Ищу скрипт Lc indicator skeet

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10 Сен 2024
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Ищу лц индикатор для скита, просто чтоб в кейлисте при брике лц появлялась. Очень нужна
 
I’m looking for an indicator for the monastery, just so that the indicator appears in the keilist when the brick appears. Really needed
only works with dt teleport, if u want it for fakelag aswell, make check with send packet

Lua:
Expand Collapse Copy
-- credits: drip
-- cache
local entity_get_local_player = entity.get_local_player
local entity_get_origin = entity.get_origin
local globals_tickinterval = globals.tickinterval
local math_floor = math.floor
local renderer_text = renderer.text

-- state variables
local prev_origins = {}
local teleport_distance, dist_broken = 0, 0
local lagcomp_break_time = nil

-- constants
local LAGCOMP_DISTANCE_THRESHOLD = 4096
local LAGCOMP_DISPLAY_DURATION = 2 -- seconds

-- math utilities
local vec_substract = function(a, b) return {a[1] - b[1], a[2] - b[2], a[3] - b[3] } end
local vec_lenght = function(x, y) return (x*x + y*y) end

-- main logic
client.set_event_callback("setup_command", function(cmd)
    local me = entity_get_local_player()
    local origin = {entity_get_origin(me) }
    
    if prev_origins[me] == nil then
        prev_origins[me] = origin
        return
    end
    
    -- calculate movement data
    local diff_origin = vec_substract(origin, prev_origins[me])
    teleport_distance = vec_lenght(diff_origin[1], diff_origin[2])
    
    prev_origins[me] = origin
    
    -- detect lagcomp break
    if teleport_distance >= LAGCOMP_DISTANCE_THRESHOLD then
        dist_broken = teleport_distance
        lagcomp_break_time = globals.realtime()
    end
end)

-- display lagcomp break info
client.set_event_callback("paint", function()
    if lagcomp_break_time == nil then return end

    local time_since_break = globals.realtime() - lagcomp_break_time
    if time_since_break > LAGCOMP_DISPLAY_DURATION then
        lagcomp_break_time = nil
        return
    end

    local screen_width, screen_height = client.screen_size()
    local alpha = 255 * (1 - (time_since_break/LAGCOMP_DISPLAY_DURATION))
    alpha = math.max(0, math.min(255, alpha))

    renderer_text(
        screen_width/2, screen_height - 80,
        255, 0, 0, alpha,
        "c", 0,
        string.format("Lag Compensation Broken: %.2f units", dist_broken)
    )
end)
 
only works with dt teleport, if u want it for fakelag aswell, make check with send packet

Lua:
Expand Collapse Copy
-- credits: drip
-- cache
local entity_get_local_player = entity.get_local_player
local entity_get_origin = entity.get_origin
local globals_tickinterval = globals.tickinterval
local math_floor = math.floor
local renderer_text = renderer.text

-- state variables
local prev_origins = {}
local teleport_distance, dist_broken = 0, 0
local lagcomp_break_time = nil

-- constants
local LAGCOMP_DISTANCE_THRESHOLD = 4096
local LAGCOMP_DISPLAY_DURATION = 2 -- seconds

-- math utilities
local vec_substract = function(a, b) return {a[1] - b[1], a[2] - b[2], a[3] - b[3] } end
local vec_lenght = function(x, y) return (x*x + y*y) end

-- main logic
client.set_event_callback("setup_command", function(cmd)
    local me = entity_get_local_player()
    local origin = {entity_get_origin(me) }
   
    if prev_origins[me] == nil then
        prev_origins[me] = origin
        return
    end
   
    -- calculate movement data
    local diff_origin = vec_substract(origin, prev_origins[me])
    teleport_distance = vec_lenght(diff_origin[1], diff_origin[2])
   
    prev_origins[me] = origin
   
    -- detect lagcomp break
    if teleport_distance >= LAGCOMP_DISTANCE_THRESHOLD then
        dist_broken = teleport_distance
        lagcomp_break_time = globals.realtime()
    end
end)

-- display lagcomp break info
client.set_event_callback("paint", function()
    if lagcomp_break_time == nil then return end

    local time_since_break = globals.realtime() - lagcomp_break_time
    if time_since_break > LAGCOMP_DISPLAY_DURATION then
        lagcomp_break_time = nil
        return
    end

    local screen_width, screen_height = client.screen_size()
    local alpha = 255 * (1 - (time_since_break/LAGCOMP_DISPLAY_DURATION))
    alpha = math.max(0, math.min(255, alpha))

    renderer_text(
        screen_width/2, screen_height - 80,
        255, 0, 0, alpha,
        "c", 0,
        string.format("Lag Compensation Broken: %.2f units", dist_broken)
    )
end)
not working
 
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