@Mixin(InGameOverlayRenderer.class)
public class GameOverlayRendererMixin {
@Inject(method = "renderFireOverlay", at = @At("HEAD"), cancellable = true)
private static void removeFireOverlay(MatrixStack matrices, VertexConsumerProvider vertexConsumers, CallbackInfo ci) {
if (NoRender.INSTANCE.isRemoveFire()) {
ci.cancel();
}
}
}