Обход античита LongJunp Matrix New MineLegacy [1.12.2]

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  1. Vanilla

Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Лонг джампы под новый матрикс.
Байпасит мини-игры майн легаси ( на других не тестил )
ss -
( no ad ) работает +- так же, но без паутины


Java:
Expand Collapse Copy
package loftily.module.impl.movement.longjumps;

import loftily.event.impl.packet.PacketReceiveEvent;
import loftily.event.impl.packet.PacketSendEvent;
import loftily.event.impl.player.motion.MotionEvent;
import loftily.event.impl.world.UpdateEvent;
import loftily.handlers.impl.client.FlagHandler;
import loftily.module.impl.movement.LongJump;
import loftily.utils.player.MoveUtils;
import loftily.value.impl.BooleanValue;
import loftily.value.impl.NumberValue;
import loftily.value.impl.mode.Mode;
import loftily.value.impl.mode.ModeValue;
import loftily.value.impl.mode.StringMode;
import net.lenni0451.lambdaevents.EventHandler;
import net.minecraft.network.Packet;
import net.minecraft.network.play.client.CPacketPlayer;
import net.minecraft.network.play.server.SPacketPlayerPosLook;

public class MatrixNewLongJump extends Mode<LongJump> {
    private final ModeValue motionMode = new ModeValue("MotionMode", "Stable", this, new Mode[]{new StringMode("Stable"), new StringMode("Last")});
    private final ModeValue modeValue = new ModeValue("BypassMethod", "Fall", this, new Mode[]{new StringMode("Fall"), new StringMode("NoGround")});
    private final NumberValue boostSpeed = new NumberValue("MatrixNew-BoostSpeed", 2.1, (double)-3.0F, (double)8.0F, 0.01);
    private final BooleanValue test = new BooleanValue("Test", false);
    private double x;
    private double y;
    private double z;
    private boolean receivedFlag;
    private boolean canBoost;
    private boolean boosted;
    private boolean touchGround;

    public MatrixNewLongJump() {
        super("MatrixNew");
    }

    public void onEnable() {
        this.boosted = false;
        this.canBoost = false;
        this.receivedFlag = false;
        this.touchGround = false;
        if (this.modeValue.is("NoGround")) {
            if (mc.player.onGround) {
                mc.player.tryJump();
            }

            this.touchGround = true;
        }

    }

    @EventHandler
    public void onPacketReceive(PacketReceiveEvent event) {
        Packet<?> packet = event.getPacket();
        if (packet instanceof SPacketPlayerPosLook) {
            this.receivedFlag = true;
            if (this.motionMode.is("Last")) {
                this.canBoost = false;
                this.x = mc.player.motionX;
                this.y = mc.player.motionY;
                this.z = mc.player.motionZ;
            }

            if ((Boolean)this.test.getValue()) {
                FlagHandler.flagSilentMotion = true;
            }
        }

    }

    @EventHandler
    public void onPacketSend(PacketSendEvent event) {
        Packet<?> packet = event.getPacket();
        if (packet instanceof CPacketPlayer.PositionRotation) {
            FlagHandler.flagSilentMotion = true;
            if (this.motionMode.is("Last") && this.receivedFlag) {
                mc.player.motionX = this.x;
                mc.player.motionY = this.y;
                mc.player.motionZ = this.z;
                ((LongJump)this.getParent()).autoDisable();
                this.canBoost = false;
                this.receivedFlag = false;
            }
        }

    }

    @EventHandler
    public void onMotion(MotionEvent event) {
        if (this.modeValue.is("NoGround") && !this.canBoost) {
            event.setOnGround(false);
        }

    }

    @EventHandler
    public void onUpdate(UpdateEvent event) {
        if (!mc.player.onGround && this.touchGround) {
            this.touchGround = false;
        }

        if (mc.player.onGround && !this.touchGround) {
            ((LongJump)this.getParent()).jump();
            this.boosted = false;
            if (this.modeValue.is("NoGround") && !this.boosted) {
                this.canBoost = true;
            }
        }

        if ((double)mc.player.fallDistance >= (double)0.25F && !this.boosted && this.modeValue.is("Fall")) {
            this.canBoost = true;
        }

        if (this.canBoost) {
            MoveUtils.setSpeed((Double)this.boostSpeed.getValue(), false);
            mc.player.motionY = 0.42;
            this.boosted = true;
        }

        if (this.receivedFlag && this.boosted) {
            ((LongJump)this.getParent()).autoDisable();
            this.canBoost = false;
            this.receivedFlag = false;
        }

    }
}
 
Лонг джампы под новый матрикс.
Байпасит мини-игры майн легаси ( на других не тестил )
ss -
( no ad ) работает +- так же, но без паутины


Java:
Expand Collapse Copy
package loftily.module.impl.movement.longjumps;

import loftily.event.impl.packet.PacketReceiveEvent;
import loftily.event.impl.packet.PacketSendEvent;
import loftily.event.impl.player.motion.MotionEvent;
import loftily.event.impl.world.UpdateEvent;
import loftily.handlers.impl.client.FlagHandler;
import loftily.module.impl.movement.LongJump;
import loftily.utils.player.MoveUtils;
import loftily.value.impl.BooleanValue;
import loftily.value.impl.NumberValue;
import loftily.value.impl.mode.Mode;
import loftily.value.impl.mode.ModeValue;
import loftily.value.impl.mode.StringMode;
import net.lenni0451.lambdaevents.EventHandler;
import net.minecraft.network.Packet;
import net.minecraft.network.play.client.CPacketPlayer;
import net.minecraft.network.play.server.SPacketPlayerPosLook;

public class MatrixNewLongJump extends Mode<LongJump> {
    private final ModeValue motionMode = new ModeValue("MotionMode", "Stable", this, new Mode[]{new StringMode("Stable"), new StringMode("Last")});
    private final ModeValue modeValue = new ModeValue("BypassMethod", "Fall", this, new Mode[]{new StringMode("Fall"), new StringMode("NoGround")});
    private final NumberValue boostSpeed = new NumberValue("MatrixNew-BoostSpeed", 2.1, (double)-3.0F, (double)8.0F, 0.01);
    private final BooleanValue test = new BooleanValue("Test", false);
    private double x;
    private double y;
    private double z;
    private boolean receivedFlag;
    private boolean canBoost;
    private boolean boosted;
    private boolean touchGround;

    public MatrixNewLongJump() {
        super("MatrixNew");
    }

    public void onEnable() {
        this.boosted = false;
        this.canBoost = false;
        this.receivedFlag = false;
        this.touchGround = false;
        if (this.modeValue.is("NoGround")) {
            if (mc.player.onGround) {
                mc.player.tryJump();
            }

            this.touchGround = true;
        }

    }

    @EventHandler
    public void onPacketReceive(PacketReceiveEvent event) {
        Packet<?> packet = event.getPacket();
        if (packet instanceof SPacketPlayerPosLook) {
            this.receivedFlag = true;
            if (this.motionMode.is("Last")) {
                this.canBoost = false;
                this.x = mc.player.motionX;
                this.y = mc.player.motionY;
                this.z = mc.player.motionZ;
            }

            if ((Boolean)this.test.getValue()) {
                FlagHandler.flagSilentMotion = true;
            }
        }

    }

    @EventHandler
    public void onPacketSend(PacketSendEvent event) {
        Packet<?> packet = event.getPacket();
        if (packet instanceof CPacketPlayer.PositionRotation) {
            FlagHandler.flagSilentMotion = true;
            if (this.motionMode.is("Last") && this.receivedFlag) {
                mc.player.motionX = this.x;
                mc.player.motionY = this.y;
                mc.player.motionZ = this.z;
                ((LongJump)this.getParent()).autoDisable();
                this.canBoost = false;
                this.receivedFlag = false;
            }
        }

    }

    @EventHandler
    public void onMotion(MotionEvent event) {
        if (this.modeValue.is("NoGround") && !this.canBoost) {
            event.setOnGround(false);
        }

    }

    @EventHandler
    public void onUpdate(UpdateEvent event) {
        if (!mc.player.onGround && this.touchGround) {
            this.touchGround = false;
        }

        if (mc.player.onGround && !this.touchGround) {
            ((LongJump)this.getParent()).jump();
            this.boosted = false;
            if (this.modeValue.is("NoGround") && !this.boosted) {
                this.canBoost = true;
            }
        }

        if ((double)mc.player.fallDistance >= (double)0.25F && !this.boosted && this.modeValue.is("Fall")) {
            this.canBoost = true;
        }

        if (this.canBoost) {
            MoveUtils.setSpeed((Double)this.boostSpeed.getValue(), false);
            mc.player.motionY = 0.42;
            this.boosted = true;
        }

        if (this.receivedFlag && this.boosted) {
            ((LongJump)this.getParent()).autoDisable();
            this.canBoost = false;
            this.receivedFlag = false;
        }

    }
}
прикольна
 
Лонг джампы под новый матрикс.
Байпасит мини-игры майн легаси ( на других не тестил )
ss -
( no ad ) работает +- так же, но без паутины


Java:
Expand Collapse Copy
package loftily.module.impl.movement.longjumps;

import loftily.event.impl.packet.PacketReceiveEvent;
import loftily.event.impl.packet.PacketSendEvent;
import loftily.event.impl.player.motion.MotionEvent;
import loftily.event.impl.world.UpdateEvent;
import loftily.handlers.impl.client.FlagHandler;
import loftily.module.impl.movement.LongJump;
import loftily.utils.player.MoveUtils;
import loftily.value.impl.BooleanValue;
import loftily.value.impl.NumberValue;
import loftily.value.impl.mode.Mode;
import loftily.value.impl.mode.ModeValue;
import loftily.value.impl.mode.StringMode;
import net.lenni0451.lambdaevents.EventHandler;
import net.minecraft.network.Packet;
import net.minecraft.network.play.client.CPacketPlayer;
import net.minecraft.network.play.server.SPacketPlayerPosLook;

public class MatrixNewLongJump extends Mode<LongJump> {
    private final ModeValue motionMode = new ModeValue("MotionMode", "Stable", this, new Mode[]{new StringMode("Stable"), new StringMode("Last")});
    private final ModeValue modeValue = new ModeValue("BypassMethod", "Fall", this, new Mode[]{new StringMode("Fall"), new StringMode("NoGround")});
    private final NumberValue boostSpeed = new NumberValue("MatrixNew-BoostSpeed", 2.1, (double)-3.0F, (double)8.0F, 0.01);
    private final BooleanValue test = new BooleanValue("Test", false);
    private double x;
    private double y;
    private double z;
    private boolean receivedFlag;
    private boolean canBoost;
    private boolean boosted;
    private boolean touchGround;

    public MatrixNewLongJump() {
        super("MatrixNew");
    }

    public void onEnable() {
        this.boosted = false;
        this.canBoost = false;
        this.receivedFlag = false;
        this.touchGround = false;
        if (this.modeValue.is("NoGround")) {
            if (mc.player.onGround) {
                mc.player.tryJump();
            }

            this.touchGround = true;
        }

    }

    @EventHandler
    public void onPacketReceive(PacketReceiveEvent event) {
        Packet<?> packet = event.getPacket();
        if (packet instanceof SPacketPlayerPosLook) {
            this.receivedFlag = true;
            if (this.motionMode.is("Last")) {
                this.canBoost = false;
                this.x = mc.player.motionX;
                this.y = mc.player.motionY;
                this.z = mc.player.motionZ;
            }

            if ((Boolean)this.test.getValue()) {
                FlagHandler.flagSilentMotion = true;
            }
        }

    }

    @EventHandler
    public void onPacketSend(PacketSendEvent event) {
        Packet<?> packet = event.getPacket();
        if (packet instanceof CPacketPlayer.PositionRotation) {
            FlagHandler.flagSilentMotion = true;
            if (this.motionMode.is("Last") && this.receivedFlag) {
                mc.player.motionX = this.x;
                mc.player.motionY = this.y;
                mc.player.motionZ = this.z;
                ((LongJump)this.getParent()).autoDisable();
                this.canBoost = false;
                this.receivedFlag = false;
            }
        }

    }

    @EventHandler
    public void onMotion(MotionEvent event) {
        if (this.modeValue.is("NoGround") && !this.canBoost) {
            event.setOnGround(false);
        }

    }

    @EventHandler
    public void onUpdate(UpdateEvent event) {
        if (!mc.player.onGround && this.touchGround) {
            this.touchGround = false;
        }

        if (mc.player.onGround && !this.touchGround) {
            ((LongJump)this.getParent()).jump();
            this.boosted = false;
            if (this.modeValue.is("NoGround") && !this.boosted) {
                this.canBoost = true;
            }
        }

        if ((double)mc.player.fallDistance >= (double)0.25F && !this.boosted && this.modeValue.is("Fall")) {
            this.canBoost = true;
        }

        if (this.canBoost) {
            MoveUtils.setSpeed((Double)this.boostSpeed.getValue(), false);
            mc.player.motionY = 0.42;
            this.boosted = true;
        }

        if (this.receivedFlag && this.boosted) {
            ((LongJump)this.getParent()).autoDisable();
            this.canBoost = false;
            this.receivedFlag = false;
        }

    }
}
прикольно но 1.12.2???:pepe11:
 
Последнее редактирование:
Ну ты это самое. Еспшками Поделись!
 
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