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Обход античита WaterSpeed 6.7 bps Evaware v3

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  1. Fabric
WaterSpeed 6.7 bps Funtime
Пожалуйста, авторизуйтесь для просмотра ссылки.

SuperBypass:
Expand Collapse Copy
package sweetie.evaware.client.features.modules.movement;

import lombok.Getter;
import sweetie.evaware.api.module.Category;
import sweetie.evaware.api.module.Module;
import sweetie.evaware.api.module.ModuleRegister;
import sweetie.evaware.api.module.setting.ModeSetting;
import sweetie.evaware.api.event.Listener;
import sweetie.evaware.api.event.EventListener;
import sweetie.evaware.api.event.events.player.other.UpdateEvent;
import sweetie.evaware.api.utils.math.TimerUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.entity.EquipmentSlot;

@ModuleRegister(name = "WaterSpeed", category = Category.MOVEMENT)
public class WaterSpeedModule extends Module {

    @Getter
    private static final WaterSpeedModule instance = new WaterSpeedModule();

    private final ModeSetting mode = new ModeSetting("Mode").value("FunTime ALL").values("FunTime ALL");

    private final TimerUtil timer = new TimerUtil();

    public WaterSpeedModule() {
        addSettings(mode);
    }

    @Override
    public void onEvent() {
        EventListener updateEvent = UpdateEvent.getInstance().subscribe(new Listener<>(event -> {
            if (!mode.is("FunTime ALL")) return;
            if (!mc.player.isTouchingWater()) return;
            boolean isMoving = isMoving();
            if (isMoving) {
                timer.reset();
            }
            
            boolean forward = mc.options.forwardKey.isPressed();
            boolean hasDepthStrider = false;
            ItemStack boots = mc.player.getInventory().getArmorStack(EquipmentSlot.FEET.getEntitySlotId());

            if (!boots.isEmpty()) {
                String bootsString = boots.toString().toLowerCase();
                if (bootsString.contains("depth_strider") ||
                        bootsString.contains("depth strider") ||
                        bootsString.contains("aqua_affinity") ||
                        bootsString.contains("aqua affinity")) {
                    hasDepthStrider = true;
                }
                if (!hasDepthStrider) {
                    String bootsName = boots.getName().getString().toLowerCase();
                    if (bootsName.contains("depth") || bootsName.contains("aqua") || bootsName.contains("water")) {
                        hasDepthStrider = true;
                    }
                }
            }

            ItemStack offhand = mc.player.getOffHandStack();
            boolean hasPlayerHead = !offhand.isEmpty() && offhand.getItem() == Items.PLAYER_HEAD;

            float speedMultiplier;

            if (hasDepthStrider) {
                if (hasPlayerHead) {
                    speedMultiplier = 1.040f;
                } else {
                    speedMultiplier = 1.043f;
                }
            } else {
                speedMultiplier = 1.046f;
            }

            if (forward) {
                mc.player.setVelocity(
                        mc.player.getVelocity().x * speedMultiplier,
                        mc.player.getVelocity().y,
                        mc.player.getVelocity().z * speedMultiplier
                );
            }

            if (!mc.player.horizontalCollision &&
                    !isMoving &&
                    timer.finished(300L)) {

                if (mc.player.age % 3 == 0) {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y - 0.03,
                            mc.player.getVelocity().z
                    );
                } else {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y + 0.019,
                            mc.player.getVelocity().z
                    );
                }
            }
        }));

        addEvents(updateEvent);
    }

    private boolean isMoving() {
        return mc.options.forwardKey.isPressed() ||
                mc.options.backKey.isPressed() ||
                mc.options.leftKey.isPressed() ||
                mc.options.rightKey.isPressed();
    }
    @Override
    public void onEnable() {
        timer.reset();
    }
    @Override
    public void onDisable() {
    }
    public static WaterSpeedModule getInstance() {
        return instance;
    }
}
 
WaterSpeed 6.7 bps Funtime
Пожалуйста, авторизуйтесь для просмотра ссылки.

SuperBypass:
Expand Collapse Copy
package sweetie.evaware.client.features.modules.movement;

import lombok.Getter;
import sweetie.evaware.api.module.Category;
import sweetie.evaware.api.module.Module;
import sweetie.evaware.api.module.ModuleRegister;
import sweetie.evaware.api.module.setting.ModeSetting;
import sweetie.evaware.api.event.Listener;
import sweetie.evaware.api.event.EventListener;
import sweetie.evaware.api.event.events.player.other.UpdateEvent;
import sweetie.evaware.api.utils.math.TimerUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.entity.EquipmentSlot;

@ModuleRegister(name = "WaterSpeed", category = Category.MOVEMENT)
public class WaterSpeedModule extends Module {

    @Getter
    private static final WaterSpeedModule instance = new WaterSpeedModule();

    private final ModeSetting mode = new ModeSetting("Mode").value("FunTime ALL").values("FunTime ALL");

    private final TimerUtil timer = new TimerUtil();

    public WaterSpeedModule() {
        addSettings(mode);
    }

    @Override
    public void onEvent() {
        EventListener updateEvent = UpdateEvent.getInstance().subscribe(new Listener<>(event -> {
            if (!mode.is("FunTime ALL")) return;
            if (!mc.player.isTouchingWater()) return;
            boolean isMoving = isMoving();
            if (isMoving) {
                timer.reset();
            }
           
            boolean forward = mc.options.forwardKey.isPressed();
            boolean hasDepthStrider = false;
            ItemStack boots = mc.player.getInventory().getArmorStack(EquipmentSlot.FEET.getEntitySlotId());

            if (!boots.isEmpty()) {
                String bootsString = boots.toString().toLowerCase();
                if (bootsString.contains("depth_strider") ||
                        bootsString.contains("depth strider") ||
                        bootsString.contains("aqua_affinity") ||
                        bootsString.contains("aqua affinity")) {
                    hasDepthStrider = true;
                }
                if (!hasDepthStrider) {
                    String bootsName = boots.getName().getString().toLowerCase();
                    if (bootsName.contains("depth") || bootsName.contains("aqua") || bootsName.contains("water")) {
                        hasDepthStrider = true;
                    }
                }
            }

            ItemStack offhand = mc.player.getOffHandStack();
            boolean hasPlayerHead = !offhand.isEmpty() && offhand.getItem() == Items.PLAYER_HEAD;

            float speedMultiplier;

            if (hasDepthStrider) {
                if (hasPlayerHead) {
                    speedMultiplier = 1.040f;
                } else {
                    speedMultiplier = 1.043f;
                }
            } else {
                speedMultiplier = 1.046f;
            }

            if (forward) {
                mc.player.setVelocity(
                        mc.player.getVelocity().x * speedMultiplier,
                        mc.player.getVelocity().y,
                        mc.player.getVelocity().z * speedMultiplier
                );
            }

            if (!mc.player.horizontalCollision &&
                    !isMoving &&
                    timer.finished(300L)) {

                if (mc.player.age % 3 == 0) {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y - 0.03,
                            mc.player.getVelocity().z
                    );
                } else {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y + 0.019,
                            mc.player.getVelocity().z
                    );
                }
            }
        }));

        addEvents(updateEvent);
    }

    private boolean isMoving() {
        return mc.options.forwardKey.isPressed() ||
                mc.options.backKey.isPressed() ||
                mc.options.leftKey.isPressed() ||
                mc.options.rightKey.isPressed();
    }
    @Override
    public void onEnable() {
        timer.reset();
    }
    @Override
    public void onDisable() {
    }
    public static WaterSpeedModule getInstance() {
        return instance;
    }
}
67
 
1769516329056.png

WaterSpeed 6.7 bps Funtime
Пожалуйста, авторизуйтесь для просмотра ссылки.

SuperBypass:
Expand Collapse Copy
package sweetie.evaware.client.features.modules.movement;

import lombok.Getter;
import sweetie.evaware.api.module.Category;
import sweetie.evaware.api.module.Module;
import sweetie.evaware.api.module.ModuleRegister;
import sweetie.evaware.api.module.setting.ModeSetting;
import sweetie.evaware.api.event.Listener;
import sweetie.evaware.api.event.EventListener;
import sweetie.evaware.api.event.events.player.other.UpdateEvent;
import sweetie.evaware.api.utils.math.TimerUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.entity.EquipmentSlot;

@ModuleRegister(name = "WaterSpeed", category = Category.MOVEMENT)
public class WaterSpeedModule extends Module {

    @Getter
    private static final WaterSpeedModule instance = new WaterSpeedModule();

    private final ModeSetting mode = new ModeSetting("Mode").value("FunTime ALL").values("FunTime ALL");

    private final TimerUtil timer = new TimerUtil();

    public WaterSpeedModule() {
        addSettings(mode);
    }

    @Override
    public void onEvent() {
        EventListener updateEvent = UpdateEvent.getInstance().subscribe(new Listener<>(event -> {
            if (!mode.is("FunTime ALL")) return;
            if (!mc.player.isTouchingWater()) return;
            boolean isMoving = isMoving();
            if (isMoving) {
                timer.reset();
            }
           
            boolean forward = mc.options.forwardKey.isPressed();
            boolean hasDepthStrider = false;
            ItemStack boots = mc.player.getInventory().getArmorStack(EquipmentSlot.FEET.getEntitySlotId());

            if (!boots.isEmpty()) {
                String bootsString = boots.toString().toLowerCase();
                if (bootsString.contains("depth_strider") ||
                        bootsString.contains("depth strider") ||
                        bootsString.contains("aqua_affinity") ||
                        bootsString.contains("aqua affinity")) {
                    hasDepthStrider = true;
                }
                if (!hasDepthStrider) {
                    String bootsName = boots.getName().getString().toLowerCase();
                    if (bootsName.contains("depth") || bootsName.contains("aqua") || bootsName.contains("water")) {
                        hasDepthStrider = true;
                    }
                }
            }

            ItemStack offhand = mc.player.getOffHandStack();
            boolean hasPlayerHead = !offhand.isEmpty() && offhand.getItem() == Items.PLAYER_HEAD;

            float speedMultiplier;

            if (hasDepthStrider) {
                if (hasPlayerHead) {
                    speedMultiplier = 1.040f;
                } else {
                    speedMultiplier = 1.043f;
                }
            } else {
                speedMultiplier = 1.046f;
            }

            if (forward) {
                mc.player.setVelocity(
                        mc.player.getVelocity().x * speedMultiplier,
                        mc.player.getVelocity().y,
                        mc.player.getVelocity().z * speedMultiplier
                );
            }

            if (!mc.player.horizontalCollision &&
                    !isMoving &&
                    timer.finished(300L)) {

                if (mc.player.age % 3 == 0) {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y - 0.03,
                            mc.player.getVelocity().z
                    );
                } else {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y + 0.019,
                            mc.player.getVelocity().z
                    );
                }
            }
        }));

        addEvents(updateEvent);
    }

    private boolean isMoving() {
        return mc.options.forwardKey.isPressed() ||
                mc.options.backKey.isPressed() ||
                mc.options.leftKey.isPressed() ||
                mc.options.rightKey.isPressed();
    }
    @Override
    public void onEnable() {
        timer.reset();
    }
    @Override
    public void onDisable() {
    }
    public static WaterSpeedModule getInstance() {
        return instance;
    }
}
а так не плохо +реп
 
WaterSpeed 6.7 bps Funtime
Пожалуйста, авторизуйтесь для просмотра ссылки.

SuperBypass:
Expand Collapse Copy
package sweetie.evaware.client.features.modules.movement;

import lombok.Getter;
import sweetie.evaware.api.module.Category;
import sweetie.evaware.api.module.Module;
import sweetie.evaware.api.module.ModuleRegister;
import sweetie.evaware.api.module.setting.ModeSetting;
import sweetie.evaware.api.event.Listener;
import sweetie.evaware.api.event.EventListener;
import sweetie.evaware.api.event.events.player.other.UpdateEvent;
import sweetie.evaware.api.utils.math.TimerUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.entity.EquipmentSlot;

@ModuleRegister(name = "WaterSpeed", category = Category.MOVEMENT)
public class WaterSpeedModule extends Module {

    @Getter
    private static final WaterSpeedModule instance = new WaterSpeedModule();

    private final ModeSetting mode = new ModeSetting("Mode").value("FunTime ALL").values("FunTime ALL");

    private final TimerUtil timer = new TimerUtil();

    public WaterSpeedModule() {
        addSettings(mode);
    }

    @Override
    public void onEvent() {
        EventListener updateEvent = UpdateEvent.getInstance().subscribe(new Listener<>(event -> {
            if (!mode.is("FunTime ALL")) return;
            if (!mc.player.isTouchingWater()) return;
            boolean isMoving = isMoving();
            if (isMoving) {
                timer.reset();
            }
           
            boolean forward = mc.options.forwardKey.isPressed();
            boolean hasDepthStrider = false;
            ItemStack boots = mc.player.getInventory().getArmorStack(EquipmentSlot.FEET.getEntitySlotId());

            if (!boots.isEmpty()) {
                String bootsString = boots.toString().toLowerCase();
                if (bootsString.contains("depth_strider") ||
                        bootsString.contains("depth strider") ||
                        bootsString.contains("aqua_affinity") ||
                        bootsString.contains("aqua affinity")) {
                    hasDepthStrider = true;
                }
                if (!hasDepthStrider) {
                    String bootsName = boots.getName().getString().toLowerCase();
                    if (bootsName.contains("depth") || bootsName.contains("aqua") || bootsName.contains("water")) {
                        hasDepthStrider = true;
                    }
                }
            }

            ItemStack offhand = mc.player.getOffHandStack();
            boolean hasPlayerHead = !offhand.isEmpty() && offhand.getItem() == Items.PLAYER_HEAD;

            float speedMultiplier;

            if (hasDepthStrider) {
                if (hasPlayerHead) {
                    speedMultiplier = 1.040f;
                } else {
                    speedMultiplier = 1.043f;
                }
            } else {
                speedMultiplier = 1.046f;
            }

            if (forward) {
                mc.player.setVelocity(
                        mc.player.getVelocity().x * speedMultiplier,
                        mc.player.getVelocity().y,
                        mc.player.getVelocity().z * speedMultiplier
                );
            }

            if (!mc.player.horizontalCollision &&
                    !isMoving &&
                    timer.finished(300L)) {

                if (mc.player.age % 3 == 0) {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y - 0.03,
                            mc.player.getVelocity().z
                    );
                } else {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y + 0.019,
                            mc.player.getVelocity().z
                    );
                }
            }
        }));

        addEvents(updateEvent);
    }

    private boolean isMoving() {
        return mc.options.forwardKey.isPressed() ||
                mc.options.backKey.isPressed() ||
                mc.options.leftKey.isPressed() ||
                mc.options.rightKey.isPressed();
    }
    @Override
    public void onEnable() {
        timer.reset();
    }
    @Override
    public void onDisable() {
    }
    public static WaterSpeedModule getInstance() {
        return instance;
    }
}
ахуеть рил бупасит +rep
 
WaterSpeed 6.7 bps Funtime
Пожалуйста, авторизуйтесь для просмотра ссылки.

SuperBypass:
Expand Collapse Copy
package sweetie.evaware.client.features.modules.movement;

import lombok.Getter;
import sweetie.evaware.api.module.Category;
import sweetie.evaware.api.module.Module;
import sweetie.evaware.api.module.ModuleRegister;
import sweetie.evaware.api.module.setting.ModeSetting;
import sweetie.evaware.api.event.Listener;
import sweetie.evaware.api.event.EventListener;
import sweetie.evaware.api.event.events.player.other.UpdateEvent;
import sweetie.evaware.api.utils.math.TimerUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.entity.EquipmentSlot;

@ModuleRegister(name = "WaterSpeed", category = Category.MOVEMENT)
public class WaterSpeedModule extends Module {

    @Getter
    private static final WaterSpeedModule instance = new WaterSpeedModule();

    private final ModeSetting mode = new ModeSetting("Mode").value("FunTime ALL").values("FunTime ALL");

    private final TimerUtil timer = new TimerUtil();

    public WaterSpeedModule() {
        addSettings(mode);
    }

    @Override
    public void onEvent() {
        EventListener updateEvent = UpdateEvent.getInstance().subscribe(new Listener<>(event -> {
            if (!mode.is("FunTime ALL")) return;
            if (!mc.player.isTouchingWater()) return;
            boolean isMoving = isMoving();
            if (isMoving) {
                timer.reset();
            }
           
            boolean forward = mc.options.forwardKey.isPressed();
            boolean hasDepthStrider = false;
            ItemStack boots = mc.player.getInventory().getArmorStack(EquipmentSlot.FEET.getEntitySlotId());

            if (!boots.isEmpty()) {
                String bootsString = boots.toString().toLowerCase();
                if (bootsString.contains("depth_strider") ||
                        bootsString.contains("depth strider") ||
                        bootsString.contains("aqua_affinity") ||
                        bootsString.contains("aqua affinity")) {
                    hasDepthStrider = true;
                }
                if (!hasDepthStrider) {
                    String bootsName = boots.getName().getString().toLowerCase();
                    if (bootsName.contains("depth") || bootsName.contains("aqua") || bootsName.contains("water")) {
                        hasDepthStrider = true;
                    }
                }
            }

            ItemStack offhand = mc.player.getOffHandStack();
            boolean hasPlayerHead = !offhand.isEmpty() && offhand.getItem() == Items.PLAYER_HEAD;

            float speedMultiplier;

            if (hasDepthStrider) {
                if (hasPlayerHead) {
                    speedMultiplier = 1.040f;
                } else {
                    speedMultiplier = 1.043f;
                }
            } else {
                speedMultiplier = 1.046f;
            }

            if (forward) {
                mc.player.setVelocity(
                        mc.player.getVelocity().x * speedMultiplier,
                        mc.player.getVelocity().y,
                        mc.player.getVelocity().z * speedMultiplier
                );
            }

            if (!mc.player.horizontalCollision &&
                    !isMoving &&
                    timer.finished(300L)) {

                if (mc.player.age % 3 == 0) {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y - 0.03,
                            mc.player.getVelocity().z
                    );
                } else {
                    mc.player.setVelocity(
                            mc.player.getVelocity().x,
                            mc.player.getVelocity().y + 0.019,
                            mc.player.getVelocity().z
                    );
                }
            }
        }));

        addEvents(updateEvent);
    }

    private boolean isMoving() {
        return mc.options.forwardKey.isPressed() ||
                mc.options.backKey.isPressed() ||
                mc.options.leftKey.isPressed() ||
                mc.options.rightKey.isPressed();
    }
    @Override
    public void onEnable() {
        timer.reset();
    }
    @Override
    public void onDisable() {
    }
    public static WaterSpeedModule getInstance() {
        return instance;
    }
}
есть еще noslow для арбалета на funtime, деф обход должен бить у всех, сливать?
 
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