//for on_shot_chams
if(c_global_vars::get()->cur_time >= delete_chams_time)
scene_system::get()->delete_object(scene_object);
//for bt chams
if(pawn->health() <= 0 || !c_lag_comp::get().get_last_record(pawn) || c_lag_comp::get().get_last_record(pawn)->m_lag_amount <= 0)
scene_system::get()->delete_object(scene_object);
// lag_amount its TIME_TO_TICKS(calc_delta_time(pawn));