void Aim(IWeaponPTR* pWeaponPTR, const char* Name, const char* ClassName, IActor* m_pActor, IItem* m_pItem, Vec3 vBonePos)
{
if (!_strcmp(ClassName, "Turret") || _strstr(Name, "apsule") || _strstr(Name, "Cyborg") || _strstr(Name, "IronMan") || _strstr(Name, "Destroyer") || _strstr(Name, "HeavyDroid") || _strstr(ClassName, "SED") || _strstr(Name, "spidermine") || _strstr(Name, "smartmine") || _strstr(Name, "mine"))
{
pWeaponPTR->WeaponParamsOne->Damage = 10;
}
TargetPos = vBonePos;
Fast2_Enabled = TRUE;
}