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Автор темы
- #1
GetSpread: 439
GetInaccuracy: 471
WeaponInfo: 443
IsWeapon: 160 -> 161
IsPlayer: 153
UpdateClientSideAnimation: 219
PushRenderTargetAndViewport :119
PopRenderTargetAndViewport : 120
DrawScreenSpaceRectangle :114
AnimOverlay: 0x2980
UpdateAccuracyPenalty: 472
GetInaccuracy: 471
WeaponInfo: 443
IsWeapon: 160 -> 161
IsPlayer: 153
UpdateClientSideAnimation: 219
PushRenderTargetAndViewport :119
PopRenderTargetAndViewport : 120
DrawScreenSpaceRectangle :114
AnimOverlay: 0x2980
UpdateAccuracyPenalty: 472
m_ArmorValue = 0xB324;
m_Collision = 0x31C;
m_CollisionGroup = 0x474;
m_Local = 0x2FBC;
m_MoveType = 0x25C;
m_OriginalOwnerXuidHigh = 0x31B4;
m_OriginalOwnerXuidLow = 0x31B0;
m_aimPunchAngle = 0x302C;
m_aimPunchAngleVel = 0x3038;
m_bGunGameImmunity = 0x3928;
m_bHasDefuser = 0xB334;
m_bHasHelmet = 0xB318;
m_bInReload = 0x3285;
m_bIsDefusing = 0x3914;
m_bIsScoped = 0x390A;
m_bSpotted = 0x93D;
m_bSpottedByMask = 0x980;
m_clrRender = 0x70;
m_dwBoneMatrix = 0x26A8;
m_fAccuracyPenalty = 0x3304;
m_fFlags = 0x104;
m_flC4Blow = 0x2990;
m_flDefuseCountDown = 0x29AC;
m_flDefuseLength = 0x29A8;
m_flFallbackWear = 0x31C0;
m_flFlashDuration = 0xA3E0;
m_flFlashMaxAlpha = 0xA3DC;
m_flNextPrimaryAttack = 0x3218;
m_flTimerLength = 0x2994;
m_hActiveWeapon = 0x2EF8;
m_hMyWeapons = 0x2DF8;
m_hObserverTarget = 0x3388;
m_hOwner = 0x29CC;
m_hOwnerEntity = 0x14C;
m_iAccountID = 0x2FC8;
m_iClip1 = 0x3244;
m_iCompetitiveRanking = 0x1A84;
m_iCompetitiveWins = 0x1B88;
m_iCrosshairId = 0xB390;
m_iEntityQuality = 0x2FAC;
m_iFOVStart = 0x31E8;
m_iGlowIndex = 0xA3F8;
m_iHealth = 0x100;
m_iItemDefinitionIndex = 0x2FAA;
m_iItemIDHigh = 0x2FC0;
m_iObserverMode = 0x3374;
m_iShotsFired = 0xA370;
m_iState = 0x3238;
m_iTeamNum = 0xF4;
m_lifeState = 0x25F;
m_nFallbackPaintKit = 0x31B8;
m_nFallbackSeed = 0x31BC;
m_nFallbackStatTrak = 0x31C4;
m_nForceBone = 0x268C;
m_nTickBase = 0x342C;
m_rgflCoordinateFrame = 0x444;
m_szCustomName = 0x303C;
m_szLastPlaceName = 0x35B0;
m_thirdPersonViewAngles = 0x31D8;
m_vecOrigin = 0x138;
m_vecVelocity = 0x114;
m_vecViewOffset = 0x108;
m_viewPunchAngle = 0x3020;
m_Collision = 0x31C;
m_CollisionGroup = 0x474;
m_Local = 0x2FBC;
m_MoveType = 0x25C;
m_OriginalOwnerXuidHigh = 0x31B4;
m_OriginalOwnerXuidLow = 0x31B0;
m_aimPunchAngle = 0x302C;
m_aimPunchAngleVel = 0x3038;
m_bGunGameImmunity = 0x3928;
m_bHasDefuser = 0xB334;
m_bHasHelmet = 0xB318;
m_bInReload = 0x3285;
m_bIsDefusing = 0x3914;
m_bIsScoped = 0x390A;
m_bSpotted = 0x93D;
m_bSpottedByMask = 0x980;
m_clrRender = 0x70;
m_dwBoneMatrix = 0x26A8;
m_fAccuracyPenalty = 0x3304;
m_fFlags = 0x104;
m_flC4Blow = 0x2990;
m_flDefuseCountDown = 0x29AC;
m_flDefuseLength = 0x29A8;
m_flFallbackWear = 0x31C0;
m_flFlashDuration = 0xA3E0;
m_flFlashMaxAlpha = 0xA3DC;
m_flNextPrimaryAttack = 0x3218;
m_flTimerLength = 0x2994;
m_hActiveWeapon = 0x2EF8;
m_hMyWeapons = 0x2DF8;
m_hObserverTarget = 0x3388;
m_hOwner = 0x29CC;
m_hOwnerEntity = 0x14C;
m_iAccountID = 0x2FC8;
m_iClip1 = 0x3244;
m_iCompetitiveRanking = 0x1A84;
m_iCompetitiveWins = 0x1B88;
m_iCrosshairId = 0xB390;
m_iEntityQuality = 0x2FAC;
m_iFOVStart = 0x31E8;
m_iGlowIndex = 0xA3F8;
m_iHealth = 0x100;
m_iItemDefinitionIndex = 0x2FAA;
m_iItemIDHigh = 0x2FC0;
m_iObserverMode = 0x3374;
m_iShotsFired = 0xA370;
m_iState = 0x3238;
m_iTeamNum = 0xF4;
m_lifeState = 0x25F;
m_nFallbackPaintKit = 0x31B8;
m_nFallbackSeed = 0x31BC;
m_nFallbackStatTrak = 0x31C4;
m_nForceBone = 0x268C;
m_nTickBase = 0x342C;
m_rgflCoordinateFrame = 0x444;
m_szCustomName = 0x303C;
m_szLastPlaceName = 0x35B0;
m_thirdPersonViewAngles = 0x31D8;
m_vecOrigin = 0x138;
m_vecVelocity = 0x114;
m_vecViewOffset = 0x108;
m_viewPunchAngle = 0x3020;
Код:
offset RankReveal
static RankRevealFn RankRevealEx = *(RankRevealFn*)(Tools::FindPattern((DWORD)GetModuleHandle("client_panorama.dll"), 0x7FFFFFFF, "\xC7\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xEC\x08\x8D\x4E\x74", "xx????x????xxxxxx") + 0x1C);
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