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LUA скрипт [gamesense] p100 фейквалк

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22 Мар 2026
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обязательно ставить хайдшотсы на always on
ебал в пизду делей между месседжами, нельзя старого говна с пк запостить(

895656:
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local fakewalk_ref = ui.new_hotkey("AA", "Other", "fakewalk", false)
local active_slider = ui.new_slider("AA", "Other", "fakewalk active", 2, 30, 10, true, "t")
local hold_slider = ui.new_slider("AA", "Other", "fakewalk hold", 2, 30, 10, true, "t")
local speed_slider = ui.new_slider("AA", "Other", "fakewalk speed", 1, 100, 30, true, "%")

local doubletap_ref = ui.reference("RAGE", "Aimbot", "Double tap")
local onshot_ref = ui.reference("AA", "Other", "On shot anti-aim")

local cl_forwardspeed = cvar.cl_forwardspeed
local cl_sidespeed = cvar.cl_sidespeed
local original_forward = cl_forwardspeed:get_float()
local original_side = cl_sidespeed:get_float()

local is_active = false
local current_tick = 0
local phase = 0

local function on_paint()
    local hotkey_state = ui.get(fakewalk_ref)
    local active_ticks = ui.get(active_slider)
    local hold_ticks = ui.get(hold_slider)
    local speed_percent = ui.get(speed_slider) / 100

    if hotkey_state then
        if not is_active then
            is_active = true
            current_tick = 0
            phase = 1
            ui.set(doubletap_ref, false)
            ui.set(onshot_ref, true)
            cl_forwardspeed:set_float(original_forward * speed_percent)
            cl_sidespeed:set_float(original_side * speed_percent)
        end
        
        current_tick = current_tick + 1
        if phase == 1 and current_tick >= active_ticks then
            phase = 2
            current_tick = 0
            ui.set(onshot_ref, false)
        elseif phase == 2 and current_tick >= hold_ticks then
            phase = 1
            current_tick = 0
            ui.set(onshot_ref, true)
        end
        
        renderer.indicator(159, 202, 43, 255, "FAKEWALKING")
    else
        if is_active then
            is_active = false
            ui.set(doubletap_ref, true)
            ui.set(onshot_ref, false)
            cl_forwardspeed:set_float(original_forward)
            cl_sidespeed:set_float(original_side)
        end
    end
end

client.set_event_callback("paint", on_paint)
 
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