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Вопрос Signatures

could someone send me new signature?
I need these:

fnGetInventoryManager

fnUpdateSubClass

fnCalculateWorldSpaceBones

m_pSwapChain
These are new and up to date.

fnGetInventoryManager = "E8 ? ? ? ? 48 8B D7 48 8B C8 4C 8B 00 41 FF 90 ? ? ? ? 48 8B CF"
fnUpdateSubClass = "4C 8B DC 53 48 81 EC ? ? ? ? 48 8B 41 ? 48 8B D9 8B"
fnCalculateWorldSpaceBones = "48 89 4C 24 ? 55 53 56 57 41 54 41 55 41 56 41 57 B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 48 8D 6C 24 ? 48 8B 81 ? ? ? ? 44 8B ? 48 8B F1 8B DA 48 85 C0 0F 84 ? ? ? ? 48 8B 08 48 85 C9 0F 84 ? ? ? ?"
m_pSwapChain = "48 89 2D ? ? ? ? 48 C7 44 24 ? ? ? ? ? 48 89 2D ? ? ? ? 48 89 2D"
If you need anything else or have questions, feel free to PM me.
 
Последнее редактирование:
Please give me
a new one
[ error ] pattern not found: {} 48 8B C4 4C 89 40 00 48 89 50 00 55 53 41 57
[ warning ] DrawAggeregateObject pattern not found!


[ error ] pattern not found: {} 48 89 5C 24 00 56 48 83 EC 00 48 63 F2
[ warning ] SomeUtlSymbolFunc pattern not found!


[ error ] pattern not found: {} 48 8B C4 48 89 50 00 48 89 48 00 55 48 8D A8 00 00 00 00 48 81 EC 00 00 00 00 48 89 58 00 48 89 70
[ warning ] DrawAggregateSceneObject pattern not found!


[ error ] pattern not found: {} 48 89 5C 24 00 48 89 6C 24 00 56 57 41 56 48 83 EC 00 49 8B F8 4C 8B F2
[ warning ] SetupMove pattern not found!
I try to help as much as I can.

DrawAggeregateObject = "48 8B C4 4C 89 40 ? 48 89 50 ? 55 53 41 56"
SomeUtlSymbolFunc = "48 89 5C 24 ? 56 48 83 EC ? 48 63 F2 49 8B D8 85 D2 7E ?"
DrawAggregateSceneObject = "48 8B C4 48 89 50 ? 48 89 48 ? 55 48 8D A8 ? ? ? ? 48 81 EC ? ? ? ? 48 89 58 ? 48 89 70" //client.dll
DrawAggregateSceneObject = "48 8B C4 48 89 50 ? 48 89 48 ? 55 48 8D A8 ? ? ? ? 48 81 EC ? ? ? ? 48 89 58 ? 45 33 C9" //scenesystem
Use what works for you.
SetupMove = "40 53 56 48 83 EC 78 48 89 6C 24 70"
 
Последнее редактирование:
Последнее редактирование:
I try to help as much as I can.

DrawAggeregateObject = "48 8B C4 4C 89 40 ? 48 89 50 ? 55 53 41 57"
SomeUtlSymbolFunc = "48 89 5C 24 ? 56 48 83 EC ? 48 63 F2"
DrawAggregateSceneObject = "48 8B C4 48 89 50 ? 48 89 48 ? 55 48 8D A8 ? ? ? ? 48 81 EC ? ? ? ? 48 89 58 ? 48 89 70" //client.dll
DrawAggregateSceneObject = "48 8B C4 48 89 50 ? 48 89 48 ? 55 48 8D A8 ? ? ? ? 48 81 EC ? ? ? ? 48 89 58 ? 45 33 C9" //scenesystem
Use what works for you.
SetupMove = "40 53 56 48 83 EC 78 48 89 6C 24 70"
DrawAggeregateObject = "48 8B C4 4C 89 40 ? 48 89 50 ? 55 53 41 57"
SomeUtlSymbolFunc = "48 89 5C 24 ? 56 48 83 EC ? 48 63 F2"

sign is incorrect
 

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.



i need these offsetss updated :
C++:
Expand Collapse Copy
class IResourceSystem
{
public:
    void* QueryInterface(const char* szInterfaceName)
    {
        return Memory::CallVFunc<void*, 2U>(this, szInterfaceName);
    }

    void* GetLoadedResource(CBufferString path) const
    {
        return Memory::CallVFunc<void*, 31U>(this, path, 0);
    }

    void EnumerateMaterials(uint64_t iTypeHash, MaterialArray_t* pResult, uint8_t Flag) const
    {
        Memory::CallVFunc<void, 38>(this, iTypeHash, pResult, Flag);
    }

    ResourceBinding_t* BlockingLoadResourceByName(CBufferString* path, const char* szName)
    {
        return Memory::CallVFunc<ResourceBinding_t*, 42U>(this, path, szName);
    }

    void* LoadResource(CBufferString path, const char* szName) const
    {
        return Memory::CallVFunc<void*, 41>(this, path, szName);
    }
};

class CResourceHandleUtils
{
public:
    void DeleteResource(const ResourceBinding_t* pBinding)
    {
        Memory::CallVFunc<void, 2U>(this, pBinding);
    }
};

and these signature : m_pSwapChain , fnCalculateWorldSpaceBones
 
Скрытое содержимое

i need these offsetss updated :
C++:
Expand Collapse Copy
class IResourceSystem
{
public:
    void* QueryInterface(const char* szInterfaceName)
    {
        return Memory::CallVFunc<void*, 2U>(this, szInterfaceName);
    }

    void* GetLoadedResource(CBufferString path) const
    {
        return Memory::CallVFunc<void*, 31U>(this, path, 0);
    }

    void EnumerateMaterials(uint64_t iTypeHash, MaterialArray_t* pResult, uint8_t Flag) const
    {
        Memory::CallVFunc<void, 38>(this, iTypeHash, pResult, Flag);
    }

    ResourceBinding_t* BlockingLoadResourceByName(CBufferString* path, const char* szName)
    {
        return Memory::CallVFunc<ResourceBinding_t*, 42U>(this, path, szName);
    }

    void* LoadResource(CBufferString path, const char* szName) const
    {
        return Memory::CallVFunc<void*, 41>(this, path, szName);
    }
};

class CResourceHandleUtils
{
public:
    void DeleteResource(const ResourceBinding_t* pBinding)
    {
        Memory::CallVFunc<void, 2U>(this, pBinding);
    }
};

and these signature : m_pSwapChain , fnCalculateWorldSpaceBones
твои сигнатуры в самом верху, и это не оффсеты у тебя, а индексы.
 
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