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Offsets Update 10/10/2018

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Offsets are from unkowncheats, just informing yougame.
I will keep the post updated once figure other stuff.

  1. m_ArmorValue = 0xB25C;
  2. m_Collision = 0x318;
  3. m_CollisionGroup = 0x470;
    m_Local = 0x2FAC;
    m_MoveType = 0x258;
    m_OriginalOwnerXuidHigh = 0x31A4;
    m_OriginalOwnerXuidLow = 0x31A0;
    m_aimPunchAngle = 0x301C;
    m_aimPunchAngleVel = 0x3028;
    m_bGunGameImmunity = 0x38B4;
    m_bHasDefuser = 0xB26C;
    m_bHasHelmet = 0xB250;
    m_bInReload = 0x3275;
    m_bIsDefusing = 0x38A8;
    m_bIsScoped = 0x389E;
    m_bSpotted = 0x939;
    m_bSpottedByMask = 0x97C;
    m_clrRender = 0x70;
    m_dwBoneMatrix = 0x2698;
    m_fAccuracyPenalty = 0x32E0;
    m_fFlags = 0x100;
    m_flFallbackWear = 0x31B0;
    m_flFlashDuration = 0xA318;
    m_flFlashMaxAlpha = 0xA314;
    m_flNextPrimaryAttack = 0x3208;
    m_hActiveWeapon = 0x2EE8;
    m_hMyWeapons = 0x2DE8;
    m_hObserverTarget = 0x3360;
    m_hOwner = 0x29BC;
    m_hOwnerEntity = 0x148;
    m_iAccountID = 0x2FB8;
    m_iClip1 = 0x3234;
    m_iCompetitiveRanking = 0x1A84;
    m_iCompetitiveWins = 0x1B88;
    m_iCrosshairId = 0xB2C8;
    m_iEntityQuality = 0x2F9C;
    m_iFOVStart = 0x31D8;
    m_iGlowIndex = 0xA330;
    m_iHealth = 0xFC;
    m_iItemDefinitionIndex = 0x2F9A;
    m_iItemIDHigh = 0x2FB0;
    m_iObserverMode = 0x334C;
    m_iShotsFired = 0xA2D0;
    m_iState = 0x3228;
    m_iTeamNum = 0xF0;
    m_lifeState = 0x25B;
    m_nFallbackPaintKit = 0x31A8;
    m_nFallbackSeed = 0x31AC;
    m_nFallbackStatTrak = 0x31B4;
    m_nForceBone = 0x267C;
    m_nTickBase = 0x3404;
    m_rgflCoordinateFrame = 0x440;
    m_szCustomName = 0x302C;
    m_szLastPlaceName = 0x3588;
    m_thirdPersonViewAngles = 0x31C8;
    m_vecOrigin = 0x134;
    m_vecVelocity = 0x110;
    m_vecViewOffset = 0x104;
    m_viewPunchAngle = 0x3010;

    // namespace netvars

    dwClientState = 0x589B34;
    dwClientState_GetLocalPlayer = 0x180;
    dwClientState_IsHLTV = 0x4CC8;
    dwClientState_Map = 0x28C;
    dwClientState_MapDirectory = 0x188;
    dwClientState_MaxPlayer = 0x310;
    dwClientState_PlayerInfo = 0x5240;
    dwClientState_State = 0x108;
    dwClientState_ViewAngles = 0x4D10;
    dwEntityList = 0x4C3C4F4;
    dwForceAttack = 0x307DBB8;
    dwForceAttack2 = 0x307DBC4;
    dwForceBackward = 0x307DBF4;
    dwForceForward = 0x307DBD0;
    dwForceJump = 0x50DF1B8;
    dwForceLeft = 0x307DBE8;
    dwForceRight = 0x307DC0C;
    dwGameDir = 0x627DF0;
    dwGameRulesProxy = 0x51514D4;
    dwGetAllClasses = 0xC81474;
    dwGlobalVars = 0x589838;
    dwGlowObjectManager = 0x517B700;
    dwInput = 0x5087170;
    dwInterfaceLinkList = 0x858D24;
    dwLocalPlayer = 0xC5F89C;
    dwMouseEnable = 0xC65268;
    dwMouseEnablePtr = 0xC65238;
    dwPlayerResource = 0x307BF6C;
    dwRadarBase = 0x50711DC;
    dwSensitivity = 0xC65104;
    dwSensitivityPtr = 0xC650D8;
    dwSetClanTag = 0x88B90;
    dwViewMatrix = 0x4C2DF24;
    dwWeaponTable = 0x5087C10;
    dwWeaponTableIndex = 0x322C;
    dwYawPtr = 0xC64EC8;
    dwZoomSensitivityRatioPtr = 0xC69F88;
    dwbSendPackets = 0xD105A;
    dwppDirect3DDevice9 = 0xA2F20;
    m_pStudioHdr = 0x293C;
    m_pitchClassPtr = 0x5071488;
    m_yawClassPtr = 0xC64EC8;
 
Только оффсеты поменялись ?
 
[QUOTE = "Schönheit1337, post: 509070, member: 64814"]
  1. CCSGOPlayerAnimState * CBasePlayer :: anim_state ()
  2. {
  3. return * reinterpret_cast <CCSGOPlayerAnimState **> (uintptr_t (this) + 0x3894);
  4. }

It seems so [/ QUOTE]
tnx for keeping it updated XD, i kinda fell asleep
 
And this Input = *reinterpret_cast<SDK::CInput**>(UTILS::FindSignature("client_panorama.dll", "B9 ? ? ? ? F3 0F 11 04 24 FF 50 10") + 1);
 
а теперь подскажите как dll стак хака переделать то-есть открыть )
 
Ало дядя это старые оффсеты
 
[QUOTE = "ikfakof, post: 509,100, member: 19052"] Alo uncle is the old offset [/ QUOTE]
Include old offsets? besides the new ones ?
 
Gjj thanks for sharing
 
[QUOTE = "PaNNiK, post: 509132, member: 81378"] Gjj thanks for sharing [/ QUOTE]
No problemo
Regards
 
Код:
Expand Collapse Copy
#pragma once
#include <cstddef>
 
// 2018-10-10 04:21:00.372852200 UTC
 
namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB25C;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31A4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31A0;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B4;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB26C;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB250;
constexpr ::std::ptrdiff_t m_bInReload = 0x3275;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A8;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389E;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32E0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31B0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA318;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA314;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3208;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FB8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3234;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2C8;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F9C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA330;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F9A;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FB0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2D0;
constexpr ::std::ptrdiff_t m_iState = 0x3228;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31A8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31AC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31B4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x302C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31C8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x589B34;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwEntityList = 0x4C3C4F4;
constexpr ::std::ptrdiff_t dwForceAttack = 0x307DBB8;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x307DBC4;
constexpr ::std::ptrdiff_t dwForceBackward = 0x307DBF4;
constexpr ::std::ptrdiff_t dwForceForward = 0x307DBD0;
constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8;
constexpr ::std::ptrdiff_t dwForceLeft = 0x307DBE8;
constexpr ::std::ptrdiff_t dwForceRight = 0x307DC0C;
constexpr ::std::ptrdiff_t dwGameDir = 0x627DF0;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x51514D4;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xC81474;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x589838;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x517B700;
constexpr ::std::ptrdiff_t dwInput = 0x5087170;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x858D24;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC5F89C;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xC65268;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xC65238;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x307BF6C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x50711DC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xC65104;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xC650D8;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x88B90;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4C2DF24;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x5087C10;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x322C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xC64EC8;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xC69F88;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD105A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA2F20;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x5071488;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xC64EC8;
} // namespace signatures
} // namespace hazedumper



New
 
Код:
Expand Collapse Copy
#pragma once
#include <cstddef>

// 2018-10-10 04:21:00.372852200 UTC

namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB25C;
constexpr ::std::ptrdiff_t m_Collision = 0x318;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
constexpr ::std::ptrdiff_t m_MoveType = 0x258;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31A4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31A0;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B4;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB26C;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB250;
constexpr ::std::ptrdiff_t m_bInReload = 0x3275;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A8;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x389E;
constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32E0;
constexpr ::std::ptrdiff_t m_fFlags = 0x100;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31B0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA318;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA314;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3208;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FB8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3234;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2C8;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F9C;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA330;
constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F9A;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FB0;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2D0;
constexpr ::std::ptrdiff_t m_iState = 0x3228;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31A8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31AC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31B4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std::ptrdiff_t m_szCustomName = 0x302C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31C8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t dwClientState = 0x589B34;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
constexpr ::std::ptrdiff_t dwEntityList = 0x4C3C4F4;
constexpr ::std::ptrdiff_t dwForceAttack = 0x307DBB8;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x307DBC4;
constexpr ::std::ptrdiff_t dwForceBackward = 0x307DBF4;
constexpr ::std::ptrdiff_t dwForceForward = 0x307DBD0;
constexpr ::std::ptrdiff_t dwForceJump = 0x50DF1B8;
constexpr ::std::ptrdiff_t dwForceLeft = 0x307DBE8;
constexpr ::std::ptrdiff_t dwForceRight = 0x307DC0C;
constexpr :: std :: ptrdiff_t dwGameDir = 0x627DF0;
constexpr :: std :: ptrdiff_t dwGameRulesProxy = 0x51514D4;
constexpr :: std :: ptrdiff_t dwGetAllClasses = 0xC81474;
constexpr :: std :: ptrdiff_t dwGlobalVars = 0x589838;
constexpr :: std :: ptrdiff_t dwGlowObjectManager = 0x517B700;
constexpr :: std :: ptrdiff_t dwInput = 0x5087170;
constexpr :: std :: ptrdiff_t dwInterfaceLinkList = 0x858D24;
constexpr :: std :: ptrdiff_t dwLocalPlayer = 0xC5F89C;
constexpr :: std :: ptrdiff_t dwMouseEnable = 0xC65268;
constexpr :: std :: ptrdiff_t dwMouseEnablePtr = 0xC65238;
constexpr :: std :: ptrdiff_t dwPlayerResource = 0x307BF6C;
constexpr :: std :: ptrdiff_t dwRadarBase = 0x50711DC;
constexpr :: std :: ptrdiff_t dwSensitivity = 0xC65104;
constexpr :: std :: ptrdiff_t dwSensitivityPtr = 0xC650D8;
constexpr :: std :: ptrdiff_t dwSetClanTag = 0x88B90;
constexpr :: std :: ptrdiff_t dwViewMatrix = 0x4C2DF24;
constexpr :: std :: ptrdiff_t dwWeaponTable = 0x5087C10;
constexpr :: std :: ptrdiff_t dwWeaponTableIndex = 0x322C;
constexpr :: std :: ptrdiff_t dwYawPtr = 0xC64EC8;
constexpr :: std :: ptrdiff_t dwZoomSensitivityRatioPtr = 0xC69F88;
constexpr :: std :: ptrdiff_t dwbSendPackets = 0xD105A;
constexpr :: std :: ptrdiff_t dwppDirect3DDevice9 = 0xA2F20;
constexpr :: std :: ptrdiff_t m_pStudioHdr = 0x293C;
constexpr :: std :: ptrdiff_t m_pitchClassPtr = 0x5071488;
constexpr :: std :: ptrdiff_t m_yawClassPtr = 0xC64EC8;
} // namespace signatures
} // namespace hazedumper [/ CODE]



New [/ QUOTE]
yeah, they are the same ones i posted
 
ba argent hai discord
 
[QUOTE = "cold1337, post: 509432, member: 45201"] ba argent hai discord [/ QUOTE]
Argent#3369 add me
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
pls new offsets animlayer_count and
get_animtime
 
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