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Автор темы
- #1
Пастим эти строки в dme хук
Код:
IMaterial *xblur_mat = Interfaces::MaterialSystem()->FindMaterial("dev/blurfilterx_nohdr", TEXTURE_GROUP_OTHER, true);
IMaterial *yblur_mat = Interfaces::MaterialSystem()->FindMaterial("dev/blurfiltery_nohdr", TEXTURE_GROUP_OTHER, true);
IMaterial *scope = Interfaces::MaterialSystem()->FindMaterial("dev/scope_bluroverlay", TEXTURE_GROUP_OTHER, true);
xblur_mat->SetMaterialVarFlag(MATERIAL_VAR_NO_DRAW, true);
yblur_mat->SetMaterialVarFlag(MATERIAL_VAR_NO_DRAW, true);
scope->SetMaterialVarFlag(MATERIAL_VAR_NO_DRAW, true);