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- 5 Мар 2021
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- Помогите обновить оффсеты плс ( не алкад)
Код:uintptr_t dwMainCamera = 0xd1db760; // MainCamera uintptr_t dwBaseNetworkable = 0xd1fd838; // BaseNetworkable uintptr_t ghandle = 0xd554a60; // Il2CppGetHandle uintptr_t Graphics = 0xBFF8B30; // ConvarGraphics uintptr_t entitycount = 0x18; // PlayerList uintptr_t entityarray = 0x10; // EntitySize namespace BN // Basenetworkable all updated { inline uintptr_t List1 = 0x20; // BaseNetworkable1 inline uintptr_t List2 = 0x10; // BaseNetworkable2 inline uintptr_t List3 = 0x10; // BaseNetworkable3 } namespace Graphic { constexpr uint64_t fov = 0xC0; // updated } namespace BasePlayer { constexpr uint64_t playerFlags = 0x558; // updated constexpr uint64_t playerTeam = 0x430; // CurrentTeam constexpr uint64_t Mounted = 0x480; // unknown constexpr uint64_t _displayName = 0x330; // updated constexpr uint64_t _Model = 0xC8; // BaseEntity::Model constexpr uint64_t input = 0x410; // PlayerInput constexpr uint64_t PlayerModel = 0x598; // updated constexpr uint64_t PlayerEyes = 0x348; // updated constexpr uint64_t PlayerInventory = 0x528; // updated constexpr uint64_t PlayerMovement = 0x298; // BaseMovement constexpr uint64_t ModelState = 0x280; // could be lifestate idk } namespace BaseProjectile { inline int recoil = 0x340; // recoilproperties inline int automatic = 0x2D8; // upd inline int isBurstWeapon = 0x372; // upd inline int internalBurstFireRateScale = 0x37C; //upd inline int viewModel = 0x218; // updated inline int is_reloading = 0x3B8; inline int reloadDuration = 0x310; // updated inline int primaryMagazine = 0x318; // updated inline int sightAimConeScale = 0x3a8; inline int hipAimConeScale = 0x354; // updated namespace viewModels { inline int baseviewModel = 0x28; namespace baseViewModel { inline int Animator = 0xD0; inline int ViewmodelBob = 0xC0; inline int viewmodelSway = 0x334; inline int viewmodelLower = 0xD8; inline int irongsights = 0x90; namespace ViewmodelLower { inline int lowerOnSprint = 0x20; inline int lowerWhenCantAttack = 0x21; inline int shouldLower = 0x28; } namespace ViewmodelSway { inline int positionalSwaySpeed = 0x338; inline int rotationSwayAmount = 0x2C; } namespace viewmodelBob { inline int bobAmountRun = 0x28; inline int bobAmountWalk = 0x28; inline int bobSpeedRun = 0x24; inline int bobSpeedWalk = 0x20; } } } } namespace BaseProjectileExploits { constexpr uintptr_t automatic = 0x2D8; // updated constexpr uintptr_t FlintStrikeWeapon = 0x3F0; // successFraction constexpr uintptr_t DidShitTick = 0x400; // encrypted value } namespace RecoilProperties { constexpr uintptr_t new_recoil = 0x80; constexpr uintptr_t recoilYawMin = 0x18; constexpr uintptr_t recoilYawMax = 0x1C; constexpr uintptr_t recoilPitchMin = 0x20; constexpr uintptr_t recoilPitchMax = 0x24; } namespace PlayerInventory { constexpr uint64_t ClActiveItem = 0x460; // updated constexpr uint64_t Belt = 0x28; // updated constexpr uint64_t Wear = 0x20; // updated constexpr uint64_t ItemDisplayName = 0x20; // updated constexpr uint64_t ShortName = 0x28; // updated constexpr uint64_t ItemDisplayEnglish = 0x38; constexpr uint64_t ItemId = 0x60; // updated constexpr uint64_t ItemList = 0x18; // updated constexpr uint64_t ItemDefinition = 0x40; // updated / iteminfo } namespace PlayerModel { constexpr uintptr_t MaterialList = 0x148; // not updated constexpr uintptr_t SkinnedMultiMesh = 0x2E0; // updated constexpr uintptr_t RendererList = 0x40; // updated constexpr uint64_t new_velocity = 0x2D4; // updated } namespace CameraManager { inline uintptr_t CameraObject = 0x40; //MainCamera1 OR MainCamera = 0xBDA4E48; // --> THIS IS THE OFFSET 0x48 } namespace Recoil { constexpr uintptr_t RecoilProperties = 0x340; constexpr uintptr_t NewRecoilOverride = 0x80; // updated } namespace Eyes { constexpr uintptr_t eye_offset = 0x400; constexpr uintptr_t eye_rotation = 0x6C; constexpr uintptr_t body_rotation = 0x50; constexpr uintptr_t view_offset = 0x40; } namespace Sky { inline uintptr_t TOD_Sky = 0xBD23DD8; // updated } namespace Model { inline uintptr_t boneTransforms = 0x50; } namespace Projectile { inline uintptr_t HeldItem = 0x10; // updated inline uintptr_t PrimaryMagazine = 0x318; // updated }