Гайд Кусочек из апдейта 07.12.2018

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GetSpread: 439
GetInaccuracy: 471
WeaponInfo: 443
IsWeapon: 160 -> 161
IsPlayer: 153
UpdateClientSideAnimation: 219
PushRenderTargetAndViewport :119
PopRenderTargetAndViewport : 120
DrawScreenSpaceRectangle :114
AnimOverlay: 0x2980
UpdateAccuracyPenalty: 472
m_ArmorValue = 0xB324;
m_Collision = 0x31C;
m_CollisionGroup = 0x474;
m_Local = 0x2FBC;
m_MoveType = 0x25C;
m_OriginalOwnerXuidHigh = 0x31B4;
m_OriginalOwnerXuidLow = 0x31B0;
m_aimPunchAngle = 0x302C;
m_aimPunchAngleVel = 0x3038;
m_bGunGameImmunity = 0x3928;
m_bHasDefuser = 0xB334;
m_bHasHelmet = 0xB318;
m_bInReload = 0x3285;
m_bIsDefusing = 0x3914;
m_bIsScoped = 0x390A;
m_bSpotted = 0x93D;
m_bSpottedByMask = 0x980;
m_clrRender = 0x70;
m_dwBoneMatrix = 0x26A8;
m_fAccuracyPenalty = 0x3304;
m_fFlags = 0x104;
m_flC4Blow = 0x2990;
m_flDefuseCountDown = 0x29AC;
m_flDefuseLength = 0x29A8;
m_flFallbackWear = 0x31C0;
m_flFlashDuration = 0xA3E0;
m_flFlashMaxAlpha = 0xA3DC;
m_flNextPrimaryAttack = 0x3218;
m_flTimerLength = 0x2994;
m_hActiveWeapon = 0x2EF8;
m_hMyWeapons = 0x2DF8;
m_hObserverTarget = 0x3388;
m_hOwner = 0x29CC;
m_hOwnerEntity = 0x14C;
m_iAccountID = 0x2FC8;
m_iClip1 = 0x3244;
m_iCompetitiveRanking = 0x1A84;
m_iCompetitiveWins = 0x1B88;
m_iCrosshairId = 0xB390;
m_iEntityQuality = 0x2FAC;
m_iFOVStart = 0x31E8;
m_iGlowIndex = 0xA3F8;
m_iHealth = 0x100;
m_iItemDefinitionIndex = 0x2FAA;
m_iItemIDHigh = 0x2FC0;
m_iObserverMode = 0x3374;
m_iShotsFired = 0xA370;
m_iState = 0x3238;
m_iTeamNum = 0xF4;
m_lifeState = 0x25F;
m_nFallbackPaintKit = 0x31B8;
m_nFallbackSeed = 0x31BC;
m_nFallbackStatTrak = 0x31C4;
m_nForceBone = 0x268C;
m_nTickBase = 0x342C;
m_rgflCoordinateFrame = 0x444;
m_szCustomName = 0x303C;
m_szLastPlaceName = 0x35B0;
m_thirdPersonViewAngles = 0x31D8;
m_vecOrigin = 0x138;
m_vecVelocity = 0x114;
m_vecViewOffset = 0x108;
m_viewPunchAngle = 0x3020;
Код:
offset RankReveal
static RankRevealFn RankRevealEx = *(RankRevealFn*)(Tools::FindPattern((DWORD)GetModuleHandle("client_panorama.dll"), 0x7FFFFFFF, "\xC7\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xEC\x08\x8D\x4E\x74", "xx????x????xxxxxx") + 0x1C);
 
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Если я не ошибаюсь,то ещё CreateMove стал 22 и CInput


Код:
void*        pvftable;                    //0x00
    char        pad_0x00[0x8];                //0x00
    bool        m_fTrackIRAvailable;        //0x0C
    bool        m_fMouseInitialized;        //0x0D
    bool        m_fMouseActive;                //0x0E
    char        pad_0x0F[0xFBE];            //0x38

    bool        m_fJoystickAdvancedInit;    //0x07
    void*        m_pKeys;                    //0x34
    int            pad_0x41;
    int            pad_0x42;
    bool        m_fCameraInterceptingMouse;    //0x9C

    bool        m_fCameraMovingWithMouse;    //0x9E
    Vector        m_vecCameraOffset;            //0xA0
    bool        m_fCameraDistanceMove;        //0xAC
    int            m_nCameraOldX;                //0xB0
    int            m_nCameraOldY;                //0xB4
    int            m_nCameraX;                    //0xB8
    int            m_nCameraY;                    //0xBC
    bool        m_CameraIsOrthographic;        //0xC0
    Vector        m_angPreviousViewAngles;    //0xC4
    Vector        m_angPreviousViewAnglesTilt;//0xD0
    float        m_flLastForwardMove;        //0xDC
    int            m_nClearInputState;            //0xE0
    CUserCmd*    m_pCommands;                //0xEC
    CUserCmd *GetUserCmd(int sqnum)
    {
        typedef CUserCmd*(__thiscall* Fn)(void*, int, int);
        return CallVFunction<Fn>(this, 8)(this, 0,sqnum);
    }
 
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Если я не ошибаюсь,то ещё CreateMove стал 22 и CInput


Код:
void*        pvftable;                    //0x00
    char        pad_0x00[0x8];                //0x00
    bool        m_fTrackIRAvailable;        //0x0C
    bool        m_fMouseInitialized;        //0x0D
    bool        m_fMouseActive;                //0x0E
    char        pad_0x0F[0xFBE];            //0x38

    bool        m_fJoystickAdvancedInit;    //0x07
    void*        m_pKeys;                    //0x34
    int            pad_0x41;
    int            pad_0x42;
    bool        m_fCameraInterceptingMouse;    //0x9C

    bool        m_fCameraMovingWithMouse;    //0x9E
    Vector        m_vecCameraOffset;            //0xA0
    bool        m_fCameraDistanceMove;        //0xAC
    int            m_nCameraOldX;                //0xB0
    int            m_nCameraOldY;                //0xB4
    int            m_nCameraX;                    //0xB8
    int            m_nCameraY;                    //0xBC
    bool        m_CameraIsOrthographic;        //0xC0
    Vector        m_angPreviousViewAngles;    //0xC4
    Vector        m_angPreviousViewAnglesTilt;//0xD0
    float        m_flLastForwardMove;        //0xDC
    int            m_nClearInputState;            //0xE0
    CUserCmd*    m_pCommands;                //0xEC
    CUserCmd *GetUserCmd(int sqnum)
    {
        typedef CUserCmd*(__thiscall* Fn)(void*, int, int);
        return CallVFunction<Fn>(this, 8)(this, 0,sqnum);
    }
Так он и был 22
 
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