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Исходник Animation resolver

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16 Май 2025
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делалось примерно ~месяц 3 назад еще для кс 2020
есть некоторые проблемы с правым сайдом но в основом это никаким образом не мешает ;)
C++:
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auto best_side = -1;
auto best_value = -1.f;

for ( int i{} i < e_resolve_sides::max; ++i ) {
    if ( current->m_anim_layers.at( valve::e_anim_layers::movement_move ).m_sequence != previous->m_anim_layers.at( valve::e_anim_layers::movement_move ).m_sequence
        || current->m_anim_layers.at( valve::e_anim_layers::movement_move ).m_playback_rate != previous->m_anim_layers.at( valve::e_anim_layers::movement_move ).m_playback_rate )
        continue;
   
    /*
    * need to reverse gamesense/neverlose to make it proper.
    */
    const auto best_delta_weight = current->m_anim_sides.at( i ).m_anim_layers.at( valve::e_anim_layers::movement_move ).m_weight;
    const auto best_delta_cycle = current->m_anim_sides.at( i ).m_anim_layers.at( valve::e_anim_layers::movement_move ).m_cycle;
    const auto best_delta_rate = current->m_anim_sides.at( i ).m_anim_layers.at( valve::e_anim_layers::movement_move ).m_playback_rate;
   
    const auto best_delta = std::max( std::max( best_delta_weight, best_delta_cycle ), best_delta_rate );
   
    /*
    * very smallest delta to solve players.. just skip?
    */
    if ( best_delta <= FLT_EPSILON )
        continue;

    if ( best_delta > best_value ) {
        best_value = best_delta;
        best_side = i;
    }
   
    if ( best_side != -1 ) {
        current->m_try_to_solve = true;
        current->m_anim_side = i;
    }
}
 
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?
all p2c`s does something like that e.g skeet it does but save the best weight, best move yaw, rebuilt flMoveCycleRate, etc
if u think that setting a reaction and answering with a smiley makes u smart then no
1755682778513.png

?
all p2c`s does something like that e.g skeet it does but save the best weight, best move yaw, rebuilt flMoveCycleRate, etc
if u think that setting a reaction and answering with a smiley makes u smart then no
you are posting puiblic knowledge thats been found in pastes for over 5 years now, with the only addition of "go reverse big p2c"... amazing post bro
/del
 
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Посмотреть вложение 313755

you are posting puiblic knowledge thats been found in pastes for over 5 years now, with the only addition of "go reverse big p2c"... amazing post bro
/del
yeah bro
the most ironic thing is that u dont understand what youre writing
u try to seem smart here on the forum and for ur friends
but in reality u are an ordinary paster who cant do anything and doesnt know how to do anything
this can be understood from ur methods of "fixing jitters"
so calm down friend also all the proofs about what each p2c uses i can provide and u... u are just my pawn
i am very annoyed to understand that in 2025 not knowing basic things is stupid
I advise u to at least download ida start reversing to understand what has changed in the game in general and not rely on the 2017 game src

p.s in which pastes was it found 5 years ago? little fool
5 years ago people didnt know how to save animation resolver from onetap v3 & v2 so that it would work
u certainly didnt know and you still dont know hh
 
Последнее редактирование:
yeah bro
the most ironic thing is that u dont understand what youre writing
u try to seem smart here on the forum and for ur friends
but in reality u are an ordinary paster who cant do anything and doesnt know how to do anything
this can be understood from ur methods of "fixing jitters"
so calm down friend also all the proofs about what each p2c uses i can provide and u... u are just my pawn
i am very annoyed to understand that in 2025 not knowing basic things is stupid
I advise u to at least download ida start reversing to understand what has changed in the game in general and not rely on the 2017 game src

p.s in which pastes was it found 5 years ago? little fool
5 years ago people didnt know how to save animation resolver from onetap v3 & v2 so that it would work
u certainly didnt know and you still dont know hh
whats wrong with my jitter "fix"? :roflanEbalo:
im making fun of the fact that you are making a post under the "source codes" section of this forum and in your post you tell people to reverse a p2c... iq?
also desync.vip is 5 years old at this point)
p.s
1755684740872.png

im good with the animationstate i rely on
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
whats wrong with my jitter "fix"? :roflanEbalo:
im making fun of the fact that you are making a post under the "source codes" section of this forum and in your post you tell people to reverse a p2c... iq?
also desync.vip is 5 years old at this point)
p.s
Посмотреть вложение 313756
im good with the animationstate i rely on
dude, nobody cares about ur empty texts files
1755685123878.png


I can provide u with the same screenshot
I can provide u with a reverse onetap v3, v2, v4(for example)
and what does desync vip have to do with it if desync vip has a paste from onetap v2
about your jitter fix
try to fix jitters further using eye_angles.y - old_eye_angles.y > 25
 
dude, nobody cares about ur empty texts files


I can provide u with the same screenshot
I can provide u with a reverse onetap v3, v2, v4(for example)
and what does desync vip have to do with it if desync vip has a paste from onetap v2
about your jitter fix
try to fix jitters further using eye_angles.y - old_eye_angles.y > 25
"empty text files" nice coping lmao
fix jitter != detect jitter hahahahah youre clueless
 
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what the fuck is this contraption of resolver
 
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