Propper Desync AA or Desync AA

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Right now Im trying to make some AA that as good as idk eternity tank AA I already tried with
desync if bsendpacket is true and choked last tick
desync if its false and didnt choke last tick
desync if bsendpacket is false or just true
Have anyone any idea?
 
//comment your shit paste
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I guess here is no possible to archive "tank" aa. Someone still will brutfoce you right... I recommend you just to achive a propper desync.
 
НАЧНИ ПРОГРАММИРОВАТЬ ПРЯМО СЕЙЧАС
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Right now Im trying to make some AA that as good as idk eternity tank AA I already tried with
desync if bsendpacket is true and choked last tick
desync if its false and didnt choke last tick
desync if bsendpacket is false or just true
Have anyone any idea?
implement jitter desync ( hint : https://yougame.biz/threads/70120/ )
or tickbase manipulation and think what you breaking on server side when shifting tickbase, and why it makes you unhittable
 
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