Визуальная часть Watermark | Exp 3.1 | EvaWare

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16 Авг 2025
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  1. Прочие моды
я незнаю что я сделал, но мб кому то зайдет
ss(прикреп)
Код:

JavaScript:
Expand Collapse Copy
package log.evcalipse.ui.display.impl;

import log.evcalipse.events.EventDisplay;
import log.evcalipse.ui.display.ElementRenderer;
import log.evcalipse.utils.drag.Dragging;
import log.evcalipse.utils.render.color.ColorUtils;
import log.evcalipse.utils.render.font.Fonts;
import log.evcalipse.utils.render.rect.RenderUtility;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;

public class WatermarkRenderer implements ElementRenderer {
    private final Dragging dragging;
    private static final Minecraft mc = Minecraft.getInstance();
    private final DateTimeFormatter timeFormatter = DateTimeFormatter.ofPattern("HH:mm");
    private float waveOffset = 0;
  
    public WatermarkRenderer(Dragging dragging) {
        this.dragging = dragging;
    }

    @Override
    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();

        float posX = dragging.getX();
        float posY = dragging.getY();
        float fontSize = 8f;
        float titleFontSize = 9f;
        waveOffset += 0.02f;
        int accentColor = interpolateColor(ColorUtils.rgba(0, 150, 255, 255),
                ColorUtils.rgba(100, 200, 255, 255),
                (float) (Math.sin(waveOffset) * 0.5f + 0.5f));
        String titleText = "Evcalipse";
        String infoText = String.format("%d FPS | %d ms | %s",
                mc.debugFPS,
                getPing(),
                getCurrentMskTime());
        float titleWidth = Fonts.sfbold.getWidth(titleText, titleFontSize);
        float infoWidth = Fonts.sfuy.getWidth(infoText, fontSize);
        float padding = 8f;
        float totalWidth = Math.max(titleWidth, infoWidth) + padding * 2;
        float lineHeight = 12f;
        float totalHeight = lineHeight * 2;
        float cornerRadius = 6f;
        GL11.glPushMatrix();
        GL11.glTranslatef(posX, posY, 0);
        int backgroundColor = ColorUtils.rgba(15, 15, 20, 200);
        RenderUtility.drawRoundedRect(0, 0, totalWidth, totalHeight,
                new Vector4f(cornerRadius, cornerRadius, cornerRadius, cornerRadius),
                backgroundColor);
        RenderUtility.drawRect(0, 0, 1.5f, totalHeight, accentColor);
        float titleY = (lineHeight - titleFontSize) / 2 + 1f;
        float infoY = lineHeight + (lineHeight - fontSize) / 2 + 1f;
        Fonts.sfbold.drawText(ms, titleText, padding, titleY, accentColor, titleFontSize);
        Fonts.sfuy.drawText(ms, infoText, padding, infoY, ColorUtils.rgba(255, 255, 255, 255), fontSize);
        GL11.glPopMatrix();
        dragging.setWidth(totalWidth);
        dragging.setHeight(totalHeight);
    }

    private int interpolateColor(int color1, int color2, float progress) {
        progress = Math.max(0, Math.min(1, progress));

        int r1 = (color1 >> 16) & 0xFF;
        int g1 = (color1 >> 8) & 0xFF;
        int b1 = color1 & 0xFF;
        int a1 = (color1 >> 24) & 0xFF;
        int r2 = (color2 >> 16) & 0xFF;
        int g2 = (color2 >> 8) & 0xFF;
        int b2 = color2 & 0xFF;
        int a2 = (color2 >> 24) & 0xFF;
        int r = (int) (r1 + (r2 - r1) * progress);
        int g = (int) (g1 + (g2 - g1) * progress);
        int b = (int) (b1 + (b2 - b1) * progress);
        int a = (int) (a1 + (a2 - a1) * progress);
        return (a << 24) | (r << 16) | (g << 8) | b;
    }

    private int getPing() {
        return mc.getConnection() != null ?
                mc.getConnection().getPlayerInfo(mc.player.getUniqueID()).getResponseTime() : 0;
    }

    private String getCurrentMskTime() {
        return ZonedDateTime.now(ZoneId.of("Europe/Moscow")).format(timeFormatter);
    }
}
 

Вложения

  • Скриншот 13-10-2025 173543.jpg
    Скриншот 13-10-2025 173543.jpg
    4 KB · Просмотры: 227
я незнаю что я сделал, но мб кому то зайдет
ss(прикреп)
Код:

JavaScript:
Expand Collapse Copy
package log.evcalipse.ui.display.impl;

import log.evcalipse.events.EventDisplay;
import log.evcalipse.ui.display.ElementRenderer;
import log.evcalipse.utils.drag.Dragging;
import log.evcalipse.utils.render.color.ColorUtils;
import log.evcalipse.utils.render.font.Fonts;
import log.evcalipse.utils.render.rect.RenderUtility;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;

public class WatermarkRenderer implements ElementRenderer {
    private final Dragging dragging;
    private static final Minecraft mc = Minecraft.getInstance();
    private final DateTimeFormatter timeFormatter = DateTimeFormatter.ofPattern("HH:mm");
    private float waveOffset = 0;
 
    public WatermarkRenderer(Dragging dragging) {
        this.dragging = dragging;
    }

    @Override
    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();

        float posX = dragging.getX();
        float posY = dragging.getY();
        float fontSize = 8f;
        float titleFontSize = 9f;
        waveOffset += 0.02f;
        int accentColor = interpolateColor(ColorUtils.rgba(0, 150, 255, 255),
                ColorUtils.rgba(100, 200, 255, 255),
                (float) (Math.sin(waveOffset) * 0.5f + 0.5f));
        String titleText = "Evcalipse";
        String infoText = String.format("%d FPS | %d ms | %s",
                mc.debugFPS,
                getPing(),
                getCurrentMskTime());
        float titleWidth = Fonts.sfbold.getWidth(titleText, titleFontSize);
        float infoWidth = Fonts.sfuy.getWidth(infoText, fontSize);
        float padding = 8f;
        float totalWidth = Math.max(titleWidth, infoWidth) + padding * 2;
        float lineHeight = 12f;
        float totalHeight = lineHeight * 2;
        float cornerRadius = 6f;
        GL11.glPushMatrix();
        GL11.glTranslatef(posX, posY, 0);
        int backgroundColor = ColorUtils.rgba(15, 15, 20, 200);
        RenderUtility.drawRoundedRect(0, 0, totalWidth, totalHeight,
                new Vector4f(cornerRadius, cornerRadius, cornerRadius, cornerRadius),
                backgroundColor);
        RenderUtility.drawRect(0, 0, 1.5f, totalHeight, accentColor);
        float titleY = (lineHeight - titleFontSize) / 2 + 1f;
        float infoY = lineHeight + (lineHeight - fontSize) / 2 + 1f;
        Fonts.sfbold.drawText(ms, titleText, padding, titleY, accentColor, titleFontSize);
        Fonts.sfuy.drawText(ms, infoText, padding, infoY, ColorUtils.rgba(255, 255, 255, 255), fontSize);
        GL11.glPopMatrix();
        dragging.setWidth(totalWidth);
        dragging.setHeight(totalHeight);
    }

    private int interpolateColor(int color1, int color2, float progress) {
        progress = Math.max(0, Math.min(1, progress));

        int r1 = (color1 >> 16) & 0xFF;
        int g1 = (color1 >> 8) & 0xFF;
        int b1 = color1 & 0xFF;
        int a1 = (color1 >> 24) & 0xFF;
        int r2 = (color2 >> 16) & 0xFF;
        int g2 = (color2 >> 8) & 0xFF;
        int b2 = color2 & 0xFF;
        int a2 = (color2 >> 24) & 0xFF;
        int r = (int) (r1 + (r2 - r1) * progress);
        int g = (int) (g1 + (g2 - g1) * progress);
        int b = (int) (b1 + (b2 - b1) * progress);
        int a = (int) (a1 + (a2 - a1) * progress);
        return (a << 24) | (r << 16) | (g << 8) | b;
    }

    private int getPing() {
        return mc.getConnection() != null ?
                mc.getConnection().getPlayerInfo(mc.player.getUniqueID()).getResponseTime() : 0;
    }

    private String getCurrentMskTime() {
        return ZonedDateTime.now(ZoneId.of("Europe/Moscow")).format(timeFormatter);
    }
}
точно не нейронка дизайн такой тупой
 
точно не нейронка дизайн такой тупой
експа 2.0
точно не нейронка дизайн такой тупой
1760375931405.png
NOAD
 
я незнаю что я сделал, но мб кому то зайдет
ss(прикреп)
Код:

JavaScript:
Expand Collapse Copy
package log.evcalipse.ui.display.impl;

import log.evcalipse.events.EventDisplay;
import log.evcalipse.ui.display.ElementRenderer;
import log.evcalipse.utils.drag.Dragging;
import log.evcalipse.utils.render.color.ColorUtils;
import log.evcalipse.utils.render.font.Fonts;
import log.evcalipse.utils.render.rect.RenderUtility;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;

public class WatermarkRenderer implements ElementRenderer {
    private final Dragging dragging;
    private static final Minecraft mc = Minecraft.getInstance();
    private final DateTimeFormatter timeFormatter = DateTimeFormatter.ofPattern("HH:mm");
    private float waveOffset = 0;
 
    public WatermarkRenderer(Dragging dragging) {
        this.dragging = dragging;
    }

    @Override
    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();

        float posX = dragging.getX();
        float posY = dragging.getY();
        float fontSize = 8f;
        float titleFontSize = 9f;
        waveOffset += 0.02f;
        int accentColor = interpolateColor(ColorUtils.rgba(0, 150, 255, 255),
                ColorUtils.rgba(100, 200, 255, 255),
                (float) (Math.sin(waveOffset) * 0.5f + 0.5f));
        String titleText = "Evcalipse";
        String infoText = String.format("%d FPS | %d ms | %s",
                mc.debugFPS,
                getPing(),
                getCurrentMskTime());
        float titleWidth = Fonts.sfbold.getWidth(titleText, titleFontSize);
        float infoWidth = Fonts.sfuy.getWidth(infoText, fontSize);
        float padding = 8f;
        float totalWidth = Math.max(titleWidth, infoWidth) + padding * 2;
        float lineHeight = 12f;
        float totalHeight = lineHeight * 2;
        float cornerRadius = 6f;
        GL11.glPushMatrix();
        GL11.glTranslatef(posX, posY, 0);
        int backgroundColor = ColorUtils.rgba(15, 15, 20, 200);
        RenderUtility.drawRoundedRect(0, 0, totalWidth, totalHeight,
                new Vector4f(cornerRadius, cornerRadius, cornerRadius, cornerRadius),
                backgroundColor);
        RenderUtility.drawRect(0, 0, 1.5f, totalHeight, accentColor);
        float titleY = (lineHeight - titleFontSize) / 2 + 1f;
        float infoY = lineHeight + (lineHeight - fontSize) / 2 + 1f;
        Fonts.sfbold.drawText(ms, titleText, padding, titleY, accentColor, titleFontSize);
        Fonts.sfuy.drawText(ms, infoText, padding, infoY, ColorUtils.rgba(255, 255, 255, 255), fontSize);
        GL11.glPopMatrix();
        dragging.setWidth(totalWidth);
        dragging.setHeight(totalHeight);
    }

    private int interpolateColor(int color1, int color2, float progress) {
        progress = Math.max(0, Math.min(1, progress));

        int r1 = (color1 >> 16) & 0xFF;
        int g1 = (color1 >> 8) & 0xFF;
        int b1 = color1 & 0xFF;
        int a1 = (color1 >> 24) & 0xFF;
        int r2 = (color2 >> 16) & 0xFF;
        int g2 = (color2 >> 8) & 0xFF;
        int b2 = color2 & 0xFF;
        int a2 = (color2 >> 24) & 0xFF;
        int r = (int) (r1 + (r2 - r1) * progress);
        int g = (int) (g1 + (g2 - g1) * progress);
        int b = (int) (b1 + (b2 - b1) * progress);
        int a = (int) (a1 + (a2 - a1) * progress);
        return (a << 24) | (r << 16) | (g << 8) | b;
    }

    private int getPing() {
        return mc.getConnection() != null ?
                mc.getConnection().getPlayerInfo(mc.player.getUniqueID()).getResponseTime() : 0;
    }

    private String getCurrentMskTime() {
        return ZonedDateTime.now(ZoneId.of("Europe/Moscow")).format(timeFormatter);
    }
}
не надо такое постить. лучше уж, не надо такое делать
 
Что за уродство. /del Не Лапайте евочку
 
я незнаю что я сделал, но мб кому то зайдет
ss(прикреп)
Код:

JavaScript:
Expand Collapse Copy
package log.evcalipse.ui.display.impl;

import log.evcalipse.events.EventDisplay;
import log.evcalipse.ui.display.ElementRenderer;
import log.evcalipse.utils.drag.Dragging;
import log.evcalipse.utils.render.color.ColorUtils;
import log.evcalipse.utils.render.font.Fonts;
import log.evcalipse.utils.render.rect.RenderUtility;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;

public class WatermarkRenderer implements ElementRenderer {
    private final Dragging dragging;
    private static final Minecraft mc = Minecraft.getInstance();
    private final DateTimeFormatter timeFormatter = DateTimeFormatter.ofPattern("HH:mm");
    private float waveOffset = 0;
 
    public WatermarkRenderer(Dragging dragging) {
        this.dragging = dragging;
    }

    @Override
    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();

        float posX = dragging.getX();
        float posY = dragging.getY();
        float fontSize = 8f;
        float titleFontSize = 9f;
        waveOffset += 0.02f;
        int accentColor = interpolateColor(ColorUtils.rgba(0, 150, 255, 255),
                ColorUtils.rgba(100, 200, 255, 255),
                (float) (Math.sin(waveOffset) * 0.5f + 0.5f));
        String titleText = "Evcalipse";
        String infoText = String.format("%d FPS | %d ms | %s",
                mc.debugFPS,
                getPing(),
                getCurrentMskTime());
        float titleWidth = Fonts.sfbold.getWidth(titleText, titleFontSize);
        float infoWidth = Fonts.sfuy.getWidth(infoText, fontSize);
        float padding = 8f;
        float totalWidth = Math.max(titleWidth, infoWidth) + padding * 2;
        float lineHeight = 12f;
        float totalHeight = lineHeight * 2;
        float cornerRadius = 6f;
        GL11.glPushMatrix();
        GL11.glTranslatef(posX, posY, 0);
        int backgroundColor = ColorUtils.rgba(15, 15, 20, 200);
        RenderUtility.drawRoundedRect(0, 0, totalWidth, totalHeight,
                new Vector4f(cornerRadius, cornerRadius, cornerRadius, cornerRadius),
                backgroundColor);
        RenderUtility.drawRect(0, 0, 1.5f, totalHeight, accentColor);
        float titleY = (lineHeight - titleFontSize) / 2 + 1f;
        float infoY = lineHeight + (lineHeight - fontSize) / 2 + 1f;
        Fonts.sfbold.drawText(ms, titleText, padding, titleY, accentColor, titleFontSize);
        Fonts.sfuy.drawText(ms, infoText, padding, infoY, ColorUtils.rgba(255, 255, 255, 255), fontSize);
        GL11.glPopMatrix();
        dragging.setWidth(totalWidth);
        dragging.setHeight(totalHeight);
    }

    private int interpolateColor(int color1, int color2, float progress) {
        progress = Math.max(0, Math.min(1, progress));

        int r1 = (color1 >> 16) & 0xFF;
        int g1 = (color1 >> 8) & 0xFF;
        int b1 = color1 & 0xFF;
        int a1 = (color1 >> 24) & 0xFF;
        int r2 = (color2 >> 16) & 0xFF;
        int g2 = (color2 >> 8) & 0xFF;
        int b2 = color2 & 0xFF;
        int a2 = (color2 >> 24) & 0xFF;
        int r = (int) (r1 + (r2 - r1) * progress);
        int g = (int) (g1 + (g2 - g1) * progress);
        int b = (int) (b1 + (b2 - b1) * progress);
        int a = (int) (a1 + (a2 - a1) * progress);
        return (a << 24) | (r << 16) | (g << 8) | b;
    }

    private int getPing() {
        return mc.getConnection() != null ?
                mc.getConnection().getPlayerInfo(mc.player.getUniqueID()).getResponseTime() : 0;
    }

    private String getCurrentMskTime() {
        return ZonedDateTime.now(ZoneId.of("Europe/Moscow")).format(timeFormatter);
    }
}
точно не нейросеть
/del
 
я незнаю что я сделал, но мб кому то зайдет
ss(прикреп)
Код:

JavaScript:
Expand Collapse Copy
package log.evcalipse.ui.display.impl;

import log.evcalipse.events.EventDisplay;
import log.evcalipse.ui.display.ElementRenderer;
import log.evcalipse.utils.drag.Dragging;
import log.evcalipse.utils.render.color.ColorUtils;
import log.evcalipse.utils.render.font.Fonts;
import log.evcalipse.utils.render.rect.RenderUtility;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;

public class WatermarkRenderer implements ElementRenderer {
    private final Dragging dragging;
    private static final Minecraft mc = Minecraft.getInstance();
    private final DateTimeFormatter timeFormatter = DateTimeFormatter.ofPattern("HH:mm");
    private float waveOffset = 0;
 
    public WatermarkRenderer(Dragging dragging) {
        this.dragging = dragging;
    }

    @Override
    public void render(EventDisplay eventDisplay) {
        MatrixStack ms = eventDisplay.getMatrixStack();

        float posX = dragging.getX();
        float posY = dragging.getY();
        float fontSize = 8f;
        float titleFontSize = 9f;
        waveOffset += 0.02f;
        int accentColor = interpolateColor(ColorUtils.rgba(0, 150, 255, 255),
                ColorUtils.rgba(100, 200, 255, 255),
                (float) (Math.sin(waveOffset) * 0.5f + 0.5f));
        String titleText = "Evcalipse";
        String infoText = String.format("%d FPS | %d ms | %s",
                mc.debugFPS,
                getPing(),
                getCurrentMskTime());
        float titleWidth = Fonts.sfbold.getWidth(titleText, titleFontSize);
        float infoWidth = Fonts.sfuy.getWidth(infoText, fontSize);
        float padding = 8f;
        float totalWidth = Math.max(titleWidth, infoWidth) + padding * 2;
        float lineHeight = 12f;
        float totalHeight = lineHeight * 2;
        float cornerRadius = 6f;
        GL11.glPushMatrix();
        GL11.glTranslatef(posX, posY, 0);
        int backgroundColor = ColorUtils.rgba(15, 15, 20, 200);
        RenderUtility.drawRoundedRect(0, 0, totalWidth, totalHeight,
                new Vector4f(cornerRadius, cornerRadius, cornerRadius, cornerRadius),
                backgroundColor);
        RenderUtility.drawRect(0, 0, 1.5f, totalHeight, accentColor);
        float titleY = (lineHeight - titleFontSize) / 2 + 1f;
        float infoY = lineHeight + (lineHeight - fontSize) / 2 + 1f;
        Fonts.sfbold.drawText(ms, titleText, padding, titleY, accentColor, titleFontSize);
        Fonts.sfuy.drawText(ms, infoText, padding, infoY, ColorUtils.rgba(255, 255, 255, 255), fontSize);
        GL11.glPopMatrix();
        dragging.setWidth(totalWidth);
        dragging.setHeight(totalHeight);
    }

    private int interpolateColor(int color1, int color2, float progress) {
        progress = Math.max(0, Math.min(1, progress));

        int r1 = (color1 >> 16) & 0xFF;
        int g1 = (color1 >> 8) & 0xFF;
        int b1 = color1 & 0xFF;
        int a1 = (color1 >> 24) & 0xFF;
        int r2 = (color2 >> 16) & 0xFF;
        int g2 = (color2 >> 8) & 0xFF;
        int b2 = color2 & 0xFF;
        int a2 = (color2 >> 24) & 0xFF;
        int r = (int) (r1 + (r2 - r1) * progress);
        int g = (int) (g1 + (g2 - g1) * progress);
        int b = (int) (b1 + (b2 - b1) * progress);
        int a = (int) (a1 + (a2 - a1) * progress);
        return (a << 24) | (r << 16) | (g << 8) | b;
    }

    private int getPing() {
        return mc.getConnection() != null ?
                mc.getConnection().getPlayerInfo(mc.player.getUniqueID()).getResponseTime() : 0;
    }

    private String getCurrentMskTime() {
        return ZonedDateTime.now(ZoneId.of("Europe/Moscow")).format(timeFormatter);
    }
}
50\50
 
задумка интересная реализация такое себе
 
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