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Вопрос Что у меня не правильно в Killaura FunTime 1.21.8

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20 Фев 2026
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у меня ии сделал килку потому что я не очень умею делать обходы можете проверить и подсказать что там не так и можете дать Rotation пожалуйста
JavaScript:
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package com.example.examplemod;

import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.animal.Animal;
import net.minecraft.world.item.ItemUseAnimation;
import net.minecraft.world.phys.EntityHitResult;
import net.minecraft.world.phys.Vec3;
import org.lwjgl.glfw.GLFW;

import java.util.Comparator;
import java.util.List;

public final class AttackAuraController {

    private static boolean enabled = false;
    private static int bindKey = GLFW.GLFW_KEY_UNKNOWN;

    private static int radius = 4;
    private static boolean targetPlayers = true;
    private static boolean targetAnimals = false;
    private static boolean jumpOnly = true;
    private static boolean noAttackWhileEating = true;

    private static int lockedTargetId = -1;
    private static boolean attackedThisJump = false;

    private AttackAuraController() {}

    public static boolean isEnabled() {
        return enabled;
    }

    public static void toggle() {
        enabled = !enabled;
    }

    public static void forceDisable() {
        enabled = false;
        lockedTargetId = -1;
        attackedThisJump = false;
    }

    public static int getBindKey() {
        return bindKey;
    }

    public static void setBindKey(int key) {
        bindKey = key;
    }

    public static void clearBind() {
        bindKey = GLFW.GLFW_KEY_UNKNOWN;
    }

    public static int getRadius() {
        return radius;
    }

    public static void setRadius(int value) {
        radius = Math.max(1, Math.min(6, value));
    }

    public static boolean isTargetPlayers() {
        return targetPlayers;
    }

    public static void setTargetPlayers(boolean value) {
        targetPlayers = value;
    }

    public static boolean isTargetAnimals() {
        return targetAnimals;
    }

    public static void setTargetAnimals(boolean value) {
        targetAnimals = value;
    }

    public static boolean isJumpOnly() {
        return jumpOnly;
    }

    public static void setJumpOnly(boolean value) {
        jumpOnly = value;
        attackedThisJump = false;
    }

    public static boolean isNoAttackWhileEating() {
        return noAttackWhileEating;
    }

    public static void setNoAttackWhileEating(boolean value) {
        noAttackWhileEating = value;
    }

    public static void onKeyInput(int key, int action) {
        if (action != GLFW.GLFW_PRESS) return;
        if (bindKey == GLFW.GLFW_KEY_UNKNOWN) return;
        if (key == bindKey) toggle();
    }

    public static void onClientTick() {
        if (!enabled) return;

        Minecraft mc = Minecraft.getInstance();
        LocalPlayer player = mc.player;
        ClientLevel level = mc.level;
        if (player == null || level == null || mc.gameMode == null) return;

        Entity target = findTarget(player, level);
        if (target == null) {
            lockedTargetId = -1;
            return;
        }

        lockedTargetId = target.getId();

        aimAtTarget(player, target);

        ItemUseAnimation useAnim = player.getUseItem().getUseAnimation();
        boolean eating = player.isUsingItem() && (useAnim == ItemUseAnimation.EAT || useAnim == ItemUseAnimation.DRINK);
        if (noAttackWhileEating && eating) {
            return;
        }

        if (jumpOnly) {
            if (player.onGround()) {
                attackedThisJump = false;
                return;
            }
            if (player.getDeltaMovement().y >= -0.08) {
                return;
            }
            if (attackedThisJump) return;
        }

        if (player.getAttackStrengthScale(0.0f) < 0.93f) return;

        mc.gameMode.attack(player, target);
        player.swing(InteractionHand.MAIN_HAND);

        if (jumpOnly) {
            attackedThisJump = true;
        }
    }

    private static Entity findTarget(LocalPlayer player, ClientLevel level) {
        if (lockedTargetId != -1) {
            Entity locked = level.getEntity(lockedTargetId);
            if (isValidTarget(player, locked) && player.distanceTo(locked) <= radius + 0.3f) {
                return locked;
            }
        }

        Entity crosshair = findCrosshairTarget(player);
        if (crosshair != null) {
            return crosshair;
        }

        List<Entity> nearby = level.getEntities(
                player,
                player.getBoundingBox().inflate(radius),
                entity -> isValidTarget(player, entity)
        );

        return nearby.stream()
                .filter(entity -> isInCrosshairCone(player, entity))
                .min(Comparator
                        .comparingDouble((Entity entity) -> -lookDot(player, entity))
                        .thenComparingDouble(player::distanceToSqr))
                .orElseGet(() -> nearby.stream().min(Comparator.comparingDouble(player::distanceToSqr)).orElse(null));
    }

    private static Entity findCrosshairTarget(LocalPlayer player) {
        Minecraft mc = Minecraft.getInstance();
        if (!(mc.hitResult instanceof EntityHitResult ehr)) {
            return null;
        }

        Entity entity = ehr.getEntity();
        if (!isValidTarget(player, entity)) return null;
        if (player.distanceTo(entity) > radius + 0.3f) return null;
        return entity;
    }

    private static boolean isValidTarget(LocalPlayer player, Entity entity) {
        if (entity == null || entity == player || !entity.isAlive()) return false;

        if (targetPlayers && entity instanceof net.minecraft.world.entity.player.Player other) {
            if (other.isSpectator()) return false;
            return true;
        }

        if (targetAnimals && entity instanceof Animal) {
            return true;
        }

        return false;
    }

    private static boolean isInCrosshairCone(LocalPlayer player, Entity target) {
        return lookDot(player, target) >= 0.55;
    }

    private static double lookDot(LocalPlayer player, Entity target) {
        Vec3 look = player.getLookAngle().normalize();
        Vec3 toTarget = target.position().add(0.0, target.getBbHeight() * 0.5, 0.0)
                .subtract(player.getEyePosition())
                .normalize();
        return look.dot(toTarget);
    }

    private static void steerBodyToTarget(LocalPlayer player, Entity target) {
        double dx = target.getX() - player.getX();
        double dz = target.getZ() - player.getZ();
        float yaw = (float) Math.toDegrees(Math.atan2(dz, dx)) - 90.0f;
        float wrapped = wrapDegrees(yaw);
        player.setYHeadRot(wrapped);
        player.yBodyRot = wrapped;
    }

    private static void pursueTarget(LocalPlayer player, Entity target) {
        double dx = target.getX() - player.getX();
        double dz = target.getZ() - player.getZ();
        double horizontal = Math.sqrt(dx * dx + dz * dz);
        if (horizontal < 1.6) return;

        float yaw = player.getYHeadRot();
        double yawRad = Math.toRadians(yaw);
        double lookX = -Math.sin(yawRad);
        double lookZ = Math.cos(yawRad);
        double strafeX = Math.cos(yawRad);
        double strafeZ = Math.sin(yawRad);

        int phase = (player.tickCount / 10) % 4;
        double strafeInput = (phase == 0 || phase == 1) ? 1.0 : -1.0;
        double forwardInput = horizontal > 2.6 ? 0.9 : (horizontal < 1.9 ? -0.35 : 0.15);

        if ((player.tickCount / 16) % 3 == 0) {
            forwardInput *= -0.35;
        }

        double nx = lookX * forwardInput + strafeX * strafeInput;
        double nz = lookZ * forwardInput + strafeZ * strafeInput;
        double moveLen = Math.sqrt(nx * nx + nz * nz);
        if (moveLen > 0.0001) {
            nx /= moveLen;
            nz /= moveLen;
        }

        double push = player.onGround() ? 0.11 : 0.075;

        Vec3 current = player.getDeltaMovement();
        double vx = current.x + nx * push;
        double vz = current.z + nz * push;

        double speed = Math.sqrt(vx * vx + vz * vz);
        double maxSpeed = player.onGround() ? 0.43 : 0.36;
        if (speed > maxSpeed) {
            vx = (vx / speed) * maxSpeed;
            vz = (vz / speed) * maxSpeed;
        }

        player.setDeltaMovement(vx, current.y, vz);
    }

    private static void aimAtTarget(LocalPlayer player, Entity target) {
        double dx = target.getX() - player.getX();
        double dy = (target.getY() + target.getBbHeight() * 0.5) - player.getEyeY();
        double dz = target.getZ() - player.getZ();
        double horizontal = Math.sqrt(dx * dx + dz * dz);

        float targetYaw   = (float) Math.toDegrees(Math.atan2(dz, dx)) - 90.0f;
        float targetPitch = (float) -Math.toDegrees(Math.atan2(dy, horizontal));

        float curYaw   = player.getYRot();
        float curPitch = player.getXRot();

        float dyaw  = wrapDegrees(targetYaw - curYaw);
        float dp    = targetPitch - curPitch;

        float speed = 0.72f; // smooth factor per tick (0 = no move, 1 = instant snap)
        float newYaw   = curYaw   + dyaw  * speed;
        float newPitch = Math.max(-90f, Math.min(90f, curPitch + dp * speed));

        player.setYRot(newYaw);
        player.setXRot(newPitch);
        player.setYHeadRot(newYaw);
        player.yBodyRot = newYaw;
        player.yRotO    = newYaw;
        player.xRotO    = newPitch;
    }

    private static float wrapDegrees(float value) {
        float result = value % 360.0f;
        if (result >= 180.0f) result -= 360.0f;
        if (result < -180.0f) result += 360.0f;
        return result;
    }
}
 
killaurabypass:
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public final class nobraincontrollsos {

    private static boolean pidr = true;

    public static void onGameLoop() {
        if (!pidr) return;
      
        // нейросеть пыталась сделать киллауру
        // но у нейронки вышла диарея черт
       
        System.out.println("сука холостые подложили"); // привет принтин я тебя люблю
    }
}
brain issue
 
killaurabypass:
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public final class nobraincontrollsos {

    private static boolean pidr = true;

    public static void onGameLoop() {
        if (!pidr) return;
   
        // нейросеть пыталась сделать киллауру
        // но у нейронки вышла диарея черт
    
        System.out.println("сука холостые подложили"); // привет принтин я тебя люблю
    }
}
brain issue
а туда точно Pidr и сука холостые подложили
 
killaurabypass:
Expand Collapse Copy
public final class nobraincontrollsos {

    private static boolean pidr = true;

    public static void onGameLoop() {
        if (!pidr) return;
     
        // нейросеть пыталась сделать киллауру
        // но у нейронки вышла диарея черт
      
        System.out.println("сука холостые подложили"); // привет принтин я тебя люблю
    }
}
brain issue
принтИн?
 
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