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Автор темы
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Hazedumper netvars:
Hazedumper signatures including correct dwLocalPlayer:
NOTE: The value for dwLocalPlayer was manually updated, the current signature used in hazedumper is no longer valid. This notice will be replaced with the fixed signature when it becomes available.
New ClassID enum:
RocketTrail,
SmokeTrail,
SporeExplosion,
SporeTrail,
};[/CODE]
New Weapon ID enum:
Updated Classes:
Код:
public static class netvars
{
public const Int32 m_ArmorValue = 0xB324;
public const Int32 m_Collision = 0x31C;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_bGunGameImmunity = 0x3928;
public const Int32 m_bHasDefuser = 0xB334;
public const Int32 m_bHasHelmet = 0xB318;
public const Int32 m_bInReload = 0x3285;
public const Int32 m_bIsDefusing = 0x3914;
public const Int32 m_bIsScoped = 0x390A;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3304;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31C0;
public const Int32 m_flFlashDuration = 0xA3E0;
public const Int32 m_flFlashMaxAlpha = 0xA3DC;
public const Int32 m_flNextPrimaryAttack = 0x3218;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x3388;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3244;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB390;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA3F8;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iObserverMode = 0x3374;
public const Int32 m_iShotsFired = 0xA370;
public const Int32 m_iState = 0x3238;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31B8;
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
Код:
public static class signatures
{
public const Int32 dwClientState = 0x58AC24;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4CC8;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x310;
public const Int32 dwClientState_PlayerInfo = 0x5240;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D10;
public const Int32 dwEntityList = 0x4CC36D4;
public const Int32 dwForceAttack = 0x30F4D8C;
public const Int32 dwForceAttack2 = 0x30F4D98;
public const Int32 dwForceBackward = 0x30F4DC8;
public const Int32 dwForceForward = 0x30F4DA4;
public const Int32 dwForceJump = 0x5166818;
public const Int32 dwForceLeft = 0x30F4DBC;
public const Int32 dwForceRight = 0x30F4DE0;
public const Int32 dwGameDir = 0x628D70;
public const Int32 dwGameRulesProxy = 0x51D8B54;
public const Int32 dwGetAllClasses = 0xCD7604;
public const Int32 dwGlobalVars = 0x58A928;
public const Int32 dwGlowObjectManager = 0x5203420;
public const Int32 dwInput = 0x510E468;
public const Int32 dwInterfaceLinkList = 0x8961B4;
public const Int32 dwLocalPlayer = 0xCB3694;
public const Int32 dwMouseEnable = 0xCB91E0;
public const Int32 dwMouseEnablePtr = 0xCB91B0;
public const Int32 dwPlayerResource = 0x30F313C;
public const Int32 dwRadarBase = 0x50F8414;
public const Int32 dwSensitivity = 0xCB907C;
public const Int32 dwSensitivityPtr = 0xCB9050;
public const Int32 dwSetClanTag = 0x894F0;
public const Int32 dwViewMatrix = 0x4CB5104;
public const Int32 dwWeaponTable = 0x510EF2C;
public const Int32 dwWeaponTableIndex = 0x323C;
public const Int32 dwYawPtr = 0xCB8E40;
public const Int32 dwZoomSensitivityRatioPtr = 0xCBE080;
public const Int32 dwbSendPackets = 0xD1FEA;
public const Int32 dwppDirect3DDevice9 = 0xA3F40;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x50F86C8;
public const Int32 m_yawClassPtr = 0xCB8E40;
}
public const Int32 m_nTickBase = 0x342C;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B0;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
}
New ClassID enum:
Код:
enum ClassID_t {
CAI_BaseNPC = 0,
CAK47,
CBaseAnimating,
CBaseAnimatingOverlay,
CBaseAttributableItem,
CBaseButton,
CBaseCombatCharacter,
CBaseCombatWeapon,
CBaseCSGrenade,
CBaseCSGrenadeProjectile,
CBaseDoor,
CBaseEntity,
CBaseFlex,
CBaseGrenade,
CBaseParticleEntity,
CBasePlayer,
CBasePropDoor,
CBaseTeamObjectiveResource,
CBaseTempEntity,
CBaseToggle,
CBaseTrigger,
CBaseViewModel,
CBaseVPhysicsTrigger,
CBaseWeaponWorldModel,
CBeam,
CBeamSpotlight,
CBoneFollower,
CBRC4Target,
CBreachCharge,
CBreachChargeProjectile,
CBreakableProp,
CBreakableSurface,
CC4,
CCascadeLight,
CChicken,
CColorCorrection,
CColorCorrectionVolume,
CCSGameRulesProxy,
CCSPlayer,
CCSPlayerResource,
CCSRagdoll,
CCSTeam,
CDangerZone,
CDangerZoneController,
CDEagle,
CDecoyGrenade,
CDecoyProjectile,
CDrone,
CDronegun,
CDynamicLight,
CDynamicProp,
CEconEntity,
CEconWearable,
CEmbers,
CEntityDissolve,
CEntityFlame,
CEntityFreezing,
CEntityParticleTrail,
CEnvAmbientLight,
CEnvDetailController,
CEnvDOFController,
CEnvGasCanister,
CEnvParticleScript,
CEnvProjectedTexture,
CEnvQuadraticBeam,
CEnvScreenEffect,
CEnvScreenOverlay,
CEnvTonemapController,
CEnvWind,
CFEPlayerDecal,
CFireCrackerBlast,
CFireSmoke,
CFireTrail,
CFish,
CFists,
CFlashbang,
CFogController,
CFootstepControl,
CFunc_Dust,
CFunc_LOD,
CFuncAreaPortalWindow,
CFuncBrush,
CFuncConveyor,
CFuncLadder,
CFuncMonitor,
CFuncMoveLinear,
CFuncOccluder,
CFuncReflectiveGlass,
CFuncRotating,
CFuncSmokeVolume,
CFuncTrackTrain,
CGameRulesProxy,
CGrassBurn,
CHandleTest,
CHEGrenade,
CHostage,
CHostageCarriableProp,
CIncendiaryGrenade,
CInferno,
CInfoLadderDismount,
CInfoMapRegion,
CInfoOverlayAccessor,
CItem_Healthshot,
CItemCash,
CItemDogtags,
CKnife,
CKnifeGG,
CLightGlow,
CMaterialModifyControl,
CMelee,
CMolotovGrenade,
CMolotovProjectile,
CMovieDisplay,
CParadropChopper,
CParticleFire,
CParticlePerformanceMonitor,
CParticleSystem,
CPhysBox,
CPhysBoxMultiplayer,
CPhysicsProp,
CPhysicsPropMultiplayer,
CPhysMagnet,
CPhysPropAmmoBox,
CPhysPropLootCrate,
CPhysPropRadarJammer,
CPhysPropWeaponUpgrade,
CPlantedC4,
CPlasma,
CPlayerResource,
CPointCamera,
CPointCommentaryNode,
CPointWorldText,
CPoseController,
CPostProcessController,
CPrecipitation,
CPrecipitationBlocker,
CPredictedViewModel,
CProp_Hallucination,
CPropCounter,
CPropDoorRotating,
CPropJeep,
CPropVehicleDriveable,
CRagdollManager,
CRagdollProp,
CRagdollPropAttached,
CRopeKeyframe,
CSCAR17,
CSceneEntity,
CSensorGrenade,
CSensorGrenadeProjectile,
CShadowControl,
CSlideshowDisplay,
CSmokeGrenade,
CSmokeGrenadeProjectile,
CSmokeStack,
CSpatialEntity,
CSpotlightEnd,
CSprite,
CSpriteOriented,
CSpriteTrail,
CStatueProp,
CSteamJet,
CSun,
CSunlightShadowControl,
CSurvivalSpawnChopper,
CTablet,
CTeam,
CTeamplayRoundBasedRulesProxy,
CTEArmorRicochet,
CTEBaseBeam,
CTEBeamEntPoint,
CTEBeamEnts,
CTEBeamFollow,
CTEBeamLaser,
CTEBeamPoints,
CTEBeamRing,
CTEBeamRingPoint,
CTEBeamSpline,
CTEBloodSprite,
CTEBloodStream,
CTEBreakModel,
CTEBSPDecal,
CTEBubbles,
CTEBubbleTrail,
CTEClientProjectile,
CTEDecal,
CTEDust,
CTEDynamicLight,
CTEEffectDispatch,
CTEEnergySplash,
CTEExplosion,
CTEFireBullets,
CTEFizz,
CTEFootprintDecal,
CTEFoundryHelpers,
CTEGaussExplosion,
CTEGlowSprite,
CTEImpact,
CTEKillPlayerAttachments,
CTELargeFunnel,
CTEMetalSparks,
CTEMuzzleFlash,
CTEParticleSystem,
CTEPhysicsProp,
CTEPlantBomb,
CTEPlayerAnimEvent,
CTEPlayerDecal,
CTEProjectedDecal,
CTERadioIcon,
CTEShatterSurface,
CTEShowLine,
CTesla,
CTESmoke,
CTESparks,
CTESprite,
CTESpriteSpray,
CTest_ProxyToggle_Networkable,
CTestTraceline,
CTEWorldDecal,
CTriggerPlayerMovement,
CTriggerSoundOperator,
CVGuiScreen,
CVoteController,
CWaterBullet,
CWaterLODControl,
CWeaponAug,
CWeaponAWP,
CWeaponBaseItem,
CWeaponBizon,
CWeaponCSBase,
CWeaponCSBaseGun,
CWeaponCycler,
CWeaponElite,
CWeaponFamas,
CWeaponFiveSeven,
CWeaponG3SG1,
CWeaponGalil,
CWeaponGalilAR,
CWeaponGlock,
CWeaponHKP2000,
CWeaponM249,
CWeaponM3,
CWeaponM4A1,
CWeaponMAC10,
CWeaponMag7,
CWeaponMP5Navy,
CWeaponMP7,
CWeaponMP9,
CWeaponNegev,
CWeaponNOVA,
CWeaponP228,
CWeaponP250,
CWeaponP90,
CWeaponSawedoff,
CWeaponSCAR20,
CWeaponScout,
CWeaponSG550,
CWeaponSG552,
CWeaponSG556,
CWeaponSSG08,
CWeaponTaser,
CWeaponTec9,
CWeaponTMP,
CWeaponUMP45,
CWeaponUSP,
CWeaponXM1014,
CWorld,
CWorldVguiText,
DustTrail,
MovieExplosion,
ParticleSmokeGrenade,
SmokeTrail,
SporeExplosion,
SporeTrail,
};[/CODE]
New Weapon ID enum:
Код:
enum CSWeaponID_t {
WEAPON_NONE = 0,
WEAPON_DEAGLE,
WEAPON_ELITE,
WEAPON_FIVESEVEN,
WEAPON_GLOCK,
WEAPON_AK47 = 7,
WEAPON_AUG,
WEAPON_AWP,
WEAPON_FAMAS,
WEAPON_G3SG1,
WEAPON_GALILAR = 13,
WEAPON_M249,
WEAPON_M4A1 = 16,
WEAPON_MAC10,
WEAPON_P90 = 19,
WEAPON_MP5SD = 23,
WEAPON_UMP45,
WEAPON_XM1014,
WEAPON_BIZON,
WEAPON_MAG7,
WEAPON_NEGEV,
WEAPON_SAWEDOFF,
WEAPON_TEC9,
WEAPON_TASER,
WEAPON_HKP2000,
WEAPON_MP7,
WEAPON_MP9,
WEAPON_NOVA,
WEAPON_P250,
WEAPON_SCAR20 = 38,
WEAPON_SG556,
WEAPON_SSG08,
WEAPON_KNIFEGG,
WEAPON_KNIFE,
WEAPON_FLASHBANG,
WEAPON_HEGRENADE,
WEAPON_SMOKEGRENADE,
WEAPON_MOLOTOV,
WEAPON_DECOY,
WEAPON_INCGRENADE,
WEAPON_C4,
WEAPON_HEALTHSHOT = 57,
WEAPON_KNIFE_T = 59,
WEAPON_M4A1_SILENCER,
WEAPON_USP_SILENCER,
WEAPON_CZ75A = 63,
WEAPON_REVOLVER,
WEAPON_TAGRENADE = 68,
WEAPON_FISTS,
WEAPON_BREACHCHARGE,
WEAPON_TABLET = 72,
WEAPON_MELEE = 74,
WEAPON_AXE,
WEAPON_HAMMER,
WEAPON_SPANNER = 78,
WEAPON_KNIFE_GHOST = 80,
WEAPON_FIREBOMB,
WEAPON_DIVERSION,
WEAPON_FRAG_GRENADE,
WEAPON_BAYONET = 500,
WEAPON_KNIFE_FLIP = 505,
WEAPON_KNIFE_GUT,
WEAPON_KNIFE_KARAMBIT,
WEAPON_KNIFE_M9_BAYONET,
WEAPON_KNIFE_TACTICAL,
WEAPON_KNIFE_FALCHION = 512,
WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
WEAPON_KNIFE_BUTTERFLY,
WEAPON_KNIFE_PUSH,
WEAPON_KNIFE_URSUS = 519,
WEAPON_KNIFE_GYPSY_JACKKNIFE,
WEAPON_KNIFE_STILETTO = 522,
WEAPON_KNIFE_WIDOWMAKER
};
Код:
class input {
public:
char pad_0x00[0x0C]; // 0x00
bool m_trackir_available; //0x0C
bool m_mouse_initiated; //0x0D
bool m_mouse_active; //0x0E
char pad_0x0F[0xFBE];
}; // size = 0xFCC