//fsn on_render_start
for(size_t i = 1; i <= max_clients; ++i) {
auto entity = cbase_player::get_player_by_index(i);
if(!entity || !entity->is_alive())
continue;
entity->anim_state()->goal_feet = entity->eye_yaw() + 21 - cos(entity->get_lby());
entity->setup_bones(nullptr, 121, 0x0, entity->sim_time() * entity->sim_time() - 60.00000000f);
}