Визуальная часть SkeletonEsp Zenith NoRecode 1.21.4

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Простенькие skeletonESP, хз пастеры схавают

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Java:
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package nexis.lol.functions.impl.render;

import lombok.AccessLevel;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import nexis.lol.events.api.EventHandler;
import nexis.lol.events.render.WorldRenderEvent;
import nexis.lol.functions.api.Category;
import nexis.lol.functions.api.Function;
import nexis.lol.functions.api.setting.implement.CheckBoxSetting;
import nexis.lol.functions.api.setting.implement.SliderSetting;
import nexis.lol.utils.client.common.util.color.ColorUtil;
import nexis.lol.utils.client.common.util.math.MathUtil;
import nexis.lol.utils.client.common.util.other.Instance;
import nexis.lol.utils.client.common.util.render.Render3DUtil;
import nexis.lol.utils.repository.friend.FriendUtils;

import java.util.HashMap;
import java.util.Map;

@FieldDefaults(level = AccessLevel.PRIVATE)
public class Skeleton extends Function {
    public static Skeleton getInstance() {
        return Instance.get(Skeleton.class);
    }

    final CheckBoxSetting players = new CheckBoxSetting("Игроки", "Показывать скелет игроков").setValue(true);
    final CheckBoxSetting friends = new CheckBoxSetting("Друзья", "Показывать скелет друзей").setValue(true);
    final SliderSetting lineWidth = new SliderSetting("Толщина линий", "Толщина линий скелета")
            .setValue(2.0f).range(0.5f, 5.0f);
    
    private static final float DISTANCE = 128.0f;

    public Skeleton() {
        super("Skeleton", "Skeleton ESP", Category.RENDER);
        setup(players, friends, lineWidth);
    }

    @Override
    public void deactivate() {
        super.deactivate();
    }

    @EventHandler
    public void onWorldRender(WorldRenderEvent e) {
        if (mc.world == null || mc.player == null) return;

        for (PlayerEntity player : mc.world.getPlayers()) {
            if (!shouldRender(player)) continue;

            float dist = mc.player.distanceTo(player);
            if (dist > DISTANCE) continue;

            renderSkeleton(player, e.getPartialTicks());
        }
    }

    private boolean shouldRender(PlayerEntity player) {
        if (player == null || !player.isAlive() || player.age < 3) return false;
        if (player == mc.player) return false;

        boolean isFriend = FriendUtils.isFriend(player.getName().getString());
        if (isFriend && !friends.isValue()) return false;
        if (!isFriend && !players.isValue()) return false;

        return true;
    }

    private void renderSkeleton(PlayerEntity player, float partialTicks) {
        Vec3d pos = MathUtil.interpolate(player);
        int color = getColor(player);
        float width = lineWidth.getValue();

        float limbSwing = player.limbAnimator.getPos(partialTicks);
        float limbSwingAmount = player.limbAnimator.getSpeed(partialTicks);
        
        float bodyYaw = MathHelper.lerpAngleDegrees(partialTicks, player.prevBodyYaw, player.bodyYaw);
        float bodyYawRad = (float) Math.toRadians(-bodyYaw + 90);
        
        float sneakOffset = player.isSneaking() ? 0.2f : 0f;
        Vec3d head = pos.add(0, 1.62f - sneakOffset, 0);
        Vec3d neck = pos.add(0, 1.4f - sneakOffset, 0);
        Vec3d body = pos.add(0, 0.9f - sneakOffset, 0);
        Vec3d pelvis = pos.add(0, 0.6f - sneakOffset, 0);

        Render3DUtil.drawLine(head, neck, color, width, false);
        Render3DUtil.drawLine(neck, body, color, width, false);
        Render3DUtil.drawLine(body, pelvis, color, width, false);

        float rightArmSwing = MathHelper.cos(limbSwing * 0.6662f) * limbSwingAmount;
        float leftArmSwing = MathHelper.cos(limbSwing * 0.6662f + (float)Math.PI) * limbSwingAmount;
        float rightLegSwing = MathHelper.cos(limbSwing * 0.6662f + (float)Math.PI) * 1.4f * limbSwingAmount;
        float leftLegSwing = MathHelper.cos(limbSwing * 0.6662f) * 1.4f * limbSwingAmount;

        Vec3d rightShoulder = neck.add(
            Math.sin(bodyYawRad) * 0.3,
            -0.1,
            Math.cos(bodyYawRad) * 0.3
        );
        
        Vec3d rightElbow = rightShoulder.add(
            Math.sin(bodyYawRad) * 0.1 + Math.sin(bodyYawRad + Math.PI/2) * rightArmSwing * 0.3,
            -0.3 - Math.abs(rightArmSwing) * 0.15,
            Math.cos(bodyYawRad) * 0.1 + Math.cos(bodyYawRad + Math.PI/2) * rightArmSwing * 0.3
        );
        
        Vec3d rightHand = rightElbow.add(
            Math.sin(bodyYawRad + Math.PI/2) * rightArmSwing * 0.2,
            -0.3 - Math.abs(rightArmSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * rightArmSwing * 0.2
        );

        Render3DUtil.drawLine(rightShoulder, rightElbow, color, width, false);
        Render3DUtil.drawLine(rightElbow, rightHand, color, width, false);

        Vec3d leftShoulder = neck.add(
            -Math.sin(bodyYawRad) * 0.3,
            -0.1,
            -Math.cos(bodyYawRad) * 0.3
        );
        
        Vec3d leftElbow = leftShoulder.add(
            -Math.sin(bodyYawRad) * 0.1 + Math.sin(bodyYawRad + Math.PI/2) * leftArmSwing * 0.3,
            -0.3 - Math.abs(leftArmSwing) * 0.15,
            -Math.cos(bodyYawRad) * 0.1 + Math.cos(bodyYawRad + Math.PI/2) * leftArmSwing * 0.3
        );
        
        Vec3d leftHand = leftElbow.add(
            Math.sin(bodyYawRad + Math.PI/2) * leftArmSwing * 0.2,
            -0.3 - Math.abs(leftArmSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * leftArmSwing * 0.2
        );

        Render3DUtil.drawLine(leftShoulder, leftElbow, color, width, false);
        Render3DUtil.drawLine(leftElbow, leftHand, color, width, false);

        Vec3d rightHip = pelvis.add(
            Math.sin(bodyYawRad) * 0.15,
            0,
            Math.cos(bodyYawRad) * 0.15
        );
        
        Vec3d rightKnee = rightHip.add(
            Math.sin(bodyYawRad + Math.PI/2) * rightLegSwing * 0.2,
            -0.4 + Math.max(0, rightLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * rightLegSwing * 0.2
        );
        
        Vec3d rightFoot = rightKnee.add(
            Math.sin(bodyYawRad + Math.PI/2) * rightLegSwing * 0.15,
            -0.4 - Math.max(0, -rightLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * rightLegSwing * 0.15
        );

        Render3DUtil.drawLine(rightHip, rightKnee, color, width, false);
        Render3DUtil.drawLine(rightKnee, rightFoot, color, width, false);

        Vec3d leftHip = pelvis.add(
            -Math.sin(bodyYawRad) * 0.15,
            0,
            -Math.cos(bodyYawRad) * 0.15
        );
        
        Vec3d leftKnee = leftHip.add(
            Math.sin(bodyYawRad + Math.PI/2) * leftLegSwing * 0.2,
            -0.4 + Math.max(0, leftLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * leftLegSwing * 0.2
        );
        
        Vec3d leftFoot = leftKnee.add(
            Math.sin(bodyYawRad + Math.PI/2) * leftLegSwing * 0.15,
            -0.4 - Math.max(0, -leftLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * leftLegSwing * 0.15
        );

        Render3DUtil.drawLine(leftHip, leftKnee, color, width, false);
        Render3DUtil.drawLine(leftKnee, leftFoot, color, width, false);

        Render3DUtil.drawLine(rightShoulder, leftShoulder, color, width, false);
        Render3DUtil.drawLine(rightHip, leftHip, color, width, false);
    }

    private int getColor(PlayerEntity player) {
        if (player == mc.player) {
            return ColorUtil.getClientColor();
        }
        
        boolean isFriend = FriendUtils.isFriend(player.getName().getString());
        if (isFriend) {
            return ColorUtil.getFriendColor();
        }

        float red = MathHelper.clamp((player.hurtTime - tickCounter.getTickDelta(false)) / 10, 0, 1);
        return ColorUtil.multRed(ColorUtil.getClientColor(), 1 + red * 10);
    }
}
 
Простенькие skeletonESP, хз пастеры схавают

Пожалуйста, авторизуйтесь для просмотра ссылки.



Java:
Expand Collapse Copy
package nexis.lol.functions.impl.render;

import lombok.AccessLevel;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import nexis.lol.events.api.EventHandler;
import nexis.lol.events.render.WorldRenderEvent;
import nexis.lol.functions.api.Category;
import nexis.lol.functions.api.Function;
import nexis.lol.functions.api.setting.implement.CheckBoxSetting;
import nexis.lol.functions.api.setting.implement.SliderSetting;
import nexis.lol.utils.client.common.util.color.ColorUtil;
import nexis.lol.utils.client.common.util.math.MathUtil;
import nexis.lol.utils.client.common.util.other.Instance;
import nexis.lol.utils.client.common.util.render.Render3DUtil;
import nexis.lol.utils.repository.friend.FriendUtils;

import java.util.HashMap;
import java.util.Map;

@FieldDefaults(level = AccessLevel.PRIVATE)
public class Skeleton extends Function {
    public static Skeleton getInstance() {
        return Instance.get(Skeleton.class);
    }

    final CheckBoxSetting players = new CheckBoxSetting("Игроки", "Показывать скелет игроков").setValue(true);
    final CheckBoxSetting friends = new CheckBoxSetting("Друзья", "Показывать скелет друзей").setValue(true);
    final SliderSetting lineWidth = new SliderSetting("Толщина линий", "Толщина линий скелета")
            .setValue(2.0f).range(0.5f, 5.0f);
   
    private static final float DISTANCE = 128.0f;

    public Skeleton() {
        super("Skeleton", "Skeleton ESP", Category.RENDER);
        setup(players, friends, lineWidth);
    }

    @Override
    public void deactivate() {
        super.deactivate();
    }

    @EventHandler
    public void onWorldRender(WorldRenderEvent e) {
        if (mc.world == null || mc.player == null) return;

        for (PlayerEntity player : mc.world.getPlayers()) {
            if (!shouldRender(player)) continue;

            float dist = mc.player.distanceTo(player);
            if (dist > DISTANCE) continue;

            renderSkeleton(player, e.getPartialTicks());
        }
    }

    private boolean shouldRender(PlayerEntity player) {
        if (player == null || !player.isAlive() || player.age < 3) return false;
        if (player == mc.player) return false;

        boolean isFriend = FriendUtils.isFriend(player.getName().getString());
        if (isFriend && !friends.isValue()) return false;
        if (!isFriend && !players.isValue()) return false;

        return true;
    }

    private void renderSkeleton(PlayerEntity player, float partialTicks) {
        Vec3d pos = MathUtil.interpolate(player);
        int color = getColor(player);
        float width = lineWidth.getValue();

        float limbSwing = player.limbAnimator.getPos(partialTicks);
        float limbSwingAmount = player.limbAnimator.getSpeed(partialTicks);
       
        float bodyYaw = MathHelper.lerpAngleDegrees(partialTicks, player.prevBodyYaw, player.bodyYaw);
        float bodyYawRad = (float) Math.toRadians(-bodyYaw + 90);
       
        float sneakOffset = player.isSneaking() ? 0.2f : 0f;
        Vec3d head = pos.add(0, 1.62f - sneakOffset, 0);
        Vec3d neck = pos.add(0, 1.4f - sneakOffset, 0);
        Vec3d body = pos.add(0, 0.9f - sneakOffset, 0);
        Vec3d pelvis = pos.add(0, 0.6f - sneakOffset, 0);

        Render3DUtil.drawLine(head, neck, color, width, false);
        Render3DUtil.drawLine(neck, body, color, width, false);
        Render3DUtil.drawLine(body, pelvis, color, width, false);

        float rightArmSwing = MathHelper.cos(limbSwing * 0.6662f) * limbSwingAmount;
        float leftArmSwing = MathHelper.cos(limbSwing * 0.6662f + (float)Math.PI) * limbSwingAmount;
        float rightLegSwing = MathHelper.cos(limbSwing * 0.6662f + (float)Math.PI) * 1.4f * limbSwingAmount;
        float leftLegSwing = MathHelper.cos(limbSwing * 0.6662f) * 1.4f * limbSwingAmount;

        Vec3d rightShoulder = neck.add(
            Math.sin(bodyYawRad) * 0.3,
            -0.1,
            Math.cos(bodyYawRad) * 0.3
        );
       
        Vec3d rightElbow = rightShoulder.add(
            Math.sin(bodyYawRad) * 0.1 + Math.sin(bodyYawRad + Math.PI/2) * rightArmSwing * 0.3,
            -0.3 - Math.abs(rightArmSwing) * 0.15,
            Math.cos(bodyYawRad) * 0.1 + Math.cos(bodyYawRad + Math.PI/2) * rightArmSwing * 0.3
        );
       
        Vec3d rightHand = rightElbow.add(
            Math.sin(bodyYawRad + Math.PI/2) * rightArmSwing * 0.2,
            -0.3 - Math.abs(rightArmSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * rightArmSwing * 0.2
        );

        Render3DUtil.drawLine(rightShoulder, rightElbow, color, width, false);
        Render3DUtil.drawLine(rightElbow, rightHand, color, width, false);

        Vec3d leftShoulder = neck.add(
            -Math.sin(bodyYawRad) * 0.3,
            -0.1,
            -Math.cos(bodyYawRad) * 0.3
        );
       
        Vec3d leftElbow = leftShoulder.add(
            -Math.sin(bodyYawRad) * 0.1 + Math.sin(bodyYawRad + Math.PI/2) * leftArmSwing * 0.3,
            -0.3 - Math.abs(leftArmSwing) * 0.15,
            -Math.cos(bodyYawRad) * 0.1 + Math.cos(bodyYawRad + Math.PI/2) * leftArmSwing * 0.3
        );
       
        Vec3d leftHand = leftElbow.add(
            Math.sin(bodyYawRad + Math.PI/2) * leftArmSwing * 0.2,
            -0.3 - Math.abs(leftArmSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * leftArmSwing * 0.2
        );

        Render3DUtil.drawLine(leftShoulder, leftElbow, color, width, false);
        Render3DUtil.drawLine(leftElbow, leftHand, color, width, false);

        Vec3d rightHip = pelvis.add(
            Math.sin(bodyYawRad) * 0.15,
            0,
            Math.cos(bodyYawRad) * 0.15
        );
       
        Vec3d rightKnee = rightHip.add(
            Math.sin(bodyYawRad + Math.PI/2) * rightLegSwing * 0.2,
            -0.4 + Math.max(0, rightLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * rightLegSwing * 0.2
        );
       
        Vec3d rightFoot = rightKnee.add(
            Math.sin(bodyYawRad + Math.PI/2) * rightLegSwing * 0.15,
            -0.4 - Math.max(0, -rightLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * rightLegSwing * 0.15
        );

        Render3DUtil.drawLine(rightHip, rightKnee, color, width, false);
        Render3DUtil.drawLine(rightKnee, rightFoot, color, width, false);

        Vec3d leftHip = pelvis.add(
            -Math.sin(bodyYawRad) * 0.15,
            0,
            -Math.cos(bodyYawRad) * 0.15
        );
       
        Vec3d leftKnee = leftHip.add(
            Math.sin(bodyYawRad + Math.PI/2) * leftLegSwing * 0.2,
            -0.4 + Math.max(0, leftLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * leftLegSwing * 0.2
        );
       
        Vec3d leftFoot = leftKnee.add(
            Math.sin(bodyYawRad + Math.PI/2) * leftLegSwing * 0.15,
            -0.4 - Math.max(0, -leftLegSwing) * 0.1,
            Math.cos(bodyYawRad + Math.PI/2) * leftLegSwing * 0.15
        );

        Render3DUtil.drawLine(leftHip, leftKnee, color, width, false);
        Render3DUtil.drawLine(leftKnee, leftFoot, color, width, false);

        Render3DUtil.drawLine(rightShoulder, leftShoulder, color, width, false);
        Render3DUtil.drawLine(rightHip, leftHip, color, width, false);
    }

    private int getColor(PlayerEntity player) {
        if (player == mc.player) {
            return ColorUtil.getClientColor();
        }
       
        boolean isFriend = FriendUtils.isFriend(player.getName().getString());
        if (isFriend) {
            return ColorUtil.getFriendColor();
        }

        float red = MathHelper.clamp((player.hurtTime - tickCounter.getTickDelta(false)) / 10, 0, 1);
        return ColorUtil.multRed(ColorUtil.getClientColor(), 1 + red * 10);
    }
}
Дай базу зенита пж, а то я качал слив пробовал любую базу не работает ниче
 
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