- Enable Aimbot (popup hotkeys: Aimbot Key / Auto ADS Key / Force Head Bone)
- Aim Type: Normal / Closest to Crosshair / Closest Distance / Lowest FOV
- Hitbox: Head / Neck / Pelvis
- Use Legit System (popup):
• Simulate Miss Chance (+Miss Chance %)
• Clamp Mouse Speed (+Max Mouse Speed)
• Randomize Bones
• Human Reaction Delay
• Human Trigger Delay
- Enable Prediction (popup):
• Prediction Type: Normal / Linear / Hybrid / Iterative
• Projectile Speed
• Projectile Gravity
• Predict While Moving
- Aim at Bots
- Visible Check
- Smooth Scale
- Human Smoothing (+Scale)
- FOV (+Draw FOV circle)
- Keep Same Target (popup: Target Switch Delay)
- Apply Water Speed Factor
Triggerbot
- Enable Triggerbot (+Trigger Key)
- Trigger Delay (ms) | ------------------- | Misc
- ESP Scale
- No Recoil (memory)
- No Recoil Mouse (+Scale)
- No Spread
- No Sway (popup: Strength / Speed / Smooth)
Settings / Hotkeys
- Menu Key
- Panic Key (hold 2s) + Unload button
- Save Config / Load Config | Players
Name (popup)
- Base Color
- Position: Above / Below / Left / Right of box
- Pad X / Pad Y
- Outline Text
- Use Visibility Colors: Visible Color / Hidden Color
Health (popup)
- Position: Left / Right / Top / Bottom
- Thickness
- Distance from Box (offset)
- Color Mode: Static (Color) / Gradient (Low HP / High HP)
- Outline
Laser (popup)
- Length (world)
- Thickness
- Colors: Near/Muzzle & Far/Tip
- Use Gradient
- Dashed: Dash Length / Dash Gap
- Draw Tip Dot (+Dot Size)
- Fade When Occluded (+Occluded Alpha)
Health Perimeter (popup)
- Counter-Clockwise
- Start Side: Top / Right / Bottom / Left
- Black Outline HP
Box (popup)
- Color
- Health-Based Color
- Box Type: Square / Corner / Circle / Diamond
- Thickness
- Animate (+Animation Speed)
- Corner Size (Corner type; applies to all four corners)
- Outline
Skeleton (popup)
- Visible Color / Hidden Color
- Thickness
- Style: Full / Torso Only / Minimal
- Use Health-Based Color
- Use Gradient (Top Color / Bottom Color)
- Fade When Occluded (+Occluded Alpha)
- Draw Joints (+Joint Size)
Head Marker (popup)
- Color
- Shape: Circle / Square / Diamond / Triangle Up / Triangle Down / Crosshair
- Size Scale
- Thickness
Distance (popup)
- Default Color
- Position: Below Name / Above Box / Below Box / Left (mid) / Right (mid)
- Pad X / Pad Y
- Units: Meters / Feet / Game Units
- Precision: Integer / 1 Decimal / 2 Decimals
- Use Visibility Colors (Visible/Hidden colors)
- Use HP Gradient (Low/High colors)
- Fade with Distance (+Fade Max Distance)
- Outline Text
Line (popup)
- Color
- Start: Top / Middle / Bottom
- Thickness
- Use Health-Based Color
- Fade When Occluded (+Occluded Alpha)
- Draw Arrow at Target
Team Type: Team All / Team Squad / Team Id
Maximum Distance
Visuals → Bots (mirrors Players with bot-specific variables)
Name. / Health. / Laser. / Health Perimeter. / Box. / Skeleton. / Head Marker. / Distance. / Line.
- Max Distance
World / Loot
Global
- Loot Distance (overall max draw distance)
Per-type (Weapon, Collectable, Consumable, Keycard, Mandel, Helmet, Vest, Chest, Backpack, Attachment)
- Enable
- Color
- Min Distance / Max Distance
- Max Draw
- Item Filters:
• Use Whitelist (+Whitelist Items)
• Use Blacklist (+Blacklist Items)
• Type-ahead suggestion lists for WL/BL
• “Current whitelist/blacklist” lists with per-item remove (x)
- Per-item Selection:
• Search box
• Select All / Clear All
• Scrollable list with checkboxes (chosen set)
Special types (Safe, Computer, Container, Dead Drop)
- Enable
- Color
- Min Distance / Max Distance
- Max Draw
- Hide Visited (+Visited Radius, +Visited Seconds)
- Danger Tint (+Danger Radius, +Danger Color)
- Deduplicate by Cell (+Cell Size)
Radar
- Enable Radar
- Radar Size
- Radar Zoom
- Max Radar Distance
- Radar Position X / Y
- Radar Type:
• Dots: Dot Color / Dot Size / Dot Opacity
• Arrows: Arrow Color / Arrow Size / Arrow Opacity / Show Direction Arrows | ---------------------- |