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Автор темы
- #1
Хелп, баннихоп работает, Glow через раз, показывает то модельки, то игроков, то объекты(при чём всё в одном количестве), причём такие объекты/игроки/модельки просто тупо маргают теми цветами, который я указал при вызове функции DrawColor.
C#:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Memory;
namespace GlowESP
{
class Program
{
[DllImport("user32.Dll")]
static extern short GetAsyncKeyState(int vKey);
private static Mem m = new Mem();
private static int client_panorama_dll;
static void Main()
{
GetProcces();
if(client_panorama_dll != 0)
{
while (true)
{
if (GetAsyncKeyState(32) != 0)
m.writeMemory(Convert.ToString(client_panorama_dll + Offsets.dwForceJump), "int", Convert.ToString(Flags() ? 4 : 5));
int LocalPlayer = m.readInt(Convert.ToString(client_panorama_dll + Offsets.dwLocalPlayer));
int PlayerTeam = m.readInt(Convert.ToString(LocalPlayer + Offsets.m_iTeamNum));
for (int i = 0; i < 64; i++)
{
int EntityList = m.readInt(Convert.ToString(client_panorama_dll + Offsets.dwEntityList + i * 0x10));
int EntityTeam = m.readInt(Convert.ToString(EntityList + Offsets.m_iTeamNum));
if (EntityTeam != 0 && EntityTeam != PlayerTeam)
{
int GlowIndex = m.readInt(Convert.ToString(EntityTeam + Offsets.m_iGlowIndex));
DrawColor(GlowIndex, 0, 0, 255);
}
else if (EntityTeam != 0 && EntityTeam == PlayerTeam)
{
int GlowIndex = m.readInt(Convert.ToString(EntityTeam + Offsets.m_iGlowIndex));
DrawColor(GlowIndex, 255, 0, 0);
}
}
}
}
}
private static void GetProcces()
{
try
{
Process csgo = Process.GetProcessesByName("csgo")[0];
foreach (ProcessModule Module in csgo.Modules)
{
if (Module.ModuleName == "client_panorama.dll")
client_panorama_dll = (int)Module.BaseAddress;
}
Console.WriteLine("DLL loaded");
}
catch
{
Console.WriteLine("DLL error");
Console.ReadKey();
}
}
private static bool Flags()
{
int LocalPlayer = m.readInt(Convert.ToString(client_panorama_dll + Offsets.dwLocalPlayer));
int Flags = m.readInt(Convert.ToString(LocalPlayer + Offsets.m_fFlags));
if (Flags == 256) return true;
else if (Flags == 262) return false;
else return false;
}
private static void DrawColor(int GlowIndex, int r, int g, int b)
{
int GlowObject = m.readInt(Convert.ToString(client_panorama_dll + Offsets.dwGlowObjectManager));
m.writeMemory(Convert.ToString(GlowObject + (GlowIndex * 0x38) + 4), "int", Convert.ToString(r / 100f));
m.writeMemory(Convert.ToString(GlowObject + (GlowIndex * 0x38) + 8), "int", Convert.ToString(g / 100f));
m.writeMemory(Convert.ToString(GlowObject + (GlowIndex * 0x38) + 12), "int", Convert.ToString(b / 100f));
m.writeMemory(Convert.ToString(GlowObject + (GlowIndex * 0x38) + 0x10), "int", Convert.ToString(255 / 100f));
m.writeMemory(Convert.ToString(GlowObject + (GlowIndex * 0x38) + 0x24), "int", Convert.ToString(true));
m.writeMemory(Convert.ToString(GlowObject + (GlowIndex * 0x38) + 0x25), "int", Convert.ToString(false));
}
}
class Offsets
{
public const Int32 m_ArmorValue = 0xB270;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;
public const Int32 m_OriginalOwnerXuidLow = 0x31A0;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x38C0;
public const Int32 m_bHasDefuser = 0xB280;
public const Int32 m_bHasHelmet = 0xB264;
public const Int32 m_bInReload = 0x3275;
public const Int32 m_bIsDefusing = 0x38B4;
public const Int32 m_bIsScoped = 0x38AA;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32E0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flC4Blow = 0x2980;
public const Int32 m_flDefuseCountDown = 0x2998;
public const Int32 m_flDefuseLength = 0x2994;
public const Int32 m_flFallbackWear = 0x31B0;
public const Int32 m_flFlashDuration = 0xA32C;
public const Int32 m_flFlashMaxAlpha = 0xA328;
public const Int32 m_flNextPrimaryAttack = 0x3208;
public const Int32 m_flTimerLength = 0x2984;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3360;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FB8;
public const Int32 m_iClip1 = 0x3234;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB2DC;
public const Int32 m_iEntityQuality = 0x2F9C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA344;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F9A;
public const Int32 m_iItemIDHigh = 0x2FB0;
public const Int32 m_iObserverMode = 0x334C;
public const Int32 m_iShotsFired = 0xA2E0;
public const Int32 m_iState = 0x3228;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x31A8;
public const Int32 m_nFallbackSeed = 0x31AC;
public const Int32 m_nFallbackStatTrak = 0x31B4;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3404;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x302C;
public const Int32 m_szLastPlaceName = 0x3588;
public const Int32 m_thirdPersonViewAngles = 0x31C8;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
public const Int32 clientstate_choked_commands = 0x4CB0;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4CAC;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x588B34;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwEntityList = 0x4C40664;
public const Int32 dwForceAttack = 0x3081D40;
public const Int32 dwForceAttack2 = 0x3081D4C;
public const Int32 dwForceBackward = 0x3081D94;
public const Int32 dwForceForward = 0x3081D70;
public const Int32 dwForceJump = 0x50E33AC;
public const Int32 dwForceLeft = 0x3081D88;
public const Int32 dwForceRight = 0x3081DAC;
public const Int32 dwGameDir = 0x626C70;
public const Int32 dwGameRulesProxy = 0x51556F4;
public const Int32 dwGetAllClasses = 0xC8548C;
public const Int32 dwGlobalVars = 0x588838;
public const Int32 dwGlowObjectManager = 0x517F940;
public const Int32 dwInput = 0x508B320;
public const Int32 dwInterfaceLinkList = 0x85B634;
public const Int32 dwLocalPlayer = 0xC638AC;
public const Int32 dwMouseEnable = 0xC69278;
public const Int32 dwMouseEnablePtr = 0xC69248;
public const Int32 dwPlayerResource = 0x30800DC;
public const Int32 dwRadarBase = 0x507534C;
public const Int32 dwSensitivity = 0xC69114;
public const Int32 dwSensitivityPtr = 0xC690E8;
public const Int32 dwSetClanTag = 0x88AD0;
public const Int32 dwViewMatrix = 0x4C32094;
public const Int32 dwWeaponTable = 0x508BDBC;
public const Int32 dwWeaponTableIndex = 0x322C;
public const Int32 dwYawPtr = 0xC68ED8;
public const Int32 dwZoomSensitivityRatioPtr = 0xC6DF98;
public const Int32 dwbSendPackets = 0xD0FDA;
public const Int32 dwppDirect3DDevice9 = 0xA2F20;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 m_pStudioHdr = 0x293C;
public const Int32 m_pitchClassPtr = 0x50755F8;
public const Int32 m_yawClassPtr = 0xC68ED8;
}
}
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