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V5.6
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Трейлер / Trailer:
Technical details / Технические детали:
Dialogue System
- Node-based Dialogue Editor – Easily create and manage dialogues with a custom graph-based editor.
- Conditional Dialogue – Set prerequisites for dialogue nodes to trigger specific lines.
- Dialogue Actions – Execute actions when a dialogue reaches a certain point.
- Metahuman Support – Compatible with Metahuman models and facial animations via Live Link or Metahuman Performance (UE5.5+).
- Lip-Synced Dialogue & Animations – Play body and facial animations with dialogue lines.
- Environmental Dialogues – Enable NPCs to have independent conversations when the player is nearby.
- Skippable Dialogue Lines – Allow players to skip specific dialogue lines for better pacing.
- Spatialized Voices – Enhance immersion by adjusting NPC voices based on their in-game position.
- Sub-Dialogue Graph System – Organize dialogues into multiple interconnected files.
- Warning System – Automatically detects missing voiceovers, animations, and other issues.
- Dialogue Localization – Dialogues are based on Unreal's FText type, making them fully localizable (translatable) using Unreal Engine’s built-in localization tool, allowing easy internationalization of your game.
- Sequencer Integration - When working with level sequences, you can setup subtitles directly in Sequencer.
Enhanced Dialogue Creation Workflow (v2.1)
- Paste-to-Graph Feature – Instantly generate dialogue nodes by pasting raw dialogue text directly into the editor. Perfect for workflows involving LLMs like ChatGPT to speed up writing.
- ElevenLabs Voice Integration – Generate character voices from text directly inside the dialogue editor using your own ElevenLabs API key.
- Auto Facial Animation Linking – Automatically associate facial animations with voice audio files based on filename matching. Especially useful with UE5.5+ and MetaHuman Performance for facial animation from audio.
- ARKit Compatibility for Custom Characters:A new tool has been added to integrate LiveLink ARKit animation curves into facial animations generated by MetaHuman Performance from audio. This maximizes compatibility with custom characters using ARKit blendshapes for facial animation.
Quest System
- Node-based Quest Editor – Create and structure quests with an intuitive graph editor.
- Quest Journal UI – A fully customizable journal for players to track active and completed quests.
- Tracked Quest UI – Highlight specific quests for easier progression tracking.
- Quest Notifications – Display real-time success and failure messages.
- Built-in Quest Tasks – Includes objectives like reaching a location, talking to an NPC, and completing a statistic-based achievement.
Statistic System
- Player Action Tracking – Track custom statistics such as items collected or enemies defeated.
- Integrated with Quests & Dialogues – Use statistics to condition dialogues and quest progression.
Save System
- Advanced Game State Management – Save and load the progress of dialogues, quests, and statistics.
Customizable UI
- Centralized Configuration – A data asset allows full UI customization.
- Fast Modification Tools – Quickly change colors, fonts, and backgrounds.
- Controller Support – Dynamically displays controls based on the input device.
Optimized & Extensible
- Improved Editors – Multi-node deletion for faster workflow.
- Blueprint Extensibility – Easily create custom actions and conditions without modifying C++ code.
- Configurable Input System – Uses Unreal Engine’s Input Mapping Context for full customization.
Number of Blueprints: 67+
Number of C++ Classes: 93+
Network Replicated: No
Documentation: Video tutorial
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V2.1.3 UE V5.6
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