Начинающий
Начинающий
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- Оффлайн
- Регистрация
- 10 Июн 2018
- Сообщения
- 127
- Реакции
- 4
всё что добавил в чит; (ошибок никаких нет, по крайней мере визуалка так показывает)
void RenderPlayerTab() {
static int Players_Tab = 0;
auto& style = ImGui::GetStyle();
float group_w = ImGui::GetCurrentWindow()->Size.x - style.WindowPadding.x * 2;
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
{
render_tabs(Player_tabs, Players_Tab, group_w / _countof(Player_tabs), 25.0f);
}
ImGui::PopStyleVar();
{
{
if (Players_Tab == 0) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
{
ImGui::Columns(2, nullptr, false);
float item_width = ImGui::GetColumnWidth() * 0.5f - ImGui::GetStyle().ItemSpacing.x;
ImGui::Text("Main");
ImGui::Checkbox("Enabled", &g_Options.esp_enabled);
ImGui::Checkbox("Enemy only", &g_Options.esp_enemies_only);
ImGui::Checkbox("Skeleton", &g_Options.esp_player_skeleton);
ImGui::Checkbox("Box", &g_Options.esp_player_boxes);
if (g_Options.esp_player_boxes) ImGui::Combo("Box type", &g_Options.esp_player_boxes_type, Box_type, IM_ARRAYSIZE(Box_type), 2);
ImGui::Checkbox("Name", &g_Options.esp_player_names);
ImGui::Checkbox("Health", &g_Options.esp_player_health);
ImGui::Checkbox("Armour", &g_Options.esp_player_armour);
ImGui::Checkbox("Weapon", &g_Options.esp_player_weapons);
ImGui::Checkbox("Visualize sounds", &g_Options.esp_sounds);
if (g_Options.esp_sounds)
{
ImGui::SliderFloat("Duration", &g_Options.esp_sounds_time, 0.5f, 3.0f, "%.3f ms");
ImGui::SliderFloat("Radius", &g_Options.esp_sounds_radius, 15.0f, 150.0f, "%.1f");
}
ImGui::NextColumn();
ImGui::Text("Colors");
ImGui::ColorEdit4("Main Allies Visible", g_Options.color_esp_ally_visible, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Main Enemies Visible", g_Options.color_esp_enemy_visible, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Main Allies XQZ", g_Options.color_esp_ally_occluded, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Main Enemy XQZ", g_Options.color_esp_enemy_occluded, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Sound ESP Color", g_Options.color_esp_sounds, ImGuiColorEditFlags_NoInputs);
}
ImGui::PopStyleVar();
}
}
if (Players_Tab == 1) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
{
ImGui::Columns(2, nullptr, false);
ImGui::Text("Chams");
ImGui::Checkbox("Enabled", &g_Options.chams_player_enabled);
ImGui::Checkbox("Wireframe", &g_Options.chams_player_wireframe);
ImGui::Checkbox("Flat", &g_Options.chams_player_flat);
ImGui::Checkbox("Glass", &g_Options.chams_player_glass);
ImGui::Checkbox("Ignore Walls", &g_Options.chams_player_ignorez);
ImGui::Combo("BackTrack Chams", &g_Options.chams_backtrack, std::vector<std::string>{ "Off", "Last tick", "All ticks (FPS WARNING)" });
ImGui::NextColumn();
ImGui::Text("Colors");
ImGui::ColorEdit4("Chams Ally (Visible)", g_Options.color_chams_player_ally_visible, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Chams Ally (Occluded)", g_Options.color_chams_player_ally_occluded, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Chams Enemy (Visible)", g_Options.color_chams_player_enemy_visible, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Chams Enemy (Occluded)", g_Options.color_chams_player_enemy_occluded, ImGuiColorEditFlags_NoInputs);
}
ImGui::PopStyleVar();
}
if (Players_Tab == 2) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
{
ImGui::Columns(2, nullptr, false);
ImGui::Text("Glow");
ImGui::Checkbox("Enabled", &g_Options.glow_enabled);
ImGui::Checkbox("Players", &g_Options.glow_players);
ImGui::Checkbox("Chickens", &g_Options.glow_chickens);
ImGui::Checkbox("C4 Carrier", &g_Options.glow_c4_carrier);
ImGui::Checkbox("Planted C4", &g_Options.glow_planted_c4);
ImGui::Checkbox("Defuse Kits", &g_Options.glow_defuse_kits);
ImGui::Checkbox("Weapons", &g_Options.glow_weapons);
ImGui::NextColumn();
ImGui::PushItemWidth(100);
ImGui::ColorEdit4("Ally", g_Options.color_glow_ally, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Enemy", g_Options.color_glow_enemy, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Chickens", g_Options.color_glow_chickens, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("C4 Carrier", g_Options.color_glow_c4_carrier, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Planted C4", g_Options.color_glow_planted_c4, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Defuse Kits", g_Options.color_glow_defuse, ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Weapons", g_Options.color_glow_weapons, ImGuiColorEditFlags_NoInputs);
ImGui::PopItemWidth();
}
ImGui::PopStyleVar();
}
}
}
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