CBaseEntity* pLocalPlayer = Interfaces::EntityList->GetClientEntity(Interfaces::Engine->GetLocalPlayer());
if (!pLocalPlayer || !pLocalPlayer->IsAlive())
return;
Render::DrawText(Fonts::Watermark, 10, 10, FONT_LEFT, Color(0, 255, 0), "Speed: %.0f", pLocalPlayer->GetVelocity().Length2D());