Обход античита GuiMove SpookyTime | Litka ready

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На спукитайме зафиксили многие гуи мувы, вот вам дарю мой, вроде норм работает, при желании можно довести до идеала.

Пожалуйста, авторизуйтесь для просмотра ссылки.


Java:
Expand Collapse Copy
public class GuiMove extends Module {
    public int tick = 0;
    private final List<CClickWindowPacket> pendingPackets = new ArrayList<>();
    @Subscribe
    public void onUpdate(EventUpdate e) {
        final KeyBinding[] pressedKeys = {
                mc.gameSettings.keyBindForward, mc.gameSettings.keyBindBack, mc.gameSettings.keyBindLeft, mc.gameSettings.keyBindRight, mc.gameSettings.keyBindJump, mc.gameSettings.keyBindSprint
        };
        if (tick != 0) {
            for (KeyBinding keyBinding : pressedKeys) {
                keyBinding.setPressed(false);
            }
            tick--;
            return;
        }
        if (mc.currentScreen instanceof ChatScreen || mc.currentScreen instanceof EditSignScreen) {
            return;
        }
        if (mc.currentScreen instanceof client.display.dropdown.DropDown) {
            client.display.dropdown.DropDown dropDown = (client.display.dropdown.DropDown) mc.currentScreen;
            if (dropDown.getSearchBar().isFocused()) {
                return;
            }
        }
        updateKeyBindingState(pressedKeys);
    }
    @Subscribe
    public void onPacket(EventPacket e) {
        if (e.getPacket() instanceof CClickWindowPacket p && MoveUtils.isMoving()) {
            if (mc.currentScreen instanceof InventoryScreen) {
                pendingPackets.add(p);
                e.cancel();
            }
        }
    }
    @Subscribe
    public void onClose(InventoryCloseEvent e) {
        if (mc.currentScreen instanceof InventoryScreen && !pendingPackets.isEmpty() && MoveUtils.isMoving()) {
            new Thread(() -> {
                tick = 5;
                try {
                    Thread.sleep(90);
                } catch (InterruptedException ex) {
                    throw new RuntimeException(ex);
                }
                for (CClickWindowPacket p : pendingPackets) {
                    mc.player.connection.sendPacketWithoutEvent(p);
                }
                pendingPackets.clear();
            }).start();
            e.cancel();
        } else {
            pendingPackets.clear();
        }
    }
    private void updateKeyBindingState(KeyBinding[] keyBindings) {
        for (KeyBinding keyBinding : keyBindings) {
            boolean isKeyPressed = InputMappings.isKeyDown(mc.getMainWindow().getHandle(), keyBinding.getDefault().getKeyCode());
            keyBinding.setPressed(isKeyPressed);
        }
    }
}
 
На спукитайме зафиксили многие гуи мувы, вот вам дарю мой, вроде норм работает, при желании можно довести до идеала.

Пожалуйста, авторизуйтесь для просмотра ссылки.


Java:
Expand Collapse Copy
public class GuiMove extends Module {
    public int tick = 0;
    private final List<CClickWindowPacket> pendingPackets = new ArrayList<>();
    @Subscribe
    public void onUpdate(EventUpdate e) {
        final KeyBinding[] pressedKeys = {
                mc.gameSettings.keyBindForward, mc.gameSettings.keyBindBack, mc.gameSettings.keyBindLeft, mc.gameSettings.keyBindRight, mc.gameSettings.keyBindJump, mc.gameSettings.keyBindSprint
        };
        if (tick != 0) {
            for (KeyBinding keyBinding : pressedKeys) {
                keyBinding.setPressed(false);
            }
            tick--;
            return;
        }
        if (mc.currentScreen instanceof ChatScreen || mc.currentScreen instanceof EditSignScreen) {
            return;
        }
        if (mc.currentScreen instanceof client.display.dropdown.DropDown) {
            client.display.dropdown.DropDown dropDown = (client.display.dropdown.DropDown) mc.currentScreen;
            if (dropDown.getSearchBar().isFocused()) {
                return;
            }
        }
        updateKeyBindingState(pressedKeys);
    }
    @Subscribe
    public void onPacket(EventPacket e) {
        if (e.getPacket() instanceof CClickWindowPacket p && MoveUtils.isMoving()) {
            if (mc.currentScreen instanceof InventoryScreen) {
                pendingPackets.add(p);
                e.cancel();
            }
        }
    }
    @Subscribe
    public void onClose(InventoryCloseEvent e) {
        if (mc.currentScreen instanceof InventoryScreen && !pendingPackets.isEmpty() && MoveUtils.isMoving()) {
            new Thread(() -> {
                tick = 5;
                try {
                    Thread.sleep(90);
                } catch (InterruptedException ex) {
                    throw new RuntimeException(ex);
                }
                for (CClickWindowPacket p : pendingPackets) {
                    mc.player.connection.sendPacketWithoutEvent(p);
                }
                pendingPackets.clear();
            }).start();
            e.cancel();
        } else {
            pendingPackets.clear();
        }
    }
    private void updateKeyBindingState(KeyBinding[] keyBindings) {
        for (KeyBinding keyBinding : keyBindings) {
            boolean isKeyPressed = InputMappings.isKeyDown(mc.getMainWindow().getHandle(), keyBinding.getDefault().getKeyCode());
            keyBinding.setPressed(isKeyPressed);
        }
    }
}
Кто блин на литке пишет
Ну а так годно +rep
 
На спукитайме зафиксили многие гуи мувы, вот вам дарю мой, вроде норм работает, при желании можно довести до идеала.

Пожалуйста, авторизуйтесь для просмотра ссылки.


Java:
Expand Collapse Copy
public class GuiMove extends Module {
    public int tick = 0;
    private final List<CClickWindowPacket> pendingPackets = new ArrayList<>();
    @Subscribe
    public void onUpdate(EventUpdate e) {
        final KeyBinding[] pressedKeys = {
                mc.gameSettings.keyBindForward, mc.gameSettings.keyBindBack, mc.gameSettings.keyBindLeft, mc.gameSettings.keyBindRight, mc.gameSettings.keyBindJump, mc.gameSettings.keyBindSprint
        };
        if (tick != 0) {
            for (KeyBinding keyBinding : pressedKeys) {
                keyBinding.setPressed(false);
            }
            tick--;
            return;
        }
        if (mc.currentScreen instanceof ChatScreen || mc.currentScreen instanceof EditSignScreen) {
            return;
        }
        if (mc.currentScreen instanceof client.display.dropdown.DropDown) {
            client.display.dropdown.DropDown dropDown = (client.display.dropdown.DropDown) mc.currentScreen;
            if (dropDown.getSearchBar().isFocused()) {
                return;
            }
        }
        updateKeyBindingState(pressedKeys);
    }
    @Subscribe
    public void onPacket(EventPacket e) {
        if (e.getPacket() instanceof CClickWindowPacket p && MoveUtils.isMoving()) {
            if (mc.currentScreen instanceof InventoryScreen) {
                pendingPackets.add(p);
                e.cancel();
            }
        }
    }
    @Subscribe
    public void onClose(InventoryCloseEvent e) {
        if (mc.currentScreen instanceof InventoryScreen && !pendingPackets.isEmpty() && MoveUtils.isMoving()) {
            new Thread(() -> {
                tick = 5;
                try {
                    Thread.sleep(90);
                } catch (InterruptedException ex) {
                    throw new RuntimeException(ex);
                }
                for (CClickWindowPacket p : pendingPackets) {
                    mc.player.connection.sendPacketWithoutEvent(p);
                }
                pendingPackets.clear();
            }).start();
            e.cancel();
        } else {
            pendingPackets.clear();
        }
    }
    private void updateKeyBindingState(KeyBinding[] keyBindings) {
        for (KeyBinding keyBinding : keyBindings) {
            boolean isKeyPressed = InputMappings.isKeyDown(mc.getMainWindow().getHandle(), keyBinding.getDefault().getKeyCode());
            keyBinding.setPressed(isKeyPressed);
        }
    }
}
он в деф литке отлично воркает
 
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