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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Тема будет пополняться
Код:
class IEntitySystem
{
public:
char pad_0x0000[0x5C]; //0x0000
ExVector<IEntity*> m_EntityArray; //0x005C
ExVector<IEntity*> m_deletedEntities; //0x0068
ExVector<IEntity*> m_deferredUsedEntities; //0x0074
ExMap<EntityId, IEntity*> m_mapActiveEntities; //0x0080
__int32 m_tempActiveEntitiesValid; //0x0088
char pad_0x008C[0x8]; //0x008C
ExMap<const char*, EntityId> m_mapEntityNames; //0x0094
char m_EntitySaltBuffer[262136]; //0xF8A888
ExVector<EntityId> m_tempActiveEntities; //0x40094
char pad_0x400A0[0x10]; //0x400A0
EntityTimersMap m_timersMap; //0x400B0
ExVector<SEntityTimerEvent> m_currentTimers; //0x400B8
__int32 m_bTimersPause; //0x400C4
CTimeValue m_nStartPause; //0x400C8
IScriptBind_Entity* m_pEntityScriptBinding; //0x400D0
IEntityClassRegistry* m_pClassRegistry; //0x400D4
IPhysicsEventListener* m_pPhysicsEventListener; //0x400D8
IAreaManager* m_pAreaManager; //0x400DC
IEntityLoadManager* m_pEntityLoadManager; //0x400E0
}; //Size=0x400E4
class CScriptBind_Entity
{
public:
char pad_0x0000[0x50]; //0x0000
IEntitySystem* m_pEntitySystem; //0x0050
ISystem* m_pISystem; //0x0054
char pad_0x0058[0x4]; //0x0058
pe_params_particle m_particleParams; //0x005C
pe_params_buoyancy m_buoyancyParams; //0x00F8
pe_player_dimensions m_playerDimensions; //0x0140
pe_player_dynamics m_playerDynamics; //0x0178
pe_params_area m_areaGravityParams; //0x01D8
AreaDefinition m_areaDefinition; //0x0208
ExVector<Vec3> m_areaPoints; //0x0254
pe_params_car m_carParams; //0x0260
}; //Size=0x02DC
Последнее редактирование: