if (this.firstPersonMove.getValue() && this.selfRotation != null) {
Aura.mc.player.rotationYaw = this.selfRotation.x;
Aura.mc.player.rotationPitch = this.selfRotation.y;
Aura.mc.player.rotationYawHead = this.selfRotation.x;
Aura.mc.player.renderYawOffset = this.selfRotation.x;
}
}