Исходник Anti-aim correction via layers from onetap.pasta v4

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22 Сен 2025
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
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void c_anim_sync::solve_move( lag_record_t* const record, lag_record_t* const previous )
{
    record->m_updated_anim_resolver = false;
    
    if ( previous
       && record->m_flags & FL_ONGROUND
       && previous->m_flags & FL_ONGROUND
       && !record->m_shot )
    {
        auto update_solved_anim_side{};
        auto update_anim_resolver{};
        
        const auto speed_2d = record->m_velocity.length_2d( );
        if ( speed_2d <= 20.f )
            goto LABEL_29;
        
        if ( std::abs(
            math::to_deg(
                std::atan2(
                    record->m_velocity.y, record->m_velocity.x
                )
            )
        ) >= 1 )
             goto LABEL_29;
        
        record->m_can_solve_move = false;
        if ( record->m_layers.at( 12u ).m_weight * 1000.f )
            record->m_can_solve_move = static_cast< int >( record->m_layers.at( 6u ).m_weight * 1000.f ) == static_cast< int >( previous->m_layers.at( 6u ).m_weight * 1000.f );
        
        if ( record->m_velocity_in_processing >= 3
            || record->m_can_solve_move )
        {
            const auto server_playback_rate = record->m_layers.at( 6u ).m_playback_rate;
            
            const auto delta_left = std::abs( server_playback_rate - record->m_anim_sides.at( ANIM_SIDE_LEFT ) );
            const auto delta_right = std::abs( server_playback_rate - record->m_anim_sides.at( ANIM_SIDE_RIGHT ) );
            const auto delta_low_left = std::abs( server_playback_rate - record->m_anim_sides.at( ANIM_SIDE_LOW_LEFT ) );
            const auto delta_center = std::abs( record->m_layers.at( 6u ).m_playback_rate - record->m_anim_sides.at( ANIM_SIDE_CENTER ) );
            
            if ( ( delta_center * 1000.f ) )
                update_anim_resolver = true;
            
            update_solved_anim_side = 0;
            
            auto best_delta = std::abs( record->m_layers.at( 6u ).m_playback_rate - record->m_anim_sides.at( ANIM_SIDE_CENTER ) );
            
            if ( ( delta_low_left * 1000.f )
               || delta_center < delta_low_left )
                record->m_updated_anim_resolver = update_anim_resolver;
            else
            {
                update_anim_resolver = true;
                update_solved_anim_side = 3;
                
                best_delta = delta_low_left;
            }
            
            if ( !( delta_left * 1000.f )
               && best_delta >= delta_left )
            {
                update_anim_resolver = true;
                update_solved_anim_side = 1;
                
                best_delta = delta_left;
            }
            
            if ( !( delta_right * 1000.f )
               && best_delta >= delta_right )
            {
                record->m_updated_anim_resolver = true;
                record->m_anim_side = 2;
                
                return;
            }
        }
        else
        {
LABEL_29:
            update_anim_resolver = false;
        }
        
        record->m_updated_anim_resolver = update_anim_resolver;
        record->m_anim_side = update_solved_anim_side;
    }
}
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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