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Обход античита FT Полублок актуальные на 2026 год

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  2. Прочие моды
На удивление я почти ничего не менял с 2024 года, но они по наше время работают, это показывает какой античит фантайма дырявый и его можно абузить при желании

Java:
Expand Collapse Copy
package Anova.modules.impl.movement;

import Anova.events.Event;
import Anova.events.impl.player.EventMotion;
import Anova.events.impl.player.EventUpdate;
import Anova.modules.Category;
import Anova.modules.Function;
import Anova.modules.FunctionModule;
import Anova.modules.settings.imp.BooleanOption;
import Anova.modules.settings.imp.ModeSetting;
import Anova.modules.settings.imp.SliderSetting;
import Anova.util.ClientUtil;
import Anova.util.math.RayTraceUtil;
import Anova.util.movement.MoveUtil;
import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.BlockState;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ElytraItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CPlayerTryUseItemPacket;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;


@FunctionModule(
        name = "Speed",
        type = Category.Movement
)
public class SpeedFunction extends Function {
    private final ModeSetting spdMode = new ModeSetting("Режими спидов", "FT Полублок", "FT Entity", "FT Полублок");
    private final BooleanOption truee = new BooleanOption("Автоматически ставить", true)
            .setVisible(() -> spdMode.is("FT Полублок"));
    private final SliderSetting boostFactorSetting = new SliderSetting("Boost Factor", 1.0f, 3.0f, 0.1f, 1.0f)
            .setVisible(() -> spdMode.is("FT Полублок2") || spdMode.is("FT Entity"));
    private final SliderSetting boostDurationSetting = new SliderSetting("Boost Duration (т.)", 1, 10, 1, 1)
            .setVisible(() -> spdMode.is("FT Полублок2"));
    private final ModeSetting boostmodeft = new ModeSetting("Режим буста", "Anova 1.4(2025 december)", "Anova 1.4(2025 december)", "Radix(2024 may)","Anova 1.4(2025 january)")
            .setVisible(() -> spdMode.is("FT Полублок"));

    private enum FTPolublockState {
        IDLE,
        JUMPED,
        BOOSTING
    }
    private FTPolublockState ftState = FTPolublockState.IDLE;
    private int ftTickDelay = 0;
    private float defaultJumpMovementFactor = 0.02f;

    boolean enable;
    private boolean blockPlaced = false;
    private long lastPlaceTime = 0;
    private boolean metafly = false;
    private boolean isProcessingMeta = false;


    public SpeedFunction() {
        this.addsetting(spdMode, truee,boostmodeft, boostFactorSetting, boostDurationSetting);
    }

    @Override
    public void onDisable() {
        mc.gameSettings.keyBindSneak.setPressed(false);
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        enable = false;
        super.onDisable();
    }

    @Override
    protected boolean onEnable() {
        enable = true;
        defaultJumpMovementFactor = mc.player.jumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        return super.onEnable();
    }

    @Override
    public void onEventModule(Event event) {
        if (spdMode.is("FT Полублок")) {
            if (event instanceof EventUpdate) {
                updateFTPolublock();
            }
            if (event instanceof EventMotion eventMotion) {
                if (truee.get()) {
                    placeBlocks(eventMotion);
                }
            }
        }
        if (spdMode.is("FT Entity") && event instanceof EventUpdate) {
            handleFuntime();
        }
    }

    /**
     * --- Режим FT Полублок ---
     */
    private void updateFTPolublock() {
        if (!enable) return;
        switch (ftState) {
            case IDLE:
                if (mc.player.isOnGround() && (mc.player.getPosY() % 1.0 == 0.5) && !mc.player.isInWater()) { //&& !mc.player.isSprinting()
                    mc.gameSettings.keyBindSneak.setPressed(true);
                    mc.player.setSprinting(false);
                    if(boostmodeft.is("Radix(2024 may)")) {
                        for (float i = 1.0F; i <= 5.0F; ++i) {
                            mc.player.jump();
                        }
                    } else if(boostmodeft.is("Anova 1.4(2025 december)")) {
                        mc.player.jump();
                    }else if(boostmodeft.is("Anova 1.4(2025 january)")) {
                        multiJumpInstant(5);
                    }
                    mc.gameSettings.keyBindSneak.setPressed(false);
                    ftState = FTPolublockState.JUMPED;
                    ftTickDelay = 1;
                }
                break;
            case JUMPED:
                if (--ftTickDelay <= 0) {
                    applyFTBoost();
                    ftState = FTPolublockState.BOOSTING;
                    ftTickDelay = boostDurationSetting.getValue().intValue();
                }
                break;
            case BOOSTING:
                if (--ftTickDelay <= 0) {
                    resetFTBoost();
                    ftState = FTPolublockState.IDLE;
                }
                break;
        }
    }

    /**
     * Применяет буст для режима FT Полублок:
     */
    private void applyFTBoost() {
        if (mc.player == null) return;
        if (mc.player.moveForward == 0 && mc.player.moveStrafing == 0) return;
        Vector3d motion = mc.player.getMotion();
        double speed = Math.sqrt(motion.x * motion.x + motion.z * motion.z);
        double maxSpeed = 0.45;
        if (speed < 0.01 || speed >= maxSpeed) return;
        double boost = boostFactorSetting.getValue().floatValue();
        double add = Math.min(boost, maxSpeed - speed);
        motion = new Vector3d(
                motion.x + (motion.x / speed) * add,
                motion.y,
                motion.z + (motion.z / speed) * add
        );
        mc.player.setMotion(motion);
        if (!mc.player.isOnGround()) {
            mc.player.jumpMovementFactor = 0.03f;
        }
    }

    private void multiJumpInstant(int times) {
        if (mc.player == null) return;
        if (times <= 1) { mc.player.jump(); return; }
        if (!mc.player.isOnGround()) return;
        mc.player.jump();
        if (mc.player.isSprinting()) {
            float yawRad = (float) Math.toRadians(mc.player.rotationYaw);
            double addX = -MathHelper.sin(yawRad) * 0.2D;
            double addZ =  MathHelper.cos(yawRad) * 0.2D;
            int extra = times - 1;
            mc.player.setMotion(
                    mc.player.getMotion().x + addX * extra,
                    mc.player.getMotion().y,
                    mc.player.getMotion().z + addZ * extra
            );
        }
    }
    /**
     * Сбрасывает параметры движения до стандартного значения.
     */
    private void resetFTBoost() {
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
    }

    /**
     * --- Автоматическая постановка блоков ---
     */
    public void placeBlocks(EventMotion motion) {
        if (enable) {
            if (blockPlaced && System.currentTimeMillis() - lastPlaceTime < 900) {
                return;
            }
            if (mc.player.isOnGround() && !mc.player.isInWater() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                mc.player.jump();
            }
            if (mc.player.fallDistance > 0.15f && mc.player.fallDistance < 1) {
                int lastSlot = mc.player.inventory.currentItem;
                int slabSlot = -1;
                for (int i = 0; i < 9; i++) {
                    ItemStack s = mc.player.inventory.getStackInSlot(i);
                    if (s.getItem() instanceof BlockItem) {
                        Block block = ((BlockItem) s.getItem()).getBlock();
                        if (block instanceof SlabBlock) {
                            slabSlot = i;
                            break;
                        }
                    }
                }
                if (slabSlot == -1) return;
                mc.player.inventory.currentItem = slabSlot;
                motion.setPitch(83.39993f);
                motion.setYaw(mc.player.rotationYaw);
                BlockRayTraceResult rayResult = (BlockRayTraceResult) RayTraceUtil.rayTrace(4, motion.getYaw(), motion.getPitch(), mc.player);
                BlockPos targetPos = rayResult.getPos();
                BlockState state = mc.world.getBlockState(targetPos);
                if (mc.world.getBlockState(targetPos).isAir()) {
                    return;
                }
                mc.player.connection.sendPacket(new CPlayerTryUseItemPacket(Hand.MAIN_HAND));
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.playerController.processRightClickBlock(mc.player, mc.world, Hand.MAIN_HAND, rayResult);
                mc.player.inventory.currentItem = lastSlot;
                blockPlaced = true;
                lastPlaceTime = System.currentTimeMillis();
            }
        }
    }

    /**
     * --- Режим FT Entity ---
     */
    private void handleFuntime() {
        if (MoveUtil.isMoving()) {
            AxisAlignedBB aabb = mc.player.getBoundingBox().grow(0.05);
            int armorStands = mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
            boolean canBoost = armorStands > 1 || mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
            if (canBoost && !mc.player.isOnGround()) {
                mc.player.jumpMovementFactor = 0.10f;
                float boost = boostFactorSetting.getValue().floatValue();
                mc.player.getMotion().x *= boost;
                mc.player.getMotion().z *= boost;
            }
        }
    }
}

Видеоматериал:
 
Последнее редактирование:
ахуенное качетсво шакал ебучий
флаги
фул хаус
так обходу 2 года, логично что флаги будут в голове своей 2+2 посчитай и пойми что ты хуйню пишешь
чатлгбт солюшен
обход я сам делал еще в 2024 году, а архитектуру делал через codex так как я уже ни чо не помню
этот эксплоит убил весь фантайм, надеюсь кто этот код писал тоже так же убьется
да чо не так то
 
На удивление я почти ничего не менял с 2024 года, но они по наше время работают, это показывает какой античит фантайма дырявый и его можно абузить при желании

Java:
Expand Collapse Copy
package Anova.modules.impl.movement;

import Anova.events.Event;
import Anova.events.impl.player.EventMotion;
import Anova.events.impl.player.EventUpdate;
import Anova.modules.Category;
import Anova.modules.Function;
import Anova.modules.FunctionModule;
import Anova.modules.settings.imp.BooleanOption;
import Anova.modules.settings.imp.ModeSetting;
import Anova.modules.settings.imp.SliderSetting;
import Anova.util.ClientUtil;
import Anova.util.math.RayTraceUtil;
import Anova.util.movement.MoveUtil;
import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.BlockState;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ElytraItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CPlayerTryUseItemPacket;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;


@FunctionModule(
        name = "Speed",
        type = Category.Movement
)
public class SpeedFunction extends Function {
    private final ModeSetting spdMode = new ModeSetting("Режими спидов", "FT Полублок", "FT Entity", "FT Полублок");
    private final BooleanOption truee = new BooleanOption("Автоматически ставить", true)
            .setVisible(() -> spdMode.is("FT Полублок"));
    private final SliderSetting boostFactorSetting = new SliderSetting("Boost Factor", 1.0f, 3.0f, 0.1f, 1.0f)
            .setVisible(() -> spdMode.is("FT Полублок2") || spdMode.is("FT Entity"));
    private final SliderSetting boostDurationSetting = new SliderSetting("Boost Duration (т.)", 1, 10, 1, 1)
            .setVisible(() -> spdMode.is("FT Полублок2"));
    private final ModeSetting boostmodeft = new ModeSetting("Режим буста", "Anova 1.4(2025 december)", "Anova 1.4(2025 december)", "Radix(2024 may)","Anova 1.4(2025 january)")
            .setVisible(() -> spdMode.is("FT Полублок"));

    private enum FTPolublockState {
        IDLE,
        JUMPED,
        BOOSTING
    }
    private FTPolublockState ftState = FTPolublockState.IDLE;
    private int ftTickDelay = 0;
    private float defaultJumpMovementFactor = 0.02f;

    boolean enable;
    private boolean blockPlaced = false;
    private long lastPlaceTime = 0;
    private boolean metafly = false;
    private boolean isProcessingMeta = false;


    public SpeedFunction() {
        this.addsetting(spdMode, truee,boostmodeft, boostFactorSetting, boostDurationSetting);
    }

    @Override
    public void onDisable() {
        mc.gameSettings.keyBindSneak.setPressed(false);
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        enable = false;
        super.onDisable();
    }

    @Override
    protected boolean onEnable() {
        enable = true;
        defaultJumpMovementFactor = mc.player.jumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        return super.onEnable();
    }

    @Override
    public void onEventModule(Event event) {
        if (spdMode.is("FT Полублок")) {
            if (event instanceof EventUpdate) {
                updateFTPolublock();
            }
            if (event instanceof EventMotion eventMotion) {
                if (truee.get()) {
                    placeBlocks(eventMotion);
                }
            }
        }
        if (spdMode.is("FT Entity") && event instanceof EventUpdate) {
            handleFuntime();
        }
    }

    /**
     * --- Режим FT Полублок ---
     */
    private void updateFTPolublock() {
        if (!enable) return;
        switch (ftState) {
            case IDLE:
                if (mc.player.isOnGround() && (mc.player.getPosY() % 1.0 == 0.5) && !mc.player.isInWater()) { //&& !mc.player.isSprinting()
                    mc.gameSettings.keyBindSneak.setPressed(true);
                    mc.player.setSprinting(false);
                    if(boostmodeft.is("Radix(2024 may)")) {
                        for (float i = 1.0F; i <= 5.0F; ++i) {
                            mc.player.jump();
                        }
                    } else if(boostmodeft.is("Anova 1.4(2025 december)")) {
                        mc.player.jump();
                    }else if(boostmodeft.is("Anova 1.4(2025 january)")) {
                        multiJumpInstant(5);
                    }
                    mc.gameSettings.keyBindSneak.setPressed(false);
                    ftState = FTPolublockState.JUMPED;
                    ftTickDelay = 1;
                }
                break;
            case JUMPED:
                if (--ftTickDelay <= 0) {
                    applyFTBoost();
                    ftState = FTPolublockState.BOOSTING;
                    ftTickDelay = boostDurationSetting.getValue().intValue();
                }
                break;
            case BOOSTING:
                if (--ftTickDelay <= 0) {
                    resetFTBoost();
                    ftState = FTPolublockState.IDLE;
                }
                break;
        }
    }

    /**
     * Применяет буст для режима FT Полублок:
     */
    private void applyFTBoost() {
        if (mc.player == null) return;
        if (mc.player.moveForward == 0 && mc.player.moveStrafing == 0) return;
        Vector3d motion = mc.player.getMotion();
        double speed = Math.sqrt(motion.x * motion.x + motion.z * motion.z);
        double maxSpeed = 0.45;
        if (speed < 0.01 || speed >= maxSpeed) return;
        double boost = boostFactorSetting.getValue().floatValue();
        double add = Math.min(boost, maxSpeed - speed);
        motion = new Vector3d(
                motion.x + (motion.x / speed) * add,
                motion.y,
                motion.z + (motion.z / speed) * add
        );
        mc.player.setMotion(motion);
        if (!mc.player.isOnGround()) {
            mc.player.jumpMovementFactor = 0.03f;
        }
    }

    private void multiJumpInstant(int times) {
        if (mc.player == null) return;
        if (times <= 1) { mc.player.jump(); return; }
        if (!mc.player.isOnGround()) return;
        mc.player.jump();
        if (mc.player.isSprinting()) {
            float yawRad = (float) Math.toRadians(mc.player.rotationYaw);
            double addX = -MathHelper.sin(yawRad) * 0.2D;
            double addZ =  MathHelper.cos(yawRad) * 0.2D;
            int extra = times - 1;
            mc.player.setMotion(
                    mc.player.getMotion().x + addX * extra,
                    mc.player.getMotion().y,
                    mc.player.getMotion().z + addZ * extra
            );
        }
    }
    /**
     * Сбрасывает параметры движения до стандартного значения.
     */
    private void resetFTBoost() {
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
    }

    /**
     * --- Автоматическая постановка блоков ---
     */
    public void placeBlocks(EventMotion motion) {
        if (enable) {
            if (blockPlaced && System.currentTimeMillis() - lastPlaceTime < 900) {
                return;
            }
            if (mc.player.isOnGround() && !mc.player.isInWater() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                mc.player.jump();
            }
            if (mc.player.fallDistance > 0.15f && mc.player.fallDistance < 1) {
                int lastSlot = mc.player.inventory.currentItem;
                int slabSlot = -1;
                for (int i = 0; i < 9; i++) {
                    ItemStack s = mc.player.inventory.getStackInSlot(i);
                    if (s.getItem() instanceof BlockItem) {
                        Block block = ((BlockItem) s.getItem()).getBlock();
                        if (block instanceof SlabBlock) {
                            slabSlot = i;
                            break;
                        }
                    }
                }
                if (slabSlot == -1) return;
                mc.player.inventory.currentItem = slabSlot;
                motion.setPitch(83.39993f);
                motion.setYaw(mc.player.rotationYaw);
                BlockRayTraceResult rayResult = (BlockRayTraceResult) RayTraceUtil.rayTrace(4, motion.getYaw(), motion.getPitch(), mc.player);
                BlockPos targetPos = rayResult.getPos();
                BlockState state = mc.world.getBlockState(targetPos);
                if (mc.world.getBlockState(targetPos).isAir()) {
                    return;
                }
                mc.player.connection.sendPacket(new CPlayerTryUseItemPacket(Hand.MAIN_HAND));
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.playerController.processRightClickBlock(mc.player, mc.world, Hand.MAIN_HAND, rayResult);
                mc.player.inventory.currentItem = lastSlot;
                blockPlaced = true;
                lastPlaceTime = System.currentTimeMillis();
            }
        }
    }

    /**
     * --- Режим FT Entity ---
     */
    private void handleFuntime() {
        if (MoveUtil.isMoving()) {
            AxisAlignedBB aabb = mc.player.getBoundingBox().grow(0.05);
            int armorStands = mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
            boolean canBoost = armorStands > 1 || mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
            if (canBoost && !mc.player.isOnGround()) {
                mc.player.jumpMovementFactor = 0.10f;
                float boost = boostFactorSetting.getValue().floatValue();
                mc.player.getMotion().x *= boost;
                mc.player.getMotion().z *= boost;
            }
        }
    }
}

Видеоматериал:
хватит доить 3.1 экспу пж + гпт код
 
На удивление я почти ничего не менял с 2024 года, но они по наше время работают, это показывает какой античит фантайма дырявый и его можно абузить при желании

Java:
Expand Collapse Copy
package Anova.modules.impl.movement;

import Anova.events.Event;
import Anova.events.impl.player.EventMotion;
import Anova.events.impl.player.EventUpdate;
import Anova.modules.Category;
import Anova.modules.Function;
import Anova.modules.FunctionModule;
import Anova.modules.settings.imp.BooleanOption;
import Anova.modules.settings.imp.ModeSetting;
import Anova.modules.settings.imp.SliderSetting;
import Anova.util.ClientUtil;
import Anova.util.math.RayTraceUtil;
import Anova.util.movement.MoveUtil;
import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.BlockState;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ElytraItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CPlayerTryUseItemPacket;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;


@FunctionModule(
        name = "Speed",
        type = Category.Movement
)
public class SpeedFunction extends Function {
    private final ModeSetting spdMode = new ModeSetting("Режими спидов", "FT Полублок", "FT Entity", "FT Полублок");
    private final BooleanOption truee = new BooleanOption("Автоматически ставить", true)
            .setVisible(() -> spdMode.is("FT Полублок"));
    private final SliderSetting boostFactorSetting = new SliderSetting("Boost Factor", 1.0f, 3.0f, 0.1f, 1.0f)
            .setVisible(() -> spdMode.is("FT Полублок2") || spdMode.is("FT Entity"));
    private final SliderSetting boostDurationSetting = new SliderSetting("Boost Duration (т.)", 1, 10, 1, 1)
            .setVisible(() -> spdMode.is("FT Полублок2"));
    private final ModeSetting boostmodeft = new ModeSetting("Режим буста", "Anova 1.4(2025 december)", "Anova 1.4(2025 december)", "Radix(2024 may)","Anova 1.4(2025 january)")
            .setVisible(() -> spdMode.is("FT Полублок"));

    private enum FTPolublockState {
        IDLE,
        JUMPED,
        BOOSTING
    }
    private FTPolublockState ftState = FTPolublockState.IDLE;
    private int ftTickDelay = 0;
    private float defaultJumpMovementFactor = 0.02f;

    boolean enable;
    private boolean blockPlaced = false;
    private long lastPlaceTime = 0;
    private boolean metafly = false;
    private boolean isProcessingMeta = false;


    public SpeedFunction() {
        this.addsetting(spdMode, truee,boostmodeft, boostFactorSetting, boostDurationSetting);
    }

    @Override
    public void onDisable() {
        mc.gameSettings.keyBindSneak.setPressed(false);
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        enable = false;
        super.onDisable();
    }

    @Override
    protected boolean onEnable() {
        enable = true;
        defaultJumpMovementFactor = mc.player.jumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        return super.onEnable();
    }

    @Override
    public void onEventModule(Event event) {
        if (spdMode.is("FT Полублок")) {
            if (event instanceof EventUpdate) {
                updateFTPolublock();
            }
            if (event instanceof EventMotion eventMotion) {
                if (truee.get()) {
                    placeBlocks(eventMotion);
                }
            }
        }
        if (spdMode.is("FT Entity") && event instanceof EventUpdate) {
            handleFuntime();
        }
    }

    /**
     * --- Режим FT Полублок ---
     */
    private void updateFTPolublock() {
        if (!enable) return;
        switch (ftState) {
            case IDLE:
                if (mc.player.isOnGround() && (mc.player.getPosY() % 1.0 == 0.5) && !mc.player.isInWater()) { //&& !mc.player.isSprinting()
                    mc.gameSettings.keyBindSneak.setPressed(true);
                    mc.player.setSprinting(false);
                    if(boostmodeft.is("Radix(2024 may)")) {
                        for (float i = 1.0F; i <= 5.0F; ++i) {
                            mc.player.jump();
                        }
                    } else if(boostmodeft.is("Anova 1.4(2025 december)")) {
                        mc.player.jump();
                    }else if(boostmodeft.is("Anova 1.4(2025 january)")) {
                        multiJumpInstant(5);
                    }
                    mc.gameSettings.keyBindSneak.setPressed(false);
                    ftState = FTPolublockState.JUMPED;
                    ftTickDelay = 1;
                }
                break;
            case JUMPED:
                if (--ftTickDelay <= 0) {
                    applyFTBoost();
                    ftState = FTPolublockState.BOOSTING;
                    ftTickDelay = boostDurationSetting.getValue().intValue();
                }
                break;
            case BOOSTING:
                if (--ftTickDelay <= 0) {
                    resetFTBoost();
                    ftState = FTPolublockState.IDLE;
                }
                break;
        }
    }

    /**
     * Применяет буст для режима FT Полублок:
     */
    private void applyFTBoost() {
        if (mc.player == null) return;
        if (mc.player.moveForward == 0 && mc.player.moveStrafing == 0) return;
        Vector3d motion = mc.player.getMotion();
        double speed = Math.sqrt(motion.x * motion.x + motion.z * motion.z);
        double maxSpeed = 0.45;
        if (speed < 0.01 || speed >= maxSpeed) return;
        double boost = boostFactorSetting.getValue().floatValue();
        double add = Math.min(boost, maxSpeed - speed);
        motion = new Vector3d(
                motion.x + (motion.x / speed) * add,
                motion.y,
                motion.z + (motion.z / speed) * add
        );
        mc.player.setMotion(motion);
        if (!mc.player.isOnGround()) {
            mc.player.jumpMovementFactor = 0.03f;
        }
    }

    private void multiJumpInstant(int times) {
        if (mc.player == null) return;
        if (times <= 1) { mc.player.jump(); return; }
        if (!mc.player.isOnGround()) return;
        mc.player.jump();
        if (mc.player.isSprinting()) {
            float yawRad = (float) Math.toRadians(mc.player.rotationYaw);
            double addX = -MathHelper.sin(yawRad) * 0.2D;
            double addZ =  MathHelper.cos(yawRad) * 0.2D;
            int extra = times - 1;
            mc.player.setMotion(
                    mc.player.getMotion().x + addX * extra,
                    mc.player.getMotion().y,
                    mc.player.getMotion().z + addZ * extra
            );
        }
    }
    /**
     * Сбрасывает параметры движения до стандартного значения.
     */
    private void resetFTBoost() {
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
    }

    /**
     * --- Автоматическая постановка блоков ---
     */
    public void placeBlocks(EventMotion motion) {
        if (enable) {
            if (blockPlaced && System.currentTimeMillis() - lastPlaceTime < 900) {
                return;
            }
            if (mc.player.isOnGround() && !mc.player.isInWater() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                mc.player.jump();
            }
            if (mc.player.fallDistance > 0.15f && mc.player.fallDistance < 1) {
                int lastSlot = mc.player.inventory.currentItem;
                int slabSlot = -1;
                for (int i = 0; i < 9; i++) {
                    ItemStack s = mc.player.inventory.getStackInSlot(i);
                    if (s.getItem() instanceof BlockItem) {
                        Block block = ((BlockItem) s.getItem()).getBlock();
                        if (block instanceof SlabBlock) {
                            slabSlot = i;
                            break;
                        }
                    }
                }
                if (slabSlot == -1) return;
                mc.player.inventory.currentItem = slabSlot;
                motion.setPitch(83.39993f);
                motion.setYaw(mc.player.rotationYaw);
                BlockRayTraceResult rayResult = (BlockRayTraceResult) RayTraceUtil.rayTrace(4, motion.getYaw(), motion.getPitch(), mc.player);
                BlockPos targetPos = rayResult.getPos();
                BlockState state = mc.world.getBlockState(targetPos);
                if (mc.world.getBlockState(targetPos).isAir()) {
                    return;
                }
                mc.player.connection.sendPacket(new CPlayerTryUseItemPacket(Hand.MAIN_HAND));
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.playerController.processRightClickBlock(mc.player, mc.world, Hand.MAIN_HAND, rayResult);
                mc.player.inventory.currentItem = lastSlot;
                blockPlaced = true;
                lastPlaceTime = System.currentTimeMillis();
            }
        }
    }

    /**
     * --- Режим FT Entity ---
     */
    private void handleFuntime() {
        if (MoveUtil.isMoving()) {
            AxisAlignedBB aabb = mc.player.getBoundingBox().grow(0.05);
            int armorStands = mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
            boolean canBoost = armorStands > 1 || mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
            if (canBoost && !mc.player.isOnGround()) {
                mc.player.jumpMovementFactor = 0.10f;
                float boost = boostFactorSetting.getValue().floatValue();
                mc.player.getMotion().x *= boost;
                mc.player.getMotion().z *= boost;
            }
        }
    }
}

Видеоматериал:
что за пиздец нахуй не понимаю ваще
 
На удивление я почти ничего не менял с 2024 года, но они по наше время работают, это показывает какой античит фантайма дырявый и его можно абузить при желании

Java:
Expand Collapse Copy
package Anova.modules.impl.movement;

import Anova.events.Event;
import Anova.events.impl.player.EventMotion;
import Anova.events.impl.player.EventUpdate;
import Anova.modules.Category;
import Anova.modules.Function;
import Anova.modules.FunctionModule;
import Anova.modules.settings.imp.BooleanOption;
import Anova.modules.settings.imp.ModeSetting;
import Anova.modules.settings.imp.SliderSetting;
import Anova.util.ClientUtil;
import Anova.util.math.RayTraceUtil;
import Anova.util.movement.MoveUtil;
import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.BlockState;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ElytraItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CPlayerTryUseItemPacket;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;


@FunctionModule(
        name = "Speed",
        type = Category.Movement
)
public class SpeedFunction extends Function {
    private final ModeSetting spdMode = new ModeSetting("Режими спидов", "FT Полублок", "FT Entity", "FT Полублок");
    private final BooleanOption truee = new BooleanOption("Автоматически ставить", true)
            .setVisible(() -> spdMode.is("FT Полублок"));
    private final SliderSetting boostFactorSetting = new SliderSetting("Boost Factor", 1.0f, 3.0f, 0.1f, 1.0f)
            .setVisible(() -> spdMode.is("FT Полублок2") || spdMode.is("FT Entity"));
    private final SliderSetting boostDurationSetting = new SliderSetting("Boost Duration (т.)", 1, 10, 1, 1)
            .setVisible(() -> spdMode.is("FT Полублок2"));
    private final ModeSetting boostmodeft = new ModeSetting("Режим буста", "Anova 1.4(2025 december)", "Anova 1.4(2025 december)", "Radix(2024 may)","Anova 1.4(2025 january)")
            .setVisible(() -> spdMode.is("FT Полублок"));

    private enum FTPolublockState {
        IDLE,
        JUMPED,
        BOOSTING
    }
    private FTPolublockState ftState = FTPolublockState.IDLE;
    private int ftTickDelay = 0;
    private float defaultJumpMovementFactor = 0.02f;

    boolean enable;
    private boolean blockPlaced = false;
    private long lastPlaceTime = 0;
    private boolean metafly = false;
    private boolean isProcessingMeta = false;


    public SpeedFunction() {
        this.addsetting(spdMode, truee,boostmodeft, boostFactorSetting, boostDurationSetting);
    }

    @Override
    public void onDisable() {
        mc.gameSettings.keyBindSneak.setPressed(false);
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        enable = false;
        super.onDisable();
    }

    @Override
    protected boolean onEnable() {
        enable = true;
        defaultJumpMovementFactor = mc.player.jumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        return super.onEnable();
    }

    @Override
    public void onEventModule(Event event) {
        if (spdMode.is("FT Полублок")) {
            if (event instanceof EventUpdate) {
                updateFTPolublock();
            }
            if (event instanceof EventMotion eventMotion) {
                if (truee.get()) {
                    placeBlocks(eventMotion);
                }
            }
        }
        if (spdMode.is("FT Entity") && event instanceof EventUpdate) {
            handleFuntime();
        }
    }

    /**
     * --- Режим FT Полублок ---
     */
    private void updateFTPolublock() {
        if (!enable) return;
        switch (ftState) {
            case IDLE:
                if (mc.player.isOnGround() && (mc.player.getPosY() % 1.0 == 0.5) && !mc.player.isInWater()) { //&& !mc.player.isSprinting()
                    mc.gameSettings.keyBindSneak.setPressed(true);
                    mc.player.setSprinting(false);
                    if(boostmodeft.is("Radix(2024 may)")) {
                        for (float i = 1.0F; i <= 5.0F; ++i) {
                            mc.player.jump();
                        }
                    } else if(boostmodeft.is("Anova 1.4(2025 december)")) {
                        mc.player.jump();
                    }else if(boostmodeft.is("Anova 1.4(2025 january)")) {
                        multiJumpInstant(5);
                    }
                    mc.gameSettings.keyBindSneak.setPressed(false);
                    ftState = FTPolublockState.JUMPED;
                    ftTickDelay = 1;
                }
                break;
            case JUMPED:
                if (--ftTickDelay <= 0) {
                    applyFTBoost();
                    ftState = FTPolublockState.BOOSTING;
                    ftTickDelay = boostDurationSetting.getValue().intValue();
                }
                break;
            case BOOSTING:
                if (--ftTickDelay <= 0) {
                    resetFTBoost();
                    ftState = FTPolublockState.IDLE;
                }
                break;
        }
    }

    /**
     * Применяет буст для режима FT Полублок:
     */
    private void applyFTBoost() {
        if (mc.player == null) return;
        if (mc.player.moveForward == 0 && mc.player.moveStrafing == 0) return;
        Vector3d motion = mc.player.getMotion();
        double speed = Math.sqrt(motion.x * motion.x + motion.z * motion.z);
        double maxSpeed = 0.45;
        if (speed < 0.01 || speed >= maxSpeed) return;
        double boost = boostFactorSetting.getValue().floatValue();
        double add = Math.min(boost, maxSpeed - speed);
        motion = new Vector3d(
                motion.x + (motion.x / speed) * add,
                motion.y,
                motion.z + (motion.z / speed) * add
        );
        mc.player.setMotion(motion);
        if (!mc.player.isOnGround()) {
            mc.player.jumpMovementFactor = 0.03f;
        }
    }

    private void multiJumpInstant(int times) {
        if (mc.player == null) return;
        if (times <= 1) { mc.player.jump(); return; }
        if (!mc.player.isOnGround()) return;
        mc.player.jump();
        if (mc.player.isSprinting()) {
            float yawRad = (float) Math.toRadians(mc.player.rotationYaw);
            double addX = -MathHelper.sin(yawRad) * 0.2D;
            double addZ =  MathHelper.cos(yawRad) * 0.2D;
            int extra = times - 1;
            mc.player.setMotion(
                    mc.player.getMotion().x + addX * extra,
                    mc.player.getMotion().y,
                    mc.player.getMotion().z + addZ * extra
            );
        }
    }
    /**
     * Сбрасывает параметры движения до стандартного значения.
     */
    private void resetFTBoost() {
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
    }

    /**
     * --- Автоматическая постановка блоков ---
     */
    public void placeBlocks(EventMotion motion) {
        if (enable) {
            if (blockPlaced && System.currentTimeMillis() - lastPlaceTime < 900) {
                return;
            }
            if (mc.player.isOnGround() && !mc.player.isInWater() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                mc.player.jump();
            }
            if (mc.player.fallDistance > 0.15f && mc.player.fallDistance < 1) {
                int lastSlot = mc.player.inventory.currentItem;
                int slabSlot = -1;
                for (int i = 0; i < 9; i++) {
                    ItemStack s = mc.player.inventory.getStackInSlot(i);
                    if (s.getItem() instanceof BlockItem) {
                        Block block = ((BlockItem) s.getItem()).getBlock();
                        if (block instanceof SlabBlock) {
                            slabSlot = i;
                            break;
                        }
                    }
                }
                if (slabSlot == -1) return;
                mc.player.inventory.currentItem = slabSlot;
                motion.setPitch(83.39993f);
                motion.setYaw(mc.player.rotationYaw);
                BlockRayTraceResult rayResult = (BlockRayTraceResult) RayTraceUtil.rayTrace(4, motion.getYaw(), motion.getPitch(), mc.player);
                BlockPos targetPos = rayResult.getPos();
                BlockState state = mc.world.getBlockState(targetPos);
                if (mc.world.getBlockState(targetPos).isAir()) {
                    return;
                }
                mc.player.connection.sendPacket(new CPlayerTryUseItemPacket(Hand.MAIN_HAND));
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.playerController.processRightClickBlock(mc.player, mc.world, Hand.MAIN_HAND, rayResult);
                mc.player.inventory.currentItem = lastSlot;
                blockPlaced = true;
                lastPlaceTime = System.currentTimeMillis();
            }
        }
    }

    /**
     * --- Режим FT Entity ---
     */
    private void handleFuntime() {
        if (MoveUtil.isMoving()) {
            AxisAlignedBB aabb = mc.player.getBoundingBox().grow(0.05);
            int armorStands = mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
            boolean canBoost = armorStands > 1 || mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
            if (canBoost && !mc.player.isOnGround()) {
                mc.player.jumpMovementFactor = 0.10f;
                float boost = boostFactorSetting.getValue().floatValue();
                mc.player.getMotion().x *= boost;
                mc.player.getMotion().z *= boost;
            }
        }
    }
}

Видеоматериал:
это просто пиздец еще и на 1.16.5
 
хватит доить 3.1 экспу пж + гпт код
это 2 экспа хахахах, чат джпт юзал для облегчения чтобы понять можно было что это вообще
что за пиздец нахуй не понимаю ваще
этот пиздец работает уже 2 год если что😊😊😊
 

Вложения

  • photo_2026-03-01_11-11-46.jpg
    photo_2026-03-01_11-11-46.jpg
    66 KB · Просмотры: 4
На удивление я почти ничего не менял с 2024 года, но они по наше время работают, это показывает какой античит фантайма дырявый и его можно абузить при желании

Java:
Expand Collapse Copy
package Anova.modules.impl.movement;

import Anova.events.Event;
import Anova.events.impl.player.EventMotion;
import Anova.events.impl.player.EventUpdate;
import Anova.modules.Category;
import Anova.modules.Function;
import Anova.modules.FunctionModule;
import Anova.modules.settings.imp.BooleanOption;
import Anova.modules.settings.imp.ModeSetting;
import Anova.modules.settings.imp.SliderSetting;
import Anova.util.ClientUtil;
import Anova.util.math.RayTraceUtil;
import Anova.util.movement.MoveUtil;
import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.BlockState;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ElytraItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CPlayerTryUseItemPacket;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;


@FunctionModule(
        name = "Speed",
        type = Category.Movement
)
public class SpeedFunction extends Function {
    private final ModeSetting spdMode = new ModeSetting("Режими спидов", "FT Полублок", "FT Entity", "FT Полублок");
    private final BooleanOption truee = new BooleanOption("Автоматически ставить", true)
            .setVisible(() -> spdMode.is("FT Полублок"));
    private final SliderSetting boostFactorSetting = new SliderSetting("Boost Factor", 1.0f, 3.0f, 0.1f, 1.0f)
            .setVisible(() -> spdMode.is("FT Полублок2") || spdMode.is("FT Entity"));
    private final SliderSetting boostDurationSetting = new SliderSetting("Boost Duration (т.)", 1, 10, 1, 1)
            .setVisible(() -> spdMode.is("FT Полублок2"));
    private final ModeSetting boostmodeft = new ModeSetting("Режим буста", "Anova 1.4(2025 december)", "Anova 1.4(2025 december)", "Radix(2024 may)","Anova 1.4(2025 january)")
            .setVisible(() -> spdMode.is("FT Полублок"));

    private enum FTPolublockState {
        IDLE,
        JUMPED,
        BOOSTING
    }
    private FTPolublockState ftState = FTPolublockState.IDLE;
    private int ftTickDelay = 0;
    private float defaultJumpMovementFactor = 0.02f;

    boolean enable;
    private boolean blockPlaced = false;
    private long lastPlaceTime = 0;
    private boolean metafly = false;
    private boolean isProcessingMeta = false;


    public SpeedFunction() {
        this.addsetting(spdMode, truee,boostmodeft, boostFactorSetting, boostDurationSetting);
    }

    @Override
    public void onDisable() {
        mc.gameSettings.keyBindSneak.setPressed(false);
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        enable = false;
        super.onDisable();
    }

    @Override
    protected boolean onEnable() {
        enable = true;
        defaultJumpMovementFactor = mc.player.jumpMovementFactor;
        ftState = FTPolublockState.IDLE;
        return super.onEnable();
    }

    @Override
    public void onEventModule(Event event) {
        if (spdMode.is("FT Полублок")) {
            if (event instanceof EventUpdate) {
                updateFTPolublock();
            }
            if (event instanceof EventMotion eventMotion) {
                if (truee.get()) {
                    placeBlocks(eventMotion);
                }
            }
        }
        if (spdMode.is("FT Entity") && event instanceof EventUpdate) {
            handleFuntime();
        }
    }

    /**
     * --- Режим FT Полублок ---
     */
    private void updateFTPolublock() {
        if (!enable) return;
        switch (ftState) {
            case IDLE:
                if (mc.player.isOnGround() && (mc.player.getPosY() % 1.0 == 0.5) && !mc.player.isInWater()) { //&& !mc.player.isSprinting()
                    mc.gameSettings.keyBindSneak.setPressed(true);
                    mc.player.setSprinting(false);
                    if(boostmodeft.is("Radix(2024 may)")) {
                        for (float i = 1.0F; i <= 5.0F; ++i) {
                            mc.player.jump();
                        }
                    } else if(boostmodeft.is("Anova 1.4(2025 december)")) {
                        mc.player.jump();
                    }else if(boostmodeft.is("Anova 1.4(2025 january)")) {
                        multiJumpInstant(5);
                    }
                    mc.gameSettings.keyBindSneak.setPressed(false);
                    ftState = FTPolublockState.JUMPED;
                    ftTickDelay = 1;
                }
                break;
            case JUMPED:
                if (--ftTickDelay <= 0) {
                    applyFTBoost();
                    ftState = FTPolublockState.BOOSTING;
                    ftTickDelay = boostDurationSetting.getValue().intValue();
                }
                break;
            case BOOSTING:
                if (--ftTickDelay <= 0) {
                    resetFTBoost();
                    ftState = FTPolublockState.IDLE;
                }
                break;
        }
    }

    /**
     * Применяет буст для режима FT Полублок:
     */
    private void applyFTBoost() {
        if (mc.player == null) return;
        if (mc.player.moveForward == 0 && mc.player.moveStrafing == 0) return;
        Vector3d motion = mc.player.getMotion();
        double speed = Math.sqrt(motion.x * motion.x + motion.z * motion.z);
        double maxSpeed = 0.45;
        if (speed < 0.01 || speed >= maxSpeed) return;
        double boost = boostFactorSetting.getValue().floatValue();
        double add = Math.min(boost, maxSpeed - speed);
        motion = new Vector3d(
                motion.x + (motion.x / speed) * add,
                motion.y,
                motion.z + (motion.z / speed) * add
        );
        mc.player.setMotion(motion);
        if (!mc.player.isOnGround()) {
            mc.player.jumpMovementFactor = 0.03f;
        }
    }

    private void multiJumpInstant(int times) {
        if (mc.player == null) return;
        if (times <= 1) { mc.player.jump(); return; }
        if (!mc.player.isOnGround()) return;
        mc.player.jump();
        if (mc.player.isSprinting()) {
            float yawRad = (float) Math.toRadians(mc.player.rotationYaw);
            double addX = -MathHelper.sin(yawRad) * 0.2D;
            double addZ =  MathHelper.cos(yawRad) * 0.2D;
            int extra = times - 1;
            mc.player.setMotion(
                    mc.player.getMotion().x + addX * extra,
                    mc.player.getMotion().y,
                    mc.player.getMotion().z + addZ * extra
            );
        }
    }
    /**
     * Сбрасывает параметры движения до стандартного значения.
     */
    private void resetFTBoost() {
        mc.player.jumpMovementFactor = defaultJumpMovementFactor;
    }

    /**
     * --- Автоматическая постановка блоков ---
     */
    public void placeBlocks(EventMotion motion) {
        if (enable) {
            if (blockPlaced && System.currentTimeMillis() - lastPlaceTime < 900) {
                return;
            }
            if (mc.player.isOnGround() && !mc.player.isInWater() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                mc.player.jump();
            }
            if (mc.player.fallDistance > 0.15f && mc.player.fallDistance < 1) {
                int lastSlot = mc.player.inventory.currentItem;
                int slabSlot = -1;
                for (int i = 0; i < 9; i++) {
                    ItemStack s = mc.player.inventory.getStackInSlot(i);
                    if (s.getItem() instanceof BlockItem) {
                        Block block = ((BlockItem) s.getItem()).getBlock();
                        if (block instanceof SlabBlock) {
                            slabSlot = i;
                            break;
                        }
                    }
                }
                if (slabSlot == -1) return;
                mc.player.inventory.currentItem = slabSlot;
                motion.setPitch(83.39993f);
                motion.setYaw(mc.player.rotationYaw);
                BlockRayTraceResult rayResult = (BlockRayTraceResult) RayTraceUtil.rayTrace(4, motion.getYaw(), motion.getPitch(), mc.player);
                BlockPos targetPos = rayResult.getPos();
                BlockState state = mc.world.getBlockState(targetPos);
                if (mc.world.getBlockState(targetPos).isAir()) {
                    return;
                }
                mc.player.connection.sendPacket(new CPlayerTryUseItemPacket(Hand.MAIN_HAND));
                mc.player.swingArm(Hand.MAIN_HAND);
                mc.playerController.processRightClickBlock(mc.player, mc.world, Hand.MAIN_HAND, rayResult);
                mc.player.inventory.currentItem = lastSlot;
                blockPlaced = true;
                lastPlaceTime = System.currentTimeMillis();
            }
        }
    }

    /**
     * --- Режим FT Entity ---
     */
    private void handleFuntime() {
        if (MoveUtil.isMoving()) {
            AxisAlignedBB aabb = mc.player.getBoundingBox().grow(0.05);
            int armorStands = mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
            boolean canBoost = armorStands > 1 || mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
            if (canBoost && !mc.player.isOnGround()) {
                mc.player.jumpMovementFactor = 0.10f;
                float boost = boostFactorSetting.getValue().floatValue();
                mc.player.getMotion().x *= boost;
                mc.player.getMotion().z *= boost;
            }
        }
    }
}

Видеоматериал:
/del это никому нахуй с такими флагами не надо
 
так обходу 2 года, логично что флаги будут в голове своей 2+2 посчитай и пойми что ты хуйню пишешь

обход я сам делал еще в 2024 году, а архитектуру делал через codex так как я уже ни чо не помню

да чо не так то
Отцов всех своих сложи ебанько тупое нахуй ты выкладываешь не рабочую хуйню и выпездываешь но это же работало
 

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