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Обход античита KillAura CakeWorld Bypass | Exp 3.1 Ready

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30 Июн 2023
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  1. ForgeOptiFine
SS (NoAD) -
Пожалуйста, авторизуйтесь для просмотра ссылки.

Code::
Expand Collapse Copy
                    if (rotationModeValue.equals("CakeWorld")) {
                    box = target.getBoundingBox();
                    eyePos = mc.player.getEyePosition(1.0F);
                    step = 0.1D + ThreadLocalRandom.current().nextDouble(0.05D);
                    bestVec = null;
                    closestDistance = Double.MAX_VALUE;

                    double startX = box.minX + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startY = box.minY + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startZ = box.minZ + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);

                    for (x = startX; x <= box.maxX; x += step) {
                        for (y = startY; y <= box.maxY; y += step) {
                            for (z = startZ; z <= box.maxZ; z += step) {
                                sample = new Vector3d(x, y, z);
                                dist = eyePos.distanceTo(sample);
                                if (dist < closestDistance || ThreadLocalRandom.current().nextDouble() < 0.1) {
                                    closestDistance = dist;
                                    bestVec = sample;
                                }
                            }
                        }
                    }

                    check = new Vector3d(
                            -(target.prevPosX - target.getPosX()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            -(target.prevPosY - target.getPosY()) + ThreadLocalRandom.current().nextDouble(-0.01, 0.01),
                            -(target.prevPosZ - target.getPosZ()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02)
                    );

                    xyi = this.canAttack(0) ? new Vector3d(0.0D, 0.0D, 0.0D) : check;

                    double centerOffsetX = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);
                    double centerOffsetY = ThreadLocalRandom.current().nextDouble(-0.1, 0.2);
                    double centerOffsetZ = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);

                    targetVec = (bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter())) ?
                            box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi) : bestVec;

                    time = System.nanoTime();
                    timeInSeconds = (double) time / 1.0E9D;
                    dist = Math.sin(timeInSeconds * 2.0D * 3.141592653589793D *
                            (2.0D + ThreadLocalRandom.current().nextDouble(-0.2, 0.2)));

                    float pitchAccelerationBase = mc.player.isElytraFlying() ? 90.0F :
                            (checkRtx(this.rotation.x, this.rotation.y, (Float) this.distance.getValue(), this.wallCheck.getValue(), true) ?
                                    1.0F : (this.pitchAcceleration < 8.0F ? this.pitchAcceleration *
                                    (1.65F + ThreadLocalRandom.current().nextFloat() * 0.3F) : 8.0F));
                    this.pitchAcceleration = pitchAccelerationBase;

                    float delta_yaw = MathHelper.wrapDegrees((float) MathHelper.wrapDegrees(
                            Math.toDegrees(Math.atan2(targetVec.z - mc.player.getPosZ(), targetVec.x - mc.player.getPosX())) -
                                    (90.0D + ThreadLocalRandom.current().nextDouble(-2.0, 2.0))) - this.rotation.x);

                    float delta_pitch = (float) (-Math.toDegrees(Math.atan2(
                            targetVec.y - (mc.player.getPositionVec().y + (double) mc.player.getEyeHeight(mc.player.getPose())),
                            Math.sqrt(Math.pow(targetVec.x - mc.player.getPosX(), 2.0D) +
                                    Math.pow(targetVec.z - mc.player.getPosZ(), 2.0D))))) - this.rotation.y;

                    if ((bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi)))) {

                        double amplitudeMultiplier = 1.0 + ThreadLocalRandom.current().nextDouble(-0.2, 0.3);
                        delta_pitch = (float) ((double) delta_pitch + dist * (10.0D * amplitudeMultiplier));
                        delta_yaw = (float) ((double) delta_yaw + dist * (2.0D * amplitudeMultiplier));
                    }

                    lookVec = this.getLookVec(mc.player.rotationPitch, mc.player.rotationYaw);
                    pitchDerivative = target.getPositionVec().add(0.0D, (double) target.getHeight() / 2.0D, 0.0D);
                    Vector3d toEntity = pitchDerivative.subtract(eyePos).normalize();
                    double dot = lookVec.dotProduct(toEntity);
                    float angle = (float) Math.toDegrees(Math.acos(dot));

                    pitchStep = this.pitchAcceleration * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F);

                    if (delta_yaw > 180.0F) {
                        delta_yaw -= 180.0F;
                    }

                    float deltaYawRandom = MathHelper.clamp(MathHelper.abs(delta_yaw),
                            -angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));
                    float deltaPitchRandom = MathHelper.clamp(delta_pitch,
                            -pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));

                    newYaw = this.rotation.x + (delta_yaw > 0.0F ? deltaYawRandom : -deltaYawRandom);
                    newPitch = MathHelper.clamp(this.rotation.y + deltaPitchRandom, -90.0F, 90.0F);

                    gcdFix = Math.pow(mc.gameSettings.mouseSensitivity * (0.6D + ThreadLocalRandom.current().nextDouble(-0.05, 0.05)) +
                                    0.2D + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            3.0D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1)) *
                            (1.2D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1));

                    rotationYaw = (float) ((double) newYaw - (double) (newYaw - this.rotation.x) % gcdFix);
                    rotationPitch = (float) ((double) newPitch - (double) (newPitch - this.rotation.y) % gcdFix);

                    float microRandomYaw = ThreadLocalRandom.current().nextFloat() * 0.1F - 0.05F;
                    float microRandomPitch = ThreadLocalRandom.current().nextFloat() * 0.08F - 0.04F;

                    this.rotation.x = rotationYaw + microRandomYaw;
                    this.rotation.y = rotationPitch + microRandomPitch;
                    this.rotation.y = MathHelper.clamp(this.rotation.y, -90.0F, 90.0F);

                    this.rotationYawOffset = this.rotation.x + ThreadLocalRandom.current().nextFloat() * 0.02F - 0.01F;
                }
 
SS (NoAD) - тык
Code::
Expand Collapse Copy
                    if (rotationModeValue.equals("CakeWorld")) {
                    box = target.getBoundingBox();
                    eyePos = mc.player.getEyePosition(1.0F);
                    step = 0.1D + ThreadLocalRandom.current().nextDouble(0.05D);
                    bestVec = null;
                    closestDistance = Double.MAX_VALUE;

                    double startX = box.minX + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startY = box.minY + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startZ = box.minZ + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);

                    for (x = startX; x <= box.maxX; x += step) {
                        for (y = startY; y <= box.maxY; y += step) {
                            for (z = startZ; z <= box.maxZ; z += step) {
                                sample = new Vector3d(x, y, z);
                                dist = eyePos.distanceTo(sample);
                                if (dist < closestDistance || ThreadLocalRandom.current().nextDouble() < 0.1) {
                                    closestDistance = dist;
                                    bestVec = sample;
                                }
                            }
                        }
                    }

                    check = new Vector3d(
                            -(target.prevPosX - target.getPosX()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            -(target.prevPosY - target.getPosY()) + ThreadLocalRandom.current().nextDouble(-0.01, 0.01),
                            -(target.prevPosZ - target.getPosZ()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02)
                    );

                    xyi = this.canAttack(0) ? new Vector3d(0.0D, 0.0D, 0.0D) : check;

                    double centerOffsetX = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);
                    double centerOffsetY = ThreadLocalRandom.current().nextDouble(-0.1, 0.2);
                    double centerOffsetZ = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);

                    targetVec = (bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter())) ?
                            box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi) : bestVec;

                    time = System.nanoTime();
                    timeInSeconds = (double) time / 1.0E9D;
                    dist = Math.sin(timeInSeconds * 2.0D * 3.141592653589793D *
                            (2.0D + ThreadLocalRandom.current().nextDouble(-0.2, 0.2)));

                    float pitchAccelerationBase = mc.player.isElytraFlying() ? 90.0F :
                            (checkRtx(this.rotation.x, this.rotation.y, (Float) this.distance.getValue(), this.wallCheck.getValue(), true) ?
                                    1.0F : (this.pitchAcceleration < 8.0F ? this.pitchAcceleration *
                                    (1.65F + ThreadLocalRandom.current().nextFloat() * 0.3F) : 8.0F));
                    this.pitchAcceleration = pitchAccelerationBase;

                    float delta_yaw = MathHelper.wrapDegrees((float) MathHelper.wrapDegrees(
                            Math.toDegrees(Math.atan2(targetVec.z - mc.player.getPosZ(), targetVec.x - mc.player.getPosX())) -
                                    (90.0D + ThreadLocalRandom.current().nextDouble(-2.0, 2.0))) - this.rotation.x);

                    float delta_pitch = (float) (-Math.toDegrees(Math.atan2(
                            targetVec.y - (mc.player.getPositionVec().y + (double) mc.player.getEyeHeight(mc.player.getPose())),
                            Math.sqrt(Math.pow(targetVec.x - mc.player.getPosX(), 2.0D) +
                                    Math.pow(targetVec.z - mc.player.getPosZ(), 2.0D))))) - this.rotation.y;

                    if ((bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi)))) {

                        double amplitudeMultiplier = 1.0 + ThreadLocalRandom.current().nextDouble(-0.2, 0.3);
                        delta_pitch = (float) ((double) delta_pitch + dist * (10.0D * amplitudeMultiplier));
                        delta_yaw = (float) ((double) delta_yaw + dist * (2.0D * amplitudeMultiplier));
                    }

                    lookVec = this.getLookVec(mc.player.rotationPitch, mc.player.rotationYaw);
                    pitchDerivative = target.getPositionVec().add(0.0D, (double) target.getHeight() / 2.0D, 0.0D);
                    Vector3d toEntity = pitchDerivative.subtract(eyePos).normalize();
                    double dot = lookVec.dotProduct(toEntity);
                    float angle = (float) Math.toDegrees(Math.acos(dot));

                    pitchStep = this.pitchAcceleration * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F);

                    if (delta_yaw > 180.0F) {
                        delta_yaw -= 180.0F;
                    }

                    float deltaYawRandom = MathHelper.clamp(MathHelper.abs(delta_yaw),
                            -angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));
                    float deltaPitchRandom = MathHelper.clamp(delta_pitch,
                            -pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));

                    newYaw = this.rotation.x + (delta_yaw > 0.0F ? deltaYawRandom : -deltaYawRandom);
                    newPitch = MathHelper.clamp(this.rotation.y + deltaPitchRandom, -90.0F, 90.0F);

                    gcdFix = Math.pow(mc.gameSettings.mouseSensitivity * (0.6D + ThreadLocalRandom.current().nextDouble(-0.05, 0.05)) +
                                    0.2D + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            3.0D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1)) *
                            (1.2D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1));

                    rotationYaw = (float) ((double) newYaw - (double) (newYaw - this.rotation.x) % gcdFix);
                    rotationPitch = (float) ((double) newPitch - (double) (newPitch - this.rotation.y) % gcdFix);

                    float microRandomYaw = ThreadLocalRandom.current().nextFloat() * 0.1F - 0.05F;
                    float microRandomPitch = ThreadLocalRandom.current().nextFloat() * 0.08F - 0.04F;

                    this.rotation.x = rotationYaw + microRandomYaw;
                    this.rotation.y = rotationPitch + microRandomPitch;
                    this.rotation.y = MathHelper.clamp(this.rotation.y, -90.0F, 90.0F);

                    this.rotationYawOffset = this.rotation.x + ThreadLocalRandom.current().nextFloat() * 0.02F - 0.01F;
                }
Найс на спавне побил, когда на спавне выключены чеки на ротацию) Красава
 
SS (NoAD) -
Пожалуйста, авторизуйтесь для просмотра ссылки.

Code::
Expand Collapse Copy
                    if (rotationModeValue.equals("CakeWorld")) {
                    box = target.getBoundingBox();
                    eyePos = mc.player.getEyePosition(1.0F);
                    step = 0.1D + ThreadLocalRandom.current().nextDouble(0.05D);
                    bestVec = null;
                    closestDistance = Double.MAX_VALUE;

                    double startX = box.minX + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startY = box.minY + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startZ = box.minZ + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);

                    for (x = startX; x <= box.maxX; x += step) {
                        for (y = startY; y <= box.maxY; y += step) {
                            for (z = startZ; z <= box.maxZ; z += step) {
                                sample = new Vector3d(x, y, z);
                                dist = eyePos.distanceTo(sample);
                                if (dist < closestDistance || ThreadLocalRandom.current().nextDouble() < 0.1) {
                                    closestDistance = dist;
                                    bestVec = sample;
                                }
                            }
                        }
                    }

                    check = new Vector3d(
                            -(target.prevPosX - target.getPosX()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            -(target.prevPosY - target.getPosY()) + ThreadLocalRandom.current().nextDouble(-0.01, 0.01),
                            -(target.prevPosZ - target.getPosZ()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02)
                    );

                    xyi = this.canAttack(0) ? new Vector3d(0.0D, 0.0D, 0.0D) : check;

                    double centerOffsetX = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);
                    double centerOffsetY = ThreadLocalRandom.current().nextDouble(-0.1, 0.2);
                    double centerOffsetZ = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);

                    targetVec = (bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter())) ?
                            box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi) : bestVec;

                    time = System.nanoTime();
                    timeInSeconds = (double) time / 1.0E9D;
                    dist = Math.sin(timeInSeconds * 2.0D * 3.141592653589793D *
                            (2.0D + ThreadLocalRandom.current().nextDouble(-0.2, 0.2)));

                    float pitchAccelerationBase = mc.player.isElytraFlying() ? 90.0F :
                            (checkRtx(this.rotation.x, this.rotation.y, (Float) this.distance.getValue(), this.wallCheck.getValue(), true) ?
                                    1.0F : (this.pitchAcceleration < 8.0F ? this.pitchAcceleration *
                                    (1.65F + ThreadLocalRandom.current().nextFloat() * 0.3F) : 8.0F));
                    this.pitchAcceleration = pitchAccelerationBase;

                    float delta_yaw = MathHelper.wrapDegrees((float) MathHelper.wrapDegrees(
                            Math.toDegrees(Math.atan2(targetVec.z - mc.player.getPosZ(), targetVec.x - mc.player.getPosX())) -
                                    (90.0D + ThreadLocalRandom.current().nextDouble(-2.0, 2.0))) - this.rotation.x);

                    float delta_pitch = (float) (-Math.toDegrees(Math.atan2(
                            targetVec.y - (mc.player.getPositionVec().y + (double) mc.player.getEyeHeight(mc.player.getPose())),
                            Math.sqrt(Math.pow(targetVec.x - mc.player.getPosX(), 2.0D) +
                                    Math.pow(targetVec.z - mc.player.getPosZ(), 2.0D))))) - this.rotation.y;

                    if ((bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi)))) {

                        double amplitudeMultiplier = 1.0 + ThreadLocalRandom.current().nextDouble(-0.2, 0.3);
                        delta_pitch = (float) ((double) delta_pitch + dist * (10.0D * amplitudeMultiplier));
                        delta_yaw = (float) ((double) delta_yaw + dist * (2.0D * amplitudeMultiplier));
                    }

                    lookVec = this.getLookVec(mc.player.rotationPitch, mc.player.rotationYaw);
                    pitchDerivative = target.getPositionVec().add(0.0D, (double) target.getHeight() / 2.0D, 0.0D);
                    Vector3d toEntity = pitchDerivative.subtract(eyePos).normalize();
                    double dot = lookVec.dotProduct(toEntity);
                    float angle = (float) Math.toDegrees(Math.acos(dot));

                    pitchStep = this.pitchAcceleration * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F);

                    if (delta_yaw > 180.0F) {
                        delta_yaw -= 180.0F;
                    }

                    float deltaYawRandom = MathHelper.clamp(MathHelper.abs(delta_yaw),
                            -angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));
                    float deltaPitchRandom = MathHelper.clamp(delta_pitch,
                            -pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));

                    newYaw = this.rotation.x + (delta_yaw > 0.0F ? deltaYawRandom : -deltaYawRandom);
                    newPitch = MathHelper.clamp(this.rotation.y + deltaPitchRandom, -90.0F, 90.0F);

                    gcdFix = Math.pow(mc.gameSettings.mouseSensitivity * (0.6D + ThreadLocalRandom.current().nextDouble(-0.05, 0.05)) +
                                    0.2D + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            3.0D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1)) *
                            (1.2D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1));

                    rotationYaw = (float) ((double) newYaw - (double) (newYaw - this.rotation.x) % gcdFix);
                    rotationPitch = (float) ((double) newPitch - (double) (newPitch - this.rotation.y) % gcdFix);

                    float microRandomYaw = ThreadLocalRandom.current().nextFloat() * 0.1F - 0.05F;
                    float microRandomPitch = ThreadLocalRandom.current().nextFloat() * 0.08F - 0.04F;

                    this.rotation.x = rotationYaw + microRandomYaw;
                    this.rotation.y = rotationPitch + microRandomPitch;
                    this.rotation.y = MathHelper.clamp(this.rotation.y, -90.0F, 90.0F);

                    this.rotationYawOffset = this.rotation.x + ThreadLocalRandom.current().nextFloat() * 0.02F - 0.01F;
                }
тупица античит 3 дня выключен
1765658817101.png
 
SS (NoAD) -
Пожалуйста, авторизуйтесь для просмотра ссылки.

Code::
Expand Collapse Copy
                    if (rotationModeValue.equals("CakeWorld")) {
                    box = target.getBoundingBox();
                    eyePos = mc.player.getEyePosition(1.0F);
                    step = 0.1D + ThreadLocalRandom.current().nextDouble(0.05D);
                    bestVec = null;
                    closestDistance = Double.MAX_VALUE;

                    double startX = box.minX + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startY = box.minY + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startZ = box.minZ + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);

                    for (x = startX; x <= box.maxX; x += step) {
                        for (y = startY; y <= box.maxY; y += step) {
                            for (z = startZ; z <= box.maxZ; z += step) {
                                sample = new Vector3d(x, y, z);
                                dist = eyePos.distanceTo(sample);
                                if (dist < closestDistance || ThreadLocalRandom.current().nextDouble() < 0.1) {
                                    closestDistance = dist;
                                    bestVec = sample;
                                }
                            }
                        }
                    }

                    check = new Vector3d(
                            -(target.prevPosX - target.getPosX()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            -(target.prevPosY - target.getPosY()) + ThreadLocalRandom.current().nextDouble(-0.01, 0.01),
                            -(target.prevPosZ - target.getPosZ()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02)
                    );

                    xyi = this.canAttack(0) ? new Vector3d(0.0D, 0.0D, 0.0D) : check;

                    double centerOffsetX = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);
                    double centerOffsetY = ThreadLocalRandom.current().nextDouble(-0.1, 0.2);
                    double centerOffsetZ = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);

                    targetVec = (bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter())) ?
                            box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi) : bestVec;

                    time = System.nanoTime();
                    timeInSeconds = (double) time / 1.0E9D;
                    dist = Math.sin(timeInSeconds * 2.0D * 3.141592653589793D *
                            (2.0D + ThreadLocalRandom.current().nextDouble(-0.2, 0.2)));

                    float pitchAccelerationBase = mc.player.isElytraFlying() ? 90.0F :
                            (checkRtx(this.rotation.x, this.rotation.y, (Float) this.distance.getValue(), this.wallCheck.getValue(), true) ?
                                    1.0F : (this.pitchAcceleration < 8.0F ? this.pitchAcceleration *
                                    (1.65F + ThreadLocalRandom.current().nextFloat() * 0.3F) : 8.0F));
                    this.pitchAcceleration = pitchAccelerationBase;

                    float delta_yaw = MathHelper.wrapDegrees((float) MathHelper.wrapDegrees(
                            Math.toDegrees(Math.atan2(targetVec.z - mc.player.getPosZ(), targetVec.x - mc.player.getPosX())) -
                                    (90.0D + ThreadLocalRandom.current().nextDouble(-2.0, 2.0))) - this.rotation.x);

                    float delta_pitch = (float) (-Math.toDegrees(Math.atan2(
                            targetVec.y - (mc.player.getPositionVec().y + (double) mc.player.getEyeHeight(mc.player.getPose())),
                            Math.sqrt(Math.pow(targetVec.x - mc.player.getPosX(), 2.0D) +
                                    Math.pow(targetVec.z - mc.player.getPosZ(), 2.0D))))) - this.rotation.y;

                    if ((bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi)))) {

                        double amplitudeMultiplier = 1.0 + ThreadLocalRandom.current().nextDouble(-0.2, 0.3);
                        delta_pitch = (float) ((double) delta_pitch + dist * (10.0D * amplitudeMultiplier));
                        delta_yaw = (float) ((double) delta_yaw + dist * (2.0D * amplitudeMultiplier));
                    }

                    lookVec = this.getLookVec(mc.player.rotationPitch, mc.player.rotationYaw);
                    pitchDerivative = target.getPositionVec().add(0.0D, (double) target.getHeight() / 2.0D, 0.0D);
                    Vector3d toEntity = pitchDerivative.subtract(eyePos).normalize();
                    double dot = lookVec.dotProduct(toEntity);
                    float angle = (float) Math.toDegrees(Math.acos(dot));

                    pitchStep = this.pitchAcceleration * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F);

                    if (delta_yaw > 180.0F) {
                        delta_yaw -= 180.0F;
                    }

                    float deltaYawRandom = MathHelper.clamp(MathHelper.abs(delta_yaw),
                            -angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));
                    float deltaPitchRandom = MathHelper.clamp(delta_pitch,
                            -pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));

                    newYaw = this.rotation.x + (delta_yaw > 0.0F ? deltaYawRandom : -deltaYawRandom);
                    newPitch = MathHelper.clamp(this.rotation.y + deltaPitchRandom, -90.0F, 90.0F);

                    gcdFix = Math.pow(mc.gameSettings.mouseSensitivity * (0.6D + ThreadLocalRandom.current().nextDouble(-0.05, 0.05)) +
                                    0.2D + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            3.0D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1)) *
                            (1.2D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1));

                    rotationYaw = (float) ((double) newYaw - (double) (newYaw - this.rotation.x) % gcdFix);
                    rotationPitch = (float) ((double) newPitch - (double) (newPitch - this.rotation.y) % gcdFix);

                    float microRandomYaw = ThreadLocalRandom.current().nextFloat() * 0.1F - 0.05F;
                    float microRandomPitch = ThreadLocalRandom.current().nextFloat() * 0.08F - 0.04F;

                    this.rotation.x = rotationYaw + microRandomYaw;
                    this.rotation.y = rotationPitch + microRandomPitch;
                    this.rotation.y = MathHelper.clamp(this.rotation.y, -90.0F, 90.0F);

                    this.rotationYawOffset = this.rotation.x + ThreadLocalRandom.current().nextFloat() * 0.02F - 0.01F;
                }
античит офнули и вышла ротка которая байпасит спавн ахуеть спасибо! иду пастить в свой ChatDeepGeminiCursor Client
 
SS (NoAD) -
Пожалуйста, авторизуйтесь для просмотра ссылки.

Code::
Expand Collapse Copy
                    if (rotationModeValue.equals("CakeWorld")) {
                    box = target.getBoundingBox();
                    eyePos = mc.player.getEyePosition(1.0F);
                    step = 0.1D + ThreadLocalRandom.current().nextDouble(0.05D);
                    bestVec = null;
                    closestDistance = Double.MAX_VALUE;

                    double startX = box.minX + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startY = box.minY + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);
                    double startZ = box.minZ + ThreadLocalRandom.current().nextDouble(-0.1, 0.1);

                    for (x = startX; x <= box.maxX; x += step) {
                        for (y = startY; y <= box.maxY; y += step) {
                            for (z = startZ; z <= box.maxZ; z += step) {
                                sample = new Vector3d(x, y, z);
                                dist = eyePos.distanceTo(sample);
                                if (dist < closestDistance || ThreadLocalRandom.current().nextDouble() < 0.1) {
                                    closestDistance = dist;
                                    bestVec = sample;
                                }
                            }
                        }
                    }

                    check = new Vector3d(
                            -(target.prevPosX - target.getPosX()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            -(target.prevPosY - target.getPosY()) + ThreadLocalRandom.current().nextDouble(-0.01, 0.01),
                            -(target.prevPosZ - target.getPosZ()) + ThreadLocalRandom.current().nextDouble(-0.02, 0.02)
                    );

                    xyi = this.canAttack(0) ? new Vector3d(0.0D, 0.0D, 0.0D) : check;

                    double centerOffsetX = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);
                    double centerOffsetY = ThreadLocalRandom.current().nextDouble(-0.1, 0.2);
                    double centerOffsetZ = ThreadLocalRandom.current().nextDouble(-0.05, 0.05);

                    targetVec = (bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter())) ?
                            box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi) : bestVec;

                    time = System.nanoTime();
                    timeInSeconds = (double) time / 1.0E9D;
                    dist = Math.sin(timeInSeconds * 2.0D * 3.141592653589793D *
                            (2.0D + ThreadLocalRandom.current().nextDouble(-0.2, 0.2)));

                    float pitchAccelerationBase = mc.player.isElytraFlying() ? 90.0F :
                            (checkRtx(this.rotation.x, this.rotation.y, (Float) this.distance.getValue(), this.wallCheck.getValue(), true) ?
                                    1.0F : (this.pitchAcceleration < 8.0F ? this.pitchAcceleration *
                                    (1.65F + ThreadLocalRandom.current().nextFloat() * 0.3F) : 8.0F));
                    this.pitchAcceleration = pitchAccelerationBase;

                    float delta_yaw = MathHelper.wrapDegrees((float) MathHelper.wrapDegrees(
                            Math.toDegrees(Math.atan2(targetVec.z - mc.player.getPosZ(), targetVec.x - mc.player.getPosX())) -
                                    (90.0D + ThreadLocalRandom.current().nextDouble(-2.0, 2.0))) - this.rotation.x);

                    float delta_pitch = (float) (-Math.toDegrees(Math.atan2(
                            targetVec.y - (mc.player.getPositionVec().y + (double) mc.player.getEyeHeight(mc.player.getPose())),
                            Math.sqrt(Math.pow(targetVec.x - mc.player.getPosX(), 2.0D) +
                                    Math.pow(targetVec.z - mc.player.getPosZ(), 2.0D))))) - this.rotation.y;

                    if ((bestVec == null || !(eyePos.distanceTo(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ)) >
                            (double) ((Float) this.distance.getValue() - 0.2F))) &&
                            (bestVec == null || this.isHitBoxNotVisible(box.getCenter().add(centerOffsetX, 0.30000001192092896D + centerOffsetY, centerOffsetZ).add(xyi)))) {

                        double amplitudeMultiplier = 1.0 + ThreadLocalRandom.current().nextDouble(-0.2, 0.3);
                        delta_pitch = (float) ((double) delta_pitch + dist * (10.0D * amplitudeMultiplier));
                        delta_yaw = (float) ((double) delta_yaw + dist * (2.0D * amplitudeMultiplier));
                    }

                    lookVec = this.getLookVec(mc.player.rotationPitch, mc.player.rotationYaw);
                    pitchDerivative = target.getPositionVec().add(0.0D, (double) target.getHeight() / 2.0D, 0.0D);
                    Vector3d toEntity = pitchDerivative.subtract(eyePos).normalize();
                    double dot = lookVec.dotProduct(toEntity);
                    float angle = (float) Math.toDegrees(Math.acos(dot));

                    pitchStep = this.pitchAcceleration * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F);

                    if (delta_yaw > 180.0F) {
                        delta_yaw -= 180.0F;
                    }

                    float deltaYawRandom = MathHelper.clamp(MathHelper.abs(delta_yaw),
                            -angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            angle * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));
                    float deltaPitchRandom = MathHelper.clamp(delta_pitch,
                            -pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F),
                            pitchStep * (0.9F + ThreadLocalRandom.current().nextFloat() * 0.2F));

                    newYaw = this.rotation.x + (delta_yaw > 0.0F ? deltaYawRandom : -deltaYawRandom);
                    newPitch = MathHelper.clamp(this.rotation.y + deltaPitchRandom, -90.0F, 90.0F);

                    gcdFix = Math.pow(mc.gameSettings.mouseSensitivity * (0.6D + ThreadLocalRandom.current().nextDouble(-0.05, 0.05)) +
                                    0.2D + ThreadLocalRandom.current().nextDouble(-0.02, 0.02),
                            3.0D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1)) *
                            (1.2D + ThreadLocalRandom.current().nextDouble(-0.1, 0.1));

                    rotationYaw = (float) ((double) newYaw - (double) (newYaw - this.rotation.x) % gcdFix);
                    rotationPitch = (float) ((double) newPitch - (double) (newPitch - this.rotation.y) % gcdFix);

                    float microRandomYaw = ThreadLocalRandom.current().nextFloat() * 0.1F - 0.05F;
                    float microRandomPitch = ThreadLocalRandom.current().nextFloat() * 0.08F - 0.04F;

                    this.rotation.x = rotationYaw + microRandomYaw;
                    this.rotation.y = rotationPitch + microRandomPitch;
                    this.rotation.y = MathHelper.clamp(this.rotation.y, -90.0F, 90.0F);

                    this.rotationYawOffset = this.rotation.x + ThreadLocalRandom.current().nextFloat() * 0.02F - 0.01F;
                }
броу сделал обход для пвп на спавне. Спасибо
 
я вчера тестил, кента на хате бил и вроде не кикало
эта килка не обойдет слотх, как минимум у тебя нет реверса после потери таргета/выключении киллауры
 
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