void C_BaseEntity::StandardBlendingRules( CStudioHdr* hdr, Vector* pos, Quaternion* q, float_t curtime, int32_t boneMask ) {
typedef void( __thiscall * o_StandardBlendingRules )( void*, CStudioHdr*, Vector*, Quaternion*, float_t, int32_t );
CallVFunction< o_StandardBlendingRules >( this, 201 )( this, hdr, pos, q, curtime, boneMask );
}
void C_BaseEntity::BuildTransformations( CStudioHdr* hdr, Vector* pos, Quaternion* q, const matrix3x4_t& cameraTransform, int32_t boneMask, uint8_t* computed ) {
typedef void( __thiscall * o_BuildTransformations )( void*, CStudioHdr*, Vector*, Quaternion*, const matrix3x4_t&, int32_t, uint8_t* );
CallVFunction< o_BuildTransformations >( this, 185 )( this, hdr, pos, q, cameraTransform, boneMask, computed );
}