r1loaded Забаненный Забаненный Статус Оффлайн Регистрация 9 Июл 2019 Сообщения 97 Реакции 17 9 Авг 2019 #1 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. Киньте свежих оффсетов , паже.
Kennen Забаненный Забаненный Статус Оффлайн Регистрация 21 Дек 2018 Сообщения 601 Реакции 251 9 Авг 2019 #2 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. hazedumper (no ad)
REIMON Начинающий Начинающий Статус Оффлайн Регистрация 19 Фев 2019 Сообщения 77 Реакции 4 10 Авг 2019 #3 + чуваки, скрочно нужно подкиньте пж
Kennen Забаненный Забаненный Статус Оффлайн Регистрация 21 Дек 2018 Сообщения 601 Реакции 251 10 Авг 2019 #4 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. REIMON написал(а): + чуваки, скрочно нужно подкиньте пж Нажмите для раскрытия... Глаза открой, я выше написал
REIMON написал(а): + чуваки, скрочно нужно подкиньте пж Нажмите для раскрытия... Глаза открой, я выше написал
REIMON Начинающий Начинающий Статус Оффлайн Регистрация 19 Фев 2019 Сообщения 77 Реакции 4 10 Авг 2019 #5 Чуваки кто может дать оффсет dw_position?? У меня ESP ебанулся рисует в жопе мира
BH4x @?? Забаненный Забаненный Статус Оффлайн Регистрация 9 Янв 2019 Сообщения 419 Реакции 71 10 Авг 2019 #6 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. Сделай дамп памяти, в чём проблема?
Kennen Забаненный Забаненный Статус Оффлайн Регистрация 21 Дек 2018 Сообщения 601 Реакции 251 10 Авг 2019 #7 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. BH4x написал(а): Сделай дамп памяти, в чём проблема? Нажмите для раскрытия... Проблема в том, что он не знает как это сделать
BH4x написал(а): Сделай дамп памяти, в чём проблема? Нажмите для раскрытия... Проблема в том, что он не знает как это сделать
REIMON Начинающий Начинающий Статус Оффлайн Регистрация 19 Фев 2019 Сообщения 77 Реакции 4 10 Авг 2019 #8 Лол ну если вы такие умные покажите где dw_position в этом дампе?
REIMON Начинающий Начинающий Статус Оффлайн Регистрация 19 Фев 2019 Сообщения 77 Реакции 4 10 Авг 2019 #9 Спойлер: Дамп namespace hazedumper { public const Int32 timestamp = 1565347089; public static class netvars { public const Int32 cs_gamerules_data = 0x0; public const Int32 m_ArmorValue = 0xB340; public const Int32 m_Collision = 0x31C; public const Int32 m_CollisionGroup = 0x474; public const Int32 m_Local = 0x2FBC; public const Int32 m_MoveType = 0x25C; public const Int32 m_OriginalOwnerXuidHigh = 0x31B4; public const Int32 m_OriginalOwnerXuidLow = 0x31B0; public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320; public const Int32 m_SurvivalRules = 0xCF8; public const Int32 m_aimPunchAngle = 0x302C; public const Int32 m_aimPunchAngleVel = 0x3038; public const Int32 m_angEyeAnglesX = 0xB344; public const Int32 m_angEyeAnglesY = 0xB348; public const Int32 m_bBombPlanted = 0x99D; public const Int32 m_bFreezePeriod = 0x20; public const Int32 m_bGunGameImmunity = 0x392C; public const Int32 m_bHasDefuser = 0xB350; public const Int32 m_bHasHelmet = 0xB334; public const Int32 m_bInReload = 0x3285; public const Int32 m_bIsDefusing = 0x3918; public const Int32 m_bIsQueuedMatchmaking = 0x74; public const Int32 m_bIsScoped = 0x3910; public const Int32 m_bIsValveDS = 0x75; public const Int32 m_bSpotted = 0x93D; public const Int32 m_bSpottedByMask = 0x980; public const Int32 m_bStartedArming = 0x33D0; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x26A8; public const Int32 m_fAccuracyPenalty = 0x3310; public const Int32 m_fFlags = 0x104; public const Int32 m_flC4Blow = 0x2990; public const Int32 m_flDefuseCountDown = 0x29AC; public const Int32 m_flDefuseLength = 0x29A8; public const Int32 m_flFallbackWear = 0x31C0; public const Int32 m_flFlashDuration = 0xA3F4; public const Int32 m_flFlashMaxAlpha = 0xA3F0; public const Int32 m_flLastBoneSetupTime = 0x2924; public const Int32 m_flLowerBodyYawTarget = 0x3A78; public const Int32 m_flNextAttack = 0x2D70; public const Int32 m_flNextPrimaryAttack = 0x3218; public const Int32 m_flSimulationTime = 0x268; public const Int32 m_flTimerLength = 0x2994; public const Int32 m_hActiveWeapon = 0x2EF8; public const Int32 m_hMyWeapons = 0x2DF8; public const Int32 m_hObserverTarget = 0x3388; public const Int32 m_hOwner = 0x29CC; public const Int32 m_hOwnerEntity = 0x14C; public const Int32 m_iAccountID = 0x2FC8; public const Int32 m_iClip1 = 0x3244; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0xB3AC; public const Int32 m_iEntityQuality = 0x2FAC; public const Int32 m_iFOV = 0x31E4; public const Int32 m_iFOVStart = 0x31E8; public const Int32 m_iGlowIndex = 0xA40C; public const Int32 m_iHealth = 0x100; public const Int32 m_iItemDefinitionIndex = 0x2FAA; public const Int32 m_iItemIDHigh = 0x2FC0; public const Int32 m_iMostRecentModelBoneCounter = 0x2690; public const Int32 m_iObserverMode = 0x3374; public const Int32 m_iShotsFired = 0xA380; public const Int32 m_iState = 0x3238; public const Int32 m_iTeamNum = 0xF4; public const Int32 m_lifeState = 0x25F; public const Int32 m_nFallbackPaintKit = 0x31B8; public const Int32 m_nFallbackSeed = 0x31BC; public const Int32 m_nFallbackStatTrak = 0x31C4; public const Int32 m_nForceBone = 0x268C; public const Int32 m_nTickBase = 0x342C; public const Int32 m_rgflCoordinateFrame = 0x444; public const Int32 m_szCustomName = 0x303C; public const Int32 m_szLastPlaceName = 0x35B0; public const Int32 m_thirdPersonViewAngles = 0x31D8; public const Int32 m_vecOrigin = 0x138; public const Int32 m_vecVelocity = 0x114; public const Int32 m_vecViewOffset = 0x108; public const Int32 m_viewPunchAngle = 0x3020; } public static class signatures { public const Int32 clientstate_choked_commands = 0x4D28; public const Int32 clientstate_delta_ticks = 0x174; public const Int32 clientstate_last_outgoing_command = 0x4D24; public const Int32 clientstate_net_channel = 0x9C; public const Int32 convar_name_hash_table = 0x2F0F8; public const Int32 dwClientState = 0x590D8C; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_IsHLTV = 0x4D40; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x388; public const Int32 dwClientState_PlayerInfo = 0x52B8; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D88; public const Int32 dwEntityList = 0x4D05B34; public const Int32 dwForceAttack = 0x313722C; public const Int32 dwForceAttack2 = 0x3137238; public const Int32 dwForceBackward = 0x3137280; public const Int32 dwForceForward = 0x313725C; public const Int32 dwForceJump = 0x51A91EC; public const Int32 dwForceLeft = 0x3137274; public const Int32 dwForceRight = 0x31371FC; public const Int32 dwGameDir = 0x6375F0; public const Int32 dwGameRulesProxy = 0x521B534; public const Int32 dwGetAllClasses = 0xD1896C; public const Int32 dwGlobalVars = 0x590A90; public const Int32 dwGlowObjectManager = 0x5245F50; public const Int32 dwInput = 0x5150B80; public const Int32 dwInterfaceLinkList = 0x8C8374; public const Int32 dwLocalPlayer = 0xCF3A4C; public const Int32 dwMouseEnable = 0xCF9598; public const Int32 dwMouseEnablePtr = 0xCF9568; public const Int32 dwPlayerResource = 0x313557C; public const Int32 dwRadarBase = 0x513A894; public const Int32 dwSensitivity = 0xCF9434; public const Int32 dwSensitivityPtr = 0xCF9408; public const Int32 dwSetClanTag = 0x89890; public const Int32 dwViewMatrix = 0x4CF7564; public const Int32 dwWeaponTable = 0x5151644; public const Int32 dwWeaponTableIndex = 0x323C; public const Int32 dwYawPtr = 0xCF91F8; public const Int32 dwZoomSensitivityRatioPtr = 0xCFE418; public const Int32 dwbSendPackets = 0xD2C5A; public const Int32 dwppDirect3DDevice9 = 0xA6030; public const Int32 force_update_spectator_glow = 0x393402; public const Int32 interface_engine_cvar = 0x3E9EC; public const Int32 is_c4_owner = 0x39F640; public const Int32 m_bDormant = 0xED; public const Int32 m_pStudioHdr = 0x294C; public const Int32 m_pitchClassPtr = 0x513AB40; public const Int32 m_yawClassPtr = 0xCF91F8; public const Int32 model_ambient_min = 0x593DAC; public const Int32 set_abs_angles = 0x1CA9B0; public const Int32 set_abs_origin = 0x1CA7F0; } } // namespace hazedumper
Спойлер: Дамп namespace hazedumper { public const Int32 timestamp = 1565347089; public static class netvars { public const Int32 cs_gamerules_data = 0x0; public const Int32 m_ArmorValue = 0xB340; public const Int32 m_Collision = 0x31C; public const Int32 m_CollisionGroup = 0x474; public const Int32 m_Local = 0x2FBC; public const Int32 m_MoveType = 0x25C; public const Int32 m_OriginalOwnerXuidHigh = 0x31B4; public const Int32 m_OriginalOwnerXuidLow = 0x31B0; public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320; public const Int32 m_SurvivalRules = 0xCF8; public const Int32 m_aimPunchAngle = 0x302C; public const Int32 m_aimPunchAngleVel = 0x3038; public const Int32 m_angEyeAnglesX = 0xB344; public const Int32 m_angEyeAnglesY = 0xB348; public const Int32 m_bBombPlanted = 0x99D; public const Int32 m_bFreezePeriod = 0x20; public const Int32 m_bGunGameImmunity = 0x392C; public const Int32 m_bHasDefuser = 0xB350; public const Int32 m_bHasHelmet = 0xB334; public const Int32 m_bInReload = 0x3285; public const Int32 m_bIsDefusing = 0x3918; public const Int32 m_bIsQueuedMatchmaking = 0x74; public const Int32 m_bIsScoped = 0x3910; public const Int32 m_bIsValveDS = 0x75; public const Int32 m_bSpotted = 0x93D; public const Int32 m_bSpottedByMask = 0x980; public const Int32 m_bStartedArming = 0x33D0; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x26A8; public const Int32 m_fAccuracyPenalty = 0x3310; public const Int32 m_fFlags = 0x104; public const Int32 m_flC4Blow = 0x2990; public const Int32 m_flDefuseCountDown = 0x29AC; public const Int32 m_flDefuseLength = 0x29A8; public const Int32 m_flFallbackWear = 0x31C0; public const Int32 m_flFlashDuration = 0xA3F4; public const Int32 m_flFlashMaxAlpha = 0xA3F0; public const Int32 m_flLastBoneSetupTime = 0x2924; public const Int32 m_flLowerBodyYawTarget = 0x3A78; public const Int32 m_flNextAttack = 0x2D70; public const Int32 m_flNextPrimaryAttack = 0x3218; public const Int32 m_flSimulationTime = 0x268; public const Int32 m_flTimerLength = 0x2994; public const Int32 m_hActiveWeapon = 0x2EF8; public const Int32 m_hMyWeapons = 0x2DF8; public const Int32 m_hObserverTarget = 0x3388; public const Int32 m_hOwner = 0x29CC; public const Int32 m_hOwnerEntity = 0x14C; public const Int32 m_iAccountID = 0x2FC8; public const Int32 m_iClip1 = 0x3244; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0xB3AC; public const Int32 m_iEntityQuality = 0x2FAC; public const Int32 m_iFOV = 0x31E4; public const Int32 m_iFOVStart = 0x31E8; public const Int32 m_iGlowIndex = 0xA40C; public const Int32 m_iHealth = 0x100; public const Int32 m_iItemDefinitionIndex = 0x2FAA; public const Int32 m_iItemIDHigh = 0x2FC0; public const Int32 m_iMostRecentModelBoneCounter = 0x2690; public const Int32 m_iObserverMode = 0x3374; public const Int32 m_iShotsFired = 0xA380; public const Int32 m_iState = 0x3238; public const Int32 m_iTeamNum = 0xF4; public const Int32 m_lifeState = 0x25F; public const Int32 m_nFallbackPaintKit = 0x31B8; public const Int32 m_nFallbackSeed = 0x31BC; public const Int32 m_nFallbackStatTrak = 0x31C4; public const Int32 m_nForceBone = 0x268C; public const Int32 m_nTickBase = 0x342C; public const Int32 m_rgflCoordinateFrame = 0x444; public const Int32 m_szCustomName = 0x303C; public const Int32 m_szLastPlaceName = 0x35B0; public const Int32 m_thirdPersonViewAngles = 0x31D8; public const Int32 m_vecOrigin = 0x138; public const Int32 m_vecVelocity = 0x114; public const Int32 m_vecViewOffset = 0x108; public const Int32 m_viewPunchAngle = 0x3020; } public static class signatures { public const Int32 clientstate_choked_commands = 0x4D28; public const Int32 clientstate_delta_ticks = 0x174; public const Int32 clientstate_last_outgoing_command = 0x4D24; public const Int32 clientstate_net_channel = 0x9C; public const Int32 convar_name_hash_table = 0x2F0F8; public const Int32 dwClientState = 0x590D8C; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_IsHLTV = 0x4D40; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x388; public const Int32 dwClientState_PlayerInfo = 0x52B8; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D88; public const Int32 dwEntityList = 0x4D05B34; public const Int32 dwForceAttack = 0x313722C; public const Int32 dwForceAttack2 = 0x3137238; public const Int32 dwForceBackward = 0x3137280; public const Int32 dwForceForward = 0x313725C; public const Int32 dwForceJump = 0x51A91EC; public const Int32 dwForceLeft = 0x3137274; public const Int32 dwForceRight = 0x31371FC; public const Int32 dwGameDir = 0x6375F0; public const Int32 dwGameRulesProxy = 0x521B534; public const Int32 dwGetAllClasses = 0xD1896C; public const Int32 dwGlobalVars = 0x590A90; public const Int32 dwGlowObjectManager = 0x5245F50; public const Int32 dwInput = 0x5150B80; public const Int32 dwInterfaceLinkList = 0x8C8374; public const Int32 dwLocalPlayer = 0xCF3A4C; public const Int32 dwMouseEnable = 0xCF9598; public const Int32 dwMouseEnablePtr = 0xCF9568; public const Int32 dwPlayerResource = 0x313557C; public const Int32 dwRadarBase = 0x513A894; public const Int32 dwSensitivity = 0xCF9434; public const Int32 dwSensitivityPtr = 0xCF9408; public const Int32 dwSetClanTag = 0x89890; public const Int32 dwViewMatrix = 0x4CF7564; public const Int32 dwWeaponTable = 0x5151644; public const Int32 dwWeaponTableIndex = 0x323C; public const Int32 dwYawPtr = 0xCF91F8; public const Int32 dwZoomSensitivityRatioPtr = 0xCFE418; public const Int32 dwbSendPackets = 0xD2C5A; public const Int32 dwppDirect3DDevice9 = 0xA6030; public const Int32 force_update_spectator_glow = 0x393402; public const Int32 interface_engine_cvar = 0x3E9EC; public const Int32 is_c4_owner = 0x39F640; public const Int32 m_bDormant = 0xED; public const Int32 m_pStudioHdr = 0x294C; public const Int32 m_pitchClassPtr = 0x513AB40; public const Int32 m_yawClassPtr = 0xCF91F8; public const Int32 model_ambient_min = 0x593DAC; public const Int32 set_abs_angles = 0x1CA9B0; public const Int32 set_abs_origin = 0x1CA7F0; } } // namespace hazedumper