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Визуальная часть TargetHud fuckclient ready

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Начинающий
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Оффлайн
Регистрация
17 Июл 2022
Сообщения
8
Реакции
2
Выберите загрузчик игры
  1. Vanilla
  2. OptiFine
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
        
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Снимок экрана 2026-03-31 121909.png
Снимок экрана 2026-03-31 122101.png
damage.png
 
Последнее редактирование:
ну кстати мне прям идея и сама реализация понравилось давольно прикольно и нигде не видел тиакого так что молодец что сказать
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Посмотреть вложение 331853Посмотреть вложение 331854Посмотреть вложение 331856
прикольно, рендер спм хуйня
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Посмотреть вложение 331853Посмотреть вложение 331854Посмотреть вложение 331856
УРА, Какое то разнообразие, заебись, +rep
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Посмотреть вложение 331853Посмотреть вложение 331854Посмотреть вложение 331856
так 50/50 а за то что такую идею придумал +реп
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Посмотреть вложение 331853Посмотреть вложение 331854Посмотреть вложение 331856
идея прикольна выглядит 50/50
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Посмотреть вложение 331853Посмотреть вложение 331854Посмотреть вложение 331856
нормалды
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Посмотреть вложение 331853Посмотреть вложение 331854Посмотреть вложение 331856
за креативность +rep
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
Посмотреть вложение 331853Посмотреть вложение 331854Посмотреть вложение 331856
ЧТО ЭТО ТАКОЕ
 
Java:
Expand Collapse Copy
    DraggableTargetHud draggableTargetHud = (DraggableTargetHud) Interfaces.getInstance().
                    draggableStorage.getDraggableClass(DraggableTargetHud.class);
            EntityLivingBase target = getTarget();
            this.openAnimation = (float) AnimationMath.animation(this.openAnimation, target != null ? 1 : 0,  (float) (2 * AnimationMath.deltaTime()));

            this.animations[0].setDuration(300);
            this.animations[0].setDirection(target != null ? Direction.FORWARDS : Direction.BACKWARDS);

            if (this.animations[0].getOutput() == 0) {
                target = null;
            }

            GL11.glPushMatrix();
            if (target != null) {
                float x = draggableTargetHud.getX();
                float y = draggableTargetHud.getY();
                String name = target.getName();
                double hp = (target.getHealth() / target.getMaxHealth() * 100);
                hp = MathUtils.clamp(hp, 0.0f, 100f);
                double stateHealth = (target.getHealth() / target.getMaxHealth() * 70);
                stateHealth = MathHelper.clamp(stateHealth, 0, 70);
                this.animation = (float) MathUtils.interpolator(hp + target.getAbsorptionAmount(), this.animation, 0.05d);
                this.healthValue =  AnimationMath.qualityAnimation(this.healthValue, (float) stateHealth, (float) (7.5f * AnimationMath.deltaTime()));
                long textDelay = (long) (System.currentTimeMillis() / 740);

                GL11.glTranslated(x - 2, y - 2, 0);
                GL11.glScaled(this.animations[0].getOutput(),1, 1);
                GL11.glTranslated(-(x - 2), -(y - 2), 0);
       
                this.animations[1].setDirection(stateHealth <= 40 ? Direction.FORWARDS : Direction.BACKWARDS);
                this.animations[1].setDuration(400);
                if (stateHealth <= 40)
                {
                    GL11.glPushMatrix();
                    GL11.glTranslated(x - 30, y - 125, 0);
                    GL11.glScaled(this.animations[1].getOutput(), 1, 0);
                    GL11.glTranslated(-(x - 30), -(y - 125), 0);
                    RenderEngine.drawImage(texture, x - 30, y - 125, 100, 130, new Color(255,0,0,255));
                    GL11.glPopMatrix();
                }
                RoundedUtils.drawRound(x - 1.6f, y + 2.6f, 33f, 34.5f, 5, new Color(21,21,21,255));
                RoundedUtils.drawRound(x + 100, y + 31.5f, 11, 11, 5, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 2.5f, mc.mntsb[14].getStringWidth(name) + 21, 9, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 40, y + 31.5f, mc.mntsb[13].getStringWidth(String.format("%.2f%%", this.animation)) + 2, 10, 3, new Color(21,21,21,190));
                RoundedUtils.drawRound(x + 39, y + 15.2f, 72, 13, 0, new Color(41,41,41,255));
                GL11.glPushMatrix();
                GL11.glTranslated(x + 40, y + 16, 1);
                GL11.glScalef(1.0f, 1.1f, 1.0f);
                this.shaderBG.draw(0,0, 60, 60, healthValue, healthValue);
                GL11.glPopMatrix();

                mc.mntsb[14].drawStringWithShadow(name, x + 59, y + 5.5f, -1);
                mc.mntsb[14].drawStringWithShadow(textDelay % 2 == 0 ? "(^_-)" : "(-_^)", x + 41, y + 5.5f, -1);

                mc.mntsb[13].drawStringWithShadow(String.format("%.2f%%", this.animation), x + 41.5f,
                        y + 35.5f, 0xffffffff);

                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScaled(0.77, 0.77, 0.77);
                    GlStateManager.enableTexture2D();
                    GlStateManager.depthMask(true);
                    GlStateManager.clear(256);
                    GlStateManager.enableDepth();
                    GlStateManager.disableAlpha();
                    mc.getRenderItem().zLevel = -150.0f;
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, target.getHeldItemOffhand(), 0, 0);
                    mc.getRenderItem().zLevel = 0.0f;
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                    GL11.glPushMatrix();
                    GL11.glTranslated(x + 99.5f, y + 30f, 0);
                    GL11.glScalef(1.0f, 1.0f, 1.0f);
                    RenderHelper.enableGUIStandardItemLighting();
                    mc.getRenderItem().renderItemOverlays(mc.mntsb[10], target.getHeldItemOffhand(), -7, 8);
                    RenderHelper.disableStandardItemLighting();
                    GL11.glPopMatrix();
                try {
                    StencilUtility.initStencilToWrite();
                    ShaderAdoption.RQ_SHADER.draw(x, y + 5, 30,30, 5, new Color(31,31,31,255));
                    StencilUtility.readStencilBuffer(1);
                    if (target instanceof EntityLiving) {
                        RenderEngine.drawImage(new ResourceLocation("client/images/EntityLivingImage.png"), x, y + 5, 30, 30, Color.WHITE);
                    } else {
                        RenderEngine.drawFace(x, y + 5, 8.0f, 8.0f, 8, 8, 30, 30, 64.0f, 64.0f, target);
                    }
                    StencilUtility.uninitStencilBuffer();
                }catch (Exception e) {
                    e.printStackTrace();
                }
            }
            GL11.glPopMatrix();
        }
    });
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Какой нормальный человек это будет юзать? Я понимаю разнообразие, но, сука, даже тх нурика в разы удобнее и комфортнее, чем это. Вегалайн юзеры схавают, в принципе
 
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