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Часть функционала AimBot 3.1 Debuda client

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7 Мар 2025
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  1. Vanilla
Этот код полное Говно я когда увидел это глаза чуть не выпали но из-за терок между овнером дебуды (lam4ik)
приходится сливать этот калл

SS - обычный каловый аим бот под спуки тайм

саредлька клиент:
Expand Collapse Copy
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.render.NoRender;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.function.ToDoubleFunction;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.BowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.TridentItem;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import ru.kotopushka.compiler.sdk.annotations.Compile;
import we.are.nuym.initializer.NuymMain;

@FunctionRegister(
    name = "Project",
    type = Category.Combat,
    description = "Автоматически целится в игрока"
)
public class Project extends Function {
    private final ModeListSetting weapons = new ModeListSetting("Оружие", new BooleanSetting[]{new BooleanSetting("Лук", true), new BooleanSetting("Трезубец", true)});
    private final float AIM_RANGE = 12.0F;
    private final SliderSetting interpSpeed = new SliderSetting("Скорость наведения", 8.0F, 1.0F, 50.0F, 0.1F);
    private final SliderSetting predictStrength = new SliderSetting("Сила предикта", 1.0F, 0.0F, 2.0F, 0.01F);
    private final BooleanSetting ignoreNoArmor = new BooleanSetting("Игнорировать голых", false);
    private LivingEntity target;
    private Vector2f lastRotation;

    public Project() {
        this.addSettings(new Setting[]{this.weapons, this.interpSpeed, this.predictStrength, this.ignoreNoArmor});
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (Minecraft.player != null && Minecraft.world != null) {
            boolean var6;
            if (this.ValidItem() && Minecraft.player.isHandActive() && Minecraft.player.getActiveHand() == Hand.MAIN_HAND) {
                var6 = true;
            } else {
                var6 = false;
            }

            if (!var6) {
                this.lastRotation = null;
            } else {
                this.updateTarget();
                if (this.target != null) {
                    this.aim();
                } else {
                    this.lastRotation = null;
                }

            }
        } else {
            this.target = null;
            this.lastRotation = null;
        }
    }

    @Compile
    private native void aim();

    private Vector3d predictTargetPos() {
        AxisAlignedBB box = this.target.getBoundingBox();
        double aimX = (box.minX + box.maxX) / (double)2.0F;
        double aimY = box.minY + (box.maxY - box.minY) * 0.45;
        double aimZ = (box.minZ + box.maxZ) / (double)2.0F;
        Vector3d pos = new Vector3d(aimX, aimY, aimZ);
        Vector3d motion = this.target.getMotion();
        double distance = (double)Minecraft.player.getDistance(this.target);
        double projectileSpeed = this.Bow() ? (double)3.0F : (this.Trident() ? (double)2.5F : (double)2.5F);
        double predictionTime = distance / projectileSpeed;
        double predictPower = (double)(Float)this.predictStrength.get();
        Vector3d direction = this.getTargetMovementDirection(this.target);
        double sideMultiplier = this.getLateralMultiplier(this.target, Minecraft.player);
        Vector3d prediction = motion.scale(predictionTime);
        if (direction.lengthSquared() > 1.0E-4 && Math.abs(sideMultiplier) > 0.01) {
            Minecraft.player.getPositionVec().subtract(this.target.getPositionVec()).normalize();
            Vector3d lateral = direction.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
            double sidePredict = sideMultiplier * predictPower * motion.length() * predictionTime;
            prediction = prediction.add(lateral.scale(sidePredict));
        }

        pos = pos.add(prediction);
        if (Math.abs(motion.y) > 0.01) {
            double verticalAdjustment = motion.y * predictionTime * (double)0.5F;
            pos = pos.add((double)0.0F, verticalAdjustment, (double)0.0F);
        }

        return pos;
    }

    private Vector3d getTargetMovementDirection(LivingEntity entity) {
        Vector3d motion = entity.getMotion();
        Vector3d flatMotion = new Vector3d(motion.x, (double)0.0F, motion.z);
        double len = flatMotion.length();
        return len < 0.01 ? Vector3d.ZERO : flatMotion.normalize();
    }

    private double getLateralMultiplier(LivingEntity entity, PlayerEntity player) {
        Vector3d toPlayer = player.getPositionVec().subtract(entity.getPositionVec()).normalize();
        Vector3d motionDir = this.getTargetMovementDirection(entity);
        Vector3d right = toPlayer.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
        return right.dotProduct(motionDir);
    }

    private boolean Bow() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof BowItem;
    }

    private boolean Trident() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof TridentItem;
    }

    private void updateTarget() {
        List<PlayerEntity> targets = new ArrayList();
        Minecraft var10000 = mc;

        for(Entity entity : Minecraft.world.getAllEntities()) {
            if (this.ValidTarget(entity)) {
                targets.add((PlayerEntity)entity);
            }
        }

        targets.sort(Comparator.comparingDouble($hello64_proxy65()));
        this.target = targets.isEmpty() ? null : (LivingEntity)targets.get(0);
    }

    private boolean ValidTarget(Entity entity) {
        if (entity instanceof PlayerEntity playerEntity) {
            if (entity instanceof ClientPlayerEntity) {
                return false;
            } else if (entity.isAlive() && entity.ticksExisted >= 10 && !entity.isInvulnerable()) {
                if (Minecraft.player.getDistanceSq(entity) > (double)144.0F) {
                    return false;
                } else {
                    String var6 = entity.getName().getString();
                    if (var6.equalsIgnoreCase(Minecraft.player.getName().getString())) {
                        return false;
                    } else {
                        Minecraft var7 = mc;
                        if (!Minecraft.player.canEntityBeSeen(entity)) {
                            return false;
                        } else if (FriendStorage.isFriend(entity.getName().getString())) {
                            return false;
                        } else if (!(Boolean)this.ignoreNoArmor.get()) {
                            return true;
                        } else {
                            boolean hasArmor = false;

                            for(ItemStack armorStack : playerEntity.getArmorInventoryList()) {
                                if (!armorStack.isEmpty() && armorStack.getItem() instanceof ArmorItem) {
                                    hasArmor = true;
                                    break;
                                }
                            }

                            return hasArmor;
                        }
                    }
                }
            } else {
                return false;
            }
        } else {
            return false;
        }
    }

    private boolean ValidItem() {
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        if (item.isEmpty()) {
            return false;
        } else if (item.getItem() instanceof BowItem) {
            return (Boolean)this.weapons.getValueByName("Лук").get();
        } else {
            return item.getItem() instanceof TridentItem ? (Boolean)this.weapons.getValueByName("Трезубец").get() : false;
        }
    }

    public boolean onEnable() {
        super.onEnable();
        this.target = null;
        this.lastRotation = null;
        return false;
    }

    public boolean onDisable() {
        super.onDisable();
        this.target = null;
        this.lastRotation = null;
        mc.gameSettings.keyBindUseItem.setPressed(false);
        return false;
    }

    public Vector2f project2D(Vector3d var1) {
        return this.project2D(var1.x, var1.y, var1.z);
    }

    public Vector2f project2D(double var1, double var3, double var5) {
        Vector3d var7 = mc.getRenderManager().info.getProjectedView();
        Quaternion var8 = mc.getRenderManager().getCameraOrientation().copy();
        var8.conjugate();
        Vector3f var9 = new Vector3f((float)(var7.x - var1), (float)(var7.y - var3), (float)(var7.z - var5));
        var9.transform(var8);
        Entity var10 = mc.getRenderViewEntity();
        if (var10 instanceof PlayerEntity var11) {
            label16: {
                if (Expensive.getInstance().getFunctionRegistry().getNoRender().isState()) {
                    Expensive.getInstance().getFunctionRegistry().getNoRender();
                    if ((Boolean)NoRender.element.getValueByName("Тряску камеры").get()) {
                        break label16;
                    }
                }

                this.hurtCameraEffect(var11, var9);
            }

            if (mc.gameSettings.viewBobbing) {
                this.calculateViewBobbing(var11, var9);
            }
        }

        double var13 = mc.gameRenderer.getFOVModifier(mc.getRenderManager().info, mc.getRenderPartialTicks(), true);
        return this.calculateScreenPosition(var9, var13);
    }

    private Vector2f calculateScreenPosition(Vector3f var1, double var2) {
        float var4 = (float)mc.getMainWindow().getScaledHeight() / 2.0F;
        float var5 = var4 / (var1.getZ() * (float)Math.tan(Math.toRadians(var2 / (double)2.0F)));
        return var1.getZ() < 0.0F ? new Vector2f(-var1.getX() * var5 + (float)mc.getMainWindow().getScaledWidth() / 2.0F, (float)mc.getMainWindow().getScaledHeight() / 2.0F - var1.getY() * var5) : new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE);
    }

    private void calculateViewBobbing(PlayerEntity var1, Vector3f var2) {
        float var3 = var1.distanceWalkedModified;
        float var4 = var3 - var1.prevDistanceWalkedModified;
        float var5 = -(var3 + var4 * mc.getRenderPartialTicks());
        float var6 = MathHelper.lerp(mc.getRenderPartialTicks(), var1.prevCameraYaw, var1.cameraYaw);
        Quaternion var7 = new Quaternion(Vector3f.XP, Math.abs(MathHelper.cos(var5 * (float)Math.PI - 0.2F) * var6) * 5.0F, true);
        var7.conjugate();
        var2.transform(var7);
        Quaternion var8 = new Quaternion(Vector3f.ZP, MathHelper.sin(var5 * (float)Math.PI) * var6 * 3.0F, true);
        var8.conjugate();
        var2.transform(var8);
        Vector3f var9 = new Vector3f(MathHelper.sin(var5 * (float)Math.PI) * var6 * 0.5F, -Math.abs(MathHelper.cos(var5 * (float)Math.PI) * var6), 0.0F);
        var9.setY(-var9.getY());
        var2.add(var9);
    }

    private void hurtCameraEffect(PlayerEntity var1, Vector3f var2) {
        float var3 = mc.getRenderPartialTicks();
        float var4 = (float)var1.hurtTime - var3;
        if (var1.getShouldBeDead()) {
            float var5 = Math.min((float)var1.deathTime + var3, 20.0F);
            Quaternion var6 = new Quaternion(Vector3f.ZP, 40.0F - 8000.0F / (var5 + 200.0F), true);
            var6.conjugate();
            var2.transform(var6);
        }

        if (!(var4 < 0.0F)) {
            var4 /= (float)var1.maxHurtTime;
            var4 = MathHelper.sin(var4 * var4 * var4 * var4 * (float)Math.PI);
            float var11 = var1.attackedAtYaw;
            Quaternion var12 = new Quaternion(Vector3f.YP, -var11, true);
            var12.conjugate();
            var2.transform(var12);
            Quaternion var7 = new Quaternion(Vector3f.ZP, -var4 * 14.0F, true);
            var7.conjugate();
            var2.transform(var7);
            Quaternion var8 = new Quaternion(Vector3f.ZP, var11, true);
            var8.conjugate();
            var2.transform(var8);
        }

    }

    static {
        NuymMain.init();
        NuymMain.im_expensive_functions_impl_combat_Project_initializer();
    }

    public static native void im_expensive_functions_impl_combat_Project_initializer();

    private static ToDoubleFunction $hello64_proxy65() {
        return (e) -> {
            Minecraft.getInstance();
            return Minecraft.player.getDistanceSq(e);
        };
    }
}
 
Этот код полное Говно я когда увидел это глаза чуть не выпали но из-за терок между овнером дебуды (lam4ik)
приходится сливать этот калл

SS - обычный каловый аим бот под спуки тайм

саредлька клиент:
Expand Collapse Copy
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.render.NoRender;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.function.ToDoubleFunction;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.BowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.TridentItem;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import ru.kotopushka.compiler.sdk.annotations.Compile;
import we.are.nuym.initializer.NuymMain;

@FunctionRegister(
    name = "Project",
    type = Category.Combat,
    description = "Автоматически целится в игрока"
)
public class Project extends Function {
    private final ModeListSetting weapons = new ModeListSetting("Оружие", new BooleanSetting[]{new BooleanSetting("Лук", true), new BooleanSetting("Трезубец", true)});
    private final float AIM_RANGE = 12.0F;
    private final SliderSetting interpSpeed = new SliderSetting("Скорость наведения", 8.0F, 1.0F, 50.0F, 0.1F);
    private final SliderSetting predictStrength = new SliderSetting("Сила предикта", 1.0F, 0.0F, 2.0F, 0.01F);
    private final BooleanSetting ignoreNoArmor = new BooleanSetting("Игнорировать голых", false);
    private LivingEntity target;
    private Vector2f lastRotation;

    public Project() {
        this.addSettings(new Setting[]{this.weapons, this.interpSpeed, this.predictStrength, this.ignoreNoArmor});
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (Minecraft.player != null && Minecraft.world != null) {
            boolean var6;
            if (this.ValidItem() && Minecraft.player.isHandActive() && Minecraft.player.getActiveHand() == Hand.MAIN_HAND) {
                var6 = true;
            } else {
                var6 = false;
            }

            if (!var6) {
                this.lastRotation = null;
            } else {
                this.updateTarget();
                if (this.target != null) {
                    this.aim();
                } else {
                    this.lastRotation = null;
                }

            }
        } else {
            this.target = null;
            this.lastRotation = null;
        }
    }

    @Compile
    private native void aim();

    private Vector3d predictTargetPos() {
        AxisAlignedBB box = this.target.getBoundingBox();
        double aimX = (box.minX + box.maxX) / (double)2.0F;
        double aimY = box.minY + (box.maxY - box.minY) * 0.45;
        double aimZ = (box.minZ + box.maxZ) / (double)2.0F;
        Vector3d pos = new Vector3d(aimX, aimY, aimZ);
        Vector3d motion = this.target.getMotion();
        double distance = (double)Minecraft.player.getDistance(this.target);
        double projectileSpeed = this.Bow() ? (double)3.0F : (this.Trident() ? (double)2.5F : (double)2.5F);
        double predictionTime = distance / projectileSpeed;
        double predictPower = (double)(Float)this.predictStrength.get();
        Vector3d direction = this.getTargetMovementDirection(this.target);
        double sideMultiplier = this.getLateralMultiplier(this.target, Minecraft.player);
        Vector3d prediction = motion.scale(predictionTime);
        if (direction.lengthSquared() > 1.0E-4 && Math.abs(sideMultiplier) > 0.01) {
            Minecraft.player.getPositionVec().subtract(this.target.getPositionVec()).normalize();
            Vector3d lateral = direction.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
            double sidePredict = sideMultiplier * predictPower * motion.length() * predictionTime;
            prediction = prediction.add(lateral.scale(sidePredict));
        }

        pos = pos.add(prediction);
        if (Math.abs(motion.y) > 0.01) {
            double verticalAdjustment = motion.y * predictionTime * (double)0.5F;
            pos = pos.add((double)0.0F, verticalAdjustment, (double)0.0F);
        }

        return pos;
    }

    private Vector3d getTargetMovementDirection(LivingEntity entity) {
        Vector3d motion = entity.getMotion();
        Vector3d flatMotion = new Vector3d(motion.x, (double)0.0F, motion.z);
        double len = flatMotion.length();
        return len < 0.01 ? Vector3d.ZERO : flatMotion.normalize();
    }

    private double getLateralMultiplier(LivingEntity entity, PlayerEntity player) {
        Vector3d toPlayer = player.getPositionVec().subtract(entity.getPositionVec()).normalize();
        Vector3d motionDir = this.getTargetMovementDirection(entity);
        Vector3d right = toPlayer.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
        return right.dotProduct(motionDir);
    }

    private boolean Bow() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof BowItem;
    }

    private boolean Trident() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof TridentItem;
    }

    private void updateTarget() {
        List<PlayerEntity> targets = new ArrayList();
        Minecraft var10000 = mc;

        for(Entity entity : Minecraft.world.getAllEntities()) {
            if (this.ValidTarget(entity)) {
                targets.add((PlayerEntity)entity);
            }
        }

        targets.sort(Comparator.comparingDouble($hello64_proxy65()));
        this.target = targets.isEmpty() ? null : (LivingEntity)targets.get(0);
    }

    private boolean ValidTarget(Entity entity) {
        if (entity instanceof PlayerEntity playerEntity) {
            if (entity instanceof ClientPlayerEntity) {
                return false;
            } else if (entity.isAlive() && entity.ticksExisted >= 10 && !entity.isInvulnerable()) {
                if (Minecraft.player.getDistanceSq(entity) > (double)144.0F) {
                    return false;
                } else {
                    String var6 = entity.getName().getString();
                    if (var6.equalsIgnoreCase(Minecraft.player.getName().getString())) {
                        return false;
                    } else {
                        Minecraft var7 = mc;
                        if (!Minecraft.player.canEntityBeSeen(entity)) {
                            return false;
                        } else if (FriendStorage.isFriend(entity.getName().getString())) {
                            return false;
                        } else if (!(Boolean)this.ignoreNoArmor.get()) {
                            return true;
                        } else {
                            boolean hasArmor = false;

                            for(ItemStack armorStack : playerEntity.getArmorInventoryList()) {
                                if (!armorStack.isEmpty() && armorStack.getItem() instanceof ArmorItem) {
                                    hasArmor = true;
                                    break;
                                }
                            }

                            return hasArmor;
                        }
                    }
                }
            } else {
                return false;
            }
        } else {
            return false;
        }
    }

    private boolean ValidItem() {
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        if (item.isEmpty()) {
            return false;
        } else if (item.getItem() instanceof BowItem) {
            return (Boolean)this.weapons.getValueByName("Лук").get();
        } else {
            return item.getItem() instanceof TridentItem ? (Boolean)this.weapons.getValueByName("Трезубец").get() : false;
        }
    }

    public boolean onEnable() {
        super.onEnable();
        this.target = null;
        this.lastRotation = null;
        return false;
    }

    public boolean onDisable() {
        super.onDisable();
        this.target = null;
        this.lastRotation = null;
        mc.gameSettings.keyBindUseItem.setPressed(false);
        return false;
    }

    public Vector2f project2D(Vector3d var1) {
        return this.project2D(var1.x, var1.y, var1.z);
    }

    public Vector2f project2D(double var1, double var3, double var5) {
        Vector3d var7 = mc.getRenderManager().info.getProjectedView();
        Quaternion var8 = mc.getRenderManager().getCameraOrientation().copy();
        var8.conjugate();
        Vector3f var9 = new Vector3f((float)(var7.x - var1), (float)(var7.y - var3), (float)(var7.z - var5));
        var9.transform(var8);
        Entity var10 = mc.getRenderViewEntity();
        if (var10 instanceof PlayerEntity var11) {
            label16: {
                if (Expensive.getInstance().getFunctionRegistry().getNoRender().isState()) {
                    Expensive.getInstance().getFunctionRegistry().getNoRender();
                    if ((Boolean)NoRender.element.getValueByName("Тряску камеры").get()) {
                        break label16;
                    }
                }

                this.hurtCameraEffect(var11, var9);
            }

            if (mc.gameSettings.viewBobbing) {
                this.calculateViewBobbing(var11, var9);
            }
        }

        double var13 = mc.gameRenderer.getFOVModifier(mc.getRenderManager().info, mc.getRenderPartialTicks(), true);
        return this.calculateScreenPosition(var9, var13);
    }

    private Vector2f calculateScreenPosition(Vector3f var1, double var2) {
        float var4 = (float)mc.getMainWindow().getScaledHeight() / 2.0F;
        float var5 = var4 / (var1.getZ() * (float)Math.tan(Math.toRadians(var2 / (double)2.0F)));
        return var1.getZ() < 0.0F ? new Vector2f(-var1.getX() * var5 + (float)mc.getMainWindow().getScaledWidth() / 2.0F, (float)mc.getMainWindow().getScaledHeight() / 2.0F - var1.getY() * var5) : new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE);
    }

    private void calculateViewBobbing(PlayerEntity var1, Vector3f var2) {
        float var3 = var1.distanceWalkedModified;
        float var4 = var3 - var1.prevDistanceWalkedModified;
        float var5 = -(var3 + var4 * mc.getRenderPartialTicks());
        float var6 = MathHelper.lerp(mc.getRenderPartialTicks(), var1.prevCameraYaw, var1.cameraYaw);
        Quaternion var7 = new Quaternion(Vector3f.XP, Math.abs(MathHelper.cos(var5 * (float)Math.PI - 0.2F) * var6) * 5.0F, true);
        var7.conjugate();
        var2.transform(var7);
        Quaternion var8 = new Quaternion(Vector3f.ZP, MathHelper.sin(var5 * (float)Math.PI) * var6 * 3.0F, true);
        var8.conjugate();
        var2.transform(var8);
        Vector3f var9 = new Vector3f(MathHelper.sin(var5 * (float)Math.PI) * var6 * 0.5F, -Math.abs(MathHelper.cos(var5 * (float)Math.PI) * var6), 0.0F);
        var9.setY(-var9.getY());
        var2.add(var9);
    }

    private void hurtCameraEffect(PlayerEntity var1, Vector3f var2) {
        float var3 = mc.getRenderPartialTicks();
        float var4 = (float)var1.hurtTime - var3;
        if (var1.getShouldBeDead()) {
            float var5 = Math.min((float)var1.deathTime + var3, 20.0F);
            Quaternion var6 = new Quaternion(Vector3f.ZP, 40.0F - 8000.0F / (var5 + 200.0F), true);
            var6.conjugate();
            var2.transform(var6);
        }

        if (!(var4 < 0.0F)) {
            var4 /= (float)var1.maxHurtTime;
            var4 = MathHelper.sin(var4 * var4 * var4 * var4 * (float)Math.PI);
            float var11 = var1.attackedAtYaw;
            Quaternion var12 = new Quaternion(Vector3f.YP, -var11, true);
            var12.conjugate();
            var2.transform(var12);
            Quaternion var7 = new Quaternion(Vector3f.ZP, -var4 * 14.0F, true);
            var7.conjugate();
            var2.transform(var7);
            Quaternion var8 = new Quaternion(Vector3f.ZP, var11, true);
            var8.conjugate();
            var2.transform(var8);
        }

    }

    static {
        NuymMain.init();
        NuymMain.im_expensive_functions_impl_combat_Project_initializer();
    }

    public static native void im_expensive_functions_impl_combat_Project_initializer();

    private static ToDoubleFunction $hello64_proxy65() {
        return (e) -> {
            Minecraft.getInstance();
            return Minecraft.player.getDistanceSq(e);
        };
    }
}
ФУ БЛЯТЬ АИМ НА ИВЕНТАПДЕЙТЕ СУКА ЧТО ЭТО ЗА ПИЗДЕЦ
 
Этот код полное Говно я когда увидел это глаза чуть не выпали но из-за терок между овнером дебуды (lam4ik)
приходится сливать этот калл

SS - обычный каловый аим бот под спуки тайм

саредлька клиент:
Expand Collapse Copy
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.render.NoRender;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.function.ToDoubleFunction;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.BowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.TridentItem;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import ru.kotopushka.compiler.sdk.annotations.Compile;
import we.are.nuym.initializer.NuymMain;

@FunctionRegister(
    name = "Project",
    type = Category.Combat,
    description = "Автоматически целится в игрока"
)
public class Project extends Function {
    private final ModeListSetting weapons = new ModeListSetting("Оружие", new BooleanSetting[]{new BooleanSetting("Лук", true), new BooleanSetting("Трезубец", true)});
    private final float AIM_RANGE = 12.0F;
    private final SliderSetting interpSpeed = new SliderSetting("Скорость наведения", 8.0F, 1.0F, 50.0F, 0.1F);
    private final SliderSetting predictStrength = new SliderSetting("Сила предикта", 1.0F, 0.0F, 2.0F, 0.01F);
    private final BooleanSetting ignoreNoArmor = new BooleanSetting("Игнорировать голых", false);
    private LivingEntity target;
    private Vector2f lastRotation;

    public Project() {
        this.addSettings(new Setting[]{this.weapons, this.interpSpeed, this.predictStrength, this.ignoreNoArmor});
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (Minecraft.player != null && Minecraft.world != null) {
            boolean var6;
            if (this.ValidItem() && Minecraft.player.isHandActive() && Minecraft.player.getActiveHand() == Hand.MAIN_HAND) {
                var6 = true;
            } else {
                var6 = false;
            }

            if (!var6) {
                this.lastRotation = null;
            } else {
                this.updateTarget();
                if (this.target != null) {
                    this.aim();
                } else {
                    this.lastRotation = null;
                }

            }
        } else {
            this.target = null;
            this.lastRotation = null;
        }
    }

    @Compile
    private native void aim();

    private Vector3d predictTargetPos() {
        AxisAlignedBB box = this.target.getBoundingBox();
        double aimX = (box.minX + box.maxX) / (double)2.0F;
        double aimY = box.minY + (box.maxY - box.minY) * 0.45;
        double aimZ = (box.minZ + box.maxZ) / (double)2.0F;
        Vector3d pos = new Vector3d(aimX, aimY, aimZ);
        Vector3d motion = this.target.getMotion();
        double distance = (double)Minecraft.player.getDistance(this.target);
        double projectileSpeed = this.Bow() ? (double)3.0F : (this.Trident() ? (double)2.5F : (double)2.5F);
        double predictionTime = distance / projectileSpeed;
        double predictPower = (double)(Float)this.predictStrength.get();
        Vector3d direction = this.getTargetMovementDirection(this.target);
        double sideMultiplier = this.getLateralMultiplier(this.target, Minecraft.player);
        Vector3d prediction = motion.scale(predictionTime);
        if (direction.lengthSquared() > 1.0E-4 && Math.abs(sideMultiplier) > 0.01) {
            Minecraft.player.getPositionVec().subtract(this.target.getPositionVec()).normalize();
            Vector3d lateral = direction.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
            double sidePredict = sideMultiplier * predictPower * motion.length() * predictionTime;
            prediction = prediction.add(lateral.scale(sidePredict));
        }

        pos = pos.add(prediction);
        if (Math.abs(motion.y) > 0.01) {
            double verticalAdjustment = motion.y * predictionTime * (double)0.5F;
            pos = pos.add((double)0.0F, verticalAdjustment, (double)0.0F);
        }

        return pos;
    }

    private Vector3d getTargetMovementDirection(LivingEntity entity) {
        Vector3d motion = entity.getMotion();
        Vector3d flatMotion = new Vector3d(motion.x, (double)0.0F, motion.z);
        double len = flatMotion.length();
        return len < 0.01 ? Vector3d.ZERO : flatMotion.normalize();
    }

    private double getLateralMultiplier(LivingEntity entity, PlayerEntity player) {
        Vector3d toPlayer = player.getPositionVec().subtract(entity.getPositionVec()).normalize();
        Vector3d motionDir = this.getTargetMovementDirection(entity);
        Vector3d right = toPlayer.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
        return right.dotProduct(motionDir);
    }

    private boolean Bow() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof BowItem;
    }

    private boolean Trident() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof TridentItem;
    }

    private void updateTarget() {
        List<PlayerEntity> targets = new ArrayList();
        Minecraft var10000 = mc;

        for(Entity entity : Minecraft.world.getAllEntities()) {
            if (this.ValidTarget(entity)) {
                targets.add((PlayerEntity)entity);
            }
        }

        targets.sort(Comparator.comparingDouble($hello64_proxy65()));
        this.target = targets.isEmpty() ? null : (LivingEntity)targets.get(0);
    }

    private boolean ValidTarget(Entity entity) {
        if (entity instanceof PlayerEntity playerEntity) {
            if (entity instanceof ClientPlayerEntity) {
                return false;
            } else if (entity.isAlive() && entity.ticksExisted >= 10 && !entity.isInvulnerable()) {
                if (Minecraft.player.getDistanceSq(entity) > (double)144.0F) {
                    return false;
                } else {
                    String var6 = entity.getName().getString();
                    if (var6.equalsIgnoreCase(Minecraft.player.getName().getString())) {
                        return false;
                    } else {
                        Minecraft var7 = mc;
                        if (!Minecraft.player.canEntityBeSeen(entity)) {
                            return false;
                        } else if (FriendStorage.isFriend(entity.getName().getString())) {
                            return false;
                        } else if (!(Boolean)this.ignoreNoArmor.get()) {
                            return true;
                        } else {
                            boolean hasArmor = false;

                            for(ItemStack armorStack : playerEntity.getArmorInventoryList()) {
                                if (!armorStack.isEmpty() && armorStack.getItem() instanceof ArmorItem) {
                                    hasArmor = true;
                                    break;
                                }
                            }

                            return hasArmor;
                        }
                    }
                }
            } else {
                return false;
            }
        } else {
            return false;
        }
    }

    private boolean ValidItem() {
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        if (item.isEmpty()) {
            return false;
        } else if (item.getItem() instanceof BowItem) {
            return (Boolean)this.weapons.getValueByName("Лук").get();
        } else {
            return item.getItem() instanceof TridentItem ? (Boolean)this.weapons.getValueByName("Трезубец").get() : false;
        }
    }

    public boolean onEnable() {
        super.onEnable();
        this.target = null;
        this.lastRotation = null;
        return false;
    }

    public boolean onDisable() {
        super.onDisable();
        this.target = null;
        this.lastRotation = null;
        mc.gameSettings.keyBindUseItem.setPressed(false);
        return false;
    }

    public Vector2f project2D(Vector3d var1) {
        return this.project2D(var1.x, var1.y, var1.z);
    }

    public Vector2f project2D(double var1, double var3, double var5) {
        Vector3d var7 = mc.getRenderManager().info.getProjectedView();
        Quaternion var8 = mc.getRenderManager().getCameraOrientation().copy();
        var8.conjugate();
        Vector3f var9 = new Vector3f((float)(var7.x - var1), (float)(var7.y - var3), (float)(var7.z - var5));
        var9.transform(var8);
        Entity var10 = mc.getRenderViewEntity();
        if (var10 instanceof PlayerEntity var11) {
            label16: {
                if (Expensive.getInstance().getFunctionRegistry().getNoRender().isState()) {
                    Expensive.getInstance().getFunctionRegistry().getNoRender();
                    if ((Boolean)NoRender.element.getValueByName("Тряску камеры").get()) {
                        break label16;
                    }
                }

                this.hurtCameraEffect(var11, var9);
            }

            if (mc.gameSettings.viewBobbing) {
                this.calculateViewBobbing(var11, var9);
            }
        }

        double var13 = mc.gameRenderer.getFOVModifier(mc.getRenderManager().info, mc.getRenderPartialTicks(), true);
        return this.calculateScreenPosition(var9, var13);
    }

    private Vector2f calculateScreenPosition(Vector3f var1, double var2) {
        float var4 = (float)mc.getMainWindow().getScaledHeight() / 2.0F;
        float var5 = var4 / (var1.getZ() * (float)Math.tan(Math.toRadians(var2 / (double)2.0F)));
        return var1.getZ() < 0.0F ? new Vector2f(-var1.getX() * var5 + (float)mc.getMainWindow().getScaledWidth() / 2.0F, (float)mc.getMainWindow().getScaledHeight() / 2.0F - var1.getY() * var5) : new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE);
    }

    private void calculateViewBobbing(PlayerEntity var1, Vector3f var2) {
        float var3 = var1.distanceWalkedModified;
        float var4 = var3 - var1.prevDistanceWalkedModified;
        float var5 = -(var3 + var4 * mc.getRenderPartialTicks());
        float var6 = MathHelper.lerp(mc.getRenderPartialTicks(), var1.prevCameraYaw, var1.cameraYaw);
        Quaternion var7 = new Quaternion(Vector3f.XP, Math.abs(MathHelper.cos(var5 * (float)Math.PI - 0.2F) * var6) * 5.0F, true);
        var7.conjugate();
        var2.transform(var7);
        Quaternion var8 = new Quaternion(Vector3f.ZP, MathHelper.sin(var5 * (float)Math.PI) * var6 * 3.0F, true);
        var8.conjugate();
        var2.transform(var8);
        Vector3f var9 = new Vector3f(MathHelper.sin(var5 * (float)Math.PI) * var6 * 0.5F, -Math.abs(MathHelper.cos(var5 * (float)Math.PI) * var6), 0.0F);
        var9.setY(-var9.getY());
        var2.add(var9);
    }

    private void hurtCameraEffect(PlayerEntity var1, Vector3f var2) {
        float var3 = mc.getRenderPartialTicks();
        float var4 = (float)var1.hurtTime - var3;
        if (var1.getShouldBeDead()) {
            float var5 = Math.min((float)var1.deathTime + var3, 20.0F);
            Quaternion var6 = new Quaternion(Vector3f.ZP, 40.0F - 8000.0F / (var5 + 200.0F), true);
            var6.conjugate();
            var2.transform(var6);
        }

        if (!(var4 < 0.0F)) {
            var4 /= (float)var1.maxHurtTime;
            var4 = MathHelper.sin(var4 * var4 * var4 * var4 * (float)Math.PI);
            float var11 = var1.attackedAtYaw;
            Quaternion var12 = new Quaternion(Vector3f.YP, -var11, true);
            var12.conjugate();
            var2.transform(var12);
            Quaternion var7 = new Quaternion(Vector3f.ZP, -var4 * 14.0F, true);
            var7.conjugate();
            var2.transform(var7);
            Quaternion var8 = new Quaternion(Vector3f.ZP, var11, true);
            var8.conjugate();
            var2.transform(var8);
        }

    }

    static {
        NuymMain.init();
        NuymMain.im_expensive_functions_impl_combat_Project_initializer();
    }

    public static native void im_expensive_functions_impl_combat_Project_initializer();

    private static ToDoubleFunction $hello64_proxy65() {
        return (e) -> {
            Minecraft.getInstance();
            return Minecraft.player.getDistanceSq(e);
        };
    }
}
и зачем ты это заливаешь на юг?
 
Этот код полное Говно я когда увидел это глаза чуть не выпали но из-за терок между овнером дебуды (lam4ik)
приходится сливать этот калл

SS - обычный каловый аим бот под спуки тайм

саредлька клиент:
Expand Collapse Copy
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.render.NoRender;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.function.ToDoubleFunction;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.BowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.TridentItem;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import ru.kotopushka.compiler.sdk.annotations.Compile;
import we.are.nuym.initializer.NuymMain;

@FunctionRegister(
    name = "Project",
    type = Category.Combat,
    description = "Автоматически целится в игрока"
)
public class Project extends Function {
    private final ModeListSetting weapons = new ModeListSetting("Оружие", new BooleanSetting[]{new BooleanSetting("Лук", true), new BooleanSetting("Трезубец", true)});
    private final float AIM_RANGE = 12.0F;
    private final SliderSetting interpSpeed = new SliderSetting("Скорость наведения", 8.0F, 1.0F, 50.0F, 0.1F);
    private final SliderSetting predictStrength = new SliderSetting("Сила предикта", 1.0F, 0.0F, 2.0F, 0.01F);
    private final BooleanSetting ignoreNoArmor = new BooleanSetting("Игнорировать голых", false);
    private LivingEntity target;
    private Vector2f lastRotation;

    public Project() {
        this.addSettings(new Setting[]{this.weapons, this.interpSpeed, this.predictStrength, this.ignoreNoArmor});
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (Minecraft.player != null && Minecraft.world != null) {
            boolean var6;
            if (this.ValidItem() && Minecraft.player.isHandActive() && Minecraft.player.getActiveHand() == Hand.MAIN_HAND) {
                var6 = true;
            } else {
                var6 = false;
            }

            if (!var6) {
                this.lastRotation = null;
            } else {
                this.updateTarget();
                if (this.target != null) {
                    this.aim();
                } else {
                    this.lastRotation = null;
                }

            }
        } else {
            this.target = null;
            this.lastRotation = null;
        }
    }

    @Compile
    private native void aim();

    private Vector3d predictTargetPos() {
        AxisAlignedBB box = this.target.getBoundingBox();
        double aimX = (box.minX + box.maxX) / (double)2.0F;
        double aimY = box.minY + (box.maxY - box.minY) * 0.45;
        double aimZ = (box.minZ + box.maxZ) / (double)2.0F;
        Vector3d pos = new Vector3d(aimX, aimY, aimZ);
        Vector3d motion = this.target.getMotion();
        double distance = (double)Minecraft.player.getDistance(this.target);
        double projectileSpeed = this.Bow() ? (double)3.0F : (this.Trident() ? (double)2.5F : (double)2.5F);
        double predictionTime = distance / projectileSpeed;
        double predictPower = (double)(Float)this.predictStrength.get();
        Vector3d direction = this.getTargetMovementDirection(this.target);
        double sideMultiplier = this.getLateralMultiplier(this.target, Minecraft.player);
        Vector3d prediction = motion.scale(predictionTime);
        if (direction.lengthSquared() > 1.0E-4 && Math.abs(sideMultiplier) > 0.01) {
            Minecraft.player.getPositionVec().subtract(this.target.getPositionVec()).normalize();
            Vector3d lateral = direction.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
            double sidePredict = sideMultiplier * predictPower * motion.length() * predictionTime;
            prediction = prediction.add(lateral.scale(sidePredict));
        }

        pos = pos.add(prediction);
        if (Math.abs(motion.y) > 0.01) {
            double verticalAdjustment = motion.y * predictionTime * (double)0.5F;
            pos = pos.add((double)0.0F, verticalAdjustment, (double)0.0F);
        }

        return pos;
    }

    private Vector3d getTargetMovementDirection(LivingEntity entity) {
        Vector3d motion = entity.getMotion();
        Vector3d flatMotion = new Vector3d(motion.x, (double)0.0F, motion.z);
        double len = flatMotion.length();
        return len < 0.01 ? Vector3d.ZERO : flatMotion.normalize();
    }

    private double getLateralMultiplier(LivingEntity entity, PlayerEntity player) {
        Vector3d toPlayer = player.getPositionVec().subtract(entity.getPositionVec()).normalize();
        Vector3d motionDir = this.getTargetMovementDirection(entity);
        Vector3d right = toPlayer.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
        return right.dotProduct(motionDir);
    }

    private boolean Bow() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof BowItem;
    }

    private boolean Trident() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof TridentItem;
    }

    private void updateTarget() {
        List<PlayerEntity> targets = new ArrayList();
        Minecraft var10000 = mc;

        for(Entity entity : Minecraft.world.getAllEntities()) {
            if (this.ValidTarget(entity)) {
                targets.add((PlayerEntity)entity);
            }
        }

        targets.sort(Comparator.comparingDouble($hello64_proxy65()));
        this.target = targets.isEmpty() ? null : (LivingEntity)targets.get(0);
    }

    private boolean ValidTarget(Entity entity) {
        if (entity instanceof PlayerEntity playerEntity) {
            if (entity instanceof ClientPlayerEntity) {
                return false;
            } else if (entity.isAlive() && entity.ticksExisted >= 10 && !entity.isInvulnerable()) {
                if (Minecraft.player.getDistanceSq(entity) > (double)144.0F) {
                    return false;
                } else {
                    String var6 = entity.getName().getString();
                    if (var6.equalsIgnoreCase(Minecraft.player.getName().getString())) {
                        return false;
                    } else {
                        Minecraft var7 = mc;
                        if (!Minecraft.player.canEntityBeSeen(entity)) {
                            return false;
                        } else if (FriendStorage.isFriend(entity.getName().getString())) {
                            return false;
                        } else if (!(Boolean)this.ignoreNoArmor.get()) {
                            return true;
                        } else {
                            boolean hasArmor = false;

                            for(ItemStack armorStack : playerEntity.getArmorInventoryList()) {
                                if (!armorStack.isEmpty() && armorStack.getItem() instanceof ArmorItem) {
                                    hasArmor = true;
                                    break;
                                }
                            }

                            return hasArmor;
                        }
                    }
                }
            } else {
                return false;
            }
        } else {
            return false;
        }
    }

    private boolean ValidItem() {
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        if (item.isEmpty()) {
            return false;
        } else if (item.getItem() instanceof BowItem) {
            return (Boolean)this.weapons.getValueByName("Лук").get();
        } else {
            return item.getItem() instanceof TridentItem ? (Boolean)this.weapons.getValueByName("Трезубец").get() : false;
        }
    }

    public boolean onEnable() {
        super.onEnable();
        this.target = null;
        this.lastRotation = null;
        return false;
    }

    public boolean onDisable() {
        super.onDisable();
        this.target = null;
        this.lastRotation = null;
        mc.gameSettings.keyBindUseItem.setPressed(false);
        return false;
    }

    public Vector2f project2D(Vector3d var1) {
        return this.project2D(var1.x, var1.y, var1.z);
    }

    public Vector2f project2D(double var1, double var3, double var5) {
        Vector3d var7 = mc.getRenderManager().info.getProjectedView();
        Quaternion var8 = mc.getRenderManager().getCameraOrientation().copy();
        var8.conjugate();
        Vector3f var9 = new Vector3f((float)(var7.x - var1), (float)(var7.y - var3), (float)(var7.z - var5));
        var9.transform(var8);
        Entity var10 = mc.getRenderViewEntity();
        if (var10 instanceof PlayerEntity var11) {
            label16: {
                if (Expensive.getInstance().getFunctionRegistry().getNoRender().isState()) {
                    Expensive.getInstance().getFunctionRegistry().getNoRender();
                    if ((Boolean)NoRender.element.getValueByName("Тряску камеры").get()) {
                        break label16;
                    }
                }

                this.hurtCameraEffect(var11, var9);
            }

            if (mc.gameSettings.viewBobbing) {
                this.calculateViewBobbing(var11, var9);
            }
        }

        double var13 = mc.gameRenderer.getFOVModifier(mc.getRenderManager().info, mc.getRenderPartialTicks(), true);
        return this.calculateScreenPosition(var9, var13);
    }

    private Vector2f calculateScreenPosition(Vector3f var1, double var2) {
        float var4 = (float)mc.getMainWindow().getScaledHeight() / 2.0F;
        float var5 = var4 / (var1.getZ() * (float)Math.tan(Math.toRadians(var2 / (double)2.0F)));
        return var1.getZ() < 0.0F ? new Vector2f(-var1.getX() * var5 + (float)mc.getMainWindow().getScaledWidth() / 2.0F, (float)mc.getMainWindow().getScaledHeight() / 2.0F - var1.getY() * var5) : new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE);
    }

    private void calculateViewBobbing(PlayerEntity var1, Vector3f var2) {
        float var3 = var1.distanceWalkedModified;
        float var4 = var3 - var1.prevDistanceWalkedModified;
        float var5 = -(var3 + var4 * mc.getRenderPartialTicks());
        float var6 = MathHelper.lerp(mc.getRenderPartialTicks(), var1.prevCameraYaw, var1.cameraYaw);
        Quaternion var7 = new Quaternion(Vector3f.XP, Math.abs(MathHelper.cos(var5 * (float)Math.PI - 0.2F) * var6) * 5.0F, true);
        var7.conjugate();
        var2.transform(var7);
        Quaternion var8 = new Quaternion(Vector3f.ZP, MathHelper.sin(var5 * (float)Math.PI) * var6 * 3.0F, true);
        var8.conjugate();
        var2.transform(var8);
        Vector3f var9 = new Vector3f(MathHelper.sin(var5 * (float)Math.PI) * var6 * 0.5F, -Math.abs(MathHelper.cos(var5 * (float)Math.PI) * var6), 0.0F);
        var9.setY(-var9.getY());
        var2.add(var9);
    }

    private void hurtCameraEffect(PlayerEntity var1, Vector3f var2) {
        float var3 = mc.getRenderPartialTicks();
        float var4 = (float)var1.hurtTime - var3;
        if (var1.getShouldBeDead()) {
            float var5 = Math.min((float)var1.deathTime + var3, 20.0F);
            Quaternion var6 = new Quaternion(Vector3f.ZP, 40.0F - 8000.0F / (var5 + 200.0F), true);
            var6.conjugate();
            var2.transform(var6);
        }

        if (!(var4 < 0.0F)) {
            var4 /= (float)var1.maxHurtTime;
            var4 = MathHelper.sin(var4 * var4 * var4 * var4 * (float)Math.PI);
            float var11 = var1.attackedAtYaw;
            Quaternion var12 = new Quaternion(Vector3f.YP, -var11, true);
            var12.conjugate();
            var2.transform(var12);
            Quaternion var7 = new Quaternion(Vector3f.ZP, -var4 * 14.0F, true);
            var7.conjugate();
            var2.transform(var7);
            Quaternion var8 = new Quaternion(Vector3f.ZP, var11, true);
            var8.conjugate();
            var2.transform(var8);
        }

    }

    static {
        NuymMain.init();
        NuymMain.im_expensive_functions_impl_combat_Project_initializer();
    }

    public static native void im_expensive_functions_impl_combat_Project_initializer();

    private static ToDoubleFunction $hello64_proxy65() {
        return (e) -> {
            Minecraft.getInstance();
            return Minecraft.player.getDistanceSq(e);
        };
    }
}
у тебя сурсы дебуды есть? или что?
 
Этот код полное Говно я когда увидел это глаза чуть не выпали но из-за терок между овнером дебуды (lam4ik)
приходится сливать этот калл

SS - обычный каловый аим бот под спуки тайм

саредлька клиент:
Expand Collapse Copy
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.render.NoRender;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.function.ToDoubleFunction;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.BowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.TridentItem;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import ru.kotopushka.compiler.sdk.annotations.Compile;
import we.are.nuym.initializer.NuymMain;

@FunctionRegister(
    name = "Project",
    type = Category.Combat,
    description = "Автоматически целится в игрока"
)
public class Project extends Function {
    private final ModeListSetting weapons = new ModeListSetting("Оружие", new BooleanSetting[]{new BooleanSetting("Лук", true), new BooleanSetting("Трезубец", true)});
    private final float AIM_RANGE = 12.0F;
    private final SliderSetting interpSpeed = new SliderSetting("Скорость наведения", 8.0F, 1.0F, 50.0F, 0.1F);
    private final SliderSetting predictStrength = new SliderSetting("Сила предикта", 1.0F, 0.0F, 2.0F, 0.01F);
    private final BooleanSetting ignoreNoArmor = new BooleanSetting("Игнорировать голых", false);
    private LivingEntity target;
    private Vector2f lastRotation;

    public Project() {
        this.addSettings(new Setting[]{this.weapons, this.interpSpeed, this.predictStrength, this.ignoreNoArmor});
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (Minecraft.player != null && Minecraft.world != null) {
            boolean var6;
            if (this.ValidItem() && Minecraft.player.isHandActive() && Minecraft.player.getActiveHand() == Hand.MAIN_HAND) {
                var6 = true;
            } else {
                var6 = false;
            }

            if (!var6) {
                this.lastRotation = null;
            } else {
                this.updateTarget();
                if (this.target != null) {
                    this.aim();
                } else {
                    this.lastRotation = null;
                }

            }
        } else {
            this.target = null;
            this.lastRotation = null;
        }
    }

    @Compile
    private native void aim();

    private Vector3d predictTargetPos() {
        AxisAlignedBB box = this.target.getBoundingBox();
        double aimX = (box.minX + box.maxX) / (double)2.0F;
        double aimY = box.minY + (box.maxY - box.minY) * 0.45;
        double aimZ = (box.minZ + box.maxZ) / (double)2.0F;
        Vector3d pos = new Vector3d(aimX, aimY, aimZ);
        Vector3d motion = this.target.getMotion();
        double distance = (double)Minecraft.player.getDistance(this.target);
        double projectileSpeed = this.Bow() ? (double)3.0F : (this.Trident() ? (double)2.5F : (double)2.5F);
        double predictionTime = distance / projectileSpeed;
        double predictPower = (double)(Float)this.predictStrength.get();
        Vector3d direction = this.getTargetMovementDirection(this.target);
        double sideMultiplier = this.getLateralMultiplier(this.target, Minecraft.player);
        Vector3d prediction = motion.scale(predictionTime);
        if (direction.lengthSquared() > 1.0E-4 && Math.abs(sideMultiplier) > 0.01) {
            Minecraft.player.getPositionVec().subtract(this.target.getPositionVec()).normalize();
            Vector3d lateral = direction.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
            double sidePredict = sideMultiplier * predictPower * motion.length() * predictionTime;
            prediction = prediction.add(lateral.scale(sidePredict));
        }

        pos = pos.add(prediction);
        if (Math.abs(motion.y) > 0.01) {
            double verticalAdjustment = motion.y * predictionTime * (double)0.5F;
            pos = pos.add((double)0.0F, verticalAdjustment, (double)0.0F);
        }

        return pos;
    }

    private Vector3d getTargetMovementDirection(LivingEntity entity) {
        Vector3d motion = entity.getMotion();
        Vector3d flatMotion = new Vector3d(motion.x, (double)0.0F, motion.z);
        double len = flatMotion.length();
        return len < 0.01 ? Vector3d.ZERO : flatMotion.normalize();
    }

    private double getLateralMultiplier(LivingEntity entity, PlayerEntity player) {
        Vector3d toPlayer = player.getPositionVec().subtract(entity.getPositionVec()).normalize();
        Vector3d motionDir = this.getTargetMovementDirection(entity);
        Vector3d right = toPlayer.crossProduct(new Vector3d((double)0.0F, (double)1.0F, (double)0.0F)).normalize();
        return right.dotProduct(motionDir);
    }

    private boolean Bow() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof BowItem;
    }

    private boolean Trident() {
        Minecraft var10000 = mc;
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        return item.getItem() instanceof TridentItem;
    }

    private void updateTarget() {
        List<PlayerEntity> targets = new ArrayList();
        Minecraft var10000 = mc;

        for(Entity entity : Minecraft.world.getAllEntities()) {
            if (this.ValidTarget(entity)) {
                targets.add((PlayerEntity)entity);
            }
        }

        targets.sort(Comparator.comparingDouble($hello64_proxy65()));
        this.target = targets.isEmpty() ? null : (LivingEntity)targets.get(0);
    }

    private boolean ValidTarget(Entity entity) {
        if (entity instanceof PlayerEntity playerEntity) {
            if (entity instanceof ClientPlayerEntity) {
                return false;
            } else if (entity.isAlive() && entity.ticksExisted >= 10 && !entity.isInvulnerable()) {
                if (Minecraft.player.getDistanceSq(entity) > (double)144.0F) {
                    return false;
                } else {
                    String var6 = entity.getName().getString();
                    if (var6.equalsIgnoreCase(Minecraft.player.getName().getString())) {
                        return false;
                    } else {
                        Minecraft var7 = mc;
                        if (!Minecraft.player.canEntityBeSeen(entity)) {
                            return false;
                        } else if (FriendStorage.isFriend(entity.getName().getString())) {
                            return false;
                        } else if (!(Boolean)this.ignoreNoArmor.get()) {
                            return true;
                        } else {
                            boolean hasArmor = false;

                            for(ItemStack armorStack : playerEntity.getArmorInventoryList()) {
                                if (!armorStack.isEmpty() && armorStack.getItem() instanceof ArmorItem) {
                                    hasArmor = true;
                                    break;
                                }
                            }

                            return hasArmor;
                        }
                    }
                }
            } else {
                return false;
            }
        } else {
            return false;
        }
    }

    private boolean ValidItem() {
        ItemStack item = Minecraft.player.getHeldItemMainhand();
        if (item.isEmpty()) {
            return false;
        } else if (item.getItem() instanceof BowItem) {
            return (Boolean)this.weapons.getValueByName("Лук").get();
        } else {
            return item.getItem() instanceof TridentItem ? (Boolean)this.weapons.getValueByName("Трезубец").get() : false;
        }
    }

    public boolean onEnable() {
        super.onEnable();
        this.target = null;
        this.lastRotation = null;
        return false;
    }

    public boolean onDisable() {
        super.onDisable();
        this.target = null;
        this.lastRotation = null;
        mc.gameSettings.keyBindUseItem.setPressed(false);
        return false;
    }

    public Vector2f project2D(Vector3d var1) {
        return this.project2D(var1.x, var1.y, var1.z);
    }

    public Vector2f project2D(double var1, double var3, double var5) {
        Vector3d var7 = mc.getRenderManager().info.getProjectedView();
        Quaternion var8 = mc.getRenderManager().getCameraOrientation().copy();
        var8.conjugate();
        Vector3f var9 = new Vector3f((float)(var7.x - var1), (float)(var7.y - var3), (float)(var7.z - var5));
        var9.transform(var8);
        Entity var10 = mc.getRenderViewEntity();
        if (var10 instanceof PlayerEntity var11) {
            label16: {
                if (Expensive.getInstance().getFunctionRegistry().getNoRender().isState()) {
                    Expensive.getInstance().getFunctionRegistry().getNoRender();
                    if ((Boolean)NoRender.element.getValueByName("Тряску камеры").get()) {
                        break label16;
                    }
                }

                this.hurtCameraEffect(var11, var9);
            }

            if (mc.gameSettings.viewBobbing) {
                this.calculateViewBobbing(var11, var9);
            }
        }

        double var13 = mc.gameRenderer.getFOVModifier(mc.getRenderManager().info, mc.getRenderPartialTicks(), true);
        return this.calculateScreenPosition(var9, var13);
    }

    private Vector2f calculateScreenPosition(Vector3f var1, double var2) {
        float var4 = (float)mc.getMainWindow().getScaledHeight() / 2.0F;
        float var5 = var4 / (var1.getZ() * (float)Math.tan(Math.toRadians(var2 / (double)2.0F)));
        return var1.getZ() < 0.0F ? new Vector2f(-var1.getX() * var5 + (float)mc.getMainWindow().getScaledWidth() / 2.0F, (float)mc.getMainWindow().getScaledHeight() / 2.0F - var1.getY() * var5) : new Vector2f(Float.MAX_VALUE, Float.MAX_VALUE);
    }

    private void calculateViewBobbing(PlayerEntity var1, Vector3f var2) {
        float var3 = var1.distanceWalkedModified;
        float var4 = var3 - var1.prevDistanceWalkedModified;
        float var5 = -(var3 + var4 * mc.getRenderPartialTicks());
        float var6 = MathHelper.lerp(mc.getRenderPartialTicks(), var1.prevCameraYaw, var1.cameraYaw);
        Quaternion var7 = new Quaternion(Vector3f.XP, Math.abs(MathHelper.cos(var5 * (float)Math.PI - 0.2F) * var6) * 5.0F, true);
        var7.conjugate();
        var2.transform(var7);
        Quaternion var8 = new Quaternion(Vector3f.ZP, MathHelper.sin(var5 * (float)Math.PI) * var6 * 3.0F, true);
        var8.conjugate();
        var2.transform(var8);
        Vector3f var9 = new Vector3f(MathHelper.sin(var5 * (float)Math.PI) * var6 * 0.5F, -Math.abs(MathHelper.cos(var5 * (float)Math.PI) * var6), 0.0F);
        var9.setY(-var9.getY());
        var2.add(var9);
    }

    private void hurtCameraEffect(PlayerEntity var1, Vector3f var2) {
        float var3 = mc.getRenderPartialTicks();
        float var4 = (float)var1.hurtTime - var3;
        if (var1.getShouldBeDead()) {
            float var5 = Math.min((float)var1.deathTime + var3, 20.0F);
            Quaternion var6 = new Quaternion(Vector3f.ZP, 40.0F - 8000.0F / (var5 + 200.0F), true);
            var6.conjugate();
            var2.transform(var6);
        }

        if (!(var4 < 0.0F)) {
            var4 /= (float)var1.maxHurtTime;
            var4 = MathHelper.sin(var4 * var4 * var4 * var4 * (float)Math.PI);
            float var11 = var1.attackedAtYaw;
            Quaternion var12 = new Quaternion(Vector3f.YP, -var11, true);
            var12.conjugate();
            var2.transform(var12);
            Quaternion var7 = new Quaternion(Vector3f.ZP, -var4 * 14.0F, true);
            var7.conjugate();
            var2.transform(var7);
            Quaternion var8 = new Quaternion(Vector3f.ZP, var11, true);
            var8.conjugate();
            var2.transform(var8);
        }

    }

    static {
        NuymMain.init();
        NuymMain.im_expensive_functions_impl_combat_Project_initializer();
    }

    public static native void im_expensive_functions_impl_combat_Project_initializer();

    private static ToDoubleFunction $hello64_proxy65() {
        return (e) -> {
            Minecraft.getInstance();
            return Minecraft.player.getDistanceSq(e);
        };
    }
}
так экспа умерла уже
 
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