void AutoRevolver()
{
auto me = Globals::LocalPlayer;
auto cmd = Globals::pCmd;
auto weapon = me->GetActiveWeapon();
if (!c_config::get().autorevolver)
return;
if (!me || !me->IsAlive() || !weapon)
return;
if (weapon->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_REVOLVER)
{
static int delay = 0;
delay++;
if (delay <= 15)
Globals::pCmd->buttons |= IN_ATTACK;
else
delay = 0;
}
}