Другие конфиги NoSpread cfg by Newcomer | Aimware

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Здравствуйте пользователи YOUGAME.BIZ, этот конфиг для чита aimware под режим NoSpread(Любые оружия)​

Бинды: С - Третье лицо
Установка: Копируем код ниже, и во вкладке с конфигами нажимаем Import from clipboard
Код:
<000>clr_chams_ct_invis 14 13 37 255
<000>clr_chams_ct_vis 11 22 136 255
<000>clr_chams_ghost_fake 255 255 255 255
<000>clr_chams_ghost_lby 50 50 50 255
<000>clr_chams_hands_primary 255 0 0 255
<000>clr_chams_hands_secondary 0 0 255 255
<000>clr_chams_historyticks 255 248 247 252
<000>clr_chams_other_invis 0 39 255 255
<000>clr_chams_other_vis 0 27 178 255
<000>clr_chams_t_invis 13 15 42 255
<000>clr_chams_t_vis 15 23 109 255
<000>clr_chams_weapon_primary 0 0 255 255
<000>clr_chams_weapon_secondary 255 0 0 255
<000>clr_esp_bar_ammo1 225 225 225 218
<000>clr_esp_bar_ammo2 88 88 88 215
<000>clr_esp_bar_armor1 200 200 200 255
<000>clr_esp_bar_armor2 100 100 100 255
<000>clr_esp_bar_health1 0 255 0 255
<000>clr_esp_bar_health2 255 0 0 255
<000>clr_esp_bar_lbytimer1 255 7 0 255
<000>clr_esp_bar_lbytimer2 255 0 0 255
<000>clr_esp_box_ct_invis 75 28 23 255
<000>clr_esp_box_ct_vis 255 38 37 255
<000>clr_esp_box_other_invis 255 255 255 255
<000>clr_esp_box_other_vis 178 178 178 255
<000>clr_esp_box_t_invis 255 50 0 255
<000>clr_esp_box_t_vis 255 24 23 255
<000>clr_esp_crosshair 39 39 39 218
<000>clr_esp_crosshair_recoil 12 12 12 102
<000>clr_esp_outofview 0 0 0 238
<000>clr_gui_button_clicked 50 50 50 255
<000>clr_gui_button_hover 70 70 70 255
<000>clr_gui_button_idle 60 60 60 255
<000>clr_gui_button_outline 40 40 40 255
<000>clr_gui_checkbox_off 60 60 60 255
<000>clr_gui_checkbox_off_hover 70 70 70 255
<000>clr_gui_checkbox_on 179 22 17 255
<000>clr_gui_checkbox_on_hover 179 47 39 255
<000>clr_gui_combobox_drop1 40 40 40 255
<000>clr_gui_combobox_drop2 40 40 40 255
<000>clr_gui_combobox_drop3 60 60 60 255
<000>clr_gui_combobox_shadow 0 0 0 127
<000>clr_gui_controls1 60 60 60 255
<000>clr_gui_controls2 0 0 0 0
<000>clr_gui_controls3 60 60 60 255
<000>clr_gui_groupbox_background 30 30 30 255
<000>clr_gui_groupbox_outline 40 40 40 255
<000>clr_gui_groupbox_scroll 45 45 45 255
<000>clr_gui_groupbox_shadow 0 0 0 63
<000>clr_gui_hover 45 45 45 255
<000>clr_gui_listbox_active 0 0 0 0
<000>clr_gui_listbox_background 40 40 40 255
<000>clr_gui_listbox_outline 0 0 0 0
<000>clr_gui_listbox_scroll1 60 60 60 255
<000>clr_gui_listbox_scroll2 50 50 50 255
<000>clr_gui_listbox_select 60 60 60 255
<000>clr_gui_slider_bar1 50 50 50 255
<000>clr_gui_slider_bar2 166 33 18 255
<000>clr_gui_slider_bar3 204 6 5 255
<000>clr_gui_slider_button 0 0 0 0
<000>clr_gui_tablist1 40 40 40 255
<000>clr_gui_tablist2 60 60 60 255
<000>clr_gui_tablist3 90 90 90 255
<000>clr_gui_tablist4 162 26 22 255
<000>clr_gui_tablist_shadow 0 0 0 255
<000>clr_gui_text1 255 255 255 255
<000>clr_gui_text2 255 255 255 255
<000>clr_gui_window_background 30 30 30 255
<000>clr_gui_window_footer 25 25 25 255
<000>clr_gui_window_footer_text 60 60 60 255
<000>clr_gui_window_header 0 0 0 179
<000>clr_gui_window_header_tab1 14 1 1 255
<000>clr_gui_window_header_tab2 219 17 17 255
<000>clr_gui_window_logo1 255 255 255 255
<000>clr_gui_window_logo2 255 0 0 206
<000>clr_gui_window_shadow 0 0 0 255
<000>clr_misc_hitmarker 255 3 2 255
<000>dpi_scale 1
<000>esp_active 1
<000>esp_crosshair 0
<000>esp_crosshair_recoil 0
<000>esp_dormant_enemy 1
<000>esp_dormant_team 0
<000>esp_enemy_aimpoints 0
<000>esp_enemy_ammo 2
<000>esp_enemy_armor 0
<000>esp_enemy_barrel 0
<000>esp_enemy_box 0
<000>esp_enemy_box_outline 0
<000>esp_enemy_box_precise 1
<000>esp_enemy_chams 1
<000>esp_enemy_comprank 0
<000>esp_enemy_damage 1
<000>esp_enemy_defusing 1
<000>esp_enemy_flashed 1
<000>esp_enemy_glow 0
<000>esp_enemy_hasc4 1
<000>esp_enemy_hasdefuser 0
<000>esp_enemy_headspot 0
<000>esp_enemy_health 3
<000>esp_enemy_hitbox 0
<000>esp_enemy_lbytimer 1
<000>esp_enemy_money 0
<000>esp_enemy_name 1
<000>esp_enemy_reloading 1
<000>esp_enemy_scoped 1
<000>esp_enemy_skeleton 0
<000>esp_enemy_weapon 1
<000>esp_enemy_xqz 1
<000>esp_filter_chickens 0
<000>esp_filter_enemy 1
<000>esp_filter_grenades 1
<000>esp_filter_hostages 1
<000>esp_filter_plantedc4 1
<000>esp_filter_self 0
<000>esp_filter_team 1
<000>esp_filter_weapon 1
<000>esp_nadedamage 1
<000>esp_nadetracer 1
<000>esp_other_box 1
<000>esp_other_box_outline 1
<000>esp_other_box_precise 1
<000>esp_other_c4timer 0
<000>esp_other_chams 0
<000>esp_other_glow 0
<000>esp_other_name 1
<000>esp_other_xqz 0
<000>esp_outofview 1
<000>esp_radar 0
<001>esp_radardist 1000
<000>esp_radarsize 224
<000>esp_self_aimpoints 0
<000>esp_self_ammo 0
<000>esp_self_armor 0
<000>esp_self_barrel 0
<000>esp_self_box 0
<000>esp_self_box_outline 0
<000>esp_self_box_precise 0
<000>esp_self_chams 1
<000>esp_self_comprank 0
<000>esp_self_damage 0
<000>esp_self_defusing 0
<000>esp_self_flashed 0
<000>esp_self_glow 0
<000>esp_self_hasc4 0
<000>esp_self_hasdefuser 0
<000>esp_self_headspot 0
<000>esp_self_health 0
<000>esp_self_hitbox 0
<000>esp_self_lbytimer 0
<000>esp_self_money 0
<000>esp_self_name 0
<000>esp_self_reloading 0
<000>esp_self_scoped 0
<000>esp_self_skeleton 0
<000>esp_self_weapon 0
<000>esp_self_xqz 0
<000>esp_sounds_enemy 0
<000>esp_sounds_team 0
<000>esp_team_aimpoints 0
<000>esp_team_ammo 0
<000>esp_team_armor 0
<000>esp_team_barrel 0
<000>esp_team_box 0
<000>esp_team_box_outline 1
<000>esp_team_box_precise 0
<000>esp_team_chams 0
<000>esp_team_comprank 0
<000>esp_team_damage 0
<000>esp_team_defusing 1
<000>esp_team_flashed 0
<000>esp_team_glow 0
<000>esp_team_hasc4 1
<000>esp_team_hasdefuser 0
<000>esp_team_headspot 0
<000>esp_team_health 2
<000>esp_team_hitbox 0
<000>esp_team_lbytimer 0
<000>esp_team_money 0
<000>esp_team_name 1
<000>esp_team_reloading 0
<000>esp_team_scoped 0
<000>esp_team_skeleton 0
<000>esp_team_weapon 0
<000>esp_team_xqz 0
<000>esp_teambasedcolors 0
<000>esp_teambasedtextcolor 0
<000>esp_visibility_enemy 0
<000>esp_visibility_other 0
<000>esp_visibility_team 0
<000>esp_visibility_weapon 1
<000>esp_wallbangdmg 0
<000>esp_weapon_ammo 1
<000>esp_weapon_box 0
<000>esp_weapon_box_outline 1
<000>esp_weapon_box_precise 0
<000>esp_weapon_chams 0
<000>esp_weapon_glow 0
<000>esp_weapon_name 1
<000>esp_weapon_xqz 0
<000>esp_weaponstyle 0
<000>lbot_active 0
<000>lbot_antiaim 5.3
<000>lbot_antiaim_mode 0
<000>lbot_autofire 0
<001>lbot_autopistol 0.2
<000>lbot_enable 1
<000>lbot_fireonpress 1
<001>lbot_key 1
<000>lbot_pistol_autowall 0
<000>lbot_pistol_curve 0.5
<000>lbot_pistol_filter_arms 0
<000>lbot_pistol_filter_chest 1
<000>lbot_pistol_filter_head 1
<000>lbot_pistol_filter_legs 0
<000>lbot_pistol_filter_stomach 1
<000>lbot_pistol_fov 8
<000>lbot_pistol_fsd 0.15
<000>lbot_pistol_hitbox 0
<000>lbot_pistol_hitboxselect 1
<000>lbot_pistol_randomize 4
<000>lbot_pistol_rcs 0
<000>lbot_pistol_rcs_horiz 25
<000>lbot_pistol_rcs_standalone 1
<000>lbot_pistol_smooth 4
<000>lbot_pistol_smoothtype 0
<000>lbot_pistol_tsd 0.4
<000>lbot_positionadjustment 0
<000>lbot_rifle_autowall 0
<000>lbot_rifle_curve 0.5
<000>lbot_rifle_filter_arms 0
<000>lbot_rifle_filter_chest 1
<000>lbot_rifle_filter_head 1
<000>lbot_rifle_filter_legs 0
<000>lbot_rifle_filter_stomach 1
<000>lbot_rifle_fov 8
<000>lbot_rifle_fsd 0
<000>lbot_rifle_hitbox 0
<000>lbot_rifle_hitboxselect 1
<000>lbot_rifle_randomize 4
<000>lbot_rifle_rcs 1
<000>lbot_rifle_rcs_horiz 25
<000>lbot_rifle_rcs_standalone 1
<000>lbot_rifle_smooth 4
<000>lbot_rifle_smoothtype 0
<000>lbot_rifle_tsd 0.4
<000>lbot_shotgun_autowall 0
<000>lbot_shotgun_curve 0.5
<000>lbot_shotgun_filter_arms 0
<000>lbot_shotgun_filter_chest 1
<000>lbot_shotgun_filter_head 1
<000>lbot_shotgun_filter_legs 0
<000>lbot_shotgun_filter_stomach 1
<000>lbot_shotgun_fov 8
<000>lbot_shotgun_fsd 0.15
<000>lbot_shotgun_hitbox 1
<000>lbot_shotgun_hitboxselect 1
<000>lbot_shotgun_randomize 4
<000>lbot_shotgun_rcs 1
<000>lbot_shotgun_rcs_horiz 25
<000>lbot_shotgun_rcs_standalone 1
<000>lbot_shotgun_smooth 4
<000>lbot_shotgun_smoothtype 0
<000>lbot_shotgun_tsd 0.4
<000>lbot_smg_autowall 0
<000>lbot_smg_curve 0.5
<000>lbot_smg_filter_arms 0
<000>lbot_smg_filter_chest 1
<000>lbot_smg_filter_head 1
<000>lbot_smg_filter_legs 0
<000>lbot_smg_filter_stomach 1
<000>lbot_smg_fov 8
<000>lbot_smg_fsd 0
<000>lbot_smg_hitbox 0
<000>lbot_smg_hitboxselect 1
<000>lbot_smg_randomize 4
<000>lbot_smg_rcs 1
<000>lbot_smg_rcs_horiz 25
<000>lbot_smg_rcs_standalone 1
<000>lbot_smg_smooth 4
<000>lbot_smg_smoothtype 0
<000>lbot_smg_tsd 0.4
<000>lbot_sniper_autowall 0
<000>lbot_sniper_curve 0.5
<000>lbot_sniper_filter_arms 0
<000>lbot_sniper_filter_chest 1
<000>lbot_sniper_filter_head 1
<000>lbot_sniper_filter_legs 0
<000>lbot_sniper_filter_stomach 1
<000>lbot_sniper_fov 8
<000>lbot_sniper_fsd 0.1
<000>lbot_sniper_hitbox 2
<000>lbot_sniper_hitboxselect 1
<000>lbot_sniper_randomize 4
<000>lbot_sniper_rcs 0
<000>lbot_sniper_rcs_horiz 25
<000>lbot_sniper_rcs_standalone 1
<000>lbot_sniper_smooth 2
<000>lbot_sniper_smoothtype 0
<000>lbot_sniper_tsd 0.4
<000>lbot_team 0
<000>lbot_throughsmoke 0
<001>lbot_togglekey 0
<000>lbot_trg_autofire 0
<000>lbot_trg_burst 0
<000>lbot_trg_delay 0
<000>lbot_trg_enable 1
<000>lbot_trg_hitchance 25
<001>lbot_trg_key 4
<000>lbot_trg_mode 3
<000>lbot_trg_throughsmoke 0
<000>msc_active 1
<000>msc_antisp 1
<000>msc_autoaccept 1
<000>msc_autojump 1
<001>msc_autojumpbug 0
<000>msc_autostrafer_airstrafe 1
<000>msc_autostrafer_circle 5
<000>msc_autostrafer_enable 1
<000>msc_autostrafer_groundstrafe 0
<001>msc_autostrafer_mode 0
<000>msc_autostrafer_retrack 2
<000>msc_autostrafer_snake 0
<000>msc_autothrow_enable 1
<000>msc_autothrow_hegrenade 3
<000>msc_autothrow_incmolotov 4
<000>msc_bypasscl 0
<000>msc_chatspam 0
<000>msc_clantag 1
<000>msc_duckjump 1
<001>msc_edgejump 0
<000>msc_fakelag_attack 0
<000>msc_fakelag_enable 0
<001>msc_fakelag_key 0
<000>msc_fakelag_mode 2
<000>msc_fakelag_peekdist 30.1
<000>msc_fakelag_standing 0
<000>msc_fakelag_style 0
<000>msc_fakelag_unducking 1
<001>msc_fakelag_value 14
<000>msc_fakelatency_amount 0
<000>msc_fakelatency_enable 0
<000>msc_fakelatency_key 0
<000>msc_hitmarker_enable 1
<000>msc_hitmarker_volume 0
<000>msc_invisiblename 0
<000>msc_knifebot 1
<000>msc_logevents 1
<000>msc_logevents_console 0
<000>msc_logevents_damage 0
<000>msc_logevents_purchases 1
<001>msc_menutoggle 45
<000>msc_minijump 0
<000>msc_mirrorview 0
<000>msc_mirrorview_width 268.7
<000>msc_namespam 0
<000>msc_namestealer_enable 0
<001>msc_namestealer_interval 0
<001>msc_panickey 0
<000>msc_playerlist 0
<000>msc_restrict 0
<000>msc_revealranks 0
<000>msc_showspec 0
<000>msc_skinchanger 0
<000>msc_slidewalk 0
<000>msc_speedhack_enable 0
<001>msc_speedhack_key 86
<000>msc_speedhack_value 8
<000>msc_spycamera_key 18
<000>msc_spycamera_width 400
<000>pl_setall 0
<000>rbot_active 1
<000>rbot_aimkey 0
<000>rbot_aimlock 0
<000>rbot_antiaim_at_targets 2
<000>rbot_antiaim_autodir 0
<000>rbot_antiaim_autodir_lby 1
<003>rbot_antiaim_edge_fake 0
<002>rbot_antiaim_edge_fake_add 0
<000>rbot_antiaim_edge_lby 0
<000>rbot_antiaim_edge_lby_delta 0
<000>rbot_antiaim_edge_pitch_custom 0
<000>rbot_antiaim_edge_pitch_real 0
<003>rbot_antiaim_edge_real 0
<002>rbot_antiaim_edge_real_add 0
<000>rbot_antiaim_enable 1
<000>rbot_antiaim_fakeland 1
<000>rbot_antiaim_fakewalk 0
<000>rbot_antiaim_fakewalkspeed 3
<000>rbot_antiaim_jitter_range 120
<000>rbot_antiaim_ladder 0
<000>rbot_antiaim_lby_flickup 0
<003>rbot_antiaim_move_fake 5
<002>rbot_antiaim_move_fake_add 76
<000>rbot_antiaim_move_lby 0
<000>rbot_antiaim_move_lby_delta -168
<000>rbot_antiaim_move_pitch_custom 0
<000>rbot_antiaim_move_pitch_real 5
<003>rbot_antiaim_move_real 5
<002>rbot_antiaim_move_real_add 0
<000>rbot_antiaim_on_dormant 1
<000>rbot_antiaim_on_freezeperiod 1
<000>rbot_antiaim_on_grenades 0
<000>rbot_antiaim_on_knife 1
<000>rbot_antiaim_randomize_on_hs 0
<000>rbot_antiaim_spinbot_speed 2
<003>rbot_antiaim_stand_fake 6
<002>rbot_antiaim_stand_fake_add 150
<000>rbot_antiaim_stand_lby 2
<000>rbot_antiaim_stand_lby_delta -86
<000>rbot_antiaim_stand_pitch_custom 0
<000>rbot_antiaim_stand_pitch_real 3
<003>rbot_antiaim_stand_real 5
<002>rbot_antiaim_stand_real_add 0
<000>rbot_antiaim_switch_range 62
<000>rbot_antiaim_switch_speed 2
<000>rbot_antirecoil 1
<000>rbot_antispread 1
<001>rbot_autosniper_autoscope 2
<000>rbot_autosniper_autostop 3
<000>rbot_autosniper_autostop_duck 0
<000>rbot_autosniper_autostop_key 0
<000>rbot_autosniper_autowall 1
<000>rbot_autosniper_bodyaftershots 0
<000>rbot_autosniper_bodyifhplower 0
<000>rbot_autosniper_bodyiflethal 1
<000>rbot_autosniper_headifwalking 1
<000>rbot_autosniper_hitbox 0
<000>rbot_autosniper_hitbox_adaptive 0
<000>rbot_autosniper_hitbox_arms 0
<000>rbot_autosniper_hitbox_arms_ps 0
<000>rbot_autosniper_hitbox_auto_ps 0
<000>rbot_autosniper_hitbox_auto_ps_max 0
<000>rbot_autosniper_hitbox_bodyaim 1
<000>rbot_autosniper_hitbox_chest 1
<000>rbot_autosniper_hitbox_chest_ps 0.2
<000>rbot_autosniper_hitbox_head 1
<000>rbot_autosniper_hitbox_head_ps 0.6
<000>rbot_autosniper_hitbox_legs 1
<000>rbot_autosniper_hitbox_legs_ps 0.0
<000>rbot_autosniper_hitbox_neck 1
<000>rbot_autosniper_hitbox_neck_ps 0
<000>rbot_autosniper_hitbox_pelvis 1
<000>rbot_autosniper_hitbox_pelvis_ps 0.4
<000>rbot_autosniper_hitbox_stomach 1
<000>rbot_autosniper_hitbox_stomach_ps 0
<000>rbot_autosniper_hitchance 57
<000>rbot_autosniper_ignorelimbsifwalking 0
<000>rbot_autosniper_mindamage 19
<000>rbot_autosniper_mode 4
<000>rbot_chargerapidfire 0
<000>rbot_delayshot 1
<000>rbot_enable 1
<000>rbot_fov 180
<000>rbot_lmg_autostop 2
<000>rbot_lmg_autostop_duck 0
<000>rbot_lmg_autostop_key 0
<000>rbot_lmg_autowall 0
<000>rbot_lmg_bodyaftershots 0
<000>rbot_lmg_bodyifhplower 0
<000>rbot_lmg_bodyiflethal 0
<000>rbot_lmg_headifwalking 0
<000>rbot_lmg_hitbox 0
<000>rbot_lmg_hitbox_adaptive 0
<000>rbot_lmg_hitbox_arms 0
<000>rbot_lmg_hitbox_arms_ps 0
<000>rbot_lmg_hitbox_auto_ps 0
<000>rbot_lmg_hitbox_auto_ps_max 0.7
<000>rbot_lmg_hitbox_bodyaim 0
<000>rbot_lmg_hitbox_chest 0
<000>rbot_lmg_hitbox_chest_ps 0
<000>rbot_lmg_hitbox_head 1
<000>rbot_lmg_hitbox_head_ps 0.9
<000>rbot_lmg_hitbox_legs 0
<000>rbot_lmg_hitbox_legs_ps 0
<000>rbot_lmg_hitbox_neck 0
<000>rbot_lmg_hitbox_neck_ps 0
<000>rbot_lmg_hitbox_pelvis 0
<000>rbot_lmg_hitbox_pelvis_ps 0.6
<000>rbot_lmg_hitbox_stomach 0
<000>rbot_lmg_hitbox_stomach_ps 0
<000>rbot_lmg_hitchance 50
<000>rbot_lmg_ignorelimbsifwalking 0
<000>rbot_lmg_mindamage 0
<000>rbot_lmg_mode 0
<000>rbot_pistol_autopistol 1
<000>rbot_pistol_autostop 1
<000>rbot_pistol_autostop_duck 0
<000>rbot_pistol_autostop_key 5
<000>rbot_pistol_autowall 1
<000>rbot_pistol_bodyaftershots 0
<000>rbot_pistol_bodyifhplower 0
<000>rbot_pistol_bodyiflethal 1
<000>rbot_pistol_headifwalking 1
<000>rbot_pistol_hitbox 0
<000>rbot_pistol_hitbox_adaptive 0
<000>rbot_pistol_hitbox_arms 0
<000>rbot_pistol_hitbox_arms_ps 0
<000>rbot_pistol_hitbox_auto_ps 0
<000>rbot_pistol_hitbox_auto_ps_max 0.7
<000>rbot_pistol_hitbox_bodyaim 1
<000>rbot_pistol_hitbox_chest 1
<000>rbot_pistol_hitbox_chest_ps 0.2
<000>rbot_pistol_hitbox_head 1
<000>rbot_pistol_hitbox_head_ps 0.5
<000>rbot_pistol_hitbox_legs 1
<000>rbot_pistol_hitbox_legs_ps 0
<000>rbot_pistol_hitbox_neck 0
<000>rbot_pistol_hitbox_neck_ps 0
<000>rbot_pistol_hitbox_pelvis 1
<000>rbot_pistol_hitbox_pelvis_ps 0.4
<000>rbot_pistol_hitbox_stomach 1
<000>rbot_pistol_hitbox_stomach_ps 0
<000>rbot_pistol_hitchance 40
<000>rbot_pistol_ignorelimbsifwalking 0
<000>rbot_pistol_mindamage 15
<000>rbot_pistol_mode 4
<000>rbot_positionadjustment 4
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<000>skin_ssg08_enable 1
<000>skin_ssg08_name
<000>skin_ssg08_paintkit 14
<000>skin_ssg08_seed 0
<000>skin_ssg08_stattrak 0
<000>skin_ssg08_wear 0
<000>skin_studded_bloodhound_gloves_enable 0
<000>skin_studded_bloodhound_gloves_name
<000>skin_studded_bloodhound_gloves_paintkit 0
<000>skin_studded_bloodhound_gloves_seed 0
<000>skin_studded_bloodhound_gloves_stattrak 0
<000>skin_studded_bloodhound_gloves_wear 0
<000>skin_studded_hydra_gloves_enable 0
<000>skin_studded_hydra_gloves_name
<000>skin_studded_hydra_gloves_paintkit 0
<000>skin_studded_hydra_gloves_seed 0
<000>skin_studded_hydra_gloves_stattrak 0
<000>skin_studded_hydra_gloves_wear 0
<000>skin_tec9_enable 0
<000>skin_tec9_name
<000>skin_tec9_paintkit 0
<000>skin_tec9_seed 0
<000>skin_tec9_stattrak 0
<000>skin_tec9_wear 0
<000>skin_ump45_enable 0
<000>skin_ump45_name
<000>skin_ump45_paintkit 0
<000>skin_ump45_seed 0
<000>skin_ump45_stattrak 0
<000>skin_ump45_wear 0
<000>skin_usp_silencer_enable 1
<000>skin_usp_silencer_name
<000>skin_usp_silencer_paintkit 20
<000>skin_usp_silencer_seed 0
<000>skin_usp_silencer_stattrak 0
<000>skin_usp_silencer_wear 0
<000>skin_xm1014_enable 0
<000>skin_xm1014_name
<000>skin_xm1014_paintkit 0
<000>skin_xm1014_seed 0
<000>skin_xm1014_stattrak 0
<000>skin_xm1014_wear 0
<000>vis_antiobs 0
<000>vis_antiscreenshot 0
<000>vis_asus 0.3
<000>vis_asustype 1
<000>vis_bullet_tracer 2
<000>vis_chams_hands 0
<000>vis_chams_weapon 0
<000>vis_fakeghost 0
<000>vis_farmodels 1
<000>vis_glowalpha 0
<000>vis_historyticks 2
<000>vis_nightmode 0.3
<000>vis_noflash 1
<000>vis_norecoil 1
<000>vis_norender_enemies 0
<000>vis_norender_ragdolls 1
<000>vis_norender_teammates 1
<000>vis_norender_weapons 1
<000>vis_nosky 0
<000>vis_nosmoke 1
<000>vis_scoperemover 2
<000>vis_skybox 7
<000>vis_thirdperson_dist 0
<000>vis_thirdperson_mode 0
<001>vis_togglekey 0
<000>vis_view_fov 0
<000>vis_view_model_fov 84
<000>wnd_menu 200 294
<000>wnd_mirrorview 380 32
<000>wnd_playerlist -3 197
<000>wnd_radar 8 8
<000>wnd_showspec 8 280
<000>wnd_skinchanger 152 1043
<000>wnd_spycamera 16 16
<000>Active 1
<000>Type_line 0
<000>Type_color 1
<000>ActiveCheckBox 1
<000>PrimaryWeapons 0
<000>SecondaryWeapons 4
<000>Nades 1
<000>Zeus 1
<000>Armor 1
<000>Defuser 1
<000>lua_fakelagextra_enable 1
<000>lua_fakelagonknife 1
<000>lua_fakelagontaser 1
<000>lua_fakelagongrenade 1
<000>lua_fakelagonpistol 1
<000>lua_fakelagsmartmode 1
<000>lua_fakelag_standing 0
<000>lua_fakelag_moving 3
<000>lua_fakelag_inair 3
<000>lua_snipercrosshair 1
<CMD>bindtoggle "c" "vis_thirdperson_dist" "0" "150" 0
Для правильной работы желательно установить этот LUA скрипт
Код:
local function distance3d(x1, y1, z1, x2, y2, z2)
    return math.sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) + (z2-z1)*(z2-z1))
end



local msc_p2 = gui.Reference('MISC', "Part 2")
local GroupBox = gui.Groupbox( msc_p2, "Zeus Range", 0, 1095, 213, 150 );
local ActiveCheckBox = gui.Checkbox(GroupBox, "Active", "Activate", false)
local Tyleline = gui.Combobox( GroupBox, 'Type_line',"Type line", "Single line","Multi line")
local colortype = gui.Combobox( GroupBox, 'Type_color',"Color", "Single color","Multi color")
local function lerp_pos(x1, y1, z1, x2, y2, z2, percentage)
    local x = (x2 - x1) * percentage + x1
    local y = (y2 - y1) * percentage + y1
    local z = (z2 - z1) * percentage + z1
    return x, y, z
end

local function trace_line_skip_teammates( x1, y1, z1, x2, y2, z2, max_traces)

    local max_traces = max_traces or 10
    local fraction, entindex_hit = 0, -1
    local x_hit, y_hit, z_hit = x1, y1, z1

    local i=1
    while (entindex_hit == -1 ) and 1 > fraction and max_traces >= i do
    fraction, entindex_hit = engine.TraceLine( x_hit, y_hit, z_hit, x2, y2, z2,3)

        x_hit, y_hit, z_hit = lerp_pos(x_hit, y_hit, z_hit, x2, y2, z2, 1)

        i = i + 1
    end

    local traveled_total = distance3d(x1, y1, z1, x_hit, y_hit, z_hit)
    local total_distance = distance3d(x1, y1, z1, x2, y2, z2)

    return traveled_total/total_distance, entindex_hit
end

local function hsv_to_rgb(h, s, v, a)
  local r, g, b

  local i = math.floor(h * 6);
  local f = h * 6 - i;
  local p = v * (1 - s);
  local q = v * (1 - f * s);
  local t = v * (1 - (1 - f) * s);

  i = i % 6

  if i == 0 then r, g, b = v, t, p
  elseif i == 1 then r, g, b = q, v, p
  elseif i == 2 then r, g, b = p, v, t
  elseif i == 3 then r, g, b = p, q, v
  elseif i == 4 then r, g, b = t, p, v
  elseif i == 5 then r, g, b = v, p, q
  end

  return r * 255, g * 255, b * 255, a * 255
end




local weapon_name_prev = nil
local last_switch = 0
local accuracy = 2.5

local is_taser;
local is_knife;
local function on_item_equip(Event)

    if (Event:GetName() ~= 'item_equip') then
        return;
    end

    local local_player, userid, item, weptype = client.GetLocalPlayerIndex(), Event:GetInt('userid'), Event:GetString('item'), Event:GetInt('weptype');


    if (local_player == client.GetPlayerIndexByUserID(userid)) then
        if (item == "taser" ) then
           is_taser=true;
           is_knife=false;
        elseif (item=="knife")then
        is_knife=true;
         is_taser=false;
        else
        is_knife=false;
            is_taser=false;
        end
    end
end


client.AllowListener('item_equip');
callbacks.Register("FireGameEvent", "on_item_equip", on_item_equip);


local function on_paint()

if ActiveCheckBox:GetValue() then
    local local_player = entities.GetLocalPlayer();
    local curtime = globals.CurTime()



    local ranges
    local ranges_opacities
    if  is_taser then
        ranges = {167}
        ranges_opacities = {1}
elseif is_knife then
        ranges = {32}
        ranges_opacities = {1}
    end

    if ranges == nil then
        return
    end
     local Entity = entities.GetLocalPlayer();
      local Alive = Entity:IsAlive();
      if (Alive ~=true) then
      return
     
      end
    local local_x, local_y, local_z = Entity:GetAbsOrigin()
    local_z=local_z+45
    local vo_z = Entity:GetProp("localdata", "m_vecViewOffset[2]")-40
local range
local range2
fade_multiplier = 1
if (Tyleline:GetValue() ==0) then
    for i=1, #ranges do
        range2=  ranges[i]
        range = ranges[i]
       
        local opacity_multiplier = ranges_opacities[i] * fade_multiplier

        local previous_world_x, previous_world_y

        for rot=0, 360, accuracy do
            local rot_temp = math.rad(rot)
            local temp_x, temp_y, temp_z = local_x + range * math.cos(rot_temp), local_y + range * math.sin(rot_temp), local_z
       
            local fraction, entindex_hit = trace_line_skip_teammates( local_x, local_y, local_z, temp_x, temp_y, temp_z)

            --local fraction_x, fraction_y = local_x+(temp_x-local_x)*fraction, local_y+(temp_y-local_y)*fraction
            local fraction_x, fraction_y = lerp_pos(local_x, local_y, local_z, temp_x, temp_y, temp_z, fraction)
            local world_x, world_y = client.WorldToScreen( fraction_x, fraction_y, temp_z+(range2-range))

            local hue_extra = globals.RealTime() % 8 / 8
            local r, g, b = hsv_to_rgb(rot/360+hue_extra, 1, 1, 255)

            local fraction_multiplier = 1
            if fraction > 0.9 then
                fraction_multiplier = 0.6
            end

            if world_x ~= nil and previous_world_x ~= nil then
            if colortype:GetValue()==1 then
            draw.Color( r, g, b, 255*opacity_multiplier*fraction_multiplier)
            end
                draw.Line( world_x, world_y, previous_world_x, previous_world_y )
           
                       
            end
            previous_world_x, previous_world_y = world_x, world_y
        end
    end
else
    for i=1, #ranges do
        range2=  ranges[i]
        range = ranges[i]
        end
       
    while range >5 do
    for i=1, #ranges do
   
       
        local opacity_multiplier = ranges_opacities[i] * fade_multiplier

        local previous_world_x, previous_world_y

        for rot=0, 360, accuracy do
            local rot_temp = math.rad(rot)
            local temp_x, temp_y, temp_z = local_x + range * math.cos(rot_temp), local_y + range * math.sin(rot_temp), local_z
       
            local fraction, entindex_hit = trace_line_skip_teammates( local_x, local_y, local_z, temp_x, temp_y, temp_z)

            --local fraction_x, fraction_y = local_x+(temp_x-local_x)*fraction, local_y+(temp_y-local_y)*fraction
            local fraction_x, fraction_y = lerp_pos(local_x, local_y, local_z, temp_x, temp_y, temp_z, fraction)
            local world_x, world_y = client.WorldToScreen( fraction_x, fraction_y, temp_z+(range2-range))

            local hue_extra = globals.RealTime() % 8 / 8
            local r, g, b = hsv_to_rgb(rot/360+hue_extra, 1, 1, 255)

            local fraction_multiplier = 1
            if fraction > 0.9 then
                fraction_multiplier = 0.6
            end

            if world_x ~= nil and previous_world_x ~= nil then
                    if colortype:GetValue()==1 then
            draw.Color( r, g, b, 255*opacity_multiplier*fraction_multiplier)
            end
                draw.Line( world_x, world_y, previous_world_x, previous_world_y )
           
                       
            end
            previous_world_x, previous_world_y = world_x, world_y
        end
    end
        for i=1, #ranges do
   
   
        local opacity_multiplier = ranges_opacities[i] * fade_multiplier

        local previous_world_x, previous_world_y

        for rot=0, 360, accuracy do
            local rot_temp = math.rad(rot)
            local temp_x, temp_y, temp_z = local_x + range * math.cos(rot_temp), local_y + range * math.sin(rot_temp), local_z
       
            local fraction, entindex_hit = trace_line_skip_teammates( local_x, local_y, local_z, temp_x, temp_y, temp_z)

            --local fraction_x, fraction_y = local_x+(temp_x-local_x)*fraction, local_y+(temp_y-local_y)*fraction
            local fraction_x, fraction_y = lerp_pos(local_x, local_y, local_z, temp_x, temp_y, temp_z, fraction)
            local world_x, world_y = client.WorldToScreen( fraction_x, fraction_y, temp_z+(range-range2))

            local hue_extra = globals.RealTime() % 8 / 8
            local r, g, b = hsv_to_rgb(rot/360+hue_extra, 1, 1, 255)

            local fraction_multiplier = 1
            if fraction > 0.9 then
                fraction_multiplier = 0.6
            end

            if world_x ~= nil and previous_world_x ~= nil then
                    if colortype:GetValue()==1 then
            draw.Color( r, g, b, 255*opacity_multiplier*fraction_multiplier)
            end
                draw.Line( world_x, world_y, previous_world_x, previous_world_y )
           
                       
            end
            previous_world_x, previous_world_y = world_x, world_y
        end
    end
    range =range-10
    end

   

    end
end
end

callbacks.Register("Draw", "showimpacts", showimpacts)

-- Original Buy bot https://aimware.net/forum/thread-87473.html  -- In Menu LUA
local msc_p2 = gui.Reference('MISC', "Part 2")
local GroupBox = gui.Groupbox( msc_p2, "AutoBuy Settings", 0, 1260, 213, 240 );
local ActiveCheckBox = gui.Checkbox(GroupBox, "ActiveCheckBox", "Activate", false)
local PrimaryWeapons = gui.Combobox( GroupBox, 'PrimaryWeapons', "Primary Weapons", "Off", "AK-47 | M4", "Scout", "AWP","Auto")
local SecondaryWeapons = gui.Combobox( GroupBox, 'SecondaryWeapons', "Secondary Weapons", "Off", "Elite", "P250", "Tec-9 | Five-Seven ", "R8 | Deagle")
local Nades = gui.Checkbox( GroupBox, "Nades", "Grenades", false);
local Zeus = gui.Checkbox( GroupBox, "Zeus", "Zeus", false);
local Armor = gui.Checkbox( GroupBox, "Armor", "Armor", false);
local Defuser = gui.Checkbox( GroupBox, "Defuser", "Defuser", false);

local money = 0
local sleep = 0
local buy_act = false
function autobuy(Event)
  if (entities.GetLocalPlayer() ~= nil) then
      money = entities.GetLocalPlayer():GetProp("m_iAccount")
  end
  if ActiveCheckBox:GetValue() then
      if Event:GetName() == "round_start" then
          buy_act = true
          sleep = globals.TickCount()
end end end

function buy()
  if buy_act == true and globals.TickCount() - sleep > 32 then
      buy_act = false
      sleep = globals.TickCount()
  if (SecondaryWeapons:GetValue() == 0) then
      elseif (SecondaryWeapons:GetValue() == 1) then
          client.Command("buy elite", true)
      elseif (SecondaryWeapons:GetValue() == 2) then
          client.Command("buy p250", true)
      elseif (SecondaryWeapons:GetValue() == 3) then
          client.Command("buy tec9", true)
      elseif (SecondaryWeapons:GetValue() == 4) then
          client.Command("buy deagle", true)
end
      if (money > 199) then
          if Zeus:GetValue() then
              client.Command("buy Taser", true)
          end end

      if (money > 2200) then
            if (PrimaryWeapons:GetValue() == 0) then
          elseif (PrimaryWeapons:GetValue() == 1) then
                client.Command("buy ak47", true)
          elseif (PrimaryWeapons:GetValue() == 2) then
              client.Command("buy ssg08", true)
          elseif (PrimaryWeapons:GetValue() == 3) then
              client.Command("buy awp", true)
          elseif (PrimaryWeapons:GetValue() == 4) then
                client.Command("buy scar20", true)
          end

          if Armor:GetValue() then client.Command("buy vest; buy vesthelm"); end
  if Nades:GetValue() then  client.Command("buy hegrenade; buy incgrenade; buy molotov; buy smokegrenade; buy flashbang", true); end
          if Defuser:GetValue() then client.Command("buy defuser");
          end end end end

client.AllowListener('round_start');
callbacks.Register("FireGameEvent", "autobuy", autobuy);
callbacks.Register("Draw", "buy", buy);

---

local SetValue = gui.SetValue;

local MSC_PART_2_REF = gui.Reference( "MISC", "Part 2" );

local FAKELAG_EXTRA_GROUPBOX = gui.Groupbox( MSC_PART_2_REF, "Fakelag Extra", 0, 888, 213, 190 );
local FAKELAG_EXTRA_GROUPBOX_CHECKBOX = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelagextra_enable", "Enable", 0 );

local FAKELAG_ON_KNIFE = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelagonknife", "Disable On Knife", 0 );
local FAKELAG_ON_TASER = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelagontaser", "Disable On Taser", 0 );
local FAKELAG_ON_GRENADE = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelagongrenade", "Disable On Grenade", 0 );
local FAKELAG_ON_PISTOL = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelagonpistol", "Disable On Pistol", 0 );

local FAKELAG_SMART_MODE = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelagsmartmode", "Fakelag Smart Mode", 0 );
local FAKELAG_SMART_MODE_STANDING = gui.Combobox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_standing", "While Standing", "Off", "Factor", "Switch", "Adaptive", "Random", "Rapid Peek" );
local FAKELAG_SMART_MODE_MOVING = gui.Combobox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_moving", "While Moving", "Off", "Factor", "Switch", "Adaptive", "Random", "Peek", "Rapid Peek" );
local FAKELAG_SMART_MODE_INAIR = gui.Combobox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_inair", "While In Air", "Off", "Factor", "Switch", "Adaptive", "Random", "Peek", "Rapid Peek" );

local function FakelagExtra( Event )

    if FAKELAG_EXTRA_GROUPBOX_CHECKBOX:GetValue() then

        if ( Event:GetName() ~= "item_equip" ) then
            return;
        end

        local ME = client.GetLocalPlayerIndex();
        local INT_UID = Event:GetInt( "userid" );
        local PlayerIndex = client.GetPlayerIndexByUserID( INT_UID );

        local WepType = Event:GetInt( "weptype" );
        local ITEM = Event:GetString( "item" );

        if ME == PlayerIndex then
            if WepType == 0 then
                Knife = true
            else
                Knife = false
            end
            if WepType == 1 then
                Pistol = true
            else
                Pistol = false
            end
            if WepType == 8 then
                Taser = true
            else
                Taser = false
            end
            if WepType == 9 then
                Grenade = true
            else
                Grenade = false
            end
        end
       
        if ( FAKELAG_ON_KNIFE:GetValue() and Knife ) or -- On Knife
           ( FAKELAG_ON_TASER:GetValue() and Taser ) or -- On Taser
           ( FAKELAG_ON_GRENADE:GetValue() and Grenade ) or -- On Grenade
           ( FAKELAG_ON_PISTOL:GetValue() and Pistol ) then -- On Pistol
            SetValue( "msc_fakelag_enable", 0 );
        else
            SetValue( "msc_fakelag_enable", 1 );
        end
       
    end

end

local function FakelagSmartMode()

if FAKELAG_EXTRA_GROUPBOX_CHECKBOX:GetValue() then

    if FAKELAG_SMART_MODE:GetValue() then

        local FAKELAG_STANDING = FAKELAG_SMART_MODE_STANDING:GetValue();
        local FAKELAG_MOVING = FAKELAG_SMART_MODE_MOVING:GetValue();
        local FAKELAG_INAIR = FAKELAG_SMART_MODE_INAIR:GetValue();

        if entities.GetLocalPlayer() ~= nil then

            local LocalPlayerEntity = entities.GetLocalPlayer();
            local fFlags = LocalPlayerEntity:GetProp( "m_fFlags" );

            local VelocityX = LocalPlayerEntity:GetPropFloat( "localdata", "m_vecVelocity[0]" );
            local VelocityY = LocalPlayerEntity:GetPropFloat( "localdata", "m_vecVelocity[1]" );

            local Velocity = math.sqrt( VelocityX^2 + VelocityY^2 );
   
            -- Standing
            if ( Velocity == 0 and fFlags == 257 ) then
                Standing = true  
            else
                Standing = false
            end

            -- Moving
            if ( Velocity > 0 and fFlags == 257 ) then
                Moving = true
            else
                Moving = false
            end

            -- In Air
            if fFlags == 256 then
                InAir = true
            else
                InAir = false
            end
   
        end
   
        if Standing then
            if FAKELAG_STANDING == 0 or
               ( FAKELAG_ON_KNIFE:GetValue() and Knife ) or
               ( FAKELAG_ON_TASER:GetValue() and Taser ) or
               ( FAKELAG_ON_GRENADE:GetValue() and Grenade ) or
               ( FAKELAG_ON_PISTOL:GetValue() and Pistol ) then
                SetValue( "msc_fakelag_enable", 0 );
            else
                SetValue( "msc_fakelag_enable", 1 );
            end

            SetValue( "msc_fakelag_mode", STANDING_MODE );

            if FAKELAG_STANDING == 1 then
                STANDING_MODE = 0
            elseif FAKELAG_STANDING == 2 then
                STANDING_MODE = 1
            elseif FAKELAG_STANDING == 3 then
                STANDING_MODE = 2
            elseif FAKELAG_STANDING == 4 then
                STANDING_MODE = 3
            elseif FAKELAG_STANDING == 5 then
                STANDING_MODE = 5
            end
        end

        if Moving then
            if FAKELAG_MOVING == 0 or
               ( FAKELAG_ON_KNIFE:GetValue() and Knife ) or
               ( FAKELAG_ON_TASER:GetValue() and Taser ) or
               ( FAKELAG_ON_GRENADE:GetValue() and Grenade ) or
               ( FAKELAG_ON_PISTOL:GetValue() and Pistol ) then
                SetValue( "msc_fakelag_enable", 0 );
            else
                SetValue( "msc_fakelag_enable", 1 );
            end

            SetValue( "msc_fakelag_mode", MOVING_MODE );

            if FAKELAG_MOVING == 1 then
                MOVING_MODE = 0
            elseif FAKELAG_MOVING == 2 then
                MOVING_MODE = 1
            elseif FAKELAG_MOVING == 3 then
                MOVING_MODE = 2
            elseif FAKELAG_MOVING == 4 then
                MOVING_MODE = 3
            elseif FAKELAG_MOVING == 5 then
                MOVING_MODE = 4
            elseif FAKELAG_MOVING == 6 then
                MOVING_MODE = 5
            end
        end

        if InAir then
            if FAKELAG_INAIR == 0 or
               ( FAKELAG_ON_KNIFE:GetValue() and Knife ) or
               ( FAKELAG_ON_TASER:GetValue() and Taser ) or
               ( FAKELAG_ON_GRENADE:GetValue() and Grenade ) or
               ( FAKELAG_ON_PISTOL:GetValue() and Pistol ) then
                SetValue( "msc_fakelag_enable", 0 );
            else
                SetValue( "msc_fakelag_enable", 1 );
            end

            SetValue( "msc_fakelag_mode", INAIR_MODE );

            if FAKELAG_INAIR == 1 then
                INAIR_MODE = 0
            elseif FAKELAG_INAIR == 2 then
                INAIR_MODE = 1
            elseif FAKELAG_INAIR == 3 then
                INAIR_MODE = 2
            elseif FAKELAG_INAIR == 4 then
                INAIR_MODE = 3
            elseif FAKELAG_INAIR == 5 then
                INAIR_MODE = 4
            elseif FAKELAG_INAIR == 6 then
                INAIR_MODE = 6
            end
        end
   
    end

end
end

client.AllowListener( "item_equip" );

callbacks.Register( "FireGameEvent", "Extra Fakelag Options", FakelagExtra );
callbacks.Register( "Draw", "Fakelag Smart Mode", FakelagSmartMode );

---

local hurt_time = 0
local alpha = 0;

--Change linesize here:
local linesize = 5

function Sounds( Event, Entity )

if ( Event:GetName() == 'player_hurt' ) then

    local ME = client.GetLocalPlayerIndex();

    local INT_UID = Event:GetInt( 'userid' );
    local INT_ATTACKER = Event:GetInt( 'attacker' );

    local NAME_Victim = client.GetPlayerNameByUserID( INT_UID );
    local INDEX_Victim = client.GetPlayerIndexByUserID( INT_UID );

    local NAME_Attacker = client.GetPlayerNameByUserID( INT_ATTACKER );
    local INDEX_Attacker = client.GetPlayerIndexByUserID( INT_ATTACKER );

    if ( INDEX_Attacker == ME and INDEX_Victim ~= ME ) then
       hurt_time = globals.RealTime()
       client.Command("play buttons\\arena_switch_press_02.wav", true); --replace sound here
    end

end

end


function DrawingHook()

--Screensize:
local screenCenterX, screenCenterY = draw.GetScreenSize();
screenCenterX = screenCenterX / 2;
screenCenterY = screenCenterY / 2;

--Alpha/Colors:
local step = 255 / 0.3 * globals.FrameTime()
local r,b,g = gui.GetValue( "clr_misc_hitmarker" )
if hurt_time + 0.4 > globals.RealTime() then
alpha = 255
else
alpha = alpha - step
end

--Render:
if (alpha > 0) then
draw.Color( r,g,b,alpha)
draw.Line( screenCenterX - linesize * 2, screenCenterY - linesize * 2, screenCenterX - ( linesize ), screenCenterY - ( linesize ))
draw.Line( screenCenterX - linesize * 2, screenCenterY + linesize * 2, screenCenterX - ( linesize ), screenCenterY + ( linesize ))
draw.Line( screenCenterX + linesize * 2, screenCenterY + linesize * 2, screenCenterX + ( linesize ), screenCenterY + ( linesize ))
draw.Line( screenCenterX + linesize * 2, screenCenterY - linesize * 2, screenCenterX + ( linesize ), screenCenterY - ( linesize ))
end
end
client.AllowListener( 'player_hurt' );
callbacks.Register( "Draw", "DrawingHook", DrawingHook );
callbacks.Register( 'FireGameEvent', 'Hitsound', Sounds );

-- Bomb Info by Nyanpasu!

local defusing = false;

function EventHook(Event)
if Event:GetName() == "bomb_begindefuse" then
defusing = true;
elseif Event:GetName() == "bomb_abortdefuse" then
defusing = false;
elseif Event:GetName() == "round_officially_ended"
or Event:GetName() == "bomb_defused" or Event:GetName() == "bomb_exploded" then
defusing = false;
end
end


function DrawingHook()
if entities.FindByClass("CPlantedC4")[1] ~= nil then
local Bomb = entities.FindByClass("CPlantedC4")[1];

if Bomb:GetProp("m_bBombTicking") and Bomb:GetProp("m_bBombDefused") == 0 and globals.CurTime() < Bomb:GetProp("m_flC4Blow") then

local ScreenW, ScreenH = draw.GetScreenSize();
local Player = entities.GetLocalPlayer();

if defusing == true then
local BombMath = ((globals.CurTime() - Bomb:GetProp("m_flDefuseCountDown")) *
(0 - 1)) / ((Bomb:GetProp("m_flDefuseCountDown") - Bomb:GetProp("m_flDefuseLength")) - Bomb:GetProp("m_flDefuseCountDown")) + 1;

draw.Color(0, 0, 0, 170);
draw.RoundedRectFill( 0, 0, ScreenW/200, ScreenH );
draw.Color(0, 135, 255, 255);
draw.RoundedRectFill( 0, ScreenH * BombMath, ScreenW/200, ScreenH );
draw.Color(255, 255, 255, 255);
draw.RoundedRect( 0, 0, ScreenW/200, ScreenH );

if Bomb:GetProp("m_flDefuseCountDown") > Bomb:GetProp("m_flC4Blow") then
draw.Color(255, 0, 0, 255);
end

draw.Text( (ScreenW/175), ScreenH * BombMath, math.floor( (Bomb:GetProp("m_flDefuseCountDown") - globals.CurTime()) * 10 ) / 10);
draw.TextShadow( (ScreenW/175), ScreenH * BombMath, math.floor( (Bomb:GetProp("m_flDefuseCountDown") - globals.CurTime()) * 10 ) / 10);

else
local BombMath = ((globals.CurTime() - Bomb:GetProp("m_flC4Blow")) *
(0 - 1)) / ((Bomb:GetProp("m_flC4Blow") - Bomb:GetProp("m_flTimerLength")) - Bomb:GetProp("m_flC4Blow")) + 1;

draw.Color(0, 0, 0, 170);
draw.RoundedRectFill( 0, 0, ScreenW/200, ScreenH );
draw.Color(255, 0, 0, 255);
draw.RoundedRectFill( 0, ScreenH * BombMath, ScreenW/200, ScreenH );
draw.Color(255, 255, 255, 255);
draw.RoundedRect( 0, 0, ScreenW/200, ScreenH );

draw.Text( (ScreenW/175), ScreenH * BombMath, math.floor(Bomb:GetProp("m_flC4Blow") - globals.CurTime()));
draw.TextShadow( (ScreenW/175), ScreenH * BombMath, math.floor(Bomb:GetProp("m_flC4Blow") - globals.CurTime()));

end


if Player:IsAlive() and globals.CurTime() < Bomb:GetProp("m_flC4Blow") then
if math.floor(0.5 + BombDamage(Bomb, Player)) >= Player:GetHealth() then
draw.Color(255, 0, 0, 255)
else
draw.Color(255, 255, 255, 255)
end
draw.Text(ScreenW/150, 0, math.floor(0.5 + BombDamage(Bomb, Player)) .. " HP");
draw.TextShadow(ScreenW/150, 0, math.floor(0.5 + BombDamage(Bomb, Player)) .. " HP");
end


end
end
end

function BombDamage(Bomb, Player)
local C4Distance = math.sqrt((select(1,Bomb:GetAbsOrigin()) - select(1,Player:GetAbsOrigin())) ^ 2 +
(select(2,Bomb:GetAbsOrigin()) - select(2,Player:GetAbsOrigin())) ^ 2 +
(select(3,Bomb:GetAbsOrigin()) - select(3,Player:GetAbsOrigin())) ^ 2);

local Gauss = (C4Distance - 75.68) / 789.2
local flDamage = 450.7 * math.exp(-Gauss * Gauss);

if Player:GetProp("m_ArmorValue") > 0 then

local flArmorRatio = 0.5;
local flArmorBonus = 0.5;

if Player:GetProp("m_ArmorValue") > 0 then
local flNew = flDamage * flArmorRatio;
local flArmor = (flDamage - flNew) * flArmorBonus;

if flArmor > Player:GetProp("m_ArmorValue") then
flArmor = Player:GetProp("m_ArmorValue") * (1 / flArmorBonus);
flNew = flDamage - flArmor;
end

flDamage = flNew;

end

end
return math.max(flDamage, 0);
end

-- Bomb Info by Nyanpasu!

client.AllowListener( "bomb_begindefuse" );
client.AllowListener( "bomb_abortdefuse" );
client.AllowListener( "bomb_defused" );
client.AllowListener( "bomb_exploded" );
client.AllowListener( "round_officially_ended" );

callbacks.Register("FireGameEvent", "EventHookB", EventHook);
callbacks.Register("Draw", "DrawingHookB", DrawingHook)

-----

-- Grenade timers by Nyanpasu! (- Luiz)

client.AllowListener("round_start");
client.AllowListener("inferno_expire");
client.AllowListener("inferno_extinguish");
client.AllowListener("molotov_detonate");
client.AllowListener("hegrenade_detonate");
client.AllowListener("flashbang_detonate");

callbacks.Register("FireGameEvent", "EventHookG", EventHook);
callbacks.Register( "Draw", "DrawingHookG", DrawingHook );
callbacks.Register( "DrawESP", "ESPHookG", ESPHook );

local frame_rate = 0.0
local get_abs_fps = function()
   frame_rate = 0.9 * frame_rate + (1.0 - 0.9) * globals.AbsoluteFrameTime()
   return math.floor((1.0 / frame_rate) + 0.5)
end
local function setMath(int, max, declspec)
    local int = (int > max and max or int)

    local tmp = max / int;
    local i = (declspec / tmp)
    i = (i >= 0 and math.floor(i + 0.5) or math.ceil(i - 0.5))

    return i
end
function gradient(x1, y1, x2, y2, left)
   local w = x2 - x1
   local h = y2 - y1

   for i = 0, w do
       local a = (i / w) * 200

       draw.Color(0, 0, 0, a)
       if left then
           draw.FilledRect(x1 + i, y1, x1 + i + 1, y1 + h)
       else
           draw.FilledRect(x1 + w - i, y1, x1 + w - i + 1, y1 + h)
       end
   end
end
local function getColor(number, max)
    local r, g, b
    i = setMath(number, max, 9)

    if i <= 1 then r, g, b = 255, 0, 0
        elseif i == 2 then r, g, b = 237, 27, 3
        elseif i == 3 then r, g, b = 235, 63, 6
        elseif i == 4 then r, g, b = 229, 104, 8
        elseif i == 5 then r, g, b = 228, 126, 10
        elseif i == 6 then r, g, b = 220, 169, 16
        elseif i == 7 then r, g, b = 213, 201, 19
        elseif i == 8 then r, g, b = 176, 205, 10
        elseif i == 9 then r, g, b = 124, 195, 13
    end

    return r, g, b
end
local speed =0
function paint_traverse()
   local x, y = draw.GetScreenSize()
   local centerX = x / 2
local latency=0;
     if entities.FindByClass( "CBasePlayer" )[1] ~= nil then
latency=entities.GetPlayerResources():GetPropInt( "m_iPing", client.GetLocalPlayerIndex() )
end;
      local rw,rh
   gradient(centerX - 200, y - 30, centerX - 51, y, 0, true)
   gradient(centerX - 200, y - 30, centerX - 51, y - 29, true)
   draw.Color(0, 0, 0, 200)
   draw.FilledRect(centerX - 50, y - 30, centerX + 70, y)
   draw.Color(0, 0, 0, 255)
   draw.FilledRect(centerX - 50, y - 30, centerX + 70, y - 29)
   gradient(centerX + 70, y - 30, centerX + 200, y, false)
   gradient(centerX + 70, y - 30, centerX + 200, y - 29, false)
    local r, g, b = getColor(get_abs_fps(), 100)
   draw.Color(r, g, b, 255)
     rw,rh =draw.GetTextSize(get_abs_fps())
   draw.Text(centerX - 1 -(rw/2), y - 20, get_abs_fps())
   draw.Text(centerX + 1+ (rw/2), y - 20, "fps")
    r,g,b=getColor(latency,700)
   draw.Color(r, g, b, 255)
    rw,rh =draw.GetTextSize(latency)
   draw.Text(centerX - 80-(rw/2), y - 20, latency)
   draw.Text(centerX - 78+(rw/2), y - 20, "ping")
   draw.Color(255, 255, 255, 255)
   if entities.GetLocalPlayer() ~= nil then

       local Entity = entities.GetLocalPlayer();
       local Alive = Entity:IsAlive();
       local velocityX = Entity:GetPropFloat( "localdata", "m_vecVelocity[0]" );
       local velocityY = Entity:GetPropFloat( "localdata", "m_vecVelocity[1]" );
       local velocity = math.sqrt( velocityX^2 + velocityY^2 );
       local FinalVelocity = math.min( 9999, velocity ) + 0.2;
       draw.Color( 255, 255, 255, 255 );
       if ( Alive == true ) then
         speed= math.floor(FinalVelocity) ;
       else
         speed=0;
       end
   end
    rw,rh =draw.GetTextSize(speed)
   draw.Text(centerX + 73-(rw/2), y - 20, speed)
   draw.Text(centerX + 75+(rw/2), y - 20, "speed")

end

callbacks.Register("Draw", "paint_traverse", paint_traverse)


-- Engine Radar by Nyanpasu!

local function drawing_callback()
    for index, Player in pairs(entities.FindByClass("CCSPlayer")) do
        Player:SetProp("m_bSpotted", 1);
    end
end

-- Engine Radar by Nyanpasu!

callbacks.Register("Draw", "engine_radar_draw", drawing_callback);


----
local VIS_MAIN_REF = gui.Reference( "VISUALS", "Main" );

local AWSniperCrosshair = gui.Checkbox( VIS_MAIN_REF, "lua_snipercrosshair", "Sniper Crosshair", 0 );

local function SniperCrosshair()

    if AWSniperCrosshair:GetValue() then
        if entities.GetLocalPlayer() ~= nil then
            local LocalPlayerEntity = entities.GetLocalPlayer();
            local isScoped = LocalPlayerEntity:GetPropInt( "m_bIsScoped" );
   
            local Thirdperson = gui.GetValue( "vis_thirdperson_dist" );
            local Scoperemover = gui.GetValue( "vis_scoperemover" );

            if Scoperemover ~= 1 then
                if ( isScoped == 1 or Thirdperson > 0 ) then
                    client.SetConVar( "weapon_debug_spread_show", 0, true );
                else
                    client.SetConVar( "weapon_debug_spread_show", 3, true );
                end
            elseif Scoperemover == 1 then
                if ( Thirdperson > 0 and isScoped == 0 ) then
                    client.SetConVar( "weapon_debug_spread_show", 0, true );
                else
                    client.SetConVar( "weapon_debug_spread_show", 3, true );
                end
            end
        end
    else
        client.SetConVar( "weapon_debug_spread_show", 0, true );
    end

end

callbacks.Register( "Draw", "Sniper Crosshair", SniperCrosshair )
В нем находятся такие скрипты как:
- Taser range
- Fakelag Extra
- Granite ESP
- Force crosshair
- Bomb timer
- Metalic hitsound
- In-game radar
- BuyBot
 
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