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Вопрос Как сделать reach?

Java:
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@RegisterFeature
public class ReachFeature extends Feature {

    public final DoubleSetting block = addSetting(new DoubleSetting("Block", 1.00,0.00, 3.00));
    public final DoubleSetting entity = addSetting(new DoubleSetting("Entity", 0.00,0.00, 3.00));

    public final BoolSetting noEntityTrace = addSetting(new BoolSetting("NoEntityTrace", false));
    public final BoolSetting playerOnly = addSetting(new BoolSetting("PlayerOnly", false));
    public final BoolSetting pickaxeOnly = addSetting(new BoolSetting("PickaxeOnly", false));


    public ReachFeature() {
        super("Reach", "Extends player reach values.", FeatureCategory.of("Exploits"));
        playerOnly.setShowCondition(noEntityTrace::get);
        pickaxeOnly.setShowCondition(noEntityTrace::get);
    }
}
 
Java:
Expand Collapse Copy
@RegisterFeature
public class ReachFeature extends Feature {

    public final DoubleSetting block = addSetting(new DoubleSetting("Block", 1.00,0.00, 3.00));
    public final DoubleSetting entity = addSetting(new DoubleSetting("Entity", 0.00,0.00, 3.00));

    public final BoolSetting noEntityTrace = addSetting(new BoolSetting("NoEntityTrace", false));
    public final BoolSetting playerOnly = addSetting(new BoolSetting("PlayerOnly", false));
    public final BoolSetting pickaxeOnly = addSetting(new BoolSetting("PickaxeOnly", false));


    public ReachFeature() {
        super("Reach", "Extends player reach values.", FeatureCategory.of("Exploits"));
        playerOnly.setShowCondition(noEntityTrace::get);
        pickaxeOnly.setShowCondition(noEntityTrace::get);
    }
}
что это за кал не expensive 3.1 ready!!!
 
Java:
Expand Collapse Copy
@RegisterFeature
public class ReachFeature extends Feature {

    public final DoubleSetting block = addSetting(new DoubleSetting("Block", 1.00,0.00, 3.00));
    public final DoubleSetting entity = addSetting(new DoubleSetting("Entity", 0.00,0.00, 3.00));

    public final BoolSetting noEntityTrace = addSetting(new BoolSetting("NoEntityTrace", false));
    public final BoolSetting playerOnly = addSetting(new BoolSetting("PlayerOnly", false));
    public final BoolSetting pickaxeOnly = addSetting(new BoolSetting("PickaxeOnly", false));


    public ReachFeature() {
        super("Reach", "Extends player reach values.", FeatureCategory.of("Exploits"));
        playerOnly.setShowCondition(noEntityTrace::get);
        pickaxeOnly.setShowCondition(noEntityTrace::get);
    }
}
спс
 
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