Вопрос Помогите пожалуйста в чем проблема то что банит на спуки

скорость снижай если энтити ближе чем 1-0.5 блоков
Ротация:
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private Vector3d getLegitTargetVector(LivingEntity target) {
        if (target == null) return null;

        AxisAlignedBB hitbox = target.getBoundingBox();

        Random random = new Random();
        double randomX = hitbox.minX + (hitbox.maxX - hitbox.minX) * random.nextDouble();
        double randomY = hitbox.minY + (hitbox.maxY - hitbox.minY) * random.nextDouble();
        double randomZ = hitbox.minZ + (hitbox.maxZ - hitbox.minZ) * random.nextDouble();

        Vector3d newAimPoint = new Vector3d(randomX, randomY, randomZ);

        if (previousAimPoint != null) {
            double dist = newAimPoint.distanceTo(previousAimPoint);
            if (dist < 0.4) {
                newAimPoint = new Vector3d(
                        hitbox.minX + (hitbox.maxX - hitbox.minX) * random.nextDouble(),
                        hitbox.minY + (hitbox.maxY - hitbox.minY) * random.nextDouble(),
                        hitbox.minZ + (hitbox.maxZ - hitbox.minZ) * random.nextDouble()
                );
            }
        }

        if (previousAimPoint != null) {
            newAimPoint = previousAimPoint.add(
                    newAimPoint.subtract(previousAimPoint).scale(0.3)
            );
        }

        previousAimPoint = newAimPoint;

        Vector3d playerEyes = mc.player.getEyePosition(1.0F);
        return newAimPoint.subtract(playerEyes);
    }

    public void handleSpookyTime() {
        if (!LookTarget(target)) return;

        Vector3d rotationVector = getLegitTargetVector(target);
        if (rotationVector == null) return;

        float rawYaw = (float) Math.toDegrees(Math.atan2(-rotationVector.x, rotationVector.z));
        float rawPitch = (float) -Math.toDegrees(Math.atan2(rotationVector.y,
                Math.hypot(rotationVector.x, rotationVector.z)));

        float yawDelta = MathHelper.wrapDegrees(rawYaw - rotateVector.x);
        float pitchDelta = rawPitch - rotateVector.y;

        SecureRandom random = new SecureRandom();

        yawDelta = MathHelper.clamp(yawDelta, -60.0f, 60.0f);
        pitchDelta = MathHelper.clamp(pitchDelta, -25.0f, 25.0f);

        if (Math.abs(yawDelta) < 3.0f && Math.abs(pitchDelta) > 0)
            yawDelta += (random.nextFloat() - 0.5f) * 6.0f;
        if (Math.abs(pitchDelta) < 3.0f && Math.abs(yawDelta) > 0)
            pitchDelta += (random.nextFloat() - 0.5f) * 4.0f;

        float speed = 0.6f + random.nextFloat() * 0.1f;

        float appliedYaw = rotateVector.x + yawDelta * speed;
        float appliedPitch = rotateVector.y + pitchDelta * speed;

        appliedYaw += (random.nextFloat() - 0.5f) * 0.8f;
        appliedPitch += (random.nextFloat() - 0.5f) * 0.4f;

        appliedPitch = MathHelper.clamp(appliedPitch, -80.0f, 80.0f);

        rotateVector = new Vector2f(appliedYaw, appliedPitch);

        if (correctionType.is("Сфокусированный")) {
            mc.player.rotationYawOffset = rotateVector.x;
        }

        mc.player.rotationYawHead = rotateVector.x;
    }
Код:
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Ротация:
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private Vector3d getLegitTargetVector(LivingEntity target) {
        if (target == null) return null;

        AxisAlignedBB hitbox = target.getBoundingBox();

        Random random = new Random();
        double randomX = hitbox.minX + (hitbox.maxX - hitbox.minX) * random.nextDouble();
        double randomY = hitbox.minY + (hitbox.maxY - hitbox.minY) * random.nextDouble();
        double randomZ = hitbox.minZ + (hitbox.maxZ - hitbox.minZ) * random.nextDouble();

        Vector3d newAimPoint = new Vector3d(randomX, randomY, randomZ);

        if (previousAimPoint != null) {
            double dist = newAimPoint.distanceTo(previousAimPoint);
            if (dist < 0.4) {
                newAimPoint = new Vector3d(
                        hitbox.minX + (hitbox.maxX - hitbox.minX) * random.nextDouble(),
                        hitbox.minY + (hitbox.maxY - hitbox.minY) * random.nextDouble(),
                        hitbox.minZ + (hitbox.maxZ - hitbox.minZ) * random.nextDouble()
                );
            }
        }

        if (previousAimPoint != null) {
            newAimPoint = previousAimPoint.add(
                    newAimPoint.subtract(previousAimPoint).scale(0.3)
            );
        }

        previousAimPoint = newAimPoint;

        Vector3d playerEyes = mc.player.getEyePosition(1.0F);
        return newAimPoint.subtract(playerEyes);
    }

    public void handleSpookyTime() {
        if (!LookTarget(target)) return;

        Vector3d rotationVector = getLegitTargetVector(target);
        if (rotationVector == null) return;

        float rawYaw = (float) Math.toDegrees(Math.atan2(-rotationVector.x, rotationVector.z));
        float rawPitch = (float) -Math.toDegrees(Math.atan2(rotationVector.y,
                Math.hypot(rotationVector.x, rotationVector.z)));

        float yawDelta = MathHelper.wrapDegrees(rawYaw - rotateVector.x);
        float pitchDelta = rawPitch - rotateVector.y;

        SecureRandom random = new SecureRandom();

        yawDelta = MathHelper.clamp(yawDelta, -60.0f, 60.0f);
        pitchDelta = MathHelper.clamp(pitchDelta, -25.0f, 25.0f);

        if (Math.abs(yawDelta) < 3.0f && Math.abs(pitchDelta) > 0)
            yawDelta += (random.nextFloat() - 0.5f) * 6.0f;
        if (Math.abs(pitchDelta) < 3.0f && Math.abs(yawDelta) > 0)
            pitchDelta += (random.nextFloat() - 0.5f) * 4.0f;

        float speed = 0.6f + random.nextFloat() * 0.1f;

        float appliedYaw = rotateVector.x + yawDelta * speed;
        float appliedPitch = rotateVector.y + pitchDelta * speed;

        appliedYaw += (random.nextFloat() - 0.5f) * 0.8f;
        appliedPitch += (random.nextFloat() - 0.5f) * 0.4f;

        appliedPitch = MathHelper.clamp(appliedPitch, -80.0f, 80.0f);

        rotateVector = new Vector2f(appliedYaw, appliedPitch);

        if (correctionType.is("Сфокусированный")) {
            mc.player.rotationYawOffset = rotateVector.x;
        }

        mc.player.rotationYawHead = rotateVector.x;
    }
Код:
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Бро если тебя баня когда ты в пвп и используешь килауру значить ротка детект
 
Ротацию переделывай
Ротация:
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private Vector3d getLegitTargetVector(LivingEntity target) {
        if (target == null) return null;

        AxisAlignedBB hitbox = target.getBoundingBox();

        Random random = new Random();
        double randomX = hitbox.minX + (hitbox.maxX - hitbox.minX) * random.nextDouble();
        double randomY = hitbox.minY + (hitbox.maxY - hitbox.minY) * random.nextDouble();
        double randomZ = hitbox.minZ + (hitbox.maxZ - hitbox.minZ) * random.nextDouble();

        Vector3d newAimPoint = new Vector3d(randomX, randomY, randomZ);

        if (previousAimPoint != null) {
            double dist = newAimPoint.distanceTo(previousAimPoint);
            if (dist < 0.4) {
                newAimPoint = new Vector3d(
                        hitbox.minX + (hitbox.maxX - hitbox.minX) * random.nextDouble(),
                        hitbox.minY + (hitbox.maxY - hitbox.minY) * random.nextDouble(),
                        hitbox.minZ + (hitbox.maxZ - hitbox.minZ) * random.nextDouble()
                );
            }
        }

        if (previousAimPoint != null) {
            newAimPoint = previousAimPoint.add(
                    newAimPoint.subtract(previousAimPoint).scale(0.3)
            );
        }

        previousAimPoint = newAimPoint;

        Vector3d playerEyes = mc.player.getEyePosition(1.0F);
        return newAimPoint.subtract(playerEyes);
    }

    public void handleSpookyTime() {
        if (!LookTarget(target)) return;

        Vector3d rotationVector = getLegitTargetVector(target);
        if (rotationVector == null) return;

        float rawYaw = (float) Math.toDegrees(Math.atan2(-rotationVector.x, rotationVector.z));
        float rawPitch = (float) -Math.toDegrees(Math.atan2(rotationVector.y,
                Math.hypot(rotationVector.x, rotationVector.z)));

        float yawDelta = MathHelper.wrapDegrees(rawYaw - rotateVector.x);
        float pitchDelta = rawPitch - rotateVector.y;

        SecureRandom random = new SecureRandom();

        yawDelta = MathHelper.clamp(yawDelta, -60.0f, 60.0f);
        pitchDelta = MathHelper.clamp(pitchDelta, -25.0f, 25.0f);

        if (Math.abs(yawDelta) < 3.0f && Math.abs(pitchDelta) > 0)
            yawDelta += (random.nextFloat() - 0.5f) * 6.0f;
        if (Math.abs(pitchDelta) < 3.0f && Math.abs(yawDelta) > 0)
            pitchDelta += (random.nextFloat() - 0.5f) * 4.0f;

        float speed = 0.6f + random.nextFloat() * 0.1f;

        float appliedYaw = rotateVector.x + yawDelta * speed;
        float appliedPitch = rotateVector.y + pitchDelta * speed;

        appliedYaw += (random.nextFloat() - 0.5f) * 0.8f;
        appliedPitch += (random.nextFloat() - 0.5f) * 0.4f;

        appliedPitch = MathHelper.clamp(appliedPitch, -80.0f, 80.0f);

        rotateVector = new Vector2f(appliedYaw, appliedPitch);

        if (correctionType.is("Сфокусированный")) {
            mc.player.rotationYawOffset = rotateVector.x;
        }

        mc.player.rotationYawHead = rotateVector.x;
    }
Код:
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