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Автор темы
- #1
C++:
// Generated using ReClass 2016
class AnimState;
class AnimState
{
public:
char pad_0x0000[0x14]; //0x0000
float WalkTime; //0x0014
float NotWalkTime; //0x0018
char pad_0x001C[0x8]; //0x001C
float WalkingFraction; //0x0024
float RunTime; //0x0028
float StandWithWalkTime; //0x002C
char pad_0x0030[0x8]; //0x0030
float RunningFraction; //0x0038
float MoveTime; //0x003C
float StandWithAirTime; //0x0040
char pad_0x0044[0x34]; //0x0044
float Yaw; //0x0078
float Pitch; //0x007C
float FeetYaw1; //0x0080
float FeetYaw2; //0x0084
char pad_0x0088[0x1C]; //0x0088
float CrouchAmmount; //0x00A4
char pad_0x00A8[0x8]; //0x00A8
Vector3 Pos; //0x00B0
char pad_0x00BC[0x30]; //0x00BC
float Velocity; //0x00EC
char pad_0x00F0[0x14]; //0x00F0
float StandTime; //0x0104
unsigned char IsOnGround; //0x0108
unsigned char IsLandedNow; //0x0109
char pad_0x010B[0x5]; //0x010B
float AirTime; //0x0110
char pad_0x0114[0x4]; //0x0114
float LandFraction; //0x0118
float RunningFraction; //0x011C
char pad_0x0120[0x4]; //0x0120
float OnGroundFraction; //0x0124
char pad_0x0128[0xC]; //0x0128
bool IsNotRuning; //0x0134
char pad_0x0138[0x24]; //0x0138
float SideVelocity; //0x015C
float ForwardBackVelocity; //0x0160
float UpVelocity; //0x0164
char pad_0x0168[0x13C]; //0x0168
float VelocityMin80; //0x02A4
__int32 MoveType; //0x02A8
float StandToMoveFraction; //0x02AC
char pad_0x02B0[0x78]; //0x02B0
bool IsCrouching; //0x0328
char pad_0x032C[0x4]; //0x032C
float MinYawMod; //0x0330
float MaxYawMod; //0x0334
float MinPitchMod; //0x0338
float MaxPitchMod; //0x033C
char pad_0x0340[0x4]; //0x0340
}; //Size=0x0344
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