struct GameTrace_t
{
private:
[[maybe_unused]] std::byte m_pad0[ 0x8 ];
public:
void* pArrayPtr;
private:
[[maybe_unused]] std::byte m_pad1[ 0x1810 ];
public:
std::int32_t iCurrentSurfaces;
CTraceInfo* pTraceInfo;
std::int32_t iTotalSurfaces;
void* pSurfacePtr;
private:
[[maybe_unused]] std::byte m_pad2[ 0xB8 ];
public:
Math::Vector_t< float, 3 > vecStart;
Math::Vector_t< float, 3 > vecEnd;
private:
[[maybe_unused]] std::byte m_pad3[ 0x50 ];
};