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Кодер,который пофиксит анимации ножей за свою цену

Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ЛС открывать надо, чтобы с тобой связывались.

1566988941680.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
А что сложного? На uc есть
 
C++:
Expand Collapse Copy
            if (f("models/weapons/v_knife_butterfly.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_DRAW:
                    m_nSequence = RandomInt(SEQUENCE_BUTTERFLY_DRAW, SEQUENCE_BUTTERFLY_DRAW2); break;
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(SEQUENCE_BUTTERFLY_LOOKAT01, SEQUENCE_BUTTERFLY_LOOKAT03); break;
                default:
                    m_nSequence++;
                }
            }
            else if (f("models/weapons/v_knife_falchion_advanced.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_IDLE2:
                    m_nSequence = SEQUENCE_FALCHION_IDLE1; break;
                case SEQUENCE_DEFAULT_HEAVY_MISS1:
                    m_nSequence = RandomInt(SEQUENCE_FALCHION_HEAVY_MISS1, SEQUENCE_FALCHION_HEAVY_MISS1_NOFLIP); break;
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(SEQUENCE_FALCHION_LOOKAT01, SEQUENCE_FALCHION_LOOKAT02); break;
                case SEQUENCE_DEFAULT_DRAW:
                case SEQUENCE_DEFAULT_IDLE1:
                    break;
                default:
                    m_nSequence--;
                }
            }
            else if (f("models/weapons/v_knife_push.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_IDLE2:
                    m_nSequence = SEQUENCE_DAGGERS_IDLE1; break;
                case SEQUENCE_DEFAULT_LIGHT_MISS1:
                case SEQUENCE_DEFAULT_LIGHT_MISS2:
                    m_nSequence = RandomInt(SEQUENCE_DAGGERS_LIGHT_MISS1, SEQUENCE_DAGGERS_LIGHT_MISS5); break;
                case SEQUENCE_DEFAULT_HEAVY_MISS1:
                    m_nSequence = RandomInt(SEQUENCE_DAGGERS_HEAVY_MISS2, SEQUENCE_DAGGERS_HEAVY_MISS1); break;
                case SEQUENCE_DEFAULT_HEAVY_HIT1:
                case SEQUENCE_DEFAULT_HEAVY_BACKSTAB:
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence += 3; break;
                case SEQUENCE_DEFAULT_DRAW:
                case SEQUENCE_DEFAULT_IDLE1:
                    break;
                default:
                    m_nSequence += 2;
                }
            }
            else if (f("models/weapons/v_knife_survival_bowie.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_DRAW:
                case SEQUENCE_DEFAULT_IDLE1:
                    break;
                case SEQUENCE_DEFAULT_IDLE2:
                    m_nSequence = SEQUENCE_BOWIE_IDLE1; break;
                default:
                    m_nSequence--;
                }
            }
            else if (f("models/weapons/v_knife_ursus.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_DRAW:
                    m_nSequence = RandomInt(SEQUENCE_BUTTERFLY_DRAW, SEQUENCE_BUTTERFLY_DRAW2);
                    break;
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(13, 14);
                    break;
                default:
                    m_nSequence++;
                    break;
                }
            }
            else if (f("models/weapons/v_knife_stiletto.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(12, 13);
                }
            }
            else if (f("models/weapons/v_knife_widowmaker.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(14, 15);
                }
            }
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
Expand Collapse Copy
            if (f("models/weapons/v_knife_butterfly.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_DRAW:
                    m_nSequence = RandomInt(SEQUENCE_BUTTERFLY_DRAW, SEQUENCE_BUTTERFLY_DRAW2); break;
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(SEQUENCE_BUTTERFLY_LOOKAT01, SEQUENCE_BUTTERFLY_LOOKAT03); break;
                default:
                    m_nSequence++;
                }
            }
            else if (f("models/weapons/v_knife_falchion_advanced.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_IDLE2:
                    m_nSequence = SEQUENCE_FALCHION_IDLE1; break;
                case SEQUENCE_DEFAULT_HEAVY_MISS1:
                    m_nSequence = RandomInt(SEQUENCE_FALCHION_HEAVY_MISS1, SEQUENCE_FALCHION_HEAVY_MISS1_NOFLIP); break;
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(SEQUENCE_FALCHION_LOOKAT01, SEQUENCE_FALCHION_LOOKAT02); break;
                case SEQUENCE_DEFAULT_DRAW:
                case SEQUENCE_DEFAULT_IDLE1:
                    break;
                default:
                    m_nSequence--;
                }
            }
            else if (f("models/weapons/v_knife_push.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_IDLE2:
                    m_nSequence = SEQUENCE_DAGGERS_IDLE1; break;
                case SEQUENCE_DEFAULT_LIGHT_MISS1:
                case SEQUENCE_DEFAULT_LIGHT_MISS2:
                    m_nSequence = RandomInt(SEQUENCE_DAGGERS_LIGHT_MISS1, SEQUENCE_DAGGERS_LIGHT_MISS5); break;
                case SEQUENCE_DEFAULT_HEAVY_MISS1:
                    m_nSequence = RandomInt(SEQUENCE_DAGGERS_HEAVY_MISS2, SEQUENCE_DAGGERS_HEAVY_MISS1); break;
                case SEQUENCE_DEFAULT_HEAVY_HIT1:
                case SEQUENCE_DEFAULT_HEAVY_BACKSTAB:
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence += 3; break;
                case SEQUENCE_DEFAULT_DRAW:
                case SEQUENCE_DEFAULT_IDLE1:
                    break;
                default:
                    m_nSequence += 2;
                }
            }
            else if (f("models/weapons/v_knife_survival_bowie.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_DRAW:
                case SEQUENCE_DEFAULT_IDLE1:
                    break;
                case SEQUENCE_DEFAULT_IDLE2:
                    m_nSequence = SEQUENCE_BOWIE_IDLE1; break;
                default:
                    m_nSequence--;
                }
            }
            else if (f("models/weapons/v_knife_ursus.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_DRAW:
                    m_nSequence = RandomInt(SEQUENCE_BUTTERFLY_DRAW, SEQUENCE_BUTTERFLY_DRAW2);
                    break;
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(13, 14);
                    break;
                default:
                    m_nSequence++;
                    break;
                }
            }
            else if (f("models/weapons/v_knife_stiletto.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(12, 13);
                }
            }
            else if (f("models/weapons/v_knife_widowmaker.mdl"))
            {
                switch (m_nSequence)
                {
                case SEQUENCE_DEFAULT_LOOKAT01:
                    m_nSequence = RandomInt(14, 15);
                }
            }
зачем юзать неоптимизированное говно?
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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