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Вопрос Сброс спринта Monoton 2.1

Потому что он там не пакетный, чекни в классе PlayerController
Код:
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    public static boolean resetting;
    public static boolean preattack;
    public void attackEntity(PlayerEntity playerIn, Entity targetEntity) {
        if (Manager.FUNCTION_MANAGER.auraFunction.sprintMode.is("Легитный") && Manager.FUNCTION_MANAGER.auraFunction.state && Manager.FUNCTION_MANAGER.auraFunction.target != null) {
            preattack = true;
        }

        this.syncCurrentPlayItem();
        if (Manager.FUNCTION_MANAGER.auraFunction.sprintMode.is("Легитный") && Manager.FUNCTION_MANAGER.auraFunction.state && Manager.FUNCTION_MANAGER.auraFunction.target != null) {
            if (mc.player.isSprinting()) {
                resetting = true;
                if (!mc.player.isSwimming()) {
                    mc.player.serverSprintState = false;
                    mc.player.setSprinting(false);
                    mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
                }
            }
        }

        this.connection.sendPacket(new CUseEntityPacket(targetEntity, playerIn.isSneaking()));

        if (this.currentGameType != GameType.SPECTATOR) {
            playerIn.attackTargetEntityWithCurrentItem(targetEntity);
            playerIn.resetCooldown();
        }

        if (Manager.FUNCTION_MANAGER.auraFunction.sprintMode.is("Легитный") && Manager.FUNCTION_MANAGER.auraFunction.state && Manager.FUNCTION_MANAGER.auraFunction.target != null) {
            final ScheduledExecutorService scheduledExecutorService = Executors.newScheduledThreadPool(1);
        scheduledExecutorService.schedule(() -> {
            if (preattack) {
                preattack = false;
            }
        },40, TimeUnit.MILLISECONDS);
        scheduledExecutorService.schedule(() -> {
            if (resetting) {
                resetting = false;
            }
        },80, TimeUnit.MILLISECONDS);
        }
        EventAttack event = new EventAttack(targetEntity);
        EventManager.call(event);
    }



для тебя
Код:
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                    mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));

шутка что-ли?
 
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