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- 22 Мар 2026
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мб попозже сделаю фулл аашки если найдется тип который мне сможет кинуть как ui идеал ява выглядел, а пока жрите индикаторы
магниты/лцбрик индикатор можно включить в MISC, Settings
чуть вайбкода

магниты/лцбрик индикатор можно включить в MISC, Settings
чуть вайбкода
спизжено с вавала:
local renderer, client, ui, entity = renderer, client, ui, entity
local freestand, freestand_bind = ui.reference("AA", "Anti-aimbot angles", "freestanding")
local doubletap, doubletap_bind = ui.reference("RAGE", "Aimbot", "Double tap")
local hideshots, hideshots_bind = ui.reference("AA", "Other", "On shot anti-aim")
local yaw_jitter = ui.reference("AA", "Anti-aimbot angles", "Yaw jitter")
local body_yaw = ui.reference("AA", "Anti-aimbot angles", "Body yaw")
local show_label = ui.new_checkbox("MISC", "Settings", "Jmekeria cu magnetu")
local show_lc_break = ui.new_checkbox("MISC", "Settings", "LC BREAK indicator")
local label_alpha = 0
local prev_show_state = false
local animation_speed = 0.1
local label_offset = 0
local dt_alpha = 0
local prev_dt_state = false
local dt_offset = 0
local aa_alpha = 0
local prev_aa_state = false
local aa_offset = 0
local function paint_handler()
local screen_w, screen_h = client.screen_size()
local x, y = screen_w / 2 + 10, screen_h / 2 + 10
local y_offset = 0
local current_show_state = ui.get(show_label)
if current_show_state then
label_alpha = math.min(255, label_alpha + 255 * animation_speed)
label_offset = math.max(0, label_offset - 20 * animation_speed)
else
label_alpha = math.max(0, label_alpha - 255 * animation_speed)
end
if label_alpha > 0 then
renderer.text(x, y + y_offset + label_offset, 255, 255, 255, label_alpha, nil, 0, "Jmekeria cu magnetu")
y_offset = y_offset + 20
end
if ui.get(freestand_bind) then
renderer.text(x, y + y_offset, 209, 159, 230, 255, nil, 0, "FREESTAND")
else
renderer.text(x, y + y_offset, 220, 135, 49, 255, nil, 0, "IDEAL YAW")
end
y_offset = y_offset + 10
local freestand_val = ui.get(freestand_bind)
local yaw_jitter_val = ui.get(yaw_jitter)
local body_yaw_val = ui.get(body_yaw)
local is_dynamic = yaw_jitter_val ~= "Off" or body_yaw_val == "Jitter"
local freestand_text = is_dynamic and "DYNAMIC" or "STATIC"
local freestand_color = is_dynamic and {209, 159, 230} or {220, 0, 29}
renderer.text(x, y + y_offset, freestand_color[1], freestand_color[2], freestand_color[3], 255, nil, 0, freestand_text)
y_offset = y_offset + 10
local current_dt_state = ui.get(doubletap_bind)
if current_dt_state then
dt_alpha = math.min(255, dt_alpha + 255 * animation_speed)
dt_offset = math.max(0, dt_offset - 20 * animation_speed)
else
dt_alpha = math.max(0, dt_alpha - 255 * animation_speed)
end
if dt_alpha > 0 then
renderer.text(x, y + y_offset + dt_offset, 25, 255, 25, dt_alpha, nil, 0, "DT")
y_offset = y_offset + 10
end
local current_aa_state = ui.get(hideshots_bind)
if current_aa_state then
aa_alpha = math.min(255, aa_alpha + 255 * animation_speed)
aa_offset = math.max(0, aa_offset - 20 * animation_speed)
else
aa_alpha = math.max(0, aa_alpha - 255 * animation_speed)
end
if aa_alpha > 0 then
renderer.text(x, y + y_offset + aa_offset, 200, 185, 255, aa_alpha, nil, 0, "AA")
y_offset = y_offset + 10
end
local local_player = entity.get_local_player()
if local_player then
local velocity_x = entity.get_prop(local_player, "m_vecVelocity[0]")
local velocity_y = entity.get_prop(local_player, "m_vecVelocity[1]")
if velocity_x and velocity_y then
local speed = math.sqrt(velocity_x^2 + velocity_y^2)
if ui.get(show_lc_break) and speed >= 151 then
renderer.text(x, y + y_offset, 255, 0, 0, 255, nil, 0, "LC BREAK")
end
end
end
end
client.set_event_callback("paint", paint_handler)
Код: