namespace Offsets
{
namespace Il2Cpp
{
constexpr auto GetHandle = 0xD38CDD0;
}
namespace BaseNetworkable
{
constexpr auto BaseNetworkable_C = 0xD0AEA70;
constexpr auto static_fields = 0xB8;
constexpr auto wrapper_class_ptr = 0x8;
constexpr auto parent_static_fields = 0x10;
constexpr auto entity = 0x18;
}
namespace Camera
{
constexpr auto MainCamera_C = 0xD0A3F90;
constexpr auto Chain1 = 0XB8;
constexpr auto Chain2 = 0xC0;
constexpr auto Chain3 = 0X10;
}
namespace BasePlayer
{
constexpr auto prefabId = 0X30;
constexpr auto isdead = 0x23C;
constexpr auto PlayerModel = 0x550;
constexpr auto playerflags = 0x5A8;
constexpr auto displayname = 0x350;
}
namespace PlayerModel
{
constexpr auto Position = 0x1E8;
constexpr auto IsNpc__BackingField = 0x31E;
}
namespace BaseEntity {
inline uintptr_t BaseEntityModel = 0xD0;
inline uintptr_t boneTransforms = 0x50;
}
constexpr auto view_matrix = 0x30C;
}
это на текущюю версию игрыпару дней назад все работало