void Thirdperson_FSN(ClientFrameStage_t curStage)
{
if (curStage == FRAME_RENDER_START && g_GameInput->m_fCameraInThirdPerson && Globals::LocalPlayer && Globals::LocalPlayer->IsAlive())
{
float Real;
if (!Globals::bSendPacket)
Real = Globals::LocalPlayer->GetEyeAngles().y;
g_pPrediction->SetLocalViewAngles(Vector(Globals::LocalPlayer->GetEyeAngles().x, Real, 0));
}
}