StackHack] Glitch Walk aka fake-lag on button

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Hello Guys iam back again i was not uploading tutorials because i got ban from this site :(
;-;
So here is the first one :v




Код:
 void CFakewalk :: slow_mo (SDK :: CUserCmd * cmd)
{
    auto local_player = INTERFACES :: ClientEntityList-> GetClientEntity (INTERFACES :: Engine-> GetLocalPlayer ());
    if (SETTINGS :: settings.glitch_bool)
    {
 
        static int iChoked = -1;
        iChoked ++;
 
        static bool slowmo;
        slowmo =! slowmo;
 
 
        const auto lag = 90;
 
 
        if (iChoked <lag)
        {
 
            GLOBAL :: should_send_packet = false;
            if (slowmo)
            {
                cmd-> tick_count = INT_MAX;
                cmd-> command_number + = INT_MAX + cmd-> tick_count% 2? 10;
                cmd-> buttons | = IN_FORWARD;
                cmd-> buttons | = IN_LEFT;
                cmd-> buttons | = IN_BACK;
                cmd-> forwardmove = cmd-> sidemove = 0.f;
            }
            else
            {
                GLOBAL :: should_send_packet = true;
                iChoked = -1;
                INTERFACES :: Globals-> frametime * = (local_player-> GetVelocity (). Length2D ()) / 1.2;
                cmd-> buttons | = IN_FORWARD;
            }
 
        }
        else
        {
            if (! GLOBAL :: should_send_packet)
            {
 
                if (slowmo)
                {
                    cmd-> tick_count = INT_MAX;
                    cmd-> command_number + = INT_MAX + cmd-> tick_count% 2? 10;
                    cmd-> buttons | = IN_FORWARD;
                    cmd-> buttons | = IN_LEFT;
                    cmd-> buttons | = IN_BACK;
                    cmd-> forwardmove = cmd-> sidemove = 0.f;
                }
 
            }
            else
            {
 
                if (slowmo)
                {
                    GLOBAL :: should_send_packet = true;
                    iChoked = -1;
                    cmd-> tick_count = INT_MAX;
                    INTERFACES :: Globals-> frametime * = (local_player-> GetVelocity (). Length2D ()) / 1.25;
                    cmd-> buttons | = IN_FORWARD;
                }
 
            }
        }
 
    }
} [/ CODE]



In fakewalk.h: 

[CODE] void slow_mo (SDK :: CUserCmd * cmd); [/ CODE]


In hook.cpp under:
[CODE] HookedCreateMove [/ CODE]

We paste:
if (SETTINGS :: settings.glitch_bool) 
slidebitch-> slow_mo (cmd);

variables.h:  

bool glitch_bool;
 
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