Подписывайтесь на наш Telegram и не пропускайте важные новости! Перейти

Обход античита 3.1 exp spookytime guimove

Начинающий
Начинающий
Статус
Оффлайн
Регистрация
27 Июл 2025
Сообщения
26
Реакции
0
Выберите загрузчик игры
  1. Forge
корявый гуи мув который стопит ядро, но в целом бупасит и анку, и дуэли
ss -
code:
Expand Collapse Copy
package im.bloodnight.functions.impl.player;

import com.google.common.eventbus.Subscribe;
import im.bloodnight.Expensive;
import im.bloodnight.events.EventPacket;
import im.bloodnight.events.EventUpdate;
import im.bloodnight.functions.api.Category;
import im.bloodnight.functions.api.Function;
import im.bloodnight.functions.api.FunctionRegister;
import im.bloodnight.functions.settings.impl.BooleanSetting;
import im.bloodnight.utils.player.MoveUtils;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.gui.screen.EditSignScreen;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.inventory.ChestScreen;
import net.minecraft.client.gui.screen.inventory.InventoryScreen;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CClickWindowPacket;
import net.minecraft.network.play.client.CCloseWindowPacket;

import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;

@FunctionRegister(name = "GuiMove", type = Category.Player)
public class GuiMove extends Function {

    public final BooleanSetting noMoveInChest = new BooleanSetting("Не двигаться в сундуках", false);

    private int pauseTicks = 0;
    private Screen lastScreen = null;
    private final List<CClickWindowPacket> pendingPackets = new CopyOnWriteArrayList<>();
    private boolean sendingPackets = false;

    public GuiMove() {
        addSettings(noMoveInChest);
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        if (lastScreen instanceof InventoryScreen && !(mc.currentScreen instanceof InventoryScreen)) {
            onInventoryClosed();
        }
        lastScreen = mc.currentScreen;

        final KeyBinding[] moveKeys = {
                mc.gameSettings.keyBindForward,
                mc.gameSettings.keyBindBack,
                mc.gameSettings.keyBindLeft,
                mc.gameSettings.keyBindRight,
                mc.gameSettings.keyBindJump,
                mc.gameSettings.keyBindSprint
        };

        if (pauseTicks > 0) {
            for (KeyBinding keyBinding : moveKeys) {
                keyBinding.setPressed(false);
            }
            pauseTicks--;
            return;
        }

        for (KeyBinding keyBinding : moveKeys) {
            boolean isKeyPressed = InputMappings.isKeyDown(
                    mc.getMainWindow().getHandle(),
                    keyBinding.getDefault().getKeyCode()
            );
            keyBinding.setPressed(isKeyPressed);
        }

        if (mc.currentScreen == null) {
            return;
        }

        if (mc.currentScreen instanceof ChatScreen) {
            return;
        }

        if (mc.currentScreen instanceof EditSignScreen) {
            return;
        }

        if (noMoveInChest.get() && mc.currentScreen instanceof ChestScreen) {
            return;
        }
    }

    @Subscribe
    public void onPacket(EventPacket event) {
        if (mc.player == null) return;
        if (!event.isSend()) return;
        if (sendingPackets) return;

        IPacket<?> packet = event.getPacket();

        if (packet instanceof CClickWindowPacket clickPacket) {
            if (MoveUtils.isMoving() && mc.currentScreen instanceof InventoryScreen) {
                pendingPackets.add(clickPacket);
                event.cancel();
            }
        }

        if (packet instanceof CCloseWindowPacket) {
            if (!pendingPackets.isEmpty() && MoveUtils.isMoving()) {
                event.cancel();
                sendPendingPackets();
            }
        }
    }

    private void sendPendingPackets() {
        if (pendingPackets.isEmpty()) return;

        List<CClickWindowPacket> packetsToSend = new ArrayList<>(pendingPackets);
        pendingPackets.clear();

        new Thread(() -> {
            pauseTicks = 5;

            try {
                Thread.sleep(90);
            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                return;
            }

            sendingPackets = true;

            for (CClickWindowPacket pkt : packetsToSend) {
                if (mc.player == null || mc.player.connection == null) break;

                mc.player.connection.sendPacket(pkt);

                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    break;
                }
            }

            sendingPackets = false;

            if (mc.player != null && mc.player.connection != null) {
                mc.player.connection.sendPacket(new CCloseWindowPacket(mc.player.container.windowId));
            }

        }, "GuiMove-PacketSender").start();
    }

    private void onInventoryClosed() {
        if (!pendingPackets.isEmpty()) {
            sendPendingPackets();
        }
    }

    public void stopMovementTemporarily(float timeInSeconds) {
        if (!isState()) return;
        int ticks = Math.max(1, (int) Math.ceil(timeInSeconds * 20.0f));
        pauseTicks = Math.max(pauseTicks, ticks);
    }

    public static void stopMovement(float timeInSeconds) {
        Function guiMove = Expensive.getInstance().getFunctionRegistry().getByClass(GuiMove.class);
        if (guiMove instanceof GuiMove gm) {
            gm.stopMovementTemporarily(timeInSeconds);
        }
    }

    @Override
    public void onEnable() {
        super.onEnable();
        pauseTicks = 3;
        lastScreen = mc.currentScreen;
        pendingPackets.clear();
        sendingPackets = false;
    }

    @Override
    public void onDisable() {
        super.onDisable();
        pauseTicks = 0;
        lastScreen = null;
        pendingPackets.clear();
        sendingPackets = false;
    }
}
 
корявый гуи мув который стопит ядро, но в целом бупасит и анку, и дуэли
ss -
code:
Expand Collapse Copy
package im.bloodnight.functions.impl.player;

import com.google.common.eventbus.Subscribe;
import im.bloodnight.Expensive;
import im.bloodnight.events.EventPacket;
import im.bloodnight.events.EventUpdate;
import im.bloodnight.functions.api.Category;
import im.bloodnight.functions.api.Function;
import im.bloodnight.functions.api.FunctionRegister;
import im.bloodnight.functions.settings.impl.BooleanSetting;
import im.bloodnight.utils.player.MoveUtils;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.gui.screen.EditSignScreen;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.inventory.ChestScreen;
import net.minecraft.client.gui.screen.inventory.InventoryScreen;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CClickWindowPacket;
import net.minecraft.network.play.client.CCloseWindowPacket;

import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;

@FunctionRegister(name = "GuiMove", type = Category.Player)
public class GuiMove extends Function {

    public final BooleanSetting noMoveInChest = new BooleanSetting("Не двигаться в сундуках", false);

    private int pauseTicks = 0;
    private Screen lastScreen = null;
    private final List<CClickWindowPacket> pendingPackets = new CopyOnWriteArrayList<>();
    private boolean sendingPackets = false;

    public GuiMove() {
        addSettings(noMoveInChest);
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        if (lastScreen instanceof InventoryScreen && !(mc.currentScreen instanceof InventoryScreen)) {
            onInventoryClosed();
        }
        lastScreen = mc.currentScreen;

        final KeyBinding[] moveKeys = {
                mc.gameSettings.keyBindForward,
                mc.gameSettings.keyBindBack,
                mc.gameSettings.keyBindLeft,
                mc.gameSettings.keyBindRight,
                mc.gameSettings.keyBindJump,
                mc.gameSettings.keyBindSprint
        };

        if (pauseTicks > 0) {
            for (KeyBinding keyBinding : moveKeys) {
                keyBinding.setPressed(false);
            }
            pauseTicks--;
            return;
        }

        for (KeyBinding keyBinding : moveKeys) {
            boolean isKeyPressed = InputMappings.isKeyDown(
                    mc.getMainWindow().getHandle(),
                    keyBinding.getDefault().getKeyCode()
            );
            keyBinding.setPressed(isKeyPressed);
        }

        if (mc.currentScreen == null) {
            return;
        }

        if (mc.currentScreen instanceof ChatScreen) {
            return;
        }

        if (mc.currentScreen instanceof EditSignScreen) {
            return;
        }

        if (noMoveInChest.get() && mc.currentScreen instanceof ChestScreen) {
            return;
        }
    }

    @Subscribe
    public void onPacket(EventPacket event) {
        if (mc.player == null) return;
        if (!event.isSend()) return;
        if (sendingPackets) return;

        IPacket<?> packet = event.getPacket();

        if (packet instanceof CClickWindowPacket clickPacket) {
            if (MoveUtils.isMoving() && mc.currentScreen instanceof InventoryScreen) {
                pendingPackets.add(clickPacket);
                event.cancel();
            }
        }

        if (packet instanceof CCloseWindowPacket) {
            if (!pendingPackets.isEmpty() && MoveUtils.isMoving()) {
                event.cancel();
                sendPendingPackets();
            }
        }
    }

    private void sendPendingPackets() {
        if (pendingPackets.isEmpty()) return;

        List<CClickWindowPacket> packetsToSend = new ArrayList<>(pendingPackets);
        pendingPackets.clear();

        new Thread(() -> {
            pauseTicks = 5;

            try {
                Thread.sleep(90);
            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                return;
            }

            sendingPackets = true;

            for (CClickWindowPacket pkt : packetsToSend) {
                if (mc.player == null || mc.player.connection == null) break;

                mc.player.connection.sendPacket(pkt);

                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    break;
                }
            }

            sendingPackets = false;

            if (mc.player != null && mc.player.connection != null) {
                mc.player.connection.sendPacket(new CCloseWindowPacket(mc.player.container.windowId));
            }

        }, "GuiMove-PacketSender").start();
    }

    private void onInventoryClosed() {
        if (!pendingPackets.isEmpty()) {
            sendPendingPackets();
        }
    }

    public void stopMovementTemporarily(float timeInSeconds) {
        if (!isState()) return;
        int ticks = Math.max(1, (int) Math.ceil(timeInSeconds * 20.0f));
        pauseTicks = Math.max(pauseTicks, ticks);
    }

    public static void stopMovement(float timeInSeconds) {
        Function guiMove = Expensive.getInstance().getFunctionRegistry().getByClass(GuiMove.class);
        if (guiMove instanceof GuiMove gm) {
            gm.stopMovementTemporarily(timeInSeconds);
        }
    }

    @Override
    public void onEnable() {
        super.onEnable();
        pauseTicks = 3;
        lastScreen = mc.currentScreen;
        pendingPackets.clear();
        sendingPackets = false;
    }

    @Override
    public void onDisable() {
        super.onDisable();
        pauseTicks = 0;
        lastScreen = null;
        pendingPackets.clear();
        sendingPackets = false;
    }
}
Не, ну байпасс норм, только что у тебя с худом? Это ужас
 
корявый гуи мув который стопит ядро, но в целом бупасит и анку, и дуэли
ss -
code:
Expand Collapse Copy
package im.bloodnight.functions.impl.player;

import com.google.common.eventbus.Subscribe;
import im.bloodnight.Expensive;
import im.bloodnight.events.EventPacket;
import im.bloodnight.events.EventUpdate;
import im.bloodnight.functions.api.Category;
import im.bloodnight.functions.api.Function;
import im.bloodnight.functions.api.FunctionRegister;
import im.bloodnight.functions.settings.impl.BooleanSetting;
import im.bloodnight.utils.player.MoveUtils;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.gui.screen.EditSignScreen;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.inventory.ChestScreen;
import net.minecraft.client.gui.screen.inventory.InventoryScreen;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CClickWindowPacket;
import net.minecraft.network.play.client.CCloseWindowPacket;

import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;

@FunctionRegister(name = "GuiMove", type = Category.Player)
public class GuiMove extends Function {

    public final BooleanSetting noMoveInChest = new BooleanSetting("Не двигаться в сундуках", false);

    private int pauseTicks = 0;
    private Screen lastScreen = null;
    private final List<CClickWindowPacket> pendingPackets = new CopyOnWriteArrayList<>();
    private boolean sendingPackets = false;

    public GuiMove() {
        addSettings(noMoveInChest);
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        if (lastScreen instanceof InventoryScreen && !(mc.currentScreen instanceof InventoryScreen)) {
            onInventoryClosed();
        }
        lastScreen = mc.currentScreen;

        final KeyBinding[] moveKeys = {
                mc.gameSettings.keyBindForward,
                mc.gameSettings.keyBindBack,
                mc.gameSettings.keyBindLeft,
                mc.gameSettings.keyBindRight,
                mc.gameSettings.keyBindJump,
                mc.gameSettings.keyBindSprint
        };

        if (pauseTicks > 0) {
            for (KeyBinding keyBinding : moveKeys) {
                keyBinding.setPressed(false);
            }
            pauseTicks--;
            return;
        }

        for (KeyBinding keyBinding : moveKeys) {
            boolean isKeyPressed = InputMappings.isKeyDown(
                    mc.getMainWindow().getHandle(),
                    keyBinding.getDefault().getKeyCode()
            );
            keyBinding.setPressed(isKeyPressed);
        }

        if (mc.currentScreen == null) {
            return;
        }

        if (mc.currentScreen instanceof ChatScreen) {
            return;
        }

        if (mc.currentScreen instanceof EditSignScreen) {
            return;
        }

        if (noMoveInChest.get() && mc.currentScreen instanceof ChestScreen) {
            return;
        }
    }

    @Subscribe
    public void onPacket(EventPacket event) {
        if (mc.player == null) return;
        if (!event.isSend()) return;
        if (sendingPackets) return;

        IPacket<?> packet = event.getPacket();

        if (packet instanceof CClickWindowPacket clickPacket) {
            if (MoveUtils.isMoving() && mc.currentScreen instanceof InventoryScreen) {
                pendingPackets.add(clickPacket);
                event.cancel();
            }
        }

        if (packet instanceof CCloseWindowPacket) {
            if (!pendingPackets.isEmpty() && MoveUtils.isMoving()) {
                event.cancel();
                sendPendingPackets();
            }
        }
    }

    private void sendPendingPackets() {
        if (pendingPackets.isEmpty()) return;

        List<CClickWindowPacket> packetsToSend = new ArrayList<>(pendingPackets);
        pendingPackets.clear();

        new Thread(() -> {
            pauseTicks = 5;

            try {
                Thread.sleep(90);
            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                return;
            }

            sendingPackets = true;

            for (CClickWindowPacket pkt : packetsToSend) {
                if (mc.player == null || mc.player.connection == null) break;

                mc.player.connection.sendPacket(pkt);

                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    break;
                }
            }

            sendingPackets = false;

            if (mc.player != null && mc.player.connection != null) {
                mc.player.connection.sendPacket(new CCloseWindowPacket(mc.player.container.windowId));
            }

        }, "GuiMove-PacketSender").start();
    }

    private void onInventoryClosed() {
        if (!pendingPackets.isEmpty()) {
            sendPendingPackets();
        }
    }

    public void stopMovementTemporarily(float timeInSeconds) {
        if (!isState()) return;
        int ticks = Math.max(1, (int) Math.ceil(timeInSeconds * 20.0f));
        pauseTicks = Math.max(pauseTicks, ticks);
    }

    public static void stopMovement(float timeInSeconds) {
        Function guiMove = Expensive.getInstance().getFunctionRegistry().getByClass(GuiMove.class);
        if (guiMove instanceof GuiMove gm) {
            gm.stopMovementTemporarily(timeInSeconds);
        }
    }

    @Override
    public void onEnable() {
        super.onEnable();
        pauseTicks = 3;
        lastScreen = mc.currentScreen;
        pendingPackets.clear();
        sendingPackets = false;
    }

    @Override
    public void onDisable() {
        super.onDisable();
        pauseTicks = 0;
        lastScreen = null;
        pendingPackets.clear();
        sendingPackets = false;
    }
}
/del, данный GuiMove уже в src Monoton как год лежит. И да, он называется "ReallyWorld"
 
/del, данный GuiMove уже в src Monoton как год лежит. И да, он называется "ReallyWorld"
Чел ты такой гений, никто не будет под рв делать гуи мув со стопом ядра на 10мс и остановкой в 5 тиков, + такой говнокод дикий. Ты сто проц в гпт засунул и попросил сравнить с монотона
 
Последнее редактирование:
Последнее редактирование:

Похожие темы

Назад
Сверху Снизу