Гайд Weapon icons for stackhack

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Что блет , как это фикс?
Код:
        char GetGunIcon(SDK::CBaseWeapon* pWeapon)
        {
            int WeaponId = this->GetItemDefenitionIndex();
            switch (WeaponId)
            {
            case    WEAPON_DEAGLE:
                return 'A';
            case    WEAPON_ELITE:
                return 'B';
            case    WEAPON_FIVESEVEN:
                return 'C';
            case    WEAPON_GLOCK:
                return 'D';
            case    WEAPON_AK47:
                return 'W';
            case    WEAPON_AUG:
                return 'U';
            case    WEAPON_AWP:
                return 'Z';
            case    WEAPON_FAMAS:
                return 'R';
            case    WEAPON_G3SG1:
                return 'X';
            case    WEAPON_GALILAR:
                return 'Q';
            case    WEAPON_M249:
                return 'g';
            case    WEAPON_M4A1:
                return 'S';
            case    WEAPON_MAC10:
                return 'K';
            case    WEAPON_P90:
                return 'P';
            case    WEAPON_UMP45:
                return 'L';
            case    WEAPON_XM1014:
                return 'b';
            case    WEAPON_BIZON:
                return 'M';
            case    WEAPON_MAG7:
                return 'd';
            case    WEAPON_NEGEV:
                return 'f';
            case    WEAPON_SAWEDOFF:
                return 'c';
            case    WEAPON_TEC9:
                return 'H';
            case    WEAPON_TASER:
                return 'h';
            case    WEAPON_HKP2000:
                return 'E';
            case    WEAPON_MP7:
                return 'N';
            case    WEAPON_MP9:
                return 'O';
            case    WEAPON_NOVA:
                return 'e';
            case    WEAPON_P250:
                return 'F';
            case    WEAPON_SCAR20:
                return 'Y';
            case    WEAPON_SG556:
                return 'V';
            case    WEAPON_SSG08:
                return 'a';
            case    WEAPON_KNIFE_CT:
                return ']';
            case    WEAPON_FLASHBANG:
                return 'i';
            case    WEAPON_HEGRENADE:
                return 'j';
            case    WEAPON_SMOKEGRENADE:
                return 'k';
            case    WEAPON_MOLOTOV:
                return 'l';
            case    WEAPON_DECOY:
                return 'm';
            case    WEAPON_INCGRENADE:
                return 'n';
            case    WEAPON_C4:
                return 'o';
            case    WEAPON_KNIFE_T:
                return ']';
            case    WEAPON_M4A1_SILENCER:
                return 'T';
            case    WEAPON_USP_SILENCER:
                return 'G';
            case    WEAPON_CZ75A:
                return 'I';
            case    WEAPON_REVOLVER:
                return 'J';
            case    WEAPON_KNIFE_BAYONET:
                return '1';
            case    WEAPON_KNIFE_FLIP:
                return '2';
            case    WEAPON_KNIFE_GUT:
                return '3';
            case    WEAPON_KNIFE_KARAMBIT:
                return ']';
            case    WEAPON_KNIFE_M9_BAYONET:
                return '5';
            case    WEAPON_KNIFE_TACTICAL:
                return '7';
            case    WEAPON_KNIFE_FALCHION:
                return '0';
            case    WEAPON_KNIFE_BOWIE:
                return '6';
            case    WEAPON_KNIFE_BUTTERFLY:
                return '8';
            case    WEAPON_KNIFE_PUSH:
                return '9';

            }
        };
попробуй так
Код:
case WEAPON_DEAGLE:
case WEAPON_REVOLVER:
return 'F';
case WEAPON_ELITE:
return 'S';
case WEAPON_FIVESEVEN:
return 'U';
case WEAPON_GLOCK:
case WEAPON_TEC9:
return 'C';
case WEAPON_AK47:
return 'B';
case WEAPON_AUG:
return 'E';
case WEAPON_AWP:
return 'R';
case WEAPON_FAMAS:
return 'T';
case WEAPON_G3SG1:
case WEAPON_SCAR20:
return 'I';
case WEAPON_GALILAR:
return 'V';
case WEAPON_M249:
return 'Z';
case WEAPON_M4A1:
case WEAPON_M4A1_SILENCER:
return 'W';
case WEAPON_MAC10:
return 'L';
case WEAPON_P90:
return 'M';
case WEAPON_UMP45:
return 'Q';
case WEAPON_XM1014:
return ']';
case WEAPON_BIZON:
case WEAPON_MP9:
return 'D';
case WEAPON_MAG7:
case WEAPON_SAWEDOFF:
case WEAPON_NOVA:
return 'K';
case WEAPON_NEGEV:
return 'Z';
case WEAPON_USP_SILENCER:
case WEAPON_TASER:
case WEAPON_HKP2000:
case WEAPON_P250:
case WEAPON_CZ75A:
return 'Y';
case WEAPON_MP7:
return 'X';
case WEAPON_SG556:
return '[';
case WEAPON_SSG08:
return 'N';
case WEAPON_FLASHBANG:
case WEAPON_DECOY:
return 'G';
case WEAPON_HEGRENADE:
case WEAPON_MOLOTOV:
case WEAPON_INCGRENADE:
return 'H';
case WEAPON_SMOKEGRENADE:
return 'P';
case WEAPON_C4:
return '\\';
case WEAPON_KNIFE_CT:
case WEAPON_KNIFE_T:
case WEAPON_KNIFE_BAYONET:
case WEAPON_KNIFE_FLIP:
case WEAPON_KNIFE_GUT:
case WEAPON_KNIFE_KARAMBIT:
case WEAPON_KNIFE_M9_BAYONET:
case WEAPON_KNIFE_TACTICAL:
case WEAPON_KNIFE_FALCHION:
case WEAPON_KNIFE_BOWIE:
case WEAPON_KNIFE_BUTTERFLY:
case WEAPON_KNIFE_PUSH:
 
Последнее редактирование:
sapphire dev
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15 Мар 2018
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Это фикс на GetGunItem:

char GetGunIcon(SDK::CBaseWeapon* pWeapon)
{
int id = pWeapon->GetItemDefenitionIndex();
switch (id)
{
case WEAPON_DEAGLE:
case WEAPON_REVOLVER:
return 'F';
case WEAPON_ELITE:
return 'S';
case WEAPON_FIVESEVEN:
return 'U';
case WEAPON_GLOCK:
case WEAPON_TEC9:
return 'C';
case WEAPON_AK47:
return 'B';
case WEAPON_AUG:
return 'E';
case WEAPON_AWP:
return 'R';
case WEAPON_FAMAS:
return 'T';
case WEAPON_G3SG1:
case WEAPON_SCAR20:
return 'I';
case WEAPON_GALILAR:
return 'V';
case WEAPON_M249:
return 'Z';
case WEAPON_M4A1:
case WEAPON_M4A1_SILENCER:
return 'W';
case WEAPON_MAC10:
return 'L';
case WEAPON_P90:
return 'M';
case WEAPON_UMP45:
return 'Q';
case WEAPON_XM1014:
return ']';
case WEAPON_BIZON:
case WEAPON_MP9:
return 'D';
case WEAPON_MAG7:
case WEAPON_SAWEDOFF:
case WEAPON_NOVA:
return 'K';
case WEAPON_NEGEV:
return 'Z';
case WEAPON_USP_SILENCER:
case WEAPON_TASER:
case WEAPON_HKP2000:
case WEAPON_P250:
case WEAPON_CZ75A:
return 'Y';
case WEAPON_MP7:
return 'X';
case WEAPON_SG556:
return '[';
case WEAPON_SSG08:
return 'N';
case WEAPON_FLASHBANG:
case WEAPON_DECOY:
return 'G';
case WEAPON_HEGRENADE:
case WEAPON_MOLOTOV:
case WEAPON_INCGRENADE:
return 'H';
case WEAPON_SMOKEGRENADE:
return 'P';
case WEAPON_C4:
return '\\';
case WEAPON_KNIFE_CT:
case WEAPON_KNIFE_T:
case WEAPON_KNIFE_BAYONET:
case WEAPON_KNIFE_FLIP:
case WEAPON_KNIFE_GUT:
case WEAPON_KNIFE_KARAMBIT:
case WEAPON_KNIFE_M9_BAYONET:
case WEAPON_KNIFE_TACTICAL:
case WEAPON_KNIFE_FALCHION:
case WEAPON_KNIFE_BOWIE:
case WEAPON_KNIFE_BUTTERFLY:
case WEAPON_KNIFE_PUSH:
}
};
 
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