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Начинающий
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- 22 Мар 2026
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обязательно ставить хайдшотсы на always on
ебал в пизду делей между месседжами, нельзя старого говна с пк запостить(
ебал в пизду делей между месседжами, нельзя старого говна с пк запостить(
895656:
local fakewalk_ref = ui.new_hotkey("AA", "Other", "fakewalk", false)
local active_slider = ui.new_slider("AA", "Other", "fakewalk active", 2, 30, 10, true, "t")
local hold_slider = ui.new_slider("AA", "Other", "fakewalk hold", 2, 30, 10, true, "t")
local speed_slider = ui.new_slider("AA", "Other", "fakewalk speed", 1, 100, 30, true, "%")
local doubletap_ref = ui.reference("RAGE", "Aimbot", "Double tap")
local onshot_ref = ui.reference("AA", "Other", "On shot anti-aim")
local cl_forwardspeed = cvar.cl_forwardspeed
local cl_sidespeed = cvar.cl_sidespeed
local original_forward = cl_forwardspeed:get_float()
local original_side = cl_sidespeed:get_float()
local is_active = false
local current_tick = 0
local phase = 0
local function on_paint()
local hotkey_state = ui.get(fakewalk_ref)
local active_ticks = ui.get(active_slider)
local hold_ticks = ui.get(hold_slider)
local speed_percent = ui.get(speed_slider) / 100
if hotkey_state then
if not is_active then
is_active = true
current_tick = 0
phase = 1
ui.set(doubletap_ref, false)
ui.set(onshot_ref, true)
cl_forwardspeed:set_float(original_forward * speed_percent)
cl_sidespeed:set_float(original_side * speed_percent)
end
current_tick = current_tick + 1
if phase == 1 and current_tick >= active_ticks then
phase = 2
current_tick = 0
ui.set(onshot_ref, false)
elseif phase == 2 and current_tick >= hold_ticks then
phase = 1
current_tick = 0
ui.set(onshot_ref, true)
end
renderer.indicator(159, 202, 43, 255, "FAKEWALKING")
else
if is_active then
is_active = false
ui.set(doubletap_ref, true)
ui.set(onshot_ref, false)
cl_forwardspeed:set_float(original_forward)
cl_sidespeed:set_float(original_side)
end
end
end
client.set_event_callback("paint", on_paint)