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https://yougame.biz/threads/358628/ - пишу скрипты за респект
скрина не будет.
скрина не будет.
Svaston.lua fix:
local function DEG2RAD(x) return x * math.pi / 180 end
local function RAD2DEG(x) return x * 180 / math.pi end
local function hsv2rgb(h, s, v, a)
local r, g, b
local i = math.floor(h * 6);
local f = h * 6 - i;
local p = v * (1 - s);
local q = v * (1 - f * s);
local t = v * (1 - (1 - f) * s);
i = i % 6
if i == 0 then r, g, b = v, t, p
elseif i == 1 then r, g, b = q, v, p
elseif i == 2 then r, g, b = p, v, t
elseif i == 3 then r, g, b = p, q, v
elseif i == 4 then r, g, b = t, p, v
elseif i == 5 then r, g, b = v, p, q
end
return r * 999, g * 999, b * 999, a * 999
end
local rainbow = 0.00
local rotationdegree = 0.000
local function draw_svaston(x, y, size)
local frametime = globals.frametime
local a = size / 60
local gamma = math.atan(a / a)
rainbow = rainbow + (frametime * 0.5)
if rainbow > 1.0 then rainbow = 0.0 end
if rotationdegree > 89 then rotationdegree = 0 end
for i = 0, 4 do
local p_0 = (a * math.sin(DEG2RAD(rotationdegree + (i * 90))))
local p_1 = (a * math.cos(DEG2RAD(rotationdegree + (i * 90))))
local p_2 =((a / math.cos(gamma)) * math.sin(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))
local p_3 =((a / math.cos(gamma)) * math.cos(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))
render.line(vector(x, y), vector(x + p_0, y - p_1), color(hsv2rgb(rainbow, 1, 1, 1)))
render.line(vector(x + p_0, y - p_1), vector(x + p_2, y - p_3), color(hsv2rgb(rainbow, 1, 1, 1)))
end
rotationdegree = rotationdegree + (frametime * 150)
end
local before_load = cvar.cl_crosshairalpha:int()
local screen = render.screen_size()
events.render(function()
local me = entity.get_local_player()
if not me or not me:is_alive() then return end
cvar.cl_crosshairalpha:int(0)
draw_svaston(screen.x / 2, screen.y / 2, screen.y / 2)
end)
events.shutdown(function()
cvar.cl_crosshairalpha:int(before_load)
end)