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- 20 Янв 2019
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code:
void features :: miscellaneous :: left_knife () {
if (! c_config :: misc :: left_knife)
return;
static auto left_knife = interfaces :: console-> get_convar ("cl_righthand");
auto local_player = reinterpret_cast <player_t *> (interfaces :: entity_list-> get_client_entity (interfaces :: engine-> get_local_player ()));
auto weapon = local_player-> active_weapon ();
if (! local_player ||! local_player-> is_alive ())
{
left_knife-> set_value (1);
return;
}
if (weapon-> is_knife (weapon))
{
left_knife-> set_value (0);
}
else
{
left_knife-> set_value (1);
}
}
errors are: console, player_t, entity_list, engine
void features :: miscellaneous :: left_knife () {
if (! c_config :: misc :: left_knife)
return;
static auto left_knife = interfaces :: console-> get_convar ("cl_righthand");
auto local_player = reinterpret_cast <player_t *> (interfaces :: entity_list-> get_client_entity (interfaces :: engine-> get_local_player ()));
auto weapon = local_player-> active_weapon ();
if (! local_player ||! local_player-> is_alive ())
{
left_knife-> set_value (1);
return;
}
if (weapon-> is_knife (weapon))
{
left_knife-> set_value (0);
}
else
{
left_knife-> set_value (1);
}
}
errors are: console, player_t, entity_list, engine
